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Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 7f67bb27bf6..8d381299ab3 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2239,7 +2239,7 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
}
/* no need to set shading mode to flat because
- * normals are already used to change shading */
+ * normals are already used to change shading */
glShadeModel(GL_SMOOTH);
for (S=0; S<numVerts; S++) {
@@ -2797,7 +2797,7 @@ static int ccgDM_use_grid_pbvh(CCGDerivedMesh *ccgdm)
MultiresModifierData *mmd= ccgdm->multires.mmd;
/* both of multires and subsurm modifiers are CCG, but
- grids should only be used when sculpting on multires */
+ * grids should only be used when sculpting on multires */
if(!mmd)
return 0;
@@ -2822,9 +2822,9 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
if(ob->sculpt->pbvh) {
if(grid_pbvh) {
/* pbvh's grids, gridadj and gridfaces points to data inside ccgdm
- but this can be freed on ccgdm release, this updates the pointers
- when the ccgdm gets remade, the assumption is that the topology
- does not change. */
+ * but this can be freed on ccgdm release, this updates the pointers
+ * when the ccgdm gets remade, the assumption is that the topology
+ * does not change. */
ccgdm_create_grids(dm);
BLI_pbvh_grids_update(ob->sculpt->pbvh, ccgdm->gridData, ccgdm->gridAdjacency, (void**)ccgdm->gridFaces);
}
@@ -2836,8 +2836,8 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
return ccgdm->pbvh;
/* no pbvh exists yet, we need to create one. only in case of multires
- we build a pbvh over the modified mesh, in other cases the base mesh
- is being sculpted, so we build a pbvh from that. */
+ * we build a pbvh over the modified mesh, in other cases the base mesh
+ * is being sculpted, so we build a pbvh from that. */
if(grid_pbvh) {
ccgdm_create_grids(dm);
@@ -3423,7 +3423,7 @@ void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
}
/* ad-hoc correction for boundary vertices, to at least avoid them
- moving completely out of place (brecht) */
+ * moving completely out of place (brecht) */
if(numFaces && numFaces != N)
mul_v3_fl(face_sum, (float)N/(float)numFaces);