diff options
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index b03c99c7a45..dac395645c9 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -1993,7 +1993,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo compare = (obp->colball + bp->colball); sub_v3_v3v3(def, bp->pos, obp->pos); /* rather check the AABBoxes before ever calulating the real distance */ - /* mathematically it is completly nuts, but performance is pretty much (3) times faster */ + /* mathematically it is completely nuts, but performance is pretty much (3) times faster */ if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue; distance = normalize_v3(def); if (distance < compare ) { @@ -2361,7 +2361,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa sub_v3_v3v3(def, bp->pos, obp->pos); /* rather check the AABBoxes before ever calulating the real distance */ - /* mathematically it is completly nuts, but performance is pretty much (3) times faster */ + /* mathematically it is completely nuts, but performance is pretty much (3) times faster */ if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue; distance = normalize_v3(def); |