Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/workspace.cc')
-rw-r--r--source/blender/blenkernel/intern/workspace.cc620
1 files changed, 620 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/workspace.cc b/source/blender/blenkernel/intern/workspace.cc
new file mode 100644
index 00000000000..6ffef5555fb
--- /dev/null
+++ b/source/blender/blenkernel/intern/workspace.cc
@@ -0,0 +1,620 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_asset.h"
+#include "BKE_global.h"
+#include "BKE_idprop.h"
+#include "BKE_idtype.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_main.h"
+#include "BKE_object.h"
+#include "BKE_scene.h"
+#include "BKE_viewer_path.h"
+#include "BKE_workspace.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
+
+#include "DEG_depsgraph.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLO_read_write.h"
+
+/* -------------------------------------------------------------------- */
+
+static void workspace_init_data(ID *id)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+
+ BKE_asset_library_reference_init_default(&workspace->asset_library_ref);
+}
+
+static void workspace_free_data(ID *id)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+
+ BKE_workspace_relations_free(&workspace->hook_layout_relations);
+
+ BLI_freelistN(&workspace->owner_ids);
+ BLI_freelistN(&workspace->layouts);
+
+ while (!BLI_listbase_is_empty(&workspace->tools)) {
+ BKE_workspace_tool_remove(workspace, static_cast<bToolRef *>(workspace->tools.first));
+ }
+
+ MEM_SAFE_FREE(workspace->status_text);
+ BKE_viewer_path_clear(&workspace->viewer_path);
+}
+
+static void workspace_foreach_id(ID *id, LibraryForeachIDData *data)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, workspace->pin_scene, IDWALK_CB_NOP);
+
+ LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, layout->screen, IDWALK_CB_USER);
+ }
+
+ BKE_viewer_path_foreach_id(data, &workspace->viewer_path);
+}
+
+static void workspace_blend_write(BlendWriter *writer, ID *id, const void *id_address)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+
+ BLO_write_id_struct(writer, WorkSpace, id_address, &workspace->id);
+ BKE_id_blend_write(writer, &workspace->id);
+ BLO_write_struct_list(writer, WorkSpaceLayout, &workspace->layouts);
+ BLO_write_struct_list(writer, WorkSpaceDataRelation, &workspace->hook_layout_relations);
+ BLO_write_struct_list(writer, wmOwnerID, &workspace->owner_ids);
+ BLO_write_struct_list(writer, bToolRef, &workspace->tools);
+ LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
+ if (tref->properties) {
+ IDP_BlendWrite(writer, tref->properties);
+ }
+ }
+
+ BKE_viewer_path_blend_write(writer, &workspace->viewer_path);
+}
+
+static void workspace_blend_read_data(BlendDataReader *reader, ID *id)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+
+ BLO_read_list(reader, &workspace->layouts);
+ BLO_read_list(reader, &workspace->hook_layout_relations);
+ BLO_read_list(reader, &workspace->owner_ids);
+ BLO_read_list(reader, &workspace->tools);
+
+ LISTBASE_FOREACH (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
+ /* Parent pointer does not belong to workspace data and is therefore restored in lib_link step
+ * of window manager. */
+ BLO_read_data_address(reader, &relation->value);
+ }
+
+ LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
+ tref->runtime = nullptr;
+ BLO_read_data_address(reader, &tref->properties);
+ IDP_BlendDataRead(reader, &tref->properties);
+ }
+
+ workspace->status_text = nullptr;
+
+ id_us_ensure_real(&workspace->id);
+
+ BKE_viewer_path_blend_read_data(reader, &workspace->viewer_path);
+}
+
+static void workspace_blend_read_lib(BlendLibReader *reader, ID *id)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+ Main *bmain = BLO_read_lib_get_main(reader);
+
+ /* Do not keep the scene reference when appending a workspace. Setting a scene for a workspace is
+ * a convenience feature, but the workspace should never truly depend on scene data. */
+ if (ID_IS_LINKED(id)) {
+ workspace->pin_scene = nullptr;
+ }
+ else {
+ BLO_read_id_address(reader, nullptr, &workspace->pin_scene);
+ }
+
+ /* Restore proper 'parent' pointers to relevant data, and clean up unused/invalid entries. */
+ LISTBASE_FOREACH_MUTABLE (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
+ relation->parent = nullptr;
+ LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
+ if (win->winid == relation->parentid) {
+ relation->parent = win->workspace_hook;
+ }
+ }
+ }
+ if (relation->parent == nullptr) {
+ BLI_freelinkN(&workspace->hook_layout_relations, relation);
