diff options
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 1ebbc1e2d77..9cf5ef85850 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -211,7 +211,7 @@ static float sb_time_scale(Object *ob) * will cause unwanted responses of the softbody system (which does inter frame calculations ) * so first 'cure' would be: interpolate linear in time .. * Q: why do i write this? - * A: because it happened once, that some eger coder 'streamlined' code to fail. + * A: because it happened once, that some eager coder 'streamlined' code to fail. * We DO linear interpolation for goals .. and i think we should do on animated properties as well */ @@ -3014,7 +3014,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob) * * a: never ever make tangent handles (sub) and or (ob)ject to collision. * b: rather calculate them using some C2 - * (C2= continuous in second derivate -> no jump in bending ) condition. + * (C2= continuous in second derivative -> no jump in bending ) condition. * * Not too hard to do, but needs some more code to care for; * some one may want look at it (JOW 2010/06/12). */ |