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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index e6f500aab15..b8274940318 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1580,7 +1580,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
if (ob->softflag & OB_SB_EDGECOLL){
if ( sb_detect_edge_collisionCached (sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos,
&damp,feedback,ob->lay,ob,timenow)){
- add_v3_v3v3(bs->ext_force,bs->ext_force,feedback);
+ add_v3_v3(bs->ext_force, feedback);
bs->flag |= BSF_INTERSECT;
//bs->cf=damp;
bs->cf=sb->choke*0.01f;
@@ -1605,7 +1605,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
mul_v3_fl(speed,windfactor);
- add_v3_v3v3(vel,vel,speed);
+ add_v3_v3(vel, speed);
}
/* media in rest */
else{
@@ -2291,7 +2291,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
float gravity[3];
VECCOPY(gravity, scene->physics_settings.gravity);
mul_v3_fl(gravity, sb_grav_force_scale(ob)*_final_mass(ob,bp)*sb->effector_weights->global_gravity); /* individual mass of node here */
- add_v3_v3v3(bp->force, bp->force, gravity);
+ add_v3_v3(bp->force, gravity);
}
/* particle field & vortex */
@@ -2358,7 +2358,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
for(b=bp->nofsprings;b>0;b--){
bs = sb->bspring + bp->springs[b-1];
if (do_springcollision || do_aero){
- add_v3_v3v3(bp->force,bp->force,bs->ext_force);
+ add_v3_v3(bp->force, bs->ext_force);
if (bs->flag & BSF_INTERSECT)
bp->choke = bs->cf;
@@ -2799,7 +2799,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
for(b=bp->nofsprings;b>0;b--){
bs = sb->bspring + bp->springs[b-1];
if (do_springcollision || do_aero){
- add_v3_v3v3(bp->force,bp->force,bs->ext_force);
+ add_v3_v3(bp->force, bs->ext_force);
if (bs->flag & BSF_INTERSECT)
bp->choke = bs->cf;