+ }
+ }
+
+ LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout, &workspace->layouts) {
+ BLO_read_id_address(reader, id->lib, &layout->screen);
+
+ if (layout->screen) {
+ if (ID_IS_LINKED(id)) {
+ layout->screen->winid = 0;
+ if (layout->screen->temp) {
+ /* delete temp layouts when appending */
+ BKE_workspace_layout_remove(bmain, workspace, layout);
+ }
+ }
+ }
+ else {
+ /* If we're reading a layout without screen stored, it's useless and we shouldn't keep it
+ * around. */
+ BKE_workspace_layout_remove(bmain, workspace, layout);
+ }
+ }
+
+ BKE_viewer_path_blend_read_lib(reader, id->lib, &workspace->viewer_path);
+}
+
+static void workspace_blend_read_expand(BlendExpander *expander, ID *id)
+{
+ WorkSpace *workspace = (WorkSpace *)id;
+
+ LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
+ BLO_expand(expander, BKE_workspace_layout_screen_get(layout));
+ }
+}
+
+IDTypeInfo IDType_ID_WS = {
+ /* id_code */ ID_WS,
+ /* id_filter */ FILTER_ID_WS,
+ /* main_listbase_index */ INDEX_ID_WS,
+ /* struct_size */ sizeof(WorkSpace),
+ /* name */ "WorkSpace",
+ /* name_plural */ "workspaces",
+ /* translation_context */ BLT_I18NCONTEXT_ID_WORKSPACE,
+ /* flags */ IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_ONLY_APPEND | IDTYPE_FLAGS_NO_ANIMDATA,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ workspace_init_data,
+ /* copy_data */ nullptr,
+ /* free_data */ workspace_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ workspace_foreach_id,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_pointer_get */ nullptr,
+
+ /* blend_write */ workspace_blend_write,
+ /* blend_read_data */ workspace_blend_read_data,
+ /* blend_read_lib */ workspace_blend_read_lib,
+ /* blend_read_expand */ workspace_blend_read_expand,
+
+ /* blend_read_undo_preserve */ nullptr,
+
+ /* lib_override_apply_post */ nullptr,
+};
+
+/* -------------------------------------------------------------------- */
+/** \name Internal Utils
+ * \{ */
+
+static void workspace_layout_name_set(WorkSpace *workspace,
+ WorkSpaceLayout *layout,
+ const char *new_name)
+{
+ BLI_strncpy(layout->name, new_name, sizeof(layout->name));
+ BLI_uniquename(&workspace->layouts,
+ layout,
+ "Layout",
+ '.',
+ offsetof(WorkSpaceLayout, name),
+ sizeof(layout->name));
+}
+
+/**
+ * This should only be used directly when it is to be expected that there isn't
+ * a layout within \a workspace that wraps \a screen. Usually - especially outside
+ * of BKE_workspace - #BKE_workspace_layout_find should be used!
+ */
+static WorkSpaceLayout *workspace_layout_find_exec(const WorkSpace *workspace,
+ const bScreen *screen)
+{
+ return static_cast<WorkSpaceLayout *>(
+ BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen)));
+}
+
+static void workspace_relation_add(ListBase *relation_list,
+ void *parent,
+ const int parentid,
+ void *data)
+{
+ WorkSpaceDataRelation *relation = MEM_cnew<WorkSpaceDataRelation>(__func__);
+ relation->parent = parent;
+ relation->parentid = parentid;
+ relation->value = data;
+ /* add to head, if we switch back to it soon we find it faster. */
+ BLI_addhead(relation_list, relation);
+}
+static void workspace_relation_remove(ListBase *relation_list, WorkSpaceDataRelation *relation)
+{
+ BLI_remlink(relation_list, relation);
+ MEM_freeN(relation);
+}
+
+static void workspace_relation_ensure_updated(ListBase *relation_list,
+ void *parent,
+ const int parentid,
+ void *data)
+{
+ WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(BLI_listbase_bytes_find(
+ relation_list, &parentid, sizeof(parentid), offsetof(WorkSpaceDataRelation, parentid)));
+ if (relation != nullptr) {
+ relation->parent = parent;
+ relation->value = data;
+ /* reinsert at the head of the list, so that more commonly used relations are found faster. */
+ BLI_remlink(relation_list, relation);
+ BLI_addhead(relation_list, relation);
+ }
+ else {
+ /* no matching relation found, add new one */
+ workspace_relation_add(relation_list, parent, parentid, data);
+ }
+}
+
+static void *workspace_relation_get_data_matching_parent(const ListBase *relation_list,
+ const void *parent)
+{
+ WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(
+ BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent)));
+ if (relation != nullptr) {
+ return relation->value;
+ }
+
+ return nullptr;
+}
+
+/**
+ * Checks if \a screen is already used within any workspace. A screen should never be assigned to
+ * multiple WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module
+ * and without such checks.
