diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 88 |
1 files changed, 87 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 890fc114e68..17df6ba23cb 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -13,13 +13,16 @@ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" +#include "BLI_math.h" #include "DNA_anim_types.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_packedFile_types.h" #include "DNA_screen_types.h" #include "DNA_sound_types.h" +#include "DNA_speaker_types.h" #ifdef WITH_AUDASPACE # include "AUD_C-API.h" @@ -175,7 +178,12 @@ void sound_init(struct Main *bmain) if(!AUD_init(device, specs, buffersize)) AUD_init(AUD_NULL_DEVICE, specs, buffersize); - + + sound_init_main(bmain); +} + +void sound_init_main(struct Main *bmain) +{ #ifdef WITH_JACK AUD_setSyncCallback(sound_sync_callback, bmain); #else @@ -617,6 +625,84 @@ int sound_get_channels(struct bSound* sound) return info.specs.channels; } +void sound_update_scene(struct Main* bmain, struct Scene* scene) +{ + Object* ob; + NlaTrack* track; + NlaStrip* strip; + Speaker* speaker; + + void* new_set = AUD_createSet(); + void* handle; + float quat[4]; + + for(ob = bmain->object.first; ob; ob = ob->id.next) + { + if(ob->type == OB_SPEAKER) + { + if(ob->adt) + { + for(track = ob->adt->nla_tracks.first; track; track = track->next) + { + for(strip = track->strips.first; strip; strip = strip->next) + { + if(strip->type == NLASTRIP_TYPE_SOUND) + { + speaker = (Speaker*)ob->data; + + if(AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) + { + AUD_moveSequence(strip->speaker_handle, strip->start / FPS, -1, 0); + } + else + { + if(speaker && speaker->sound) + { + strip->speaker_handle = AUD_addSequence(scene->sound_scene, speaker->sound->playback_handle, strip->start / FPS, -1, 0); + AUD_setRelativeSequence(strip->speaker_handle, 0); + } + } + + if(strip->speaker_handle) + { + AUD_addSet(new_set, strip->speaker_handle); + AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max, + speaker->volume_min, speaker->distance_max, + speaker->distance_reference, speaker->attenuation, + speaker->cone_angle_outer, speaker->cone_angle_inner, + speaker->cone_volume_outer); + + mat4_to_quat(quat, ob->obmat); + AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1); + AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1); + AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1); + AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1); + AUD_updateSequenceSound(strip->speaker_handle, speaker->sound->playback_handle); + AUD_muteSequence(strip->speaker_handle, ((strip->flag & NLASTRIP_FLAG_MUTED) != 0) || ((speaker->flag & SPK_MUTED) != 0)); + } + } + } + } + } + } + } + + while((handle = AUD_getSet(scene->speaker_handles))) + { + AUD_removeSequence(scene->sound_scene, handle); + } + + if(scene->camera) + { + mat4_to_quat(quat, scene->camera->obmat); + AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1); + AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1); + } + + AUD_destroySet(scene->speaker_handles); + scene->speaker_handles = new_set; +} + void* sound_get_factory(void* sound) { return ((struct bSound*) sound)->playback_handle; |