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Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c113
1 files changed, 59 insertions, 54 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index a3275792a85..2d5d8dad7a8 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -34,7 +34,7 @@
void sound_init()
{
AUD_Specs specs;
- int device, buffersize, success;
+ int device, buffersize;
device = U.audiodevice;
buffersize = U.mixbufsize;
@@ -54,15 +54,8 @@ void sound_init()
if(specs.channels <= AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO;
- if(!AUD_init(device, specs, buffersize)) {
- if(device == AUD_SDL_DEVICE)
- success= AUD_init(AUD_OPENAL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4);
- else
- success= AUD_init(AUD_SDL_DEVICE, specs, AUD_DEFAULT_BUFFER_SIZE*4);
-
- if(!success)
- AUD_init(AUD_NULL_DEVICE, specs, buffersize);
- }
+ if(!AUD_init(device, specs, buffersize))
+ AUD_init(AUD_NULL_DEVICE, specs, buffersize);
}
void sound_exit()
@@ -78,7 +71,7 @@ struct bSound* sound_new_file(struct Main *main, char* filename)
int len;
strcpy(str, filename);
- BLI_convertstringcode(str, G.sce);
+ BLI_convertstringcode(str, main->name);
len = strlen(filename);
while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\')
@@ -86,11 +79,11 @@ struct bSound* sound_new_file(struct Main *main, char* filename)
sound = alloc_libblock(&main->sound, ID_SO, filename+len);
strcpy(sound->name, filename);
- sound->type = SOUND_TYPE_FILE;
+// XXX unused currently sound->type = SOUND_TYPE_FILE;
- sound_load(sound);
+ sound_load(main, sound);
- if(!sound->snd_sound)
+ if(!sound->handle)
{
free_libblock(&main->sound, sound);
sound = NULL;
@@ -114,9 +107,9 @@ struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source)
sound->child_sound = source;
sound->type = SOUND_TYPE_BUFFER;
- sound_load(sound);
+ sound_load(CTX_data_main(C), sound);
- if(!sound->snd_sound)
+ if(!sound->handle)
{
free_libblock(&CTX_data_main(C)->sound, sound);
sound = NULL;
@@ -140,9 +133,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
sound->end = end;
sound->type = SOUND_TYPE_LIMITER;
- sound_load(sound);
+ sound_load(CTX_data_main(C), sound);
- if(!sound->snd_sound)
+ if(!sound->handle)
{
free_libblock(&CTX_data_main(C)->sound, sound);
sound = NULL;
@@ -169,22 +162,35 @@ void sound_cache(struct bSound* sound, int ignore)
if(sound->cache && !ignore)
AUD_unload(sound->cache);
- sound->cache = AUD_bufferSound(sound->snd_sound);
+ sound->cache = AUD_bufferSound(sound->handle);
+ sound->changed++;
}
-void sound_load(struct bSound* sound)
+void sound_delete_cache(struct bSound* sound)
+{
+ if(sound->cache)
+ {
+ AUD_unload(sound->cache);
+ sound->cache = NULL;
+ }
+}
+
+void sound_load(struct Main *main, struct bSound* sound)
{
if(sound)
{
- if(sound->snd_sound)
+ if(sound->handle)
{
- AUD_unload(sound->snd_sound);
- sound->snd_sound = NULL;
+ AUD_unload(sound->handle);
+ sound->handle = NULL;
}
+// XXX unused currently
+#if 0
switch(sound->type)
{
case SOUND_TYPE_FILE:
+#endif
{
char fullpath[FILE_MAX];
char *path;
@@ -198,32 +204,32 @@ void sound_load(struct bSound* sound)
if(sound->id.lib)
path = sound->id.lib->filename;
else
- path = G.sce;
+ path = main ? main->name : G.sce;
BLI_convertstringcode(fullpath, path);
/* but we need a packed file then */
if (pf)
- sound->snd_sound = AUD_loadBuffer((unsigned char*) pf->data, pf->size);
+ sound->handle = AUD_loadBuffer((unsigned char*) pf->data, pf->size);
/* or else load it from disk */
else
- sound->snd_sound = AUD_load(fullpath);
+ sound->handle = AUD_load(fullpath);
+ } // XXX
+// XXX unused currently
+#if 0
break;
}
case SOUND_TYPE_BUFFER:
- if(sound->child_sound && sound->child_sound->snd_sound)
- sound->snd_sound = AUD_bufferSound(sound->child_sound->snd_sound);
