diff options
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 179 |
1 files changed, 175 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index bba79bd6d28..e6797186b53 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -61,6 +61,10 @@ #include "BIF_gl.h" +#include "GPU_draw.h" +#include "GPU_extensions.h" +#include "GPU_material.h" + #include "CCGSubSurf.h" typedef struct _VertData { @@ -696,6 +700,7 @@ DerivedMesh *ss_to_cdderivedmesh(CCGSubSurf *ss, int ssFromEditmesh, for(index = 0; index < totedge; index++) { CCGEdge *e = edgeMap2[index]; unsigned int flags = 0; + char bweight = 0; int edgeIdx = GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(ss, e)); if(!ccgSubSurf_getEdgeNumFaces(ss, e)) flags |= ME_LOOSEEDGE; @@ -706,12 +711,14 @@ DerivedMesh *ss_to_cdderivedmesh(CCGSubSurf *ss, int ssFromEditmesh, dm->getEdge(dm, edgeIdx, &origMed); flags |= origMed.flag; + bweight = origMed.bweight; } for(x = 0; x < edgeSize - 1; x++) { med->v1 = getEdgeIndex(ss, e, x, edgeSize); med->v2 = getEdgeIndex(ss, e, x + 1, edgeSize); med->flag = flags; + med->bweight = bweight; *origIndex = ccgDM_getEdgeMapIndex(NULL, ss, e); ++med; ++origIndex; @@ -973,7 +980,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv) memset(mv, 0, sizeof(*mv)); - if(vertNum < ccgdm->edgeMap[0].startVert) { + if((vertNum < ccgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) { /* this vert comes from face data */ int lastface = ccgSubSurf_getNumFaces(ss) - 1; CCGFace *f; @@ -1014,7 +1021,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv) x = offset % gridSideVerts + 1; VecCopyf(mv->co, ccgSubSurf_getFaceGridData(ss, f, grid, x, y)); } - } else if(vertNum < ccgdm->vertMap[0].startVert) { + } else if((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) { /* this vert comes from edge data */ CCGEdge *e; int lastedge = ccgSubSurf_getNumEdges(ss) - 1; @@ -1599,7 +1606,7 @@ static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d) } /* Only used by non-editmesh types */ -static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { +static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) { CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm; CCGSubSurf *ss = ccgdm->ss; CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss); @@ -1621,7 +1628,7 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { mat_nr= 0; } - if (!setMaterial(mat_nr+1)) + if (!setMaterial(mat_nr+1, NULL)) continue; glShadeModel(drawSmooth? GL_SMOOTH: GL_FLAT); @@ -1666,6 +1673,168 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { ccgFaceIterator_free(fi); } + + /* Only used by non-editmesh types */ +static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData) { + CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm; + CCGSubSurf *ss = ccgdm->ss; + CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss); + GPUVertexAttribs gattribs; + DMVertexAttribs attribs; + MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE); + int gridSize = ccgSubSurf_getGridSize(ss); + int gridFaces = gridSize - 1; + int edgeSize = ccgSubSurf_getEdgeSize(ss); + int transp, orig_transp, new_transp; + char *faceFlags = DM_get_face_data_layer(dm, CD_FLAGS); + int a, b, i, doDraw, numVerts, matnr, new_matnr, totface; + + doDraw = 0; + numVerts = 0; + matnr = -1; + transp = GPU_get_material_blend_mode(); + orig_transp = transp; + + memset(&attribs, 0, sizeof(attribs)); + +#define PASSATTRIB(dx, dy, vert) { \ + if(attribs.totorco) { \ + index = getFaceIndex(ss, f, S, x+dx, y+dy, edgeSize, gridSize); \ + glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \ + } \ + for(b = 0; b < attribs.tottface; b++) { \ + MTFace *tf = &attribs.tface[b].array[a]; \ + glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \ + } \ + for(b = 0; b < attribs.totmcol; b++) { \ + MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \ + GLubyte col[4]; \ + col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \ + glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \ + } \ + if(attribs.tottang) { \ + float *tang = attribs.tang.array[a*4 + vert]; \ + glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \ + } \ +} + + totface = ccgSubSurf_getNumFaces(ss); + for(a = 0, i = 0; i < totface; i++) { + CCGFace *f = ccgdm->faceMap[i].face; + int S, x, y, drawSmooth; + int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f)); + int origIndex = ccgDM_getFaceMapIndex(ccgdm, ss, f); + + numVerts = ccgSubSurf_getFaceNumVerts(ss, f); + + if(faceFlags) { + drawSmooth = (faceFlags[index*4] & ME_SMOOTH); + new_matnr= faceFlags[index*4 + 1] + 1; + } + else { + drawSmooth = 1; + new_matnr= 1; + } + + if(new_matnr != matnr) { + doDraw = setMaterial(matnr = new_matnr, &gattribs); + if(doDraw) + DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); + } + + if(!doDraw || (setDrawOptions && !setDrawOptions(userData, origIndex))) { + a += gridFaces*gridFaces*numVerts; + continue; + } + + if(tf) { + new_transp = tf[i].transp; + + if(new_transp != transp) { + if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID) + GPU_set_material_blend_mode(orig_transp); + else + GPU_set_material_blend_mode(new_transp); + transp = new_transp; + } + } + + glShadeModel(drawSmooth? GL_SMOOTH: GL_FLAT); + for (S=0; S<numVerts; S++) { + VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S); + VertData *vda, *vdb; + + if (drawSmooth) { + for (y=0; y<gridFaces; y++) { + glBegin(GL_QUAD_STRIP); + for (x=0; x<gridFaces; x++) { + vda = &faceGridData[(y+0)*gridSize + x]; + vdb = &faceGridData[(y+1)*gridSize + x]; + + PASSATTRIB(0, 0, 0); + glNormal3fv(vda->no); + glVertex3fv(vda->co); + + PASSATTRIB(0, 1, 1); + glNormal3fv(vdb->no); + glVertex3fv(vdb->co); + + if(x != gridFaces-1) + a++; + } + + vda = &faceGridData[(y+0)*gridSize + x]; + vdb = &faceGridData[(y+1)*gridSize + x]; + + PASSATTRIB(0, 0, 3); + glNormal3fv(vda->no); + glVertex3fv(vda->co); + + PASSATTRIB(0, 1, 2); + glNormal3fv(vdb->no); + glVertex3fv(vdb->co); + + glEnd(); + + a++; + } + } else { + glBegin(GL_QUADS); + for (y=0; y<gridFaces; y++) { + for (x=0; x<gridFaces; x++) { + float *aco = faceGridData[(y+0)*gridSize + x].co; + float *bco = faceGridData[(y+0)*gridSize + x + 1].co; + float *cco = faceGridData[(y+1)*gridSize + x + 1].co; + float *dco = faceGridData[(y+1)*gridSize + x].co; + + ccgDM_glNormalFast(aco, bco, cco, dco); + + PASSATTRIB(0, 1, 1); + glVertex3fv(dco); + PASSATTRIB(1, 1, 2); + glVertex3fv(cco); + PASSATTRIB(1, 0, 3); + glVertex3fv(bco); + PASSATTRIB(0, 0, 0); + glVertex3fv(aco); + + a++; + } + } + glEnd(); + } + } + } + +#undef PASSATTRIB + + ccgFaceIterator_free(fi); +} + +static void ccgDM_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) { + dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL); +} + static void ccgDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2) { CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm; CCGSubSurf *ss = ccgdm->ss; @@ -2143,8 +2312,10 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss, ccgdm->dm.drawFacesSolid = ccgDM_drawFacesSolid; ccgdm->dm.drawFacesColored = ccgDM_drawFacesColored; ccgdm->dm.drawFacesTex = ccgDM_drawFacesTex; + ccgdm->dm.drawFacesGLSL = ccgDM_drawFacesGLSL; ccgdm->dm.drawMappedFaces = ccgDM_drawMappedFaces; ccgdm->dm.drawMappedFacesTex = ccgDM_drawMappedFacesTex; + ccgdm->dm.drawMappedFacesGLSL = ccgDM_drawMappedFacesGLSL; ccgdm->dm.drawUVEdges = ccgDM_drawUVEdges; ccgdm->dm.drawMappedEdgesInterp = ccgDM_drawMappedEdgesInterp; |