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Diffstat (limited to 'source/blender/blenkernel/intern/volume_to_mesh.cc')
-rw-r--r--source/blender/blenkernel/intern/volume_to_mesh.cc9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/volume_to_mesh.cc b/source/blender/blenkernel/intern/volume_to_mesh.cc
index 733549c0022..336ce724e35 100644
--- a/source/blender/blenkernel/intern/volume_to_mesh.cc
+++ b/source/blender/blenkernel/intern/volume_to_mesh.cc
@@ -121,11 +121,6 @@ struct VolumeToMeshOp {
}
};
-/**
- * Convert mesh data from the format provided by OpenVDB into Blender's #Mesh data structure.
- * This can be used to add mesh data from a grid into an existing mesh rather than merging multiple
- * meshes later on.
- */
void fill_mesh_from_openvdb_data(const Span<openvdb::Vec3s> vdb_verts,
const Span<openvdb::Vec3I> vdb_tris,
const Span<openvdb::Vec4I> vdb_quads,
@@ -165,10 +160,6 @@ void fill_mesh_from_openvdb_data(const Span<openvdb::Vec3s> vdb_verts,
}
}
-/**
- * Convert an OpenVDB volume grid to corresponding mesh data: vertex positions and quad and
- * triangle indices.
- */
bke::OpenVDBMeshData volume_to_mesh_data(const openvdb::GridBase &grid,
const VolumeToMeshResolution &resolution,
const float threshold,