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Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
-rw-r--r--source/blender/blenkernel/intern/studiolight.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index e08d301e5a6..95186d2311a 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -500,7 +500,7 @@ static void studiolight_create_equirect_radiance_gputexture(StudioLight *sl)
ImBuf *ibuf = sl->equirect_radiance_buffer;
sl->equirect_radiance_gputexture = GPU_texture_create_2d(
- ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, NULL);
+ "studiolight_radiance", ibuf->x, ibuf->y, 1, GPU_RGBA16F, ibuf->rect_float);
GPUTexture *tex = sl->equirect_radiance_gputexture;
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true, true);
@@ -520,7 +520,7 @@ static void studiolight_create_matcap_gputexture(StudioLightImage *sli)
copy_v3_v3(*offset3, *offset4);
}
- sli->gputexture = GPU_texture_create_2d(ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, NULL, NULL);
+ sli->gputexture = GPU_texture_create_2d("matcap", ibuf->x, ibuf->y, 1, GPU_R11F_G11F_B10F, NULL);
GPU_texture_update(sli->gputexture, GPU_DATA_FLOAT, gpu_matcap_3components);
MEM_SAFE_FREE(gpu_matcap_3components);
@@ -555,7 +555,7 @@ static void studiolight_create_equirect_irradiance_gputexture(StudioLight *sl)
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED);
ImBuf *ibuf = sl->equirect_irradiance_buffer;
sl->equirect_irradiance_gputexture = GPU_texture_create_2d(
- ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, NULL);
+ "studiolight_irradiance", ibuf->x, ibuf->y, 1, GPU_RGBA16F, ibuf->rect_float);
GPUTexture *tex = sl->equirect_irradiance_gputexture;
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true, true);