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Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
-rw-r--r--source/blender/blenkernel/intern/studiolight.c297
1 files changed, 297 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
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+++ b/source/blender/blenkernel/intern/studiolight.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006-2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenkernel/intern/studiolight.c
+ * \ingroup bke
+ */
+
+#include "BKE_studiolight.h"
+
+#include "BKE_appdir.h"
+#include "BKE_icons.h"
+
+#include "BLI_fileops.h"
+#include "BLI_fileops_types.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "DNA_listBase.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "MEM_guardedalloc.h"
+
+
+/* Statics */
+static ListBase studiolights;
+static const char *STUDIO_LIGHT_FOLDER = "studiolights/";
+
+/* FUNCTIONS */
+static void studiolight_free(struct StudioLight *sl)
+{
+ MEM_freeN(sl);
+}
+
+static struct StudioLight *studiolight_create(void)
+{
+ struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
+ sl->path[0] = 0x00;
+ sl->name[0] = 0x00;
+ sl->flag = 0;
+ sl->index = BLI_listbase_count(&studiolights);
+ sl->icon_id = BKE_icon_ensure_studio_light(sl);
+ return sl;
+}
+
+static void direction_to_equirectangular(float r[2], const float dir[3])
+{
+ r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
+ r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
+}
+
+static void studiolight_calculate_directional_diffuse_light(ImBuf *ibuf, float color[4], const float start[3], const float v1[3], const float v2[3], int steps)
+{
+ float uv[2];
+ float dir[3];
+ float col[4];
+ float v11[3];
+ float v12[3];
+ float totcol[4];
+
+ zero_v4(totcol);
+ for (int x = 0; x < steps ; x++) {
+ float xf = (float)x / (float)steps;
+ mul_v3_v3fl(v11, v1, xf);
+ for (int y = 0; y < steps; y++) {
+ float yf = (float)y / (float)steps;
+ /* start + x/steps*v1 + y/steps*v2 */
+ mul_v3_v3fl(v12, v2, yf);
+ add_v3_v3v3(dir, start, v11);
+ add_v3_v3(dir, v12);
+ /* normalize */
+ normalize_v3(dir);
+
+ /* sample */
+ direction_to_equirectangular(uv, dir);
+ nearest_interpolation_color_wrap(ibuf, NULL, col, uv[0] * ibuf->x, uv[1] * ibuf->y);
+ add_v3_v3(totcol, col);
+ }
+ }
+ mul_v3_v3fl(color, totcol, 1.0/(steps*steps));
+}
+
+static void studiolight_calculate_diffuse_light(StudioLight *sl)
+{
+ const int steps = 16;
+ float start[3];
+ float v1[3];
+ float v2[3];
+
+ /* init light to black */
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
+
+ if (sl->flag &= STUDIOLIGHT_EXTERNAL_FILE) {
+ ImBuf* ibuf = NULL;
+ ibuf = IMB_loadiffname(sl->path, 0, NULL);
+ if (ibuf) {
+ IMB_float_from_rect(ibuf);
+
+ copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(v1, 0.0f, 2.0f, 0.0f);
+ copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_NEG], start, v1, v2, steps);
+ copy_v3_fl3(start, 1.0f, -1.0f, -1.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_POS], start, v1, v2, steps);
+
+ copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
+ copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_POS], start, v1, v2, steps);
+ copy_v3_fl3(start, -1.0f, 1.0f, -1.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_NEG], start, v1, v2, steps);
+
+ copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
+ copy_v3_fl3(v2, 0.0f, 2.0f, 0.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_NEG], start, v1, v2, steps);
+ copy_v3_fl3(start, -1.0f, -1.0f, 1.0f);
+ studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_POS], start, v1, v2, steps);
+
+ IMB_freeImBuf(ibuf);
+ }
+ }
+ sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
+}
+
+
+/* API */
+void BKE_studiolight_init(void)
+{
+ StudioLight *sl;
+ /* go over the preset folder and add a studiolight for every image with its path */
+ /* order studio lights by name */
+ /* Also reserve icon space for it. */
+ /* Add default studio light */
+ sl = studiolight_create();
+ BLI_strncpy(sl->name, "INTERNAL_01\0", FILE_MAXFILE);
+ sl->flag = STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 1.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
+ BLI_addtail(&studiolights, sl);
+
+ struct direntry *dir;
+ const char *folder = BKE_appdir_folder_id(BLENDER_DATAFILES, STUDIO_LIGHT_FOLDER);
+ unsigned int totfile = BLI_filelist_dir_contents(folder, &dir);
+ int i;
+ for (i = 0; i < totfile; i++) {
+ if ((dir[i].type & S_IFREG)) {
+ const char *filename = dir[i].relname;
+ const char *path = dir[i].path;
+ if (BLI_testextensie(filename, ".jpg")) {
+ sl = studiolight_create();
+ sl->flag = STUDIOLIGHT_EXTERNAL_FILE;
+ BLI_strncpy(sl->name, filename, FILE_MAXFILE);
+ BLI_strncpy(sl->path, path, FILE_MAXFILE);
+ BLI_addtail(&studiolights, sl);
+ }
+ }
+ }
+ BLI_filelist_free(dir, totfile);
+ dir = NULL;
+}
+
+void BKE_studiolight_free(void)
+{
+ struct StudioLight *sl;
+ while((sl = (StudioLight*)BLI_pophead(&studiolights)))
+ {
+ studiolight_free(sl);
+ }
+}
+
+struct StudioLight *BKE_studiolight_find(const char* name)
+{
+ LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
+ if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
+ return sl;
+ }
+ }
+ /* When not found, use the default studio light */
+ return (StudioLight*)studiolights.first;
+}
+
+struct StudioLight *BKE_studiolight_findindex(int index)
+{
+ LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
+ if (sl->index == index) {
+ return sl;
+ }
+ }
+ /* When not found, use the default studio light */
+ return (StudioLight*)studiolights.first;
+}
+
+const struct ListBase *BKE_studiolight_listbase(void)
+{
+ return &studiolights;
+}
+
+unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size)
+{
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
+
+ uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
+ int icon_center = icon_size / 2;
+ float sphere_radius = icon_center * 0.9;
+
+ int offset = 0;
+ for (int y = 0; y < icon_size; y++) {
+ float dy = y - icon_center;
+ for (int x = 0; x < icon_size; x++) {
+ float dx = x - icon_center;
+ /* calculate aliasing */
+ float alias = 0;
+ const float alias_step = 0.333;
+ for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
+ for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
+ if (sqrt(ay * ay + ax * ax) < sphere_radius) {
+ alias += alias_step * alias_step;
+ }
+ }
+ }
+ uint pixelresult = 0x0;
+ uint alias_i = clamp_i(alias * 256, 0, 255);
+ if (alias_i != 0) {
+ /* calculate normal */
+ uint alias_mask = alias_i << 24;
+ float normal[3];
+ normal[0] = dx / sphere_radius;
+ normal[1] = dy / sphere_radius;
+ normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
+ normalize_v3(normal);
+
+ float color[3];
+ mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
+ interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
+
+ pixelresult = rgb_to_cpack(
+ linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])) | alias_mask;
+ }
+ rect[offset++] = pixelresult;
+ }
+ }
+ return rect;
+}
+
+void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
+{
+ if (sl->flag & flag){
+ return;
+ }
+
+ if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
+ studiolight_calculate_diffuse_light(sl);
+ }
+}