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Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg.c39
1 files changed, 36 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index 22649a2af07..11d5df4f672 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -1618,6 +1618,18 @@ static int prev_adjacent_edge_point_index(const SubdivCCG *subdiv_ccg, const int
return point_index - 1;
}
+/* When the point index corresponds to a grid corner, returs the point index which corresponds to
+ * the corner of the adjacent grid, as the adjacent edge has two separate points for each grid
+ * corner at the middle of the edge. */
+static int adjacent_grid_corner_point_index_on_edge(const SubdivCCG *subdiv_ccg,
+ const int point_index)
+{
+ if (point_index == subdiv_ccg->grid_size) {
+ return point_index - 1;
+ }
+ return point_index + 1;
+}
+
/* Common implementation of neighbor calculation when input coordinate is at the edge between two
* coarse faces, but is not at the coarse vertex. */
static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg,
@@ -1626,6 +1638,7 @@ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg,
SubdivCCGNeighbors *r_neighbors)
{
+ const bool is_corner = is_corner_grid_coord(subdiv_ccg, coord);
const int adjacent_edge_index = adjacent_edge_index_from_coord(subdiv_ccg, coord);
BLI_assert(adjacent_edge_index >= 0);
BLI_assert(adjacent_edge_index < subdiv_ccg->num_adjacent_edges);
@@ -1633,15 +1646,27 @@ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg,
/* 2 neighbor points along the edge, plus one inner point per every adjacent grid. */
const int num_adjacent_faces = adjacent_edge->num_adjacent_faces;
- subdiv_ccg_neighbors_init(
- r_neighbors, num_adjacent_faces + 2, (include_duplicates) ? num_adjacent_faces - 1 : 0);
+ int num_duplicates = 0;
+ if (include_duplicates) {
+ num_duplicates += num_adjacent_faces - 1;
+ if (is_corner) {
+ /* When the coord is a grid corner, add an extra duplicate per adajacent grid in all adjacent
+ * faces to the edge. */
+ num_duplicates += num_adjacent_faces;
+ }
+ }
+ subdiv_ccg_neighbors_init(r_neighbors, num_adjacent_faces + 2, num_duplicates);
const int point_index = adjacent_edge_point_index_from_coord(
subdiv_ccg, coord, adjacent_edge_index);
+ const int point_index_duplicate = adjacent_grid_corner_point_index_on_edge(subdiv_ccg,
+ point_index);
+
const int next_point_index = next_adjacent_edge_point_index(subdiv_ccg, point_index);
const int prev_point_index = prev_adjacent_edge_point_index(subdiv_ccg, point_index);
- for (int i = 0, duplicate_i = num_adjacent_faces; i < num_adjacent_faces; ++i) {
+ int duplicate_i = num_adjacent_faces;
+ for (int i = 0; i < num_adjacent_faces; ++i) {
SubdivCCGCoord *boundary_coords = adjacent_edge->boundary_coords[i];
/* One step into the grid from the edge for each adjacent face. */
SubdivCCGCoord grid_coord = boundary_coords[point_index];
@@ -1657,7 +1682,15 @@ static void neighbor_coords_edge_get(const SubdivCCG *subdiv_ccg,
r_neighbors->coords[duplicate_i + 2] = grid_coord;
duplicate_i++;
}
+
+ /* When it is a corner, add the duplicate of the adjacent grid in the same face. */
+ if (include_duplicates && is_corner) {
+ SubdivCCGCoord duplicate_corner_grid_coord = boundary_coords[point_index_duplicate];
+ r_neighbors->coords[duplicate_i + 2] = duplicate_corner_grid_coord;
+ duplicate_i++;
+ }
}
+ BLI_assert(duplicate_i - num_adjacent_faces == num_duplicates);
}
/* The corner is at the middle of edge between faces. */