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-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c10
-rw-r--r--source/blender/blenkernel/intern/cloth.c202
-rw-r--r--source/blender/blenkernel/intern/collision.c267
-rw-r--r--source/blender/blenkernel/intern/particle_system.c57
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c595
6 files changed, 430 insertions, 703 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 3156eb391b8..25f409b037c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -493,6 +493,16 @@ void DM_ensure_looptri(DerivedMesh *dm)
}
}
+void DM_verttri_from_looptri(MVertTri *verttri, const MLoop *mloop, const MLoopTri *looptri, int looptri_num)
+{
+ int i;
+ for (i = 0; i < looptri_num; i++) {
+ verttri[i].tri[0] = mloop[looptri[i].tri[0]].v;
+ verttri[i].tri[1] = mloop[looptri[i].tri[1]].v;
+ verttri[i].tri[2] = mloop[looptri[i].tri[2]].v;
+ }
+}
+
/* Update tessface CD data from loop/poly ones. Needed when not retessellating after modstack evaluation. */
/* NOTE: Assumes dm has valid tessellated data! */
void DM_update_tessface_data(DerivedMesh *dm)
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e3ff96853b3..1b233772d63 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -137,7 +137,6 @@ static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float eps
BVHTree *bvhtree;
Cloth *cloth;
ClothVertex *verts;
- float co[12];
if (!clmd)
return NULL;
@@ -149,21 +148,22 @@ static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float eps
verts = cloth->verts;
- // in the moment, return zero if no faces there
- if (!cloth->numverts)
+ /* in the moment, return zero if no faces there */
+ if (!cloth->mvert_num)
return NULL;
- // create quadtree with k=26
- bvhtree = BLI_bvhtree_new(cloth->numverts, epsilon, 4, 6);
+ /* create quadtree with k=26 */
+ bvhtree = BLI_bvhtree_new(cloth->mvert_num, epsilon, 4, 6);
- // fill tree
- for (i = 0; i < cloth->numverts; i++, verts++) {
- copy_v3_v3(&co[0*3], verts->xold);
+ /* fill tree */
+ for (i = 0; i < cloth->mvert_num; i++, verts++) {
+ const float *co;
+ co = verts->xold;
BLI_bvhtree_insert(bvhtree, i, co, 1);
}
- // balance tree
+ /* balance tree */
BLI_bvhtree_balance(bvhtree);
return bvhtree;
@@ -175,8 +175,7 @@ static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon
BVHTree *bvhtree;
Cloth *cloth;
ClothVertex *verts;
- MFace *mfaces;
- float co[12];
+ const MVertTri *vt;
if (!clmd)
return NULL;
@@ -187,25 +186,24 @@ static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon
return NULL;
verts = cloth->verts;
- mfaces = cloth->mfaces;
+ vt = cloth->tri;
/* in the moment, return zero if no faces there */
- if (!cloth->numfaces)
+ if (!cloth->tri_num)
return NULL;
/* create quadtree with k=26 */
- bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 4, 26);
+ bvhtree = BLI_bvhtree_new(cloth->tri_num, epsilon, 4, 26);
/* fill tree */
- for (i = 0; i < cloth->numfaces; i++, mfaces++) {
- copy_v3_v3(&co[0*3], verts[mfaces->v1].xold);
- copy_v3_v3(&co[1*3], verts[mfaces->v2].xold);
- copy_v3_v3(&co[2*3], verts[mfaces->v3].xold);
+ for (i = 0; i < cloth->tri_num; i++, vt++) {
+ float co[3][3];
- if (mfaces->v4)
- copy_v3_v3(&co[3*3], verts[mfaces->v4].xold);
+ copy_v3_v3(co[0], verts[vt->tri[0]].xold);
+ copy_v3_v3(co[1], verts[vt->tri[1]].xold);
+ copy_v3_v3(co[2], verts[vt->tri[2]].xold);
- BLI_bvhtree_insert(bvhtree, i, co, (mfaces->v4 ? 4 : 3));
+ BLI_bvhtree_insert(bvhtree, i, co[0], 3);
}
/* balance tree */
@@ -214,90 +212,87 @@ static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon
return bvhtree;
}
-void bvhtree_update_from_cloth(ClothModifierData *clmd, int moving)
+void bvhtree_update_from_cloth(ClothModifierData *clmd, bool moving)
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
BVHTree *bvhtree = cloth->bvhtree;
ClothVertex *verts = cloth->verts;
- MFace *mfaces;
- float co[12], co_moving[12];
- bool ret = false;
+ const MVertTri *vt;
if (!bvhtree)
return;
- mfaces = cloth->mfaces;
+ vt = cloth->tri;
- // update vertex position in bvh tree
- if (verts && mfaces) {
- for (i = 0; i < cloth->numfaces; i++, mfaces++) {
- copy_v3_v3(&co[0*3], verts[mfaces->v1].txold);
- copy_v3_v3(&co[1*3], verts[mfaces->v2].txold);
- copy_v3_v3(&co[2*3], verts[mfaces->v3].txold);
-
- if (mfaces->v4)
- copy_v3_v3(&co[3*3], verts[mfaces->v4].txold);
-
- // copy new locations into array
+ /* update vertex position in bvh tree */
+ if (verts && vt) {
+ for (i = 0; i < cloth->tri_num; i++, vt++) {
+ float co[3][3], co_moving[3][3];
+ bool ret;
+
+ copy_v3_v3(co[0], verts[vt->tri[0]].txold);
+ copy_v3_v3(co[1], verts[vt->tri[1]].txold);
+ copy_v3_v3(co[2], verts[vt->tri[2]].txold);
+
+ /* copy new locations into array */
if (moving) {
- // update moving positions
- copy_v3_v3(&co_moving[0*3], verts[mfaces->v1].tx);
- copy_v3_v3(&co_moving[1*3], verts[mfaces->v2].tx);
- copy_v3_v3(&co_moving[2*3], verts[mfaces->v3].tx);
-
- if (mfaces->v4)
- copy_v3_v3(&co_moving[3*3], verts[mfaces->v4].tx);
-
- ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, (mfaces->v4 ? 4 : 3));
+ /* update moving positions */
+ copy_v3_v3(co_moving[0], verts[vt->tri[0]].tx);
+ copy_v3_v3(co_moving[1], verts[vt->tri[1]].tx);
+ copy_v3_v3(co_moving[2], verts[vt->tri[2]].tx);
+
+ ret = BLI_bvhtree_update_node(bvhtree, i, co[0], co_moving[0], 3);
}
else {
- ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, (mfaces->v4 ? 4 : 3));
+ ret = BLI_bvhtree_update_node(bvhtree, i, co[0], NULL, 3);
}
- // check if tree is already full
- if (!ret)
+ /* check if tree is already full */
+ if (ret == false) {
break;
+ }
}
BLI_bvhtree_update_tree(bvhtree);
}
}
-void bvhselftree_update_from_cloth(ClothModifierData *clmd, int moving)
+void bvhselftree_update_from_cloth(ClothModifierData *clmd, bool moving)
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
BVHTree *bvhtree = cloth->bvhselftree;
ClothVertex *verts = cloth->verts;
- MFace *mfaces;
- float co[12], co_moving[12];
- int ret = 0;
+ const MVertTri *vt;
if (!bvhtree)
return;
-
- mfaces = cloth->mfaces;
- // update vertex position in bvh tree
- if (verts && mfaces) {
- for (i = 0; i < cloth->numverts; i++, verts++) {
- copy_v3_v3(&co[0*3], verts->txold);
+ vt = cloth->tri;
- // copy new locations into array
- if (moving) {
- // update moving positions
- copy_v3_v3(&co_moving[0*3], verts->tx);
+ /* update vertex position in bvh tree */
+ if (verts && vt) {
+ for (i = 0; i < cloth->mvert_num; i++, verts++) {
+ const float *co, *co_moving;
+ bool ret;
+
+ co = verts->txold;
+ /* copy new locations into array */
+ if (moving) {
+ /* update moving positions */
+ co_moving = verts->tx;
ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, 1);
}
else {
ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, 1);
}
- // check if tree is already full
- if (!ret)
+ /* check if tree is already full */
+ if (ret == false) {
break;
+ }
}
BLI_bvhtree_update_tree(bvhtree);
@@ -360,7 +355,7 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
mvert = result->getVertArray(result);
/* force any pinned verts to their constrained location. */
- for (i = 0; i < clmd->clothObject->numverts; i++, verts++) {
+ for (i = 0; i < clmd->clothObject->mvert_num; i++, verts++) {
/* save the previous position. */
copy_v3_v3(verts->xold, verts->xconst);
copy_v3_v3(verts->txold, verts->x);
@@ -462,7 +457,7 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
clmd->sim_parms->timescale= timescale;
- if (clmd->sim_parms->reset || (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->numverts)) {
+ if (clmd->sim_parms->reset || (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->mvert_num)) {
clmd->sim_parms->reset = 0;
cache->flag |= PTCACHE_OUTDATED;
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
@@ -562,7 +557,7 @@ void cloth_free_modifier(ClothModifierData *clmd )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
- cloth->numverts = 0;
+ cloth->mvert_num = 0;
// Free the springs.
if ( cloth->springs != NULL ) {
@@ -589,9 +584,9 @@ void cloth_free_modifier(ClothModifierData *clmd )
BLI_bvhtree_free ( cloth->bvhselftree );
// we save our faces for collision objects
- if ( cloth->mfaces )
- MEM_freeN ( cloth->mfaces );
-
+ if (cloth->tri)
+ MEM_freeN(cloth->tri);
+
if (cloth->edgeset)
BLI_edgeset_free(cloth->edgeset);
@@ -628,7 +623,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
- cloth->numverts = 0;
+ cloth->mvert_num = 0;
// Free the springs.
if ( cloth->springs != NULL ) {
@@ -655,8 +650,8 @@ void cloth_free_modifier_extern(ClothModifierData *clmd )
BLI_bvhtree_free ( cloth->bvhselftree );
// we save our faces for collision objects
- if ( cloth->mfaces )
- MEM_freeN ( cloth->mfaces );
+ if (cloth->tri)
+ MEM_freeN(cloth->tri);
if (cloth->edgeset)
BLI_edgeset_free(cloth->edgeset);
@@ -690,7 +685,7 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*verte
/* inverse matrix is not uptodate... */
invert_m4_m4(ob->imat, ob->obmat);
- for (i = 0; i < cloth->numverts; i++) {
+ for (i = 0; i < cloth->mvert_num; i++) {
copy_v3_v3 (vertexCos[i], cloth->verts[i].x);
mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */
}
@@ -721,7 +716,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
int j = 0;
MDeformVert *dvert = NULL;
Cloth *clothObj = NULL;
- int numverts;
+ int mvert_num;
/* float goalfac = 0; */ /* UNUSED */
ClothVertex *verts = NULL;
@@ -729,12 +724,12 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
clothObj = clmd->clothObject;
- numverts = dm->getNumVerts (dm);
+ mvert_num = dm->getNumVerts(dm);
verts = clothObj->verts;
if (cloth_uses_vgroup(clmd)) {
- for ( i = 0; i < numverts; i++, verts++ ) {
+ for (i = 0; i < mvert_num; i++, verts++) {
/* Reset Goal values to standard */
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
@@ -831,6 +826,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
if ( !dm )
return 0;
+ DM_ensure_looptri(dm);
cloth_from_mesh ( clmd, dm );
// create springs
@@ -883,6 +879,9 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
// has to be happen before springs are build!
