diff options
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 129 |
1 files changed, 53 insertions, 76 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 563148992d9..3cfa8787f4b 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -74,6 +74,7 @@ variables on the UI for now #include "BKE_curve.h" #include "BKE_effect.h" #include "BKE_global.h" +#include "BKE_group.h" #include "BKE_modifier.h" #include "BKE_softbody.h" #include "BKE_pointcache.h" @@ -81,6 +82,8 @@ variables on the UI for now #include "BKE_mesh.h" #include "BKE_scene.h" +#include "DEG_depsgraph.h" + #include "PIL_time.h" /* callbacks for errors and interrupts and some goo */ @@ -512,35 +515,26 @@ static void ccd_build_deflector_hash_single(GHash *hash, Object *ob) /** * \note group overrides scene when not NULL. */ -static void ccd_build_deflector_hash(Scene *scene, Group *group, Object *vertexowner, GHash *hash) +static void ccd_build_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash) { Object *ob; if (!hash) return; + /* Explicit collision group. */ if (group) { - /* Explicit collision group */ - for (GroupObject *go = group->gobject.first; go; go = go->next) { - ob = go->ob; - - if (ob == vertexowner || ob->type != OB_MESH) - continue; - - ccd_build_deflector_hash_single(hash, ob); - } + view_layer = group->view_layer; } - else { - for (Base *base = scene->base.first; base; base = base->next) { - /*Only proceed for mesh object in same layer */ - if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) { - ob= base->object; - if ((vertexowner) && (ob == vertexowner)) { - /* if vertexowner is given we don't want to check collision with owner object */ - continue; - } - ccd_build_deflector_hash_single(hash, ob); + for (Base *base = FIRSTBASE(view_layer); base; base = base->next) { + /* Only proceed for mesh object in same layer. */ + if (base->object->type == OB_MESH) { + ob = base->object; + if (ob == vertexowner) { + /* If vertexowner is given we don't want to check collision with owner object. */ + continue; } + ccd_build_deflector_hash_single(hash, ob); } } } @@ -558,37 +552,29 @@ static void ccd_update_deflector_hash_single(GHash *hash, Object *ob) /** * \note group overrides scene when not NULL. */ -static void ccd_update_deflector_hash(Scene *scene, Group *group, Object *vertexowner, GHash *hash) +static void ccd_update_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash) { Object *ob; if ((!hash) || (!vertexowner)) return; + /* Explicit collision group. */ if (group) { - /* Explicit collision group */ - for (GroupObject *go = group->gobject.first; go; go = go->next) { - ob = go->ob; + view_layer = group->view_layer; + } - if (ob == vertexowner || ob->type != OB_MESH) + for (Base *base = FIRSTBASE(view_layer); base; base = base->next) { + /* Only proceed for mesh object in same layer. */ + if (base->object->type == OB_MESH) { + ob = base->object; + if (ob == vertexowner) { + /* If vertexowner is given we don't want to check collision with owner object. */ continue; + } ccd_update_deflector_hash_single(hash, ob); } } - else { - for (Base *base = scene->base.first; base; base = base->next) { - /*Only proceed for mesh object in same layer */ - if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) { - ob= base->object; - if (ob == vertexowner) { - /* if vertexowner is given we don't want to check collision with owner object */ - continue; - } - - ccd_update_deflector_hash_single(hash, ob); - } - } - } } @@ -977,29 +963,21 @@ static void free_softbody_intern(SoftBody *sb) /** * \note group overrides scene when not NULL. */ -static bool are_there_deflectors(Scene *scene, Group *group, unsigned int layer) +static bool are_there_deflectors(ViewLayer *view_layer) { - if (group) { - for (GroupObject *go = group->gobject.first; go; go = go->next) { - if (go->ob->pd && go->ob->pd->deflect) + for (Base *base = FIRSTBASE(view_layer); base; base = base->next) { + if (base->object->pd) { + if (base->object->pd->deflect) return 1; } } - else { - for (Base *base = scene->base.first; base; base= base->next) { - if ( (base->lay & layer) && base->object->pd) { - if (base->object->pd->deflect) - return 1; - } - } - } return 0; } -static int query_external_colliders(Scene *scene, Group *group, Object *me) +static int query_external_colliders(ViewLayer *view_layer, Group *group) { - return(are_there_deflectors(scene, group, me->lay)); + return(are_there_deflectors(group != NULL ? group->view_layer : view_layer)); } /* --- dependency information functions*/ @@ -1544,12 +1522,12 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow, } -static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow) +static void scan_for_ext_spring_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow) { SoftBody *sb = ob->soft; ListBase *do_effector = NULL; - do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights, true); + do_effector = pdInitEffectors(eval_ctx, scene, ob, NULL, sb->effector_weights, true); _scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector); pdEndEffectors(&do_effector); } @@ -1561,7 +1539,7 @@ static void *exec_scan_for_ext_spring_forces(void *data) return NULL; } -static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void))) +static void sb_sfesf_threads_run(const struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void))) { ListBase *do_effector = NULL; ListBase threads; @@ -1569,7 +1547,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, int i, totthread, left, dec; int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */ - do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true); + do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, ob->soft->effector_weights, true); /* figure