diff options
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_mesh.cc')
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_mesh.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc index de76de9606b..00183ea90c2 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.cc +++ b/source/blender/blenkernel/intern/subdiv_mesh.cc @@ -1110,9 +1110,9 @@ static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach /* Lazily initialize a vertex to edge map to avoid quadratic runtime when subdividing loose * edges. Do this here to avoid the cost in common cases when there are no loose edges at all. */ - if (ctx->vert_to_edge_map == NULL) { + if (ctx->vert_to_edge_map == nullptr) { std::lock_guard lock{ctx->vert_to_edge_map_mutex}; - if (ctx->vert_to_edge_map == NULL) { + if (ctx->vert_to_edge_map == nullptr) { BKE_mesh_vert_edge_map_create(&ctx->vert_to_edge_map, &ctx->vert_to_edge_buffer, ctx->coarse_edges, @@ -1191,7 +1191,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv, } } /* Initialize subdivision mesh creation context. */ - SubdivMeshContext subdiv_context = {0}; + SubdivMeshContext subdiv_context{}; subdiv_context.settings = settings; subdiv_context.coarse_mesh = coarse_mesh; @@ -1206,7 +1206,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv, BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY); SubdivForeachContext foreach_context; setup_foreach_callbacks(&subdiv_context, &foreach_context); - SubdivMeshTLS tls = {0}; + SubdivMeshTLS tls{}; foreach_context.user_data = &subdiv_context; foreach_context.user_data_tls_size = sizeof(SubdivMeshTLS); foreach_context.user_data_tls = &tls; |