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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c129
1 files changed, 53 insertions, 76 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 563148992d9..3cfa8787f4b 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -74,6 +74,7 @@ variables on the UI for now
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_group.h"
#include "BKE_modifier.h"
#include "BKE_softbody.h"
#include "BKE_pointcache.h"
@@ -81,6 +82,8 @@ variables on the UI for now
#include "BKE_mesh.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph.h"
+
#include "PIL_time.h"
/* callbacks for errors and interrupts and some goo */
@@ -512,35 +515,26 @@ static void ccd_build_deflector_hash_single(GHash *hash, Object *ob)
/**
* \note group overrides scene when not NULL.
*/
-static void ccd_build_deflector_hash(Scene *scene, Group *group, Object *vertexowner, GHash *hash)
+static void ccd_build_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash)
{
Object *ob;
if (!hash) return;
+ /* Explicit collision group. */
if (group) {
- /* Explicit collision group */
- for (GroupObject *go = group->gobject.first; go; go = go->next) {
- ob = go->ob;
-
- if (ob == vertexowner || ob->type != OB_MESH)
- continue;
-
- ccd_build_deflector_hash_single(hash, ob);
- }
+ view_layer = group->view_layer;
}
- else {
- for (Base *base = scene->base.first; base; base = base->next) {
- /*Only proceed for mesh object in same layer */
- if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) {
- ob= base->object;
- if ((vertexowner) && (ob == vertexowner)) {
- /* if vertexowner is given we don't want to check collision with owner object */
- continue;
- }
- ccd_build_deflector_hash_single(hash, ob);
+ for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
+ /* Only proceed for mesh object in same layer. */
+ if (base->object->type == OB_MESH) {
+ ob = base->object;
+ if (ob == vertexowner) {
+ /* If vertexowner is given we don't want to check collision with owner object. */
+ continue;
}
+ ccd_build_deflector_hash_single(hash, ob);
}
}
}
@@ -558,37 +552,29 @@ static void ccd_update_deflector_hash_single(GHash *hash, Object *ob)
/**
* \note group overrides scene when not NULL.
*/
-static void ccd_update_deflector_hash(Scene *scene, Group *group, Object *vertexowner, GHash *hash)
+static void ccd_update_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash)
{
Object *ob;
if ((!hash) || (!vertexowner)) return;
+ /* Explicit collision group. */
if (group) {
- /* Explicit collision group */
- for (GroupObject *go = group->gobject.first; go; go = go->next) {
- ob = go->ob;
+ view_layer = group->view_layer;
+ }
- if (ob == vertexowner || ob->type != OB_MESH)
+ for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
+ /* Only proceed for mesh object in same layer. */
+ if (base->object->type == OB_MESH) {
+ ob = base->object;
+ if (ob == vertexowner) {
+ /* If vertexowner is given we don't want to check collision with owner object. */
continue;
+ }
ccd_update_deflector_hash_single(hash, ob);
}
}
- else {
- for (Base *base = scene->base.first; base; base = base->next) {
- /*Only proceed for mesh object in same layer */
- if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) {
- ob= base->object;
- if (ob == vertexowner) {
- /* if vertexowner is given we don't want to check collision with owner object */
- continue;
- }
-
- ccd_update_deflector_hash_single(hash, ob);
- }
- }
- }
}
@@ -977,29 +963,21 @@ static void free_softbody_intern(SoftBody *sb)
/**
* \note group overrides scene when not NULL.
