diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 48 |
1 files changed, 34 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index cdb509ab8e1..ff518d69e21 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -39,8 +39,10 @@ #include "BKE_sequencer.h" #include "BKE_scene.h" +#ifdef WITH_AUDASPACE // evil global ;-) static int sound_cfra; +#endif struct bSound* sound_new_file(struct Main *bmain, const char *filename) { @@ -201,7 +203,7 @@ void sound_exit(void) // XXX unused currently #if 0 -struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source) +struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source) { bSound* sound = NULL; @@ -209,23 +211,23 @@ struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source) strcpy(name, "buf_"); strcpy(name + 4, source->id.name); - sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name); + sound = alloc_libblock(&bmain->sound, ID_SO, name); sound->child_sound = source; sound->type = SOUND_TYPE_BUFFER; - sound_load(CTX_data_main(C), sound); + sound_load(bmain, sound); if(!sound->playback_handle) { - free_libblock(&CTX_data_main(C)->sound, sound); + free_libblock(&bmain->sound, sound); sound = NULL; } return sound; } -struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end) +struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end) { bSound* sound = NULL; @@ -233,18 +235,18 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa strcpy(name, "lim_"); strcpy(name + 4, source->id.name); - sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name); + sound = alloc_libblock(&bmain->sound, ID_SO, name); sound->child_sound = source; sound->start = start; sound->end = end; sound->type = SOUND_TYPE_LIMITER; - sound_load(CTX_data_main(C), sound); + sound_load(bmain, sound); if(!sound->playback_handle) { - free_libblock(&CTX_data_main(C)->sound, sound); + free_libblock(&bmain->sound, sound); sound = NULL; } @@ -252,13 +254,13 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa } #endif -void sound_delete(struct bContext *C, struct bSound* sound) +void sound_delete(struct Main *bmain, struct bSound* sound) { if(sound) { sound_free(sound); - free_libblock(&CTX_data_main(C)->sound, sound); + free_libblock(&bmain->sound, sound); } } @@ -536,10 +538,11 @@ void sound_stop_scene(struct Scene *scene) } } -void sound_seek_scene(struct bContext *C) +void sound_seek_scene(struct Main *bmain, struct Scene *scene) { - struct Scene *scene = CTX_data_scene(C); AUD_Status status; + bScreen *screen; + int animation_playing; AUD_lock(); @@ -558,7 +561,12 @@ void sound_seek_scene(struct bContext *C) AUD_pause(scene->sound_scene_handle); } - if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer) + animation_playing = 0; + for(screen=bmain->screen.first; screen; screen=screen->id.next) + if(screen->animtimer) + animation_playing = 1; + + if(scene->audio.flag & AUDIO_SCRUB && !animation_playing) { if(scene->audio.flag & AUDIO_SYNC) { @@ -756,9 +764,21 @@ void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), i static void sound_start_play_scene(struct Scene *UNUSED(scene)) {} void sound_play_scene(struct Scene *UNUSED(scene)) {} void sound_stop_scene(struct Scene *UNUSED(scene)) {} -void sound_seek_scene(struct bContext *UNUSED(C)) {} +void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {} float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; } int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; } int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; } +void sound_read_waveform(struct bSound* sound) { (void)sound; } +void sound_init_main(struct Main *bmain) { (void)bmain; } +void sound_set_cfra(int cfra) { (void)cfra; } +void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; } +void sound_update_scene(struct Scene* scene) { (void)scene; } +void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; } +void sound_update_scene_listener(struct Scene *scene) { (void)scene; } +void sound_update_fps(struct Scene *scene) { (void)scene; } +void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; } +void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; } +void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; } +void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; } #endif // WITH_AUDASPACE |