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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index d9cb03be37f..d197541c620 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -63,6 +63,7 @@ variables on the UI for now
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
+#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_threads.h"
#include "BLI_cellalloc.h"
@@ -161,7 +162,7 @@ typedef struct SB_thread_context {
#define BFF_CLOSEVERT 2 /* collider vertex repulses face */
-float SoftHeunTol = 1.0f; /* humm .. this should be calculated from sb parameters and sizes */
+static float SoftHeunTol = 1.0f; /* humm .. this should be calculated from sb parameters and sizes */
/* local prototypes */
static void free_softbody_intern(SoftBody *sb);
@@ -172,7 +173,7 @@ static void Vec3PlusStVec(float *v, float s, float *v1);
/*physical unit of force is [kg * m / sec^2]*/
-static float sb_grav_force_scale(Object *ob)
+static float sb_grav_force_scale(Object *UNUSED(ob))
/* since unit of g is [m/sec^2] and F = mass * g we rescale unit mass of node to 1 gramm
put it to a function here, so we can add user options later without touching simulation code
*/
@@ -180,7 +181,7 @@ static float sb_grav_force_scale(Object *ob)
return (0.001f);
}
-static float sb_fric_force_scale(Object *ob)
+static float sb_fric_force_scale(Object *UNUSED(ob))
/* rescaling unit of drag [1 / sec] to somehow reasonable
put it to a function here, so we can add user options later without touching simulation code
*/
@@ -261,7 +262,7 @@ float operations still
/* just an ID here to reduce the prob for killing objects
** ob->sumohandle points to we should not kill :)
*/
-const int CCD_SAVETY = 190561;
+static const int CCD_SAVETY = 190561;
typedef struct ccdf_minmax{
float minx,miny,minz,maxx,maxy,maxz;
@@ -549,7 +550,7 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h
}
/*+++ only with deflecting set */
- if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == 0) {
+ if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == NULL) {
DerivedMesh *dm= NULL;
if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */
@@ -679,7 +680,7 @@ static void add_mesh_quad_diag_springs(Object *ob)
}
}
-static void add_2nd_order_roller(Object *ob,float stiffness,int *counter, int addsprings)
+static void add_2nd_order_roller(Object *ob,float UNUSED(stiffness), int *counter, int addsprings)
{
/*assume we have a softbody*/
SoftBody *sb= ob->soft; /* is supposed to be there */
@@ -698,12 +699,12 @@ static void add_2nd_order_roller(Object *ob,float stiffness,int *counter, int ad
bs = sb->bspring + bp->springs[b-1];
/*nasty thing here that springs have two ends
so here we have to make sure we examine the other */
- if (( v0 == bs->v1) ){
+ if (v0 == bs->v1){
bpo =sb->bpoint+bs->v2;
notthis = bs->v2;
}
else {
- if (( v0 == bs->v2) ){
+ if (v0 == bs->v2){
bpo =sb->bpoint+bs->v1;
notthis = bs->v1;
}
@@ -1030,7 +1031,7 @@ static int query_external_colliders(Scene *scene, Object *me)
/* +++ the aabb "force" section*/
-static int sb_detect_aabb_collisionCached( float force[3], unsigned int par_layer,struct Object *vertexowner,float time)
+static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int UNUSED(par_layer),struct Object *vertexowner,float UNUSED(time))
{
Object *ob;
SoftBody *sb=vertexowner->soft;
@@ -1095,7 +1096,7 @@ static int sb_detect_aabb_collisionCached( float force[3], unsigned int par_laye
/* +++ the face external section*/
static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float face_v3[3],float *damp,
- float force[3], unsigned int par_layer,struct Object *vertexowner,float time)
+ float force[3], unsigned int UNUSED(par_layer),struct Object *vertexowner,float time)
{
Object *ob;
GHash *hash;
@@ -1193,7 +1194,7 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_v3[3],float *damp,
- float force[3], unsigned int par_layer,struct Object *vertexowner,float time)
+ float force[3], unsigned int UNUSED(par_layer),struct Object *vertexowner,float time)
{
Object *ob;
GHash *hash;
@@ -1419,7 +1420,7 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
/* +++ the spring external section*/
static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp,
- float force[3], unsigned int par_layer,struct Object *vertexowner,float time)
+ float force[3], unsigned int UNUSED(par_layer),struct Object *vertexowner,float time)
{
Object *ob;
GHash *hash;
@@ -1647,9 +1648,7 @@ static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
ListBase *do_effector = NULL;
do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights);
- if (sb){
- _scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
- }
+ _scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
pdEndEffectors(&do_effector);
}
@@ -1657,10 +1656,10 @@ static void *exec_scan_for_ext_spring_forces(void *data)
{
SB_thread_context *pctx = (SB_thread_context*)data;
_scan_for_ext_spring_forces(pctx->scene, pctx->ob, pctx->timenow, pctx->ifirst, pctx->ilast, pctx->do_effector);
- return 0;
+ return NULL;
}
-static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,int totsprings,int *ptr_to_break_func())