+ if(sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_bufferSound(sound->child_sound->handle);
break;
case SOUND_TYPE_LIMITER:
- if(sound->child_sound && sound->child_sound->snd_sound)
- sound->snd_sound = AUD_limitSound(sound->child_sound, sound->start, sound->end);
+ if(sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
break;
}
-
- if(sound->cache)
- {
-
- }
+#endif
+ sound->changed++;
}
}
@@ -235,33 +241,36 @@ void sound_free(struct bSound* sound)
sound->packedfile = NULL;
}
- if(sound->snd_sound)
+ if(sound->handle)
{
- AUD_unload(sound->snd_sound);
- sound->snd_sound = NULL;
+ AUD_unload(sound->handle);
+ sound->handle = NULL;
}
}
void sound_unlink(struct bContext *C, struct bSound* sound)
{
- bSound *snd;
Scene *scene;
SoundHandle *handle;
+// XXX unused currently
+#if 0
+ bSound *snd;
for(snd = CTX_data_main(C)->sound.first; snd; snd = snd->id.next)
{
if(snd->child_sound == sound)
{
snd->child_sound = NULL;
- if(snd->snd_sound)
+ if(snd->handle)
{
- AUD_unload(sound->snd_sound);
- snd->snd_sound = NULL;
+ AUD_unload(sound->handle);
+ snd->handle = NULL;
}
sound_unlink(C, snd);
}
}
+#endif
for(scene = CTX_data_main(C)->scene.first; scene; scene = scene->id.next)
{
@@ -319,8 +328,6 @@ void sound_stop_all(struct bContext *C)
}
}
-#define SOUND_PLAYBACK_LAMBDA 1.0
-
void sound_update_playing(struct bContext *C)
{
SoundHandle *handle;
@@ -366,12 +373,10 @@ void sound_update_playing(struct bContext *C)
action = 3;
else
{
- float diff = AUD_getPosition(handle->handle) - (cfra - handle->startframe) / fps;
-// AUD_XXX float diff = AUD_getPosition(handle->handle) * fps - cfra + handle->startframe
+ float diff = AUD_getPosition(handle->handle) * fps - cfra + handle->startframe;
if(diff < 0.0)
diff = -diff;
- if(diff > SOUND_PLAYBACK_LAMBDA)
-// AUD_XXX if(diff > 5.0f)
+ if(diff > FPS/2.0)
{
action = 2;
}
@@ -383,9 +388,9 @@ void sound_update_playing(struct bContext *C)
{
if(handle->state == AUD_STATUS_INVALID)
{
- if(handle->source && handle->source->snd_sound)
+ if(handle->source && handle->source->handle)
{
- AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->snd_sound, handle->frameskip / fps, (handle->frameskip + handle->endframe - handle->startframe)/fps);
+ AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->handle, handle->frameskip / fps, (handle->frameskip + handle->endframe - handle->startframe)/fps);
handle->handle = AUD_play(limiter, 1);
AUD_unload(limiter);
if(handle->handle)
@@ -424,10 +429,10 @@ void sound_scrub(struct bContext *C)
{
if(cfra >= handle->startframe && cfra < handle->endframe && !handle->mute)
{
- if(handle->source && handle->source->snd_sound)
+ if(handle->source && handle->source->handle)
{
int frameskip = handle->frameskip + cfra - handle->startframe;
- AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->snd_sound, frameskip / fps, (frameskip + 1)/fps);
+ AUD_Sound* limiter = AUD_limitSound(handle->source->cache ? handle->source->cache : handle->source->handle, frameskip / fps, (frameskip + 1)/fps);
AUD_play(limiter, 0);
AUD_unload(limiter);
}
@@ -450,7 +455,7 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int e
for(handle = scene->sound_handles.first; handle; handle = handle->next)
{
- if(start < handle->endframe && end > handle->startframe && !handle->mute && handle->source && handle->source->snd_sound)
+ if(start < handle->endframe && end > handle->startframe && !handle->mute && handle->source && handle->source->handle)
{
frameskip = handle->frameskip;
s = handle->startframe - start;
@@ -462,7 +467,7 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int e
s = 0;
}
- limiter = AUD_limitSound(handle->source->snd_sound, frameskip / fps, e / fps);
+ limiter = AUD_limitSound(handle->source->handle, frameskip / fps, e / fps);
delayer = AUD_delaySound(limiter, s / fps);
AUD_playDevice(mixdown, delayer);