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Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 14360297ec0..2462de07a18 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -774,37 +774,37 @@ void sound_force_device(int UNUSED(device)) {}
void sound_init_once(void) {}
void sound_init(struct Main *UNUSED(bmain)) {}
void sound_exit(void) {}
-void sound_cache(struct bSound* UNUSED(sound)) { }
-void sound_delete_cache(struct bSound* UNUSED(sound)) {}
-void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
+void sound_cache(struct bSound *UNUSED(sound)) { }
+void sound_delete_cache(struct bSound *UNUSED(sound)) {}
+void sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
void sound_create_scene(struct Scene *UNUSED(scene)) {}
void sound_destroy_scene(struct Scene *UNUSED(scene)) {}
void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
-void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
-void* sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence)) { return NULL; }
-void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
-void* sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence)) { return NULL; }
-void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
-void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
-void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
+void *sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void *sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
+void *sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void *sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
+void sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
+void sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
+void sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
void sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}
void sound_stop_scene(struct Scene *UNUSED(scene)) {}
void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
float sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
-int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
-void sound_read_waveform(struct bSound* sound) { (void)sound; }
+int sound_read_sound_buffer(struct bSound *UNUSED(sound), float *UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
+void sound_read_waveform(struct bSound *sound) { (void)sound; }
void sound_init_main(struct Main *bmain) { (void)bmain; }
void sound_set_cfra(int cfra) { (void)cfra; }
-void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; }
-void sound_update_scene(struct Scene* scene) { (void)scene; }
-void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; }
+void sound_update_sequencer(struct Main *main, struct bSound *sound) { (void)main; (void)sound; }
+void sound_update_scene(struct Scene *scene) { (void)scene; }
+void sound_update_scene_sound(void *handle, struct bSound *sound) { (void)handle; (void)sound; }
void sound_update_scene_listener(struct Scene *scene) { (void)scene; }
void sound_update_fps(struct Scene *scene) { (void)scene; }
-void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; }
-void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; }
+void sound_set_scene_sound_volume(void *handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; }
+void sound_set_scene_sound_pan(void *handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; }
void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; }
-void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; }
-float sound_get_length(struct bSound* sound) { (void)sound; return 0; }
+void sound_set_scene_sound_pitch(void *handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; }
+float sound_get_length(struct bSound *sound) { (void)sound; return 0; }
#endif // WITH_AUDASPACE