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Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index cc1699ac7d0..2cc7b4ea2eb 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1974,7 +1974,8 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
bs = sb->bspring + obp->springs[b-1];
if (( ilast-bb == bs->v2) || ( ilast-bb == bs->v1)) {
attached=1;
- continue;}
+ continue;
+ }
}
if (!attached) {
float f = bstune / (distance) + bstune / (compare * compare) * distance - 2.0f * bstune / compare;
@@ -2320,7 +2321,9 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
}
}
- else { add_v3_v3(bp->pos, dx);}
+ else {
+ add_v3_v3(bp->pos, dx);
+ }
}/*snap*/
/* so while we are looping BPs anyway do statistics on the fly */
minmax_v3v3_v3(aabbmin, aabbmax, bp->pos);
@@ -2621,7 +2624,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
build_bps_springlist(ob); /* yes we need to do it again*/
}
springs_from_mesh(ob); /* write the 'rest'-length of the springs */
- if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);}
+ if (ob->softflag & OB_SB_SELF) { calculate_collision_balls(ob); }
}
@@ -2930,7 +2933,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
if (totspring) {
build_bps_springlist(ob); /* link bps to springs */
- if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);}
+ if (ob->softflag & OB_SB_SELF) { calculate_collision_balls(ob); }
}
}