cloth_apply_vgroup (clmd, dm);
+ /* springs yse MFace currently */
+ DM_ensure_tessface(dm);
+
if ( !cloth_build_springs ( clmd, dm ) ) {
cloth_free_modifier ( clmd );
modifier_setError(&(clmd->modifier), "Cannot build springs");
@@ -915,32 +914,31 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm )
{
- unsigned int numverts = dm->getNumVerts (dm);
- unsigned int numfaces = dm->getNumTessFaces (dm);
- MFace *mface = dm->getTessFaceArray(dm);
- unsigned int i = 0;
+ const MLoop *mloop = dm->getLoopArray(dm);
+ const MLoopTri *looptri = dm->getLoopTriArray(dm);
+ const unsigned int mvert_num = dm->getNumVerts(dm);
+ const unsigned int looptri_num = dm->getNumLoopTri(dm);
/* Allocate our vertices. */
- clmd->clothObject->numverts = numverts;
- clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" );
- if ( clmd->clothObject->verts == NULL ) {
- cloth_free_modifier ( clmd );
+ clmd->clothObject->mvert_num = mvert_num;
+ clmd->clothObject->verts = MEM_callocN(sizeof(ClothVertex) * clmd->clothObject->mvert_num, "clothVertex");
+ if (clmd->clothObject->verts == NULL) {
+ cloth_free_modifier(clmd);
modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->verts");
printf("cloth_free_modifier clmd->clothObject->verts\n");
return;
}
- // save face information
- clmd->clothObject->numfaces = numfaces;
- clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" );
- if ( clmd->clothObject->mfaces == NULL ) {
- cloth_free_modifier ( clmd );
- modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->mfaces");
- printf("cloth_free_modifier clmd->clothObject->mfaces\n");
+ /* save face information */
+ clmd->clothObject->tri_num = looptri_num;
+ clmd->clothObject->tri = MEM_mallocN(sizeof(MVertTri) * looptri_num, "clothLoopTris");
+ if (clmd->clothObject->tri == NULL) {
+ cloth_free_modifier(clmd);
+ modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->looptri");
+ printf("cloth_free_modifier clmd->clothObject->looptri\n");
return;
}
- for ( i = 0; i < numfaces; i++ )
- memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) );
+ DM_verttri_from_looptri(clmd->clothObject->tri, mloop, looptri, looptri_num);
/* Free the springs since they can't be correct if the vertices
* changed.
@@ -997,11 +995,11 @@ int cloth_add_spring(ClothModifierData *clmd, unsigned int indexA, unsigned int
return 0;
}
-static void cloth_free_edgelist(LinkNodePair *edgelist, unsigned int numverts)
+static void cloth_free_edgelist(LinkNodePair *edgelist, unsigned int mvert_num)
{
if (edgelist) {
unsigned int i;
- for (i = 0; i < numverts; i++) {
+ for (i = 0; i < mvert_num; i++) {
BLI_linklist_free(edgelist[i].list, NULL);
}
@@ -1024,7 +1022,7 @@ static void cloth_free_errorsprings(Cloth *cloth, LinkNodePair *edgelist)
cloth->springs = NULL;
}
- cloth_free_edgelist(edgelist, cloth->numverts);
+ cloth_free_edgelist(edgelist, cloth->mvert_num);
if (cloth->edgeset) {
BLI_edgeset_free(cloth->edgeset);
@@ -1253,7 +1251,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
unsigned int i = 0;
- unsigned int numverts = (unsigned int)dm->getNumVerts (dm);
+ unsigned int mvert_num = (unsigned int)dm->getNumVerts(dm);
unsigned int numedges = (unsigned int)dm->getNumEdges (dm);
unsigned int numfaces = (unsigned int)dm->getNumTessFaces (dm);
float shrink_factor;
@@ -1276,7 +1274,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
cloth->springs = NULL;
cloth->edgeset = NULL;
- edgelist = MEM_callocN(sizeof(*edgelist) * numverts, "cloth_edgelist_alloc" );
+ edgelist = MEM_callocN(sizeof(*edgelist) * mvert_num, "cloth_edgelist_alloc" );
if (!edgelist)
return 0;
@@ -1321,7 +1319,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
if (struct_springs > 0)
clmd->sim_parms->avg_spring_len /= struct_springs;
- for (i = 0; i < numverts; i++) {
+ for (i = 0; i < mvert_num; i++) {
cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count);
}
@@ -1511,7 +1509,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
cloth->numsprings = struct_springs + shear_springs + bend_springs;
- cloth_free_edgelist(edgelist, numverts);
+ cloth_free_edgelist(edgelist, mvert_num);
#if 0
if (G.debug_value > 0)
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 763024ec565..db3642ae183 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -71,82 +71,92 @@ void collision_move_object(CollisionModifierData *collmd, float step, float prev
float tv[3] = {0, 0, 0};
unsigned int i = 0;
- for ( i = 0; i < collmd->numverts; i++ ) {
+ for (i = 0; i < collmd->mvert_num; i++) {
sub_v3_v3v3(tv, collmd->xnew[i].co, collmd->x[i].co);
VECADDS(collmd->current_x[i].co, collmd->x[i].co, tv, prevstep);
VECADDS(collmd->current_xnew[i].co, collmd->x[i].co, tv, step);