the number of threads while preventing pretty pointless threading overhead */ totthread= BKE_scene_num_threads(scene); @@ -2227,7 +2205,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t MEM_freeN(sb_threads); } -static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, float timenow) +static void softbody_calc_forcesEx(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow) { /* rule we never alter free variables :bp->vec bp->pos in here ! * this will ruin adaptive stepsize AKA heun! (BM) @@ -2243,7 +2221,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl /* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */ /* check conditions for various options */ - do_deflector= query_external_colliders(scene, sb->collision_group, ob); + do_deflector= query_external_colliders(eval_ctx->view_layer, sb->collision_group); /* do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); */ /* UNUSED */ do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); @@ -2252,10 +2230,10 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl /* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */ if (do_springcollision || do_aero) - sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL); + sb_sfesf_threads_run(eval_ctx, scene, ob, timenow, sb->totspring, NULL); /* after spring scan because it uses Effoctors too */ - do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights, true); + do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, sb->effector_weights, true); if (do_deflector) { float defforce[3]; @@ -2272,11 +2250,11 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl } -static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, float timenow) +static void softbody_calc_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow) { /* redirection to the new threaded Version */ if (!(G.debug_value & 0x10)) { // 16 - softbody_calc_forcesEx(scene, ob, forcetime, timenow); + softbody_calc_forcesEx(eval_ctx, scene, ob, forcetime, timenow); return; } else { @@ -2307,7 +2285,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa } /* check conditions for various options */ - do_deflector= query_external_colliders(scene, sb->collision_group, ob); + do_deflector= query_external_colliders(eval_ctx->view_layer, sb->collision_group); do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); @@ -2315,9 +2293,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */ /* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */ - if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow); + if (do_springcollision || do_aero) scan_for_ext_spring_forces(eval_ctx, scene, ob, timenow); /* after spring scan because it uses Effoctors too */ - do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true); + do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, ob->soft->effector_weights, true); if (do_deflector) { float defforce[3]; @@ -3504,7 +3482,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int } } -static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime) +static void softbody_step(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime) { /* the simulator */ float forcetime; @@ -3518,11 +3496,11 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime) */ if (dtime < 0 || dtime > 10.5f) return; - ccd_update_deflector_hash(scene, sb->collision_group, ob, sb->scratch->colliderhash); + ccd_update_deflector_hash(eval_ctx->view_layer, sb->collision_group, ob, sb->scratch->colliderhash); if (sb->scratch->needstobuildcollider) { - if (query_external_colliders(scene, sb->collision_group, ob)) { - ccd_build_deflector_hash(scene, sb->collision_group, ob, sb->scratch->colliderhash); + if (query_external_colliders(eval_ctx->view_layer, sb->collision_group)) { + ccd_build_deflector_hash(eval_ctx->view_layer, sb->collision_group, ob, sb->scratch->colliderhash); } sb->scratch->needstobuildcollider=0; } @@ -3552,12 +3530,12 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime) sb->scratch->flag &= ~SBF_DOFUZZY; /* do predictive euler step */ - softbody_calc_forces(scene, ob, forcetime, timedone/dtime); + softbody_calc_forces(eval_ctx, scene, ob, forcetime, timedone/dtime); softbody_apply_forces(ob, forcetime, 1, NULL, mid_flags); /* crop new slope values to do averaged slope step */ - softbody_calc_forces(scene, ob, forcetime, timedone/dtime); + softbody_calc_forces(eval_ctx, scene, ob, forcetime, timedone/dtime); softbody_apply_forces(ob, forcetime, 2, &err, mid_flags); softbody_apply_goalsnap(ob); @@ -3638,7 +3616,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime) } /* simulates one step. framenr is in frames */ -void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts) +void sbObjectStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts) { SoftBody *sb= ob->soft; PointCache *cache; @@ -3646,7 +3624,6 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i float dtime, timescale; int framedelta, framenr, startframe, endframe; int cache_result; - cache= sb->pointcache; framenr= (int)cfra; @@ -3715,7 +3692,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i } /* try to read from cache */ - bool can_simulate = (framenr == sb->last_frame+1) && !(cache->flag & PTCACHE_BAKED); + bool can_simulate = (framenr == sb->last_frame + 1) && !(cache->flag & PTCACHE_BAKED); cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate); @@ -3754,7 +3731,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i dtime = framedelta*timescale; /* do simulation */ - softbody_step(scene, ob, sb, dtime); + softbody_step(eval_ctx, scene, ob, sb, dtime); softbody_to_object(ob, vertexCos, numVerts, 0); |