+ * Hence, this should only be used as assert check before assigning a screen to a workspace.
+ */
+#ifndef NDEBUG
+static bool workspaces_is_screen_used
+#else
+static bool UNUSED_FUNCTION(workspaces_is_screen_used)
+#endif
+ (const Main *bmain, bScreen *screen)
+{
+ for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
+ workspace = static_cast<WorkSpace *>(workspace->id.next)) {
+ if (workspace_layout_find_exec(workspace, screen)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Create, Delete, Init
+ * \{ */
+
+WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
+{
+ WorkSpace *new_workspace = static_cast<WorkSpace *>(BKE_id_new(bmain, ID_WS, name));
+ id_us_ensure_real(&new_workspace->id);
+ return new_workspace;
+}
+
+void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
+{
+ for (WorkSpaceLayout *layout = static_cast<WorkSpaceLayout *>(workspace->layouts.first),
+ *layout_next;
+ layout;
+ layout = layout_next) {
+ layout_next = layout->next;
+ BKE_workspace_layout_remove(bmain, workspace, layout);
+ }
+ BKE_id_free(bmain, workspace);
+}
+
+WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain, const int winid)
+{
+ WorkSpaceInstanceHook *hook = MEM_cnew<WorkSpaceInstanceHook>(__func__);
+
+ /* set an active screen-layout for each possible window/workspace combination */
+ for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
+ workspace = static_cast<WorkSpace *>(workspace->id.next)) {
+ BKE_workspace_active_layout_set(
+ hook, winid, workspace, static_cast<WorkSpaceLayout *>(workspace->layouts.first));
+ }
+
+ return hook;
+}
+void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
+{
+ /* workspaces should never be freed before wm (during which we call this function).
+ * However, when running in background mode, loading a blend file may allocate windows (that need
+ * to be freed) without creating workspaces. This happens in BlendfileLoadingBaseTest. */
+ BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces) || G.background);
+
+ /* Free relations for this hook */
+ for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
+ workspace = static_cast<WorkSpace *>(workspace->id.next)) {
+ for (WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(
+ workspace->hook_layout_relations.first),
+ *relation_next;
+ relation;
+ relation = relation_next) {
+ relation_next = relation->next;
+ if (relation->parent == hook) {
+ workspace_relation_remove(&workspace->hook_layout_relations, relation);
+ }
+ }
+ }
+
+ MEM_freeN(hook);
+}
+
+WorkSpaceLayout *BKE_workspace_layout_add(Main *bmain,
+ WorkSpace *workspace,
+ bScreen *screen,
+ const char *name)
+{
+ WorkSpaceLayout *layout = MEM_cnew<WorkSpaceLayout>(__func__);
+
+ BLI_assert(!workspaces_is_screen_used(bmain, screen));
+#ifndef DEBUG
+ UNUSED_VARS(bmain);
+#endif
+ layout->screen = screen;
+ id_us_plus(&layout->screen->id);
+ workspace_layout_name_set(workspace, layout, name);
+ BLI_addtail(&workspace->layouts, layout);
+
+ return layout;
+}
+
+void BKE_workspace_layout_remove(Main *bmain, WorkSpace *workspace, WorkSpaceLayout *layout)
+{
+ /* Screen should usually be set, but we call this from file reading to get rid of invalid
+ * layouts. */
+ if (layout->screen) {
+ id_us_min(&layout->screen->id);
+ BKE_id_free(bmain, layout->screen);
+ }
+ BLI_freelinkN(&workspace->layouts, layout);
+}
+
+void BKE_workspace_relations_free(ListBase *relation_list)
+{
+ for (WorkSpaceDataRelation *
+ relation = static_cast<WorkSpaceDataRelation *>(relation_list->first),
+ *relation_next;
+ relation;
+ relation = relation_next) {
+ relation_next = relation->next;
+ workspace_relation_remove(relation_list, relation);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name General Utils
+ * \{ */
+
+WorkSpaceLayout *BKE_workspace_layout_find(const WorkSpace *workspace, const bScreen *screen)
+{
+ WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
+ if (layout) {
+ return layout;
+ }
+
+ printf(
+ "%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
+ "This should not happen!\n",
+ __func__,
+ workspace->id.name + 2,
+ screen->id.name + 2);
+
+ return nullptr;
+}
+
+WorkSpaceLayout *BKE_workspace_layout_find_global(const Main *bmain,
+ const bScreen *screen,
+ WorkSpace **r_workspace)
+{
+ WorkSpaceLayout *layout;
+
+ if (r_workspace) {
+ *r_workspace = nullptr;
+ }
+
+ for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
