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Diffstat (limited to 'source/blender/blenkernel/intern/spline_bezier.cc')
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc50
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
index b36d7a21669..f719a1cfda2 100644
--- a/source/blender/blenkernel/intern/spline_bezier.cc
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -289,6 +289,56 @@ void BezierSpline::transform(const blender::float4x4 &matrix)
this->mark_cache_invalid();
}
+static void set_handle_position(const float3 &position,
+ const BezierSpline::HandleType type,
+ const BezierSpline::HandleType type_other,
+ const float3 &new_value,
+ float3 &handle,
+ float3 &handle_other)
+{
+ /* Don't bother when the handle positions are calculated automatically anyway. */
+ if (ELEM(type, BezierSpline::HandleType::Auto, BezierSpline::HandleType::Vector)) {
+ return;
+ }
+
+ handle = new_value;
+ if (type_other == BezierSpline::HandleType::Align) {
+ /* Keep track of the old length of the opposite handle. */
+ const float length = float3::distance(handle_other, position);
+ /* Set the other handle to directly opposite from the current handle. */
+ const float3 dir = (handle - position).normalized();
+ handle_other = position - dir * length;
+ }
+}
+
+/**
+ * Set positions for the right handle of the control point, ensuring that
+ * aligned handles stay aligned. Has no effect for auto and vector type handles.
+ */
+void BezierSpline::set_handle_position_right(const int index, const blender::float3 &value)
+{
+ set_handle_position(positions_[index],
+ handle_types_right_[index],
+ handle_types_left_[index],
+ value,
+ handle_positions_right_[index],
+ handle_positions_left_[index]);
+}
+
+/**
+ * Set positions for the left handle of the control point, ensuring that
+ * aligned handles stay aligned. Has no effect for auto and vector type handles.
+ */
+void BezierSpline::set_handle_position_left(const int index, const blender::float3 &value)
+{
+ set_handle_position(positions_[index],
+ handle_types_left_[index],
+ handle_types_right_[index],
+ value,
+ handle_positions_left_[index],
+ handle_positions_right_[index]);
+}
+
bool BezierSpline::point_is_sharp(const int index) const
{
return ELEM(handle_types_left_[index], HandleType::Vector, HandleType::Free) ||