sub_v3_v3v3(collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co);
}
- bvhtree_update_from_mvert ( collmd->bvhtree, collmd->mfaces, collmd->numfaces, collmd->current_x, collmd->current_xnew, collmd->numverts, 1 );
+ bvhtree_update_from_mvert(
+ collmd->bvhtree, collmd->current_x, collmd->current_xnew,
+ collmd->tri, collmd->tri_num, true);
}
-BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int UNUSED(numverts), float epsilon )
+BVHTree *bvhtree_build_from_mvert(
+ const MVert *mvert,
+ const struct MVertTri *tri, int tri_num,
+ float epsilon)
{
BVHTree *tree;
- float co[12];
- unsigned int i;
- MFace *tface = mfaces;
+ const MVertTri *vt;
+ int i;
+
+ tree = BLI_bvhtree_new(tri_num, epsilon, 4, 26);
- tree = BLI_bvhtree_new ( numfaces*2, epsilon, 4, 26 );
+ /* fill tree */
+ for (i = 0, vt = tri; i < tri_num; i++, vt++) {
+ float co[3][3];
- // fill tree
- for ( i = 0; i < numfaces; i++, tface++ ) {
- copy_v3_v3 ( &co[0*3], x[tface->v1].co );
- copy_v3_v3 ( &co[1*3], x[tface->v2].co );
- copy_v3_v3 ( &co[2*3], x[tface->v3].co );
- if ( tface->v4 )
- copy_v3_v3 ( &co[3*3], x[tface->v4].co );
+ copy_v3_v3(co[0], mvert[vt->tri[0]].co);
+ copy_v3_v3(co[1], mvert[vt->tri[1]].co);
+ copy_v3_v3(co[2], mvert[vt->tri[2]].co);
- BLI_bvhtree_insert ( tree, i, co, ( mfaces->v4 ? 4 : 3 ) );
+ BLI_bvhtree_insert(tree, i, co[0], 3);
}
- // balance tree
- BLI_bvhtree_balance ( tree );
+ /* balance tree */
+ BLI_bvhtree_balance(tree);
return tree;
}
-void bvhtree_update_from_mvert(BVHTree *bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int UNUSED(numverts), int moving )
+void bvhtree_update_from_mvert(
+ BVHTree *bvhtree,
+ const MVert *mvert, const MVert *mvert_moving,
+ const MVertTri *tri, int tri_num,
+ bool moving)
{
+ const MVertTri *vt;
int i;
- MFace *mfaces = faces;
- float co[12], co_moving[12];
- bool ret = false;
- if ( !bvhtree )
+ if ((bvhtree == NULL) || (mvert == NULL)) {
return;
+ }
- if ( x ) {
- for ( i = 0; i < numfaces; i++, mfaces++ ) {
- copy_v3_v3 ( &co[0*3], x[mfaces->v1].co );
- copy_v3_v3 ( &co[1*3], x[mfaces->v2].co );
- copy_v3_v3 ( &co[2*3], x[mfaces->v3].co );
- if ( mfaces->v4 )
- copy_v3_v3 ( &co[3*3], x[mfaces->v4].co );
-
- // copy new locations into array
- if ( moving && xnew ) {
- // update moving positions
- copy_v3_v3 ( &co_moving[0*3], xnew[mfaces->v1].co );
- copy_v3_v3 ( &co_moving[1*3], xnew[mfaces->v2].co );
- copy_v3_v3 ( &co_moving[2*3], xnew[mfaces->v3].co );
- if ( mfaces->v4 )
- copy_v3_v3 ( &co_moving[3*3], xnew[mfaces->v4].co );
-
- ret = BLI_bvhtree_update_node ( bvhtree, i, co, co_moving, ( mfaces->v4 ? 4 : 3 ) );
- }
- else {
- ret = BLI_bvhtree_update_node ( bvhtree, i, co, NULL, ( mfaces->v4 ? 4 : 3 ) );
- }
+ if (mvert_moving == NULL) {
+ moving = false;
+ }
+
+ for (i = 0, vt = tri; i < tri_num; i++, vt++) {
+ float co[3][3];
+ bool ret;
+
+ copy_v3_v3(co[0], mvert[vt->tri[0]].co);
+ copy_v3_v3(co[1], mvert[vt->tri[1]].co);
+ copy_v3_v3(co[2], mvert[vt->tri[2]].co);
- // check if tree is already full
- if ( !ret )
- break;
+ /* copy new locations into array */
+ if (moving) {
+ float co_moving[3][3];
+ /* update moving positions */
+ copy_v3_v3(co_moving[0], mvert_moving[vt->tri[0]].co);
+ copy_v3_v3(co_moving[1], mvert_moving[vt->tri[1]].co);
+ copy_v3_v3(co_moving[2], mvert_moving[vt->tri[2]].co);
+
+ ret = BLI_bvhtree_update_node(bvhtree, i, &co[0][0], &co_moving[0][0], 3);
+ }
+ else {
+ ret = BLI_bvhtree_update_node(bvhtree, i, &co[0][0], NULL, 3);
}
- BLI_bvhtree_update_tree ( bvhtree );
+ /* check if tree is already full */
+ if (ret == false) {
+ break;
+ }
}
+
+ BLI_bvhtree_update_tree(bvhtree);
}
/***********************************
@@ -380,80 +390,29 @@ static CollPair* cloth_collision(ModifierData *md1, ModifierData *md2,
ClothModifierData *clmd = (ClothModifierData *)md1;
CollisionModifierData *collmd = (CollisionModifierData *) md2;
/* Cloth *cloth = clmd->clothObject; */ /* UNUSED */
- MFace *face1=NULL, *face2 = NULL;
+ const MVertTri *tri_a, *tri_b;
#ifdef WITH_BULLET
ClothVertex *verts1 = clmd->clothObject->verts;
#endif
double distance = 0;
float epsilon1 = clmd->coll_parms->epsilon;
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
- int i;
- face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
- face2 = & ( collmd->mfaces[overlap->indexB] );
-
- // check all 4 possible collisions
- for ( i = 0; i < 4; i++ ) {
- if ( i == 0 ) {
- // fill faceA
- collpair->ap1 = face1->v1;
- collpair->ap2 = face1->v2;
- collpair->ap3 = face1->v3;
-
- // fill faceB
- collpair->bp1 = face2->v1;
- collpair->bp2 = face2->v2;
- collpair->bp3 = face2->v3;
- }
