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Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_foreach.c')
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
index ff7f6fad5f0..4400e9c976f 100644
--- a/source/blender/blenkernel/intern/subdiv_foreach.c
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -1040,7 +1040,7 @@ static void subdiv_foreach_boundary_edges(SubdivForeachTaskContext *ctx,
static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
{
- int values[4] = {*a, *b, *c, *d};
+ const int values[4] = {*a, *b, *c, *d};
*a = values[(0 - rot + 4) % 4];
*b = values[(1 - rot + 4) % 4];
*c = values[(2 - rot + 4) % 4];
@@ -1123,10 +1123,10 @@ static int subdiv_foreach_loops_corner_index(const float u,
if (u + du <= 0.5f && v + dv <= 0.5f) {
return 0;
}
- else if (u >= 0.5f && v + dv <= 0.5f) {
+ if (u >= 0.5f && v + dv <= 0.5f) {
return 1;
}
- else if (u >= 0.5f && v >= 0.5f) {
+ if (u >= 0.5f && v >= 0.5f) {
return 2;
}
return 3;
@@ -1746,7 +1746,7 @@ static void subdiv_foreach_vertices_of_loose_edges_task(void *__restrict userdat
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
- /* Subdivion vertices which corresponds to edge's v1 and v2. */
+ /* Subdivision vertices which corresponds to edge's v1 and v2. */
const int subdiv_v1_index = ctx->vertices_corner_offset + coarse_edge->v1;
const int subdiv_v2_index = ctx->vertices_corner_offset + coarse_edge->v2;
/* First subdivided inner vertex of the edge. */