diff options
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 321 |
1 files changed, 67 insertions, 254 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 094ea37afff..2e62ecb8af3 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -58,7 +58,6 @@ variables on the UI for now #include "DNA_curve_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" /* here is the softbody struct */ -#include "DNA_particle_types.h" #include "DNA_key_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" @@ -77,7 +76,6 @@ variables on the UI for now #include "BKE_global.h" #include "BKE_key.h" #include "BKE_object.h" -#include "BKE_particle.h" #include "BKE_softbody.h" #include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" @@ -495,32 +493,21 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h while (base) { /*Only proceed for mesh object in same layer */ if(base->object->type==OB_MESH && (base->lay & vertexowner->lay)) { - int particles=0; ob= base->object; if((vertexowner) && (ob == vertexowner)) { - if(vertexowner->soft->particles){ - particles=1; - } - else { - /* if vertexowner is given we don't want to check collision with owner object */ - base = base->next; - continue; - } + /* if vertexowner is given we don't want to check collision with owner object */ + base = base->next; + continue; } /*+++ only with deflecting set */ if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == 0) { DerivedMesh *dm= NULL; - if(particles) { - dm = psys_get_modifier(ob,psys_get_current(ob))->dm; - } - else { - if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */ - dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); - else - dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); - } + if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */ + dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); + else + dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); if(dm){ ccd_Mesh *ccdmesh = ccd_mesh_make(ob, dm); @@ -3572,107 +3559,6 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob) } } - -static void springs_from_particles(Object *ob) -{ - ParticleSystem *psys; - ParticleSystemModifierData *psmd=0; - ParticleData *pa=0; - HairKey *key=0; - SoftBody *sb; - BodyPoint *bp; - BodySpring *bs; - int a,k; - float hairmat[4][4]; - - if(ob && ob->soft && ob->soft->particles) { - psys= ob->soft->particles; - sb= ob->soft; - psmd = psys_get_modifier(ob, psys); - - bp= sb->bpoint; - for(a=0, pa=psys->particles; a<psys->totpart; a++, pa++) { - for(k=0, key=pa->hair; k<pa->totkey; k++, bp++, key++) { - VECCOPY(bp->origS, key->co); - - psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat); - - Mat4MulVecfl(hairmat, bp->origS); - } - } - - for(a=0, bs=sb->bspring; a<sb->totspring; a++, bs++) - bs->len= VecLenf(sb->bpoint[bs->v1].origS, sb->bpoint[bs->v2].origS); - } -} - -static void particles_to_softbody(Scene *scene, Object *ob) -{ - SoftBody *sb; - BodyPoint *bp; - BodySpring *bs; - ParticleData *pa; - HairKey *key; - ParticleSystem *psys= ob->soft->particles; - float goalfac; - int a, k, curpoint; - int totpoint= psys_count_keys(psys); - int totedge= totpoint-psys->totpart; - - /* renew ends with ob->soft with points and edges, also checks & makes ob->soft */ - renew_softbody(scene, ob, totpoint, totedge); - - /* find first BodyPoint index for each particle */ - if(psys->totpart > 0) { - psys->particles->bpi = 0; - for(a=1, pa=psys->particles+1; a<psys->totpart; a++, pa++) - pa->bpi = (pa-1)->bpi + (pa-1)->totkey; - } - - /* we always make body points */ - sb= ob->soft; - bp= sb->bpoint; - bs= sb->bspring; - goalfac= ABS(sb->maxgoal - sb->mingoal); - - if((ob->softflag & OB_SB_GOAL)) { - for(a=0, pa=psys->particles; a<psys->totpart; a++, pa++) { - for(k=0, key=pa->hair; k<pa->totkey; k++,bp++,key++) { - if(k) { - bp->goal= key->weight; - bp->goal= sb->mingoal + bp->goal*goalfac; - bp->goal= (float)pow(bp->goal, 4.0f); - } - else{ - /* hair roots are allways fixed fully to goal */ - bp->goal= 1.0f; - } - } - } - } - - bp= sb->bpoint; - curpoint=0; - for(a=0, pa=psys->particles; a<psys->totpart; a++, curpoint++, pa++) { - for(k=0; k<pa->totkey-1; k++,bs++,curpoint++) { - bs->v1=curpoint; - bs->v2=curpoint+1; - bs->strength= 