*/
-static bool are_there_deflectors(Scene *scene, Group *group, unsigned int layer)
+static bool are_there_deflectors(ViewLayer *view_layer)
{
- if (group) {
- for (GroupObject *go = group->gobject.first; go; go = go->next) {
- if (go->ob->pd && go->ob->pd->deflect)
+ for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
+ if (base->object->pd) {
+ if (base->object->pd->deflect)
return 1;
}
}
- else {
- for (Base *base = scene->base.first; base; base= base->next) {
- if ( (base->lay & layer) && base->object->pd) {
- if (base->object->pd->deflect)
- return 1;
- }
- }
- }
return 0;
}
-static int query_external_colliders(Scene *scene, Group *group, Object *me)
+static int query_external_colliders(ViewLayer *view_layer, Group *group)
{
- return(are_there_deflectors(scene, group, me->lay));
+ return(are_there_deflectors(group != NULL ? group->view_layer : view_layer));
}
/* --- dependency information functions*/
@@ -1544,12 +1522,12 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
}
-static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
+static void scan_for_ext_spring_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow)
{
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
- do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
+ do_effector = pdInitEffectors(eval_ctx, scene, ob, NULL, sb->effector_weights, true);
_scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
pdEndEffectors(&do_effector);
}
@@ -1561,7 +1539,7 @@ static void *exec_scan_for_ext_spring_forces(void *data)
return NULL;
}
-static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
+static void sb_sfesf_threads_run(const struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
@@ -1569,7 +1547,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
int i, totthread, left, dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
- do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, ob->soft->effector_weights, true);
/* figure the number of threads while preventing pretty pointless threading overhead */
totthread= BKE_scene_num_threads(scene);
@@ -2227,7 +2205,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
MEM_freeN(sb_threads);
}
-static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, float timenow)
+static void softbody_calc_forcesEx(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
@@ -2243,7 +2221,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
/* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */
/* check conditions for various options */
- do_deflector= query_external_colliders(scene, sb->collision_group, ob);
+ do_deflector= query_external_colliders(eval_ctx->view_layer, sb->collision_group);
/* do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); */ /* UNUSED */
do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
@@ -2252,10 +2230,10 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
if (do_springcollision || do_aero)
- sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL);
+ sb_sfesf_threads_run(eval_ctx, scene, ob, timenow, sb->totspring, NULL);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
+ do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, sb->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -2272,11 +2250,11 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
}
-static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, float timenow)
+static void softbody_calc_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* redirection to the new threaded Version */
if (!(G.debug_value & 0x10)) { // 16
- softbody_calc_forcesEx(scene, ob, forcetime, timenow);
+ softbody_calc_forcesEx(eval_ctx, scene, ob, forcetime, timenow);
return;
}
else {
@@ -2307,7 +2285,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
}
/* check conditions for various options */
- do_deflector= query_external_colliders(scene, sb->collision_group, ob);
+ do_deflector= query_external_colliders(eval_ctx->view_layer, sb->collision_group);
do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF));
do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
@@ -2315,9 +2293,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
- if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
+ if (do_springcollision || do_aero) scan_for_ext_spring_forces(eval_ctx, scene, ob, timenow);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, ob->soft->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -3504,7 +3482,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
}
}
-static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
+static void softbody_step(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime)
{
/* the simulator */
float forcetime;
@@ -3518,11 +3496,11 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
*/
if (dtime < 0 || dtime > 10.5f) return;
- ccd_update_deflector_hash(scene, sb->collision_group, ob, sb->scratch->colliderhash);
+ ccd_update_deflector_hash(eval_ctx->view_layer, sb->collision_group, ob, sb->scratch->colliderhash);
if (sb->scratch->needstobuildcollider) {
- if (query_external_colliders(scene, sb->collision_group, ob)) {
- ccd_build_deflector_hash(scene, sb->collision_group, ob, sb->scratch->colliderhash);
+ if (query_external_colliders(eval_ctx->view_layer, sb->collision_group)) {
+ ccd_build_deflector_hash(eval_ctx->view_layer, sb->collision_group, ob, sb->scratch->colliderhash);
}
sb->scratch->needstobuildcollider=0;
}
@@ -3552,12 +3530,12 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
sb->scratch->flag &= ~SBF_DOFUZZY;
/* do predictive euler step */
- softbody_calc_forces(scene, ob, forcetime, timedone/dtime);
+ softbody_calc_forces(eval_ctx, scene, ob, forcetime, timedone/dtime);
softbody_apply_forces(ob, forcetime, 1, NULL, mid_flags);
/* crop new slope values to do averaged slope step */
- softbody_calc_forces(scene, ob, forcetime, timedone/dtime);
+ softbody_calc_forces(eval_ctx, scene, ob, forcetime, timedone/dtime);
softbody_apply_forces(ob, forcetime, 2, &err, mid_flags);
softbody_apply_goalsnap(ob);
@@ -3638,7 +3616,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
}
/* simulates one step. framenr is in frames */
-void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
+void sbObjectStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
{
SoftBody *sb= ob->soft;
PointCache *cache;
@@ -3646,7 +3624,6 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
float dtime, timescale;
int framedelta, framenr, startframe, endframe;
int cache_result;
-
cache= sb->pointcache;
framenr= (int)cfra;
@@ -3715,7 +3692,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
}
/* try to read from cache */
- bool can_simulate = (framenr == sb->last_frame+1) && !(cache->flag & PTCACHE_BAKED);
+ bool can_simulate = (framenr == sb->last_frame + 1) && !(cache->flag & PTCACHE_BAKED);
cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
@@ -3754,7 +3731,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
dtime = framedelta*timescale;
/* do simulation */
- softbody_step(scene, ob, sb, dtime);
+ softbody_step(eval_ctx, scene, ob, sb, dtime);
softbody_to_object(ob, vertexCos, numVerts, 0);