- else if ( i == 1 ) {
- if ( face1->v4 ) {
- // fill faceA
- collpair->ap1 = face1->v1;
- collpair->ap2 = face1->v3;
- collpair->ap3 = face1->v4;
-
- // fill faceB
- collpair->bp1 = face2->v1;
- collpair->bp2 = face2->v2;
- collpair->bp3 = face2->v3;
- }
- else {
- i++;
- }
- }
- if ( i == 2 ) {
- if ( face2->v4 ) {
- // fill faceA
- collpair->ap1 = face1->v1;
- collpair->ap2 = face1->v2;
- collpair->ap3 = face1->v3;
-
- // fill faceB
- collpair->bp1 = face2->v1;
- collpair->bp2 = face2->v4;
- collpair->bp3 = face2->v3;
- }
- else {
- break;
- }
- }
- else if ( i == 3 ) {
- if ( face1->v4 && face2->v4 ) {
- // fill faceA
- collpair->ap1 = face1->v1;
- collpair->ap2 = face1->v3;
- collpair->ap3 = face1->v4;
-
- // fill faceB
- collpair->bp1 = face2->v1;
- collpair->bp2 = face2->v3;
- collpair->bp3 = face2->v4;
- }
- else {
- break;
- }
- }
-
+ tri_a = &clmd->clothObject->tri[overlap->indexA];
+ tri_b = &collmd->tri[overlap->indexB];
+
+ /* fill face_a */
+ collpair->ap1 = tri_a->tri[0];
+ collpair->ap2 = tri_a->tri[1];
+ collpair->ap3 = tri_a->tri[2];
+
+ /* fill face_b */
+ collpair->bp1 = tri_b->tri[0];
+ collpair->bp2 = tri_b->tri[1];
+ collpair->bp3 = tri_b->tri[2];
+
+ {
+
#ifdef WITH_BULLET
// calc distance + normal
distance = plNearestPoints (
@@ -662,12 +621,12 @@ static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, Collis
static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
{
Cloth *cloth = clmd->clothObject;
- int i=0, j = 0, /*numfaces = 0, */ numverts = 0;
+ int i=0, j = 0, /*numfaces = 0, */ mvert_num = 0;
ClothVertex *verts = NULL;
int ret = 0;
int result = 0;
- numverts = clmd->clothObject->numverts;
+ mvert_num = clmd->clothObject->mvert_num;
verts = cloth->verts;
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
@@ -680,7 +639,7 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
// apply impulses in parallel
if (result) {
- for (i = 0; i < numverts; i++) {
+ for (i = 0; i < mvert_num; i++) {
// calculate "velocities" (just xnew = xold + v; no dt in v)
if (verts[i].impulse_count) {
// VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
@@ -706,7 +665,7 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
{
Cloth *cloth= clmd->clothObject;
BVHTree *cloth_bvh= cloth->bvhtree;
- unsigned int i=0, /* numfaces = 0, */ /* UNUSED */ numverts = 0, k, l, j;
+ unsigned int i=0, /* numfaces = 0, */ /* UNUSED */ mvert_num = 0, k, l, j;
int rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
@@ -718,7 +677,7 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
verts = cloth->verts;
/* numfaces = cloth->numfaces; */ /* UNUSED */
- numverts = cloth->numverts;
+ mvert_num = cloth->mvert_num;
////////////////////////////////////////////////////////////
// static collisions
@@ -794,8 +753,8 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
// this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
////////////////////////////////////////////////////////////
- // verts come from clmd
- for ( i = 0; i < numverts; i++ ) {
+ /* verts come from clmd */
+ for (i = 0; i < mvert_num; i++) {
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
continue;
@@ -820,7 +779,7 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
verts = cloth->verts; // needed for openMP
/* numfaces = cloth->numfaces; */ /* UNUSED */
- numverts = cloth->numverts;
+ mvert_num = cloth->mvert_num;
verts = cloth->verts;
@@ -898,8 +857,8 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
////////////////////////////////////////////////////////////
// SELFCOLLISIONS: update velocities
////////////////////////////////////////////////////////////
- if ( ret2 ) {
- for ( i = 0; i < cloth->numverts; i++ ) {
+ if (ret2) {
+ for (i = 0; i < cloth->mvert_num; i++) {
if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) ) {
sub_v3_v3v3(verts[i].tv, verts[i].tx, verts[i].txold);
}
@@ -1104,10 +1063,11 @@ BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float
#endif
}
-static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, int bp1, int bp2, int bp3,
- int index_cloth, int index_coll, float epsilon, CollPair *collpair)
+static CollPair *cloth_point_collpair(
+ float p1[3], float p2[3], const MVert *mverts, int bp1, int bp2, int bp3,
+ int index_cloth, int index_coll, float epsilon, CollPair *collpair)
{
- float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co;
+ const float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co;
float lambda /*, distance1 */, distance2;
float facenor[3], v1p1[3], v1p2[3];
float w[4];
@@ -1149,22 +1109,25 @@ static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, i
}