1.0; - bs->order=1; - } - } - - build_bps_springlist(ob); /* scan for springs attached to bodypoints ONCE */ - /* insert *other second order* springs if desired */ - if(sb->secondspring > 0.0000001f) { - add_2nd_order_springs(ob,sb->secondspring*10.0); /* exploits the the first run of build_bps_springlist(ob);*/ - build_bps_springlist(ob); /* yes we need to do it again*/ - } - springs_from_particles(ob); /* write the 'rest'-lenght of the springs */ - if(ob->softflag & OB_SB_SELF) - calculate_collision_balls(ob); -} - /* copies softbody result back in object */ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, int local) { @@ -3796,44 +3682,16 @@ void sbSetInterruptCallBack(int (*f)(void)) static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCos)[3], int numVerts) { - ParticleSystemModifierData *psmd= NULL; - ParticleData *pa= NULL; - HairKey *key= NULL; BodyPoint *bp; - float hairmat[4][4]; int a; - /* update the vertex locations */ - if(sb->particles && sb->particles->totpart>0) { - psmd= psys_get_modifier(ob,sb->particles); - - pa= sb->particles->particles; - key= pa->hair; - - psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat); - } - for(a=0,bp=sb->bpoint; a<numVerts; a++, bp++) { /* store where goals are now */ VECCOPY(bp->origS, bp->origE); /* copy the position of the goals at desired end time */ - if(sb->particles) { - if(key == pa->hair + pa->totkey) { - pa++; - key = pa->hair; - - psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat); - } - VECCOPY(bp->origE, key->co); - Mat4MulVecfl(hairmat,bp->origE); - - key++; - } - else{ - VECCOPY(bp->origE, vertexCos[a]); - /* vertexCos came from local world, go global */ - Mat4MulVecfl(ob->obmat, bp->origE); - } + VECCOPY(bp->origE, vertexCos[a]); + /* vertexCos came from local world, go global */ + Mat4MulVecfl(ob->obmat, bp->origE); /* just to be save give bp->origT a defined value will be calulated in interpolate_exciter()*/ VECCOPY(bp->origT, bp->origE); @@ -3842,37 +3700,12 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int numVerts) { - ParticleSystemModifierData *psmd= NULL; - HairKey *key= NULL; - ParticleData *pa= NULL; BodyPoint *bp; - float hairmat[4][4]; int a; - if(sb->particles && sb->particles->totpart>0) { - psmd= psys_get_modifier(ob, sb->particles); - pa= sb->particles->particles; - key= pa->hair; - - psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat); - } - for(a=0,bp=sb->bpoint; a<numVerts; a++, bp++) { - if(sb->particles) { - if(key == pa->hair + pa->totkey) { - pa++; - key = pa->hair; - - psys_mat_hair_to_global(ob, psmd->dm, sb->particles->part->from, pa, hairmat); - } - VECCOPY(bp->pos, key->co); - Mat4MulVecfl(hairmat, bp->pos); - key++; - } - else { - VECCOPY(bp->pos, vertexCos[a]); - Mat4MulVecfl(ob->obmat, bp->pos); /* yep, sofbody is global coords*/ - } + VECCOPY(bp->pos, vertexCos[a]); + Mat4MulVecfl(ob->obmat, bp->pos); /* yep, sofbody is global coords*/ VECCOPY(bp->origS, bp->pos); VECCOPY(bp->origE, bp->pos); VECCOPY(bp->origT, bp->pos); @@ -3901,20 +3734,18 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int sb_new_scratch(sb); /* make a new */ sb->scratch->needstobuildcollider=1; - if((sb->particles)==0) { - /* copy some info to scratch */ - switch(ob->type) { - case OB_MESH: - if (ob->softflag & OB_SB_FACECOLL) mesh_faces_to_scratch(ob); - break; - case OB_LATTICE: - break; - case OB_CURVE: - case OB_SURF: - break; - default: - break; - } + /* copy some info to scratch */ + switch(ob->type) { + case OB_MESH: + if (ob->softflag & OB_SB_FACECOLL) mesh_faces_to_scratch(ob); + break; + case OB_LATTICE: + break; + case OB_CURVE: + case OB_SURF: + break; + default: + break; } } @@ -4050,8 +3881,6 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime) /* simulates one step. framenr is in frames */ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts) { - ParticleSystemModifierData *psmd=0; - ParticleData *pa=0; SoftBody *sb= ob->soft; PointCache *cache; PTCacheID pid; @@ -4080,7 +3909,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i if(framenr < startframe) { cache->flag &= ~PTCACHE_SIMULATION_VALID; cache->simframe= 0; - cache->last_exact= 