+static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,int totsprings,int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
@@ -1750,7 +1749,7 @@ static int choose_winner(float*w, float* pos,float*a,float*b,float*c,float*ca,fl
static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *damp,
- float force[3], unsigned int par_layer,struct Object *vertexowner,
+ float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner,
float time,float vel[3], float *intrusion)
{
Object *ob= NULL;
@@ -2085,7 +2084,7 @@ static void dfdv_goal(int ia, int ic,float factor)
for(i=0;i<3;i++) nlMatrixAdd(ia+i,ic+i,factor);
}
*/
-static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float forcetime,int nl_flags)
+static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UNUSED(forcetime), int nl_flags)
{
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp1,*bp2;
@@ -2176,7 +2175,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo
/* since this is definitely the most CPU consuming task here .. try to spread it */
/* core function _softbody_calc_forces_slice_in_a_thread */
/* result is int to be able to flag user break */
-static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, float forcetime, float timenow,int ifirst,int ilast,int *ptr_to_break_func(),ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
+static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, float forcetime, float timenow,int ifirst,int ilast,int *UNUSED(ptr_to_break_func(void)),ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
{
float iks;
int bb,do_selfcollision,do_springcollision,do_aero;
@@ -2384,10 +2383,10 @@ static void *exec_softbody_calc_forces(void *data)
{
SB_thread_context *pctx = (SB_thread_context*)data;
_softbody_calc_forces_slice_in_a_thread(pctx->scene, pctx->ob, pctx->forcetime, pctx->timenow, pctx->ifirst, pctx->ilast, NULL, pctx->do_effector,pctx->do_deflector,pctx->fieldfactor,pctx->windfactor);
- return 0;
+ return NULL;
}
-static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float timenow,int totpoint,int *ptr_to_break_func(),struct ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
+static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float timenow,int totpoint,int *UNUSED(ptr_to_break_func(void)),struct ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
{
ListBase threads;
SB_thread_context *sb_threads;
@@ -2445,7 +2444,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
MEM_freeN(sb_threads);
}
-static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, float timenow, int nl_flags)
+static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, float timenow, int UNUSED(nl_flags))
{
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
@@ -2453,7 +2452,8 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bproot;
ListBase *do_effector = NULL;
- float iks, gravity;
+ float gravity;
+ /* float iks; */
float fieldfactor = -1.0f, windfactor = 0.25;
int do_deflector,do_selfcollision,do_springcollision,do_aero;
@@ -2465,7 +2465,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
- iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
+ /* iks = 1.0f/(1.0f-sb->inspring)-1.0f; */ /* inner spring constants function */ /* UNUSED */
bproot= sb->bpoint; /* need this for proper spring addressing */
if (do_springcollision || do_aero)
@@ -3823,7 +3823,7 @@ void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscal
{
BodyPoint *bp;
ReferenceVert *rp;
- SoftBody *sb = 0;
+ SoftBody *sb = NULL;
float (*opos)[3];
float (*rpos)[3];
float com[3],rcom[3];
@@ -4135,7 +4135,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
}
/* try to read from cache */
- cache_result = BKE_ptcache_read_cache(&pid, framenr, scene->r.frs_sec);
+ cache_result = BKE_ptcache_read(&pid, framenr);
if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
softbody_to_object(ob, vertexCos, numVerts, sb->local);
@@ -4143,14 +4143,14 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
BKE_ptcache_validate(cache, framenr);
if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
- BKE_ptcache_write_cache(&pid, framenr);
+ BKE_ptcache_write(&pid, framenr);
return;
}
else if(cache_result==PTCACHE_READ_OLD) {
; /* do nothing */
}
- else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
+ else if(/*ob->id.lib || */(cache->flag & PTCACHE_BAKED)) { /* "library linking & pointcaches" has to be solved properly at some point */
/* if baked and nothing in cache, do nothing */
BKE_ptcache_invalidate(cache);
return;
@@ -4158,7 +4158,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
/* if on second frame, write cache for first frame */
if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
- BKE_ptcache_write_cache(&pid, startframe);
+ BKE_ptcache_write(&pid, startframe);
softbody_update_positions(ob, sb, vertexCos, numVerts);
@@ -4171,6 +4171,6 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
softbody_to_object(ob, vertexCos, numVerts, 0);
BKE_ptcache_validate(cache, framenr);
- BKE_ptcache_write_cache(&pid, framenr);
+ BKE_ptcache_write(&pid, framenr);
}