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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index b9900f33acd..16a29fb8e80 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1201,7 +1201,7 @@ int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_
VECSUB(edge1, nv1, nv2);
VECSUB(edge2, nv3, nv2);
Crossf(d_nvect, edge2, edge1);
- Normalise(d_nvect);
+ Normalize(d_nvect);
if (
LineIntersectsTriangle(nv1, nv2, face_v1, face_v2, face_v3, &t) ||
LineIntersectsTriangle(nv2, nv3, face_v1, face_v2, face_v3, &t) ||
@@ -1215,7 +1215,7 @@ int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_
VECSUB(edge1, nv3, nv4);
VECSUB(edge2, nv1, nv4);
Crossf(d_nvect, edge2, edge1);
- Normalise(d_nvect);
+ Normalize(d_nvect);
if (
LineIntersectsTriangle(nv1, nv3, face_v1, face_v2, face_v3, &t) ||
LineIntersectsTriangle(nv3, nv4, face_v1, face_v2, face_v3, &t) ||
@@ -1401,7 +1401,7 @@ int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp
VECSUB(edge2, nv3, nv2);
Crossf(d_nvect, edge2, edge1);
- Normalise(d_nvect);
+ Normalize(d_nvect);
if ( LineIntersectsTriangle(edge_v1, edge_v2, nv1, nv2, nv3, &t)){
float v1[3],v2[3];
float intrusiondepth,i1,i2;
@@ -1420,7 +1420,7 @@ int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp
VECSUB(edge2, nv1, nv4);
Crossf(d_nvect, edge2, edge1);
- Normalise(d_nvect);
+ Normalize(d_nvect);
if (LineIntersectsTriangle( edge_v1, edge_v2,nv1, nv3, nv4, &t)){
float v1[3],v2[3];
float intrusiondepth,i1,i2;
@@ -1496,7 +1496,7 @@ void scan_for_ext_spring_forces(Object *ob,float timenow)
else{
VECADD(vel, sb->bpoint[bs->v1].vec , sb->bpoint[bs->v2].vec);
}
- f = Normalise(vel);
+ f = Normalize(vel);
f = -0.0001f*f*f*sb->aeroedge;
/* todo add a nice angle dependant function */
/* look up one at bergman scheafer */
@@ -1504,7 +1504,7 @@ void scan_for_ext_spring_forces(Object *ob,float timenow)
VECSUB(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
Projf(pr,vel,sp);
VECSUB(vel,vel,pr);
- Normalise(vel);
+ Normalize(vel);
Vec3PlusStVec(bs->ext_force,f,vel);
}
/* --- springs seeing wind */
@@ -1673,7 +1673,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
VECSUB(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */
Crossf(d_nvect, edge2, edge1);
- n_mag = Normalise(d_nvect);
+ n_mag = Normalize(d_nvect);
facedist = Inpf(dv1,d_nvect);
if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
@@ -1703,7 +1703,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
VECSUB(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */
Crossf(d_nvect, edge2, edge1);
- n_mag = Normalise(d_nvect);
+ n_mag = Normalize(d_nvect);
facedist = Inpf(dv1,d_nvect);
if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
@@ -1741,7 +1741,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
if (ci) *intrusion /= ci;
if (deflected){
VECCOPY(facenormal,force);
- Normalise(facenormal);
+ Normalize(facenormal);
}
return deflected;
}
@@ -1882,7 +1882,7 @@ int sb_detect_vertex_collisionCachedEx(float opco[3], float facenormal[3], float
VECSUB(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */
Crossf(d_nvect, edge2, edge1);
- n_mag = Normalise(d_nvect);
+ n_mag = Normalize(d_nvect);
facedist = Inpf(dv1,d_nvect);
if ((facedist > closestinside) && (facedist < outerfacethickness)){
@@ -1926,7 +1926,7 @@ int sb_detect_vertex_collisionCachedEx(float opco[3], float facenormal[3], float
VECSUB(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */
Crossf(d_nvect, edge2, edge1);
- n_mag = Normalise(d_nvect);
+ n_mag = Normalize(d_nvect);
facedist = Inpf(dv1,d_nvect);
if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
@@ -1983,7 +1983,7 @@ int sb_detect_vertex_collisionCachedEx(float opco[3], float facenormal[3], float
*/
if (deflected ==1){
VECCOPY(facenormal,force);
- Normalise(facenormal);
+ Normalize(facenormal);
}
else{
facenormal[0] = facenormal[1] = facenormal[2] = 0.0f;
@@ -2075,7 +2075,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow)
/* mathematically it is completly nuts, but performace is pretty much (3) times faster */
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
- distance = Normalise(def);
+ distance = Normalize(def);
if (distance < compare ){
/* exclude body points attached with a spring */
attached = 0;
@@ -2219,12 +2219,12 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow)
if (( (sb->totpoint-a) == bs->v1) ){
actspringlen= VecLenf( (bproot+bs->v2)->pos, bp->pos);
VecSubf(sd,(bproot+bs->v2)->pos, bp->pos);
- Normalise(sd);
+ Normalize(sd);
/* friction stuff V1 */
VecSubf(velgoal,bp->vec,(bproot+bs->v2)->vec);
kd = sb->infrict * sb_fric_force_scale(ob);
- absvel = Normalise(velgoal);
+ absvel = Normalize(velgoal);
projvel = ABS(Inpf(sd,velgoal));
kd *= absvel * projvel;
Vec3PlusStVec(bp->force,-kd,velgoal);
@@ -2242,12 +2242,12 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow)
if (( (sb->totpoint-a) == bs->v2) ){
actspringlen= VecLenf( (bproot+bs->v1)->pos, bp->pos);
VecSubf(sd,bp->pos,(bproot+bs->v1)->pos);
- Normalise(sd);
+ Normalize(sd);
/* friction stuff V2 */
VecSubf(velgoal,bp->vec,(bproot+bs->v1)->vec);
kd = sb->infrict * sb_fric_force_scale(ob);
- absvel = Normalise(velgoal);
+ absvel = Normalize(velgoal);
projvel = ABS(Inpf(sd,velgoal));
kd *= absvel * projvel;
Vec3PlusStVec(bp->force,-kd,velgoal);