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Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c30
1 files changed, 19 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 6402f908422..dd0135cfefc 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -16,6 +16,7 @@
#include "DNA_sequence_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_screen_types.h"
+#include "DNA_sound_types.h"
#include "AUD_C-API.h"
@@ -122,10 +123,15 @@ struct bSound* sound_new_file(struct Main *bmain, char* filename)
bSound* sound = NULL;
char str[FILE_MAX];
+ char *path;
+
int len;
strcpy(str, filename);
- BLI_path_abs(str, bmain->name);
+
+ path = /*bmain ? bmain->name :*/ G.sce;
+
+ BLI_path_abs(str, path);
len = strlen(filename);
while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\')
@@ -258,7 +264,7 @@ void sound_load(struct Main *bmain, struct bSound* sound)
if(sound->id.lib)
path = sound->id.lib->filepath;
else
- path = bmain ? bmain->name : G.sce;
+ path = /*bmain ? bmain->name :*/ G.sce;
BLI_path_abs(fullpath, path);
@@ -376,10 +382,8 @@ void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, i
void sound_start_play_scene(struct Scene *scene)
{
- AUD_Sound* sound;
- sound = AUD_loopSound(scene->sound_scene);
- scene->sound_scene_handle = AUD_play(sound, 1);
- AUD_unload(sound);
+ scene->sound_scene_handle = AUD_play(scene->sound_scene, 1);
+ AUD_setLoop(scene->sound_scene_handle, -1, 0);
}
void sound_play_scene(struct Scene *scene)
@@ -392,8 +396,6 @@ void sound_play_scene(struct Scene *scene)
if(status == AUD_STATUS_INVALID)
sound_start_play_scene(scene);
- AUD_setLoop(scene->sound_scene_handle, -1, -1);
-
if(status != AUD_STATUS_PLAYING)
{
AUD_seek(scene->sound_scene_handle, CFRA / FPS);
@@ -431,12 +433,16 @@ void sound_seek_scene(struct bContext *C)
if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
{
- AUD_setLoop(scene->sound_scene_handle, -1, 1 / FPS);
+ // AUD_XXX TODO: fix scrubbing, it currently doesn't stop playing
if(scene->audio.flag & AUDIO_SYNC)
AUD_seekSequencer(scene->sound_scene_handle, CFRA / FPS);
else
AUD_seek(scene->sound_scene_handle, CFRA / FPS);
AUD_resume(scene->sound_scene_handle);
+ if(AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID)
+ AUD_seek(scene->sound_scrub_handle, 0);
+ //XXX merge EEK! else
+ //scene->sound_scrub_handle = AUD_pauseAfter(scene->sound_scene_handle, 1 / FPS);
}
else
{
@@ -468,7 +474,9 @@ int sound_scene_playing(struct Scene *scene)
return -1;
}
-int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length)
+int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, float start, float end)
{
- return AUD_readSound(sound->cache, buffer, length);
+ AUD_Sound* limiter = AUD_limitSound(sound->cache, start, end);
+ return AUD_readSound(limiter, buffer, length);
+ AUD_unload(limiter);
}