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Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r-- | source/blender/blenkernel/intern/world.c | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c new file mode 100644 index 00000000000..d0f3ba4cb1a --- /dev/null +++ b/source/blender/blenkernel/intern/world.c @@ -0,0 +1,201 @@ + +/* world.c MIX MODEL + * + * april 95 + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <math.h> +#include "MEM_guardedalloc.h" + +#include "DNA_world_types.h" +#include "DNA_texture_types.h" +#include "DNA_scriptlink_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_camera_types.h" + + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" + +#include "BKE_bad_level_calls.h" +#include "BKE_utildefines.h" + +#include "BKE_library.h" +#include "BKE_world.h" +#include "BKE_global.h" +#include "BPY_extern.h" +#include "BKE_main.h" + + +void free_world(World *wrld) +{ + MTex *mtex; + int a; + + BPY_free_scriptlink(&wrld->scriptlink); + + for(a=0; a<8; a++) { + mtex= wrld->mtex[a]; + if(mtex && mtex->tex) mtex->tex->id.us--; + if(mtex) MEM_freeN(mtex); + } + wrld->ipo= 0; +} + + +World *add_world(char *name) +{ + World *wrld; + + wrld= alloc_libblock(&G.main->world, ID_WO, name); + + wrld->horb= 0.6f; + wrld->skytype= WO_SKYBLEND; + wrld->exposure= 1.0f; + wrld->stardist= 15.0f; + wrld->starsize= 2.0f; + wrld->gravity= 9.8f; + + return wrld; +} + +World *copy_world(World *wrld) +{ + World *wrldn; + int a; + + wrldn= copy_libblock(wrld); + + for(a=0; a<8; a++) { + if(wrld->mtex[a]) { + wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial"); + memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex)); + id_us_plus((ID *)wrldn->mtex[a]->tex); + } + } + + BPY_copy_scriptlink(&wrld->scriptlink); + + id_us_plus((ID *)wrldn->ipo); + + return wrldn; +} + +void make_local_world(World *wrld) +{ + Scene *sce; + World *wrldn; + int local=0, lib=0; + + /* - zijn er alleen lib users: niet doen + * - zijn er alleen locale users: flag zetten + * - mixed: copy + */ + + if(wrld->id.lib==0) return; + if(wrld->id.us==1) { + wrld->id.lib= 0; + wrld->id.flag= LIB_LOCAL; + new_id(0, (ID *)wrld, 0); + return; + } + + sce= G.main->scene.first; + while(sce) { + if(sce->world==wrld) { + if(sce->id.lib) lib= 1; + else local= 1; + } + sce= sce->id.next; + } + + if(local && lib==0) { + wrld->id.lib= 0; + wrld->id.flag= LIB_LOCAL; + new_id(0, (ID *)wrld, 0); + } + else if(local && lib) { + wrldn= copy_world(wrld); + wrldn->id.us= 0; + + sce= G.main->scene.first; + while(sce) { + if(sce->world==wrld) { + if(sce->id.lib==0) { + sce->world= wrldn; + wrldn->id.us++; + wrld->id.us--; + } + } + sce= sce->id.next; + } + } +} + + +void init_render_world() +{ + int a; + char *cp; + + if(G.scene->world) { + R.wrld= *(G.scene->world); + + cp= (char *)&R.wrld.fastcol; + + cp[0]= 255.0*R.wrld.horr; + cp[1]= 255.0*R.wrld.horg; + cp[2]= 255.0*R.wrld.horb; + cp[3]= 1; + + VECCOPY(R.grvec, R.viewmat[2]); + Normalise(R.grvec); + Mat3CpyMat4(R.imat, R.viewinv); + + for(a=0; a<6; a++) if(R.wrld.mtex[a] && R.wrld.mtex[a]->tex) R.wrld.skytype |= WO_SKYTEX; + + if(G.scene->camera && G.scene->camera->type==OB_CAMERA) { + Camera *cam= G.scene->camera->data; + if(cam->type==CAM_ORTHO) { + /* dit is maar ongeveer */ + R.wrld.miststa+= (float)fabs(R.viewmat[3][2]); + } + } + } + else { + memset(&R.wrld, 0, sizeof(World)); + R.wrld.exposure= 1.0; + } +} |