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Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_modifier.cc')
-rw-r--r--source/blender/blenkernel/intern/subdiv_modifier.cc175
1 files changed, 175 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_modifier.cc b/source/blender/blenkernel/intern/subdiv_modifier.cc
new file mode 100644
index 00000000000..84b772db045
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+++ b/source/blender/blenkernel/intern/subdiv_modifier.cc
@@ -0,0 +1,175 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation. All rights reserved. */
+
+#include "BKE_subdiv_modifier.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_subdiv.h"
+
+#include "GPU_capabilities.h"
+#include "GPU_context.h"
+
+#include "opensubdiv_capi.h"
+
+bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params)
+{
+ const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
+
+ SubdivSettings settings;
+ settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE);
+ settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision);
+ settings.level = settings.is_simple ? 1 :
+ (settings.is_adaptive ? smd->quality : requested_levels);
+ settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease);
+ settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
+ smd->boundary_smooth);
+ settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
+ smd->uv_smooth);
+
+ SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
+ if (settings.level == 0) {
+ /* Modifier is effectively disabled, but still update settings if runtime data
+ * was already allocated. */
+ if (runtime_data) {
+ runtime_data->settings = settings;
+ }
+
+ return false;
+ }
+
+ /* Allocate runtime data if it did not exist yet. */
+ if (runtime_data == nullptr) {
+ runtime_data = MEM_cnew<SubsurfRuntimeData>(__func__);
+ smd->modifier.runtime = runtime_data;
+ }
+ runtime_data->settings = settings;
+ return true;
+}
+
+static ModifierData *modifier_get_last_enabled_for_mode(const Scene *scene,
+ const Object *ob,
+ int required_mode)
+{
+ ModifierData *md = static_cast<ModifierData *>(ob->modifiers.last);
+
+ while (md) {
+ if (BKE_modifier_is_enabled(scene, md, required_mode)) {
+ break;
+ }
+
+ md = md->prev;
+ }
+
+ return md;
+}
+
+bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh)
+{
+ return (smd->flags & eSubsurfModifierFlag_UseCustomNormals) && (mesh->flag & ME_AUTOSMOOTH) &&
+ CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
+}
+
+static bool subsurf_modifier_use_autosmooth_or_split_normals(const SubsurfModifierData *smd,
+ const Mesh *mesh)
+{
+ return (mesh->flag & ME_AUTOSMOOTH) || BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh);
+}
+
+static bool is_subdivision_evaluation_possible_on_gpu()
+{
+ /* Only OpenGL is supported for OpenSubdiv evaluation for now. */
+ if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) {
+ return false;
+ }
+
+ if (!(GPU_compute_shader_support() && GPU_shader_storage_buffer_objects_support())) {
+ return false;
+ }
+
+ if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) {
+ return false;
+ }
+
+ return true;
+}
+
+bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd,
+ const Mesh *mesh)
+{
+ if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
+ /* GPU subdivision is explicitly disabled, so we don't force it. */
+ return false;
+ }
+
+ if (!is_subdivision_evaluation_possible_on_gpu()) {
+ /* The GPU type is not compatible with the subdivision. */
+ return false;
+ }
+
+ return subsurf_modifier_use_autosmooth_or_split_normals(smd, mesh);
+}
+
+bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
+ const Object *ob,
+ const Mesh *mesh,
+ const SubsurfModifierData *smd,
+ int required_mode)
+{
+ if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
+ return false;
+ }
+
+ /* Deactivate GPU subdivision if autosmooth or custom split normals are used as those are
+ * complicated to support on GPU, and should really be separate workflows. */
+ if (subsurf_modifier_use_autosmooth_or_split_normals(smd, mesh)) {
+ return false;
+ }
+
+ ModifierData *md = modifier_get_last_enabled_for_mode(scene, ob, required_mode);
+ if (md != (const ModifierData *)smd) {
+ return false;
+ }
+
+ return is_subdivision_evaluation_possible_on_gpu();
+}
+
+bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh)
+{
+ SubsurfRuntimeData *runtime_data = mesh->runtime->subsurf_runtime_data;
+ return runtime_data && runtime_data->has_gpu_subdiv;
+}
+
+void (*BKE_subsurf_modifier_free_gpu_cache_cb)(Subdiv *subdiv) = nullptr;
+
+Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data,
+ const Mesh *mesh,
+ const bool for_draw_code)
+{
+ if (runtime_data->subdiv && runtime_data->set_by_draw_code != for_draw_code) {
+ BKE_subdiv_free(runtime_data->subdiv);
+ runtime_data->subdiv = nullptr;
+ }
+ Subdiv *subdiv = BKE_subdiv_update_from_mesh(
+ runtime_data->subdiv, &runtime_data->settings, mesh);
+ runtime_data->subdiv = subdiv;
+ runtime_data->set_by_draw_code = for_draw_code;
+ return subdiv;
+}
+
+int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode)
+{
+ if (is_final_render) {
+ return eModifierMode_Render;
+ }
+
+ return eModifierMode_Realtime | (is_edit_mode ? int(eModifierMode_Editmode) : 0);
+}