diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index fcb992e1535..c61fa793367 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -137,24 +137,23 @@ static void sound_blend_write(BlendWriter *writer, ID *id, const void *id_addres { bSound *sound = (bSound *)id; const bool is_undo = BLO_write_is_undo(writer); - if (sound->id.us > 0 || is_undo) { - /* Clean up, important in undo case to reduce false detection of changed datablocks. */ - sound->tags = 0; - sound->handle = NULL; - sound->playback_handle = NULL; - sound->spinlock = NULL; - /* Do not store packed files in case this is a library override ID. */ - if (ID_IS_OVERRIDE_LIBRARY(sound) && !is_undo) { - sound->packedfile = NULL; - } - - /* write LibData */ - BLO_write_id_struct(writer, bSound, id_address, &sound->id); - BKE_id_blend_write(writer, &sound->id); + /* Clean up, important in undo case to reduce false detection of changed datablocks. */ + sound->tags = 0; + sound->handle = NULL; + sound->playback_handle = NULL; + sound->spinlock = NULL; - BKE_packedfile_blend_write(writer, sound->packedfile); + /* Do not store packed files in case this is a library override ID. */ + if (ID_IS_OVERRIDE_LIBRARY(sound) && !is_undo) { + sound->packedfile = NULL; } + + /* write LibData */ + BLO_write_id_struct(writer, bSound, id_address, &sound->id); + BKE_id_blend_write(writer, &sound->id); + + BKE_packedfile_blend_write(writer, sound->packedfile); } static void sound_blend_read_data(BlendDataReader *reader, ID *id) @@ -703,13 +702,13 @@ void *BKE_sound_scene_add_scene_sound( Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip) { sound_verify_evaluated_id(&scene->id); - if (sequence->scene && scene != sequence->scene) { + if (sequence->scene && scene != sequence->scene && sequence->sound) { const double fps = FPS; return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene, startframe / fps, endframe / fps, - frameskip / fps); + frameskip / fps + sequence->sound->offset_time); } return NULL; } @@ -737,7 +736,7 @@ void *BKE_sound_add_scene_sound( sequence->sound->playback_handle, startframe / fps, endframe / fps, - frameskip / fps); + frameskip / fps + sequence->sound->offset_time); AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0); AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0); AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0); @@ -765,22 +764,23 @@ void BKE_sound_mute_scene_sound(void *handle, char mute) } void BKE_sound_move_scene_sound( - Scene *scene, void *handle, int startframe, int endframe, int frameskip) + Scene *scene, void *handle, int startframe, int endframe, int frameskip, double audio_offset) { sound_verify_evaluated_id(&scene->id); const double fps = FPS; - AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps); + AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps + audio_offset); } void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence) { sound_verify_evaluated_id(&scene->id); - if (sequence->scene_sound) { + if (sequence->scene_sound && sequence->sound) { BKE_sound_move_scene_sound(scene, sequence->scene_sound, sequence->startdisp, sequence->enddisp, - sequence->startofs + sequence->anim_startofs); + sequence->startofs + sequence->anim_startofs, + sequence->sound->offset_time); } } @@ -1213,6 +1213,7 @@ static bool sound_info_from_playback_handle(void *playback_handle, SoundInfo *so AUD_SoundInfo info = AUD_getInfo(playback_handle); sound_info->specs.channels = (eSoundChannels)info.specs.channels; sound_info->length = info.length; + sound_info->start_offset = info.start_offset; return true; } @@ -1310,7 +1311,8 @@ void BKE_sound_move_scene_sound(Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), - int UNUSED(frameskip)) + int UNUSED(frameskip), + double UNUSED(audio_offset)) { } void BKE_sound_move_scene_sound_defaults(Scene *UNUSED(scene), Sequence *UNUSED(sequence)) |