+ workspace = static_cast<WorkSpace *>(workspace->id.next)) {
+ if ((layout = workspace_layout_find_exec(workspace, screen))) {
+ if (r_workspace) {
+ *r_workspace = workspace;
+ }
+
+ return layout;
+ }
+ }
+
+ return nullptr;
+}
+
+WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
+ WorkSpaceLayout *start,
+ bool (*callback)(const WorkSpaceLayout *layout,
+ void *arg),
+ void *arg,
+ const bool iter_backward)
+{
+ WorkSpaceLayout *iter_layout;
+
+ if (iter_backward) {
+ LISTBASE_CIRCULAR_BACKWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
+ if (!callback(iter_layout, arg)) {
+ return iter_layout;
+ }
+ }
+ LISTBASE_CIRCULAR_BACKWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
+ }
+ else {
+ LISTBASE_CIRCULAR_FORWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
+ if (!callback(iter_layout, arg)) {
+ return iter_layout;
+ }
+ }
+ LISTBASE_CIRCULAR_FORWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
+ }
+
+ return nullptr;
+}
+
+void BKE_workspace_tool_remove(struct WorkSpace *workspace, struct bToolRef *tref)
+{
+ if (tref->runtime) {
+ MEM_freeN(tref->runtime);
+ }
+ if (tref->properties) {
+ IDP_FreeProperty(tref->properties);
+ }
+ BLI_remlink(&workspace->tools, tref);
+ MEM_freeN(tref);
+}
+
+bool BKE_workspace_owner_id_check(const WorkSpace *workspace, const char *owner_id)
+{
+ if ((*owner_id == '\0') || ((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0)) {
+ return true;
+ }
+
+ /* We could use hash lookup, for now this list is highly likely under < ~16 items. */
+ return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != nullptr;
+}
+
+void BKE_workspace_id_tag_all_visible(Main *bmain, int tag)
+{
+ BKE_main_id_tag_listbase(&bmain->workspaces, tag, false);
+ wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ workspace->id.tag |= tag;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Getters/Setters
+ * \{ */
+
+WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
+{
+ return hook->active;
+}
+void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
+{
+ /* DO NOT check for `hook->active == workspace` here. Caller code is supposed to do it if
+ * that optimization is possible and needed.
+ * This code can be called from places where we might have this equality, but still want to
+ * ensure/update the active layout below.
+ * Known case where this is buggy and will crash later due to nullptr active layout: reading
+ * a blend file, when the new read workspace ID happens to have the exact same memory address
+ * as when it was saved in the blend file (extremely unlikely, but possible). */
+
+ hook->active = workspace;
+ if (workspace) {
+ WorkSpaceLayout *layout = static_cast<WorkSpaceLayout *>(
+ workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook));
+ if (layout) {
+ hook->act_layout = layout;
+ }
+ }
+}
+
+WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
+{
+ return hook->act_layout;
+}
+
+WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(const WorkSpaceInstanceHook *hook,
+ const WorkSpace *workspace)
+{
+ /* If the workspace is active, the active layout can be returned, no need for a lookup. */
+ if (hook->active == workspace) {
+ return hook->act_layout;
+ }
+
+ /* Inactive workspace */
+ return static_cast<WorkSpaceLayout *>(
+ workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook));
+}
+
+void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook,
+ const int winid,
+ WorkSpace *workspace,
+ WorkSpaceLayout *layout)
+{
+ hook->act_layout = layout;
+ workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, winid, layout);
+}
+
+bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
+{
+ return hook->act_layout->screen;
+}
+void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook,
+ const int winid,
+ WorkSpace *workspace,
+ bScreen *screen)
+{
+ /* we need to find the WorkspaceLayout that wraps this screen */
+ WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
+ BKE_workspace_active_layout_set(hook, winid, workspace, layout);
+}
+
+const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
+{
+ return layout->name;
+}
+void BKE_workspace_layout_name_set(WorkSpace *workspace,
+ WorkSpaceLayout *layout,
+ const char *new_name)
+{
+ workspace_layout_name_set(workspace, layout, new_name);
+}
+
+bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
+{
+ return layout->screen;
+}
+
+/** \} */