0; + //cache->last_exact= 0; return; } @@ -4092,25 +3921,20 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i if(sb->bpoint == NULL || ((ob->softflag & OB_SB_EDGES) && !ob->soft->bspring && object_has_edges(ob))) { - if(sb->particles){ - particles_to_softbody(scene, ob); - } - else { - switch(ob->type) { - case OB_MESH: - mesh_to_softbody(scene, ob); - break; - case OB_LATTICE: - lattice_to_softbody(scene, ob); - break; - case OB_CURVE: - case OB_SURF: - curve_surf_to_softbody(scene, ob); - break; - default: - renew_softbody(scene, ob, numVerts, 0); - break; - } + switch(ob->type) { + case OB_MESH: + mesh_to_softbody(scene, ob); + break; + case OB_LATTICE: + lattice_to_softbody(scene, ob); + break; + case OB_CURVE: + case OB_SURF: + curve_surf_to_softbody(scene, ob); + break; + default: + renew_softbody(scene, ob, numVerts, 0); + break; } softbody_update_positions(ob, sb, vertexCos, numVerts); @@ -4128,8 +3952,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i softbody_update_positions(ob, sb, vertexCos, numVerts); softbody_step(scene, ob, sb, dtime); - if(sb->particles==0) - softbody_to_object(ob, vertexCos, numVerts, 0); + softbody_to_object(ob, vertexCos, numVerts, 0); return; } @@ -4137,25 +3960,33 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i /* still no points? go away */ if(sb->totpoint==0) return; - if(sb->particles){ - psmd= psys_get_modifier(ob, sb->particles); - pa= sb->particles->particles; + if(framenr == startframe) { + BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); + + /* first frame, no simulation to do, just set the positions */ + softbody_update_positions(ob, sb, vertexCos, numVerts); + + cache->simframe= framenr; + cache->flag |= PTCACHE_SIMULATION_VALID; + cache->flag &= ~PTCACHE_REDO_NEEDED; + return; } /* try to read from cache */ cache_result = BKE_ptcache_read_cache(&pid, framenr, scene->r.frs_sec); if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) { - cache->flag |= PTCACHE_SIMULATION_VALID; + softbody_to_object(ob, vertexCos, numVerts, sb->local); + cache->simframe= framenr; + cache->flag |= PTCACHE_SIMULATION_VALID; - if(sb->particles==0) - softbody_to_object(ob, vertexCos, numVerts, sb->local); + if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED) + BKE_ptcache_write_cache(&pid, framenr); return; } else if(cache_result==PTCACHE_READ_OLD) { - BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_FREE); cache->flag |= PTCACHE_SIMULATION_VALID; } else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) { @@ -4166,41 +3997,23 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i return; } - if(framenr == startframe) { - if(cache->flag & PTCACHE_REDO_NEEDED) { - softbody_update_positions(ob, sb, vertexCos, numVerts); - softbody_reset(ob, sb, vertexCos, numVerts); - cache->flag &= ~PTCACHE_REDO_NEEDED; - } - /* first frame, no simulation to do, just set the positions */ - softbody_update_positions(ob, sb, vertexCos, numVerts); + /* if on second frame, write cache for first frame */ + if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0)) + BKE_ptcache_write_cache(&pid, startframe); - cache->flag |= PTCACHE_SIMULATION_VALID; - cache->simframe= framenr; + softbody_update_positions(ob, sb, vertexCos, numVerts); - /* don't write cache on first frame, but on second frame write - * cache for frame 1 and 2 */ - } - else { - /* if on second frame, write cache for first frame */ - if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0)) - BKE_ptcache_write_cache(&pid, startframe); + /* checking time: */ + dtime = framedelta*timescale; - softbody_update_positions(ob, sb, vertexCos, numVerts); + softbody_step(scene, ob, sb, dtime); - /* do simulation */ - cache->flag |= PTCACHE_SIMULATION_VALID; - cache->simframe= framenr; - - /* checking time: */ - dtime = framedelta*timescale; + softbody_to_object(ob, vertexCos, numVerts, 0); - softbody_step(scene, ob, sb, dtime); - - if(sb->particles==0) - softbody_to_object(ob, vertexCos, numVerts, 0); + /* do simulation */ + cache->simframe= framenr; + cache->flag |= PTCACHE_SIMULATION_VALID; - BKE_ptcache_write_cache(&pid, framenr); - } + BKE_ptcache_write_cache(&pid, framenr); } |