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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 03fbdc24ce4..2024a507ebb 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -258,7 +258,7 @@ static float _final_mass(Object *ob, BodyPoint *bp)
/* just an ID here to reduce the prob for killing objects
* ob->sumohandle points to we should not kill :)
*/
-static const int CCD_SAVETY = 190561;
+static const int CCD_SAFETY = 190561;
typedef struct ccdf_minmax {
float minx, miny, minz, maxx, maxy, maxz;
@@ -269,7 +269,7 @@ typedef struct ccd_Mesh {
const MVert *mvert;
const MVert *mprevvert;
const MVertTri *tri;
- int savety;
+ int safety;
ccdf_minmax *mima;
/* Axis Aligned Bounding Box AABB */
float bbmin[3];
@@ -298,7 +298,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
pccd_M = MEM_mallocN(sizeof(ccd_Mesh), "ccd_Mesh");
pccd_M->mvert_num = cmd->mvert_num;
pccd_M->tri_num = cmd->tri_num;
- pccd_M->savety = CCD_SAVETY;
+ pccd_M->safety = CCD_SAFETY;
pccd_M->bbmin[0] = pccd_M->bbmin[1] = pccd_M->bbmin[2] = 1e30f;
pccd_M->bbmax[0] = pccd_M->bbmax[1] = pccd_M->bbmax[2] = -1e30f;
pccd_M->mprevvert = NULL;
@@ -486,7 +486,8 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
static void ccd_mesh_free(ccd_Mesh *ccdm)
{
- if (ccdm && (ccdm->savety == CCD_SAVETY)) { /*make sure we're not nuking objects we don't know*/
+ /* Make sure we're not nuking objects we don't know. */
+ if (ccdm && (ccdm->safety == CCD_SAFETY)) {
MEM_freeN((void *)ccdm->mvert);
MEM_freeN((void *)ccdm->tri);
if (ccdm->mprevvert) {
@@ -751,7 +752,7 @@ static void build_bps_springlist(Object *ob)
int a, b;
if (sb == NULL) {
- return; /* paranoya check */
+ return; /* paranoia check */
}
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
@@ -781,7 +782,7 @@ static void calculate_collision_balls(Object *ob)
float min, max, akku;
if (sb == NULL) {
- return; /* paranoya check */
+ return; /* paranoia check */
}
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
@@ -3322,7 +3323,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
copy_v3_v3(bp->prevdv, bp->vec);
}
- /* make a nice clean scratch struc */
+ /* make a nice clean scratch struct */
free_scratch(sb); /* clear if any */
sb_new_scratch(sb); /* make a new */
sb->scratch->needstobuildcollider = 1;