Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 70834746027..d9cb03be37f 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -55,11 +55,12 @@ variables on the UI for now
#include "MEM_guardedalloc.h"
/* types */
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_lattice_types.h"
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_ghash.h"
@@ -252,7 +253,7 @@ static float _final_mass(Object *ob,BodyPoint *bp)
/********************
for each target object/face the axis aligned bounding box (AABB) is stored
-faces paralell to global axes
+faces parallel to global axes
so only simple "value" in [min,max] ckecks are used
float operations still
*/
@@ -2032,8 +2033,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
VECCOPY(vel,avel);
if (ci) *intrusion /= ci;
if (deflected){
- VECCOPY(facenormal,force);
- normalize_v3(facenormal);
+ normalize_v3_v3(facenormal, force);
}
return deflected;
}
@@ -3227,7 +3227,7 @@ static void get_scalar_from_vertexgroup(Object *ob, int vertID, short groupindex
}
/* Resetting a Mesh SB object's springs */
-/* Spring lenght are caculted from'raw' mesh vertices that are NOT altered by modifier stack. */
+/* Spring length are caculted from'raw' mesh vertices that are NOT altered by modifier stack. */
static void springs_from_mesh(Object *ob)
{
SoftBody *sb;
@@ -3363,7 +3363,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
add_2nd_order_springs(ob,sb->secondspring); /* exploits the the first run of build_bps_springlist(ob);*/
build_bps_springlist(ob); /* yes we need to do it again*/
}
- springs_from_mesh(ob); /* write the 'rest'-lenght of the springs */
+ springs_from_mesh(ob); /* write the 'rest'-length of the springs */
if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);}
}