diff options
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index a008edd038a..b811c17a3bc 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -3112,7 +3112,6 @@ static void sb_new_scratch(SoftBody *sb) /* ************ Object level, exported functions *************** */ -/* allocates and initializes general main data */ SoftBody *sbNew(void) { SoftBody *sb; @@ -3162,7 +3161,6 @@ SoftBody *sbNew(void) return sb; } -/* frees all */ void sbFree(Object *ob) { SoftBody *sb = ob->soft; @@ -3193,7 +3191,6 @@ void sbFreeSimulation(SoftBody *sb) free_softbody_intern(sb); } -/* makes totally fresh start situation */ void sbObjectToSoftbody(Object *ob) { // ob->softflag |= OB_SB_REDO; @@ -3213,7 +3210,6 @@ static bool object_has_edges(const Object *ob) return false; } -/* SB global visible functions */ void sbSetInterruptCallBack(int (*f)(void)) { SB_localInterruptCallBack = f; @@ -3244,20 +3240,6 @@ static void softbody_update_positions(Object *ob, } } -/* void SB_estimate_transform */ -/* input Object *ob out (says any object that can do SB like mesh, lattice, curve ) - * output float lloc[3], float lrot[3][3], float lscale[3][3] - * that is: - * a precise position vector denoting the motion of the center of mass - * give a rotation/scale matrix using averaging method, that's why estimate and not calculate - * see: this is kind of reverse engineering: having to states of a point cloud and recover what - * happened our advantage here we know the identity of the vertex there are others methods giving - * other results. lloc, lrot, lscale are allowed to be NULL, just in case you don't need it. - * should be pretty useful for pythoneers :) - * not! velocity .. 2nd order stuff - * vcloud_estimate_transform_v3 see - */ - void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]) { BodyPoint *bp; @@ -3523,7 +3505,6 @@ static void sbStoreLastFrame(struct Depsgraph *depsgraph, Object *object, float object_orig->soft->last_frame = framenr; } -/* simulates one step. framenr is in frames */ void sbObjectStep(struct Depsgraph *depsgraph, Scene *scene, Object *ob, |