//Determines collisions on overlap, collisions are written to collpair[i] and collision+number_collision_found is returned
-static CollPair* cloth_point_collision(ModifierData *md1, ModifierData *md2,
- BVHTreeOverlap *overlap, float epsilon, CollPair *collpair, float UNUSED(dt))
+static CollPair *cloth_point_collision(
+ ModifierData *md1, ModifierData *md2,
+ BVHTreeOverlap *overlap, float epsilon, CollPair *collpair, float UNUSED(dt))
{
ClothModifierData *clmd = (ClothModifierData *)md1;
CollisionModifierData *collmd = (CollisionModifierData *) md2;
/* Cloth *cloth = clmd->clothObject; */ /* UNUSED */
ClothVertex *vert = NULL;
- MFace *face = NULL;
- MVert *mverts = collmd->current_x;
+ const MVertTri *vt;
+ const MVert *mverts = collmd->current_x;
vert = &clmd->clothObject->verts[overlap->indexA];
- face = &collmd->mfaces[overlap->indexB];
+ vt = &collmd->tri[overlap->indexB];
- collpair = cloth_point_collpair(vert->tx, vert->x, mverts, face->v1, face->v2, face->v3, overlap->indexA, overlap->indexB, epsilon, collpair);
- if (face->v4)
- collpair = cloth_point_collpair(vert->tx, vert->x, mverts, face->v3, face->v4, face->v1, overlap->indexA, overlap->indexB, epsilon, collpair);
+ collpair = cloth_point_collpair(
+ vert->tx, vert->x, mverts,
+ vt->tri[0], vt->tri[1], vt->tri[2],
+ overlap->indexA, overlap->indexB,
+ epsilon, collpair);
return collpair;
}
@@ -1189,7 +1152,7 @@ static int cloth_points_objcollisions_resolve(ClothModifierData * clmd, Collisio
CollPair *collisions, CollPair *collisions_index, float dt)
{
Cloth *cloth = clmd->clothObject;
- int i=0, numverts = clmd->clothObject->numverts;
+ int i = 0, mvert_num = clmd->clothObject->mvert_num;
ClothVertex *verts = cloth->verts;
int ret = 0;
@@ -1199,7 +1162,7 @@ static int cloth_points_objcollisions_resolve(ClothModifierData * clmd, Collisio
// apply impulses in parallel
if (result) {
- for (i = 0; i < numverts; i++) {
+ for (i = 0; i < mvert_num; i++) {
// calculate "velocities" (just xnew = xold + v; no dt in v)
if (verts[i].impulse_count) {
// VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
@@ -1223,29 +1186,29 @@ int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, f
BVHTree *cloth_bvh;
int rounds = 0; // result counts applied collisions; ic is for debug output;
float round_dt = dt / (float)clmd->coll_parms->loop_count;
- unsigned int i=0, numverts = 0;
+ unsigned int i = 0, mvert_num = 0;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
Object **collobjs = NULL;
unsigned int numcollobj = 0;
verts = cloth->verts;
- numverts = cloth->numverts;
+ mvert_num = cloth->mvert_num;
////////////////////////////////////////////////////////////
// static collisions
////////////////////////////////////////////////////////////
// create temporary cloth points bvh
- cloth_bvh = BLI_bvhtree_new(numverts, MAX2(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel), 4, 6);
+ cloth_bvh = BLI_bvhtree_new(mvert_num, max_ff(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel), 4, 6);
/* fill tree */
- for (i = 0; i < numverts; i++) {
- float co[6];
+ for (i = 0; i < mvert_num; i++) {
+ float co[2][3];
- copy_v3_v3(&co[0*3], verts[i].x);
- copy_v3_v3(&co[1*3], verts[i].tx);
+ copy_v3_v3(co[0], verts[i].x);
+ copy_v3_v3(co[1], verts[i].tx);
- BLI_bvhtree_insert(cloth_bvh, i, co, 2);
+ BLI_bvhtree_insert(cloth_bvh, i, co[0], 2);
}
/* balance tree */
BLI_bvhtree_balance(cloth_bvh);
@@ -1318,7 +1281,7 @@ int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, f
////////////////////////////////////////////////////////////
// verts come from clmd
- for ( i = 0; i < numverts; i++ ) {
+ for (i = 0; i < mvert_num; i++) {
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) {
if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) {
continue;
@@ -1344,7 +1307,7 @@ void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step,
{
Cloth *cloth= clmd->clothObject;
BVHTree *cloth_bvh;
- unsigned int i=0, numverts = 0;
+ unsigned int i = 0, mvert_num = 0;
ClothVertex *verts = NULL;
ColliderContacts *collider_contacts;
@@ -1353,16 +1316,16 @@ void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step,
unsigned int numcollobj = 0;
verts = cloth->verts;
- numverts = cloth->numverts;
+ mvert_num = cloth->mvert_num;
////////////////////////////////////////////////////////////
// static collisions
////////////////////////////////////////////////////////////
// create temporary cloth points bvh
- cloth_bvh = BLI_bvhtree_new(numverts, MAX2(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel), 4, 6);
+ cloth_bvh = BLI_bvhtree_new(mvert_num, max_ff(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel), 4, 6);
/* fill tree */
- for (i = 0; i < numverts; i++) {
+ for (i = 0; i < mvert_num; i++) {
float co[6];
copy_v3_v3(&co[0*3], verts[i].x);
@@ -1442,7 +1405,7 @@ void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step,
////////////////////////////////////////////////////////////
// verts come from clmd
- for (i = 0; i < numverts; i++) {
+ for (i = 0; i < mvert_num; i++) {
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) {
if (verts [i].flags & CLOTH_VERT_FLAG_PINNED) {
continue;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 89db2dd45a9..e340a0ade94 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2477,10 +2477,6 @@ static int collision_sphere_to_edges(ParticleCollision *col, float radius, Parti
int i;
for (i=0; i<3; i++) {
- /* in case of a quad, no need to check "edge" that goes through face twice */
- if ((pce->x[3] && i==2))
- continue;
-
cur = edge+i;
cur->x[0] = pce->x[i]; cur->x[1] = pce->x[(i+1)%3];
cur->v[0] = pce->v[i]; cur->v[1] = pce->v[(i+1)%3];
@@ -2524,10 +2520,6 @@ static int collision_sphere_to_verts(ParticleCollision *col, float radius, Parti
int i;
for (i=0; i<3; i++) {
- /* in case of quad, only check one vert the first time */
- if (pce->x[3] && i != 1)
- continue;
-
cur = vert+i;
cur->x[0] = pce->x[i];
cur->v[0] = pce->v[i];
@@ -2555,21 +2547,19 @@ void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay
{
ParticleCollision *col = (ParticleCollision *) userdata;
ParticleCollisionElement pce;
- MFace *face = col->md->mfaces + index;
+ const MVertTri *vt = &col->md->tri[index];
MVert *x = col->md->x;
MVert *v = col->md->current_v;
float t = hit->dist/col->original_ray_length;
int collision = 0;
- pce.x[0] = x[face->v1].co;
- pce.x[1] = x[face->v2].co;
- pce.x[2] = x[face->v3].co;
- pce.x[3] = face->v4 ? x[face->v4].co : NULL;
+ pce.x[0] = x[vt->tri[0]].co;
+ pce.x[1] = x[vt->tri[1]].co;
+ pce.x[2] = x[vt->tri[2]].co;
- pce.v[0] = v[face->v1].co;
- pce.v[1] = v[face->v2].co;
- pce.v[2] = v[face->v3].co;
- pce.v[3] = face->v4 ? v[face->v4].co : NULL;
+ pce.v[0] = v[vt->tri[0]].co;
+ pce.v[1] = v[vt->tri[1]].co;
+ pce.v[2] = v[vt->tri[2]].co;
pce.tot = 3;
pce.inside = 0;
@@ -2579,31 +2569,20 @@ void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay
if (col->hit == col->current && col->pce.index == index && col->pce.tot == 3)
return;
- do {
- collision = collision_sphere_to_tri(col, ray->radius, &pce, &t);
- if (col->pce.inside == 0) {
- collision += collision_sphere_to_edges(col, ray->radius, &pce, &t);
- collision += collision_sphere_to_verts(col, ray->radius, &pce, &t);
- }
-
- if (collision) {
- hit->dist = col->original_ray_length * t;
- hit->index = index;
-
- collision_point_velocity(&col->pce);
-
- col->hit = col->current;
- }
+ collision = collision_sphere_to_tri(col, ray->radius, &pce, &t);
+ if (col->pce.inside == 0) {
+ collision += collision_sphere_to_edges(col, ray->radius, &pce, &t);
+ collision += collision_sphere_to_verts(col, ray->radius, &pce, &t);
+ }
- pce.x[1] = pce.x[2];
- pce.x[2] = pce.x[3];
- pce.x[3] = NULL;
+ if (collision) {
+ hit->dist = col->original_ray_length * t;
+ hit->index = index;
- pce.v[1] = pce.v[2];
- pce.v[2] = pce.v[3];
- pce.v[3] = NULL;
+ collision_point_velocity(&col->pce);
- } while (pce.x[2]);
+ col->hit = col->current;
+ }
}
static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, ListBase *colliders)
{
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 2f4a45828ea..c6ea9e0f4f8 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -543,7 +543,7 @@ static void ptcache_cloth_interpolate(int index, void *cloth_v, void **data, flo
static int ptcache_cloth_totpoint(void *cloth_v, int UNUSED(cfra))
{
ClothModifierData *clmd= cloth_v;
- return clmd->clothObject ? clmd->clothObject->numverts : 0;
+ return clmd->clothObject ? clmd->clothObject->mvert_num : 0;
}
static void ptcache_cloth_error(void *cloth_v, const char *message)
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 055c3a86d0e..0044c8df298 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -171,8 +171,6 @@ static float SoftHeunTol = 1.0f; /* humm .. this should be calculated from sb pa
/* local prototypes */
static void free_softbody_intern(SoftBody *sb);
-/* aye this belongs to arith.c */
-static void Vec3PlusStVec(float *v, float s, float *v1);
/*+++ frame based timing +++*/
@@ -276,10 +274,10 @@ typedef struct ccdf_minmax {
typedef struct ccd_Mesh {
- int totvert, totface;
- MVert *mvert;
- MVert *mprevvert;
- MFace *mface;
+ int mvert_num, tri_num;
+ const MVert *mvert;
+ const MVert *mprevvert;
+ const MVertTri *tri;
int savety;
ccdf_minmax *mima;
/* Axis Aligned Bounding Box AABB */
@@ -294,26 +292,25 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
{
CollisionModifierData *cmd;
ccd_Mesh *pccd_M = NULL;
- ccdf_minmax *mima = NULL;
- MFace *mface=NULL;
- float v[3], hull;
+ ccdf_minmax *mima;
+ const MVertTri *vt;
+ float hull;
int i;
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
/* first some paranoia checks */
if (!cmd) return NULL;
- if (!cmd->numverts || !cmd->numfaces) return NULL;
+ if (!cmd->mvert_num || !cmd->tri_num) return NULL;
pccd_M = MEM_mallocN(sizeof(ccd_Mesh), "ccd_Mesh");
- pccd_M->totvert = cmd->numverts;
- pccd_M->totface = cmd->numfaces;
+ pccd_M->mvert_num = cmd->mvert_num;
+ pccd_M->tri_num = cmd->tri_num;
pccd_M->savety = CCD_SAVETY;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
pccd_M->mprevvert=NULL;
-
/* blow it up with forcefield ranges */
hull = max_ff(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
@@ -321,9 +318,11 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
/* note that xnew coords are already in global space, */
/* determine the ortho BB */
- for (i=0; i < pccd_M->totvert; i++) {
+ for (i = 0; i < pccd_M->mvert_num; i++) {
+ const float *v;
+
/* evaluate limits */
- copy_v3_v3(v, pccd_M->mvert[i].co);
+ v = pccd_M->mvert[i].co;
pccd_M->bbmin[0] = min_ff(pccd_M->bbmin[0], v[0] - hull);
pccd_M->bbmin[1] = min_ff(pccd_M->bbmin[1], v[1] - hull);
pccd_M->bbmin[2] = min_ff(pccd_M->bbmin[2], v[2] - hull);
@@ -334,20 +333,20 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
}
/* alloc and copy faces*/
- pccd_M->mface = MEM_dupallocN(cmd->mfaces);
+ pccd_M->tri = MEM_dupallocN(cmd->tri);
/* OBBs for idea1 */
- pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface, "ccd_Mesh_Faces_mima");
- mima = pccd_M->mima;
- mface = pccd_M->mface;
+ pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax) * pccd_M->tri_num, "ccd_Mesh_Faces_mima");
/* anyhoo we need to walk the list of faces and find OBB they live in */
- for (i=0; i < pccd_M->totface; i++) {
+ for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
+ const float *v;
+
mima->minx=mima->miny=mima->minz=1e30f;
mima->maxx=mima->maxy=mima->maxz=-1e30f;
- copy_v3_v3(v, pccd_M->mvert[mface->v1].co);
+ v = pccd_M->mvert[vt->tri[0]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -355,7 +354,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- copy_v3_v3(v, pccd_M->mvert[mface->v2].co);
+ v = pccd_M->mvert[vt->tri[1]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -363,26 +362,13 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- copy_v3_v3(v, pccd_M->mvert[mface->v3].co);
+ v = pccd_M->mvert[vt->tri[2]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
mima->maxx = max_ff(mima->maxx, v[0] + hull);
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
-
- if (mface->v4) {
- copy_v3_v3(v, pccd_M->mvert[mface->v4].co);
- mima->minx = min_ff(mima->minx, v[0] - hull);
- mima->miny = min_ff(mima->miny, v[1] - hull);
- mima->minz = min_ff(mima->minz, v[2] - hull);
- mima->maxx = max_ff(mima->maxx, v[0] + hull);
- mima->maxy = max_ff(mima->maxy, v[1] + hull);
- mima->maxz = max_ff(mima->maxz, v[2] + hull);
- }
-
- mima++;
- mface++;
}
return pccd_M;
@@ -390,19 +376,19 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
{
CollisionModifierData *cmd;
- ccdf_minmax *mima = NULL;
- MFace *mface=NULL;
- float v[3], hull;
+ ccdf_minmax *mima;
+ const MVertTri *vt;
+ float hull;
int i;
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
/* first some paranoia checks */
if (!cmd) return;
- if (!cmd->numverts || !cmd->numfaces) return;
+ if (!cmd->mvert_num || !cmd->tri_num) return;
- if ((pccd_M->totvert != cmd->numverts) ||
- (pccd_M->totface != cmd->numfaces))
+ if ((pccd_M->mvert_num != cmd->mvert_num) ||
+ (pccd_M->tri_num != cmd->tri_num))
{
return;
}
@@ -415,15 +401,17 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
hull = max_ff(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
/* rotate current to previous */
- if (pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert);
+ if (pccd_M->mprevvert) MEM_freeN((void *)pccd_M->mprevvert);
pccd_M->mprevvert = pccd_M->mvert;
/* alloc and copy verts*/
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
/* note that xnew coords are already in global space, */
/* determine the ortho BB */
- for (i=0; i < pccd_M->totvert; i++) {
+ for (i=0; i < pccd_M->mvert_num; i++) {
+ const float *v;
+
/* evaluate limits */
- copy_v3_v3(v, pccd_M->mvert[i].co);
+ v = pccd_M->mvert[i].co;
pccd_M->bbmin[0] = min_ff(pccd_M->bbmin[0], v[0] - hull);
pccd_M->bbmin[1] = min_ff(pccd_M->bbmin[1], v[1] - hull);
pccd_M->bbmin[2] = min_ff(pccd_M->bbmin[2], v[2] - hull);
@@ -433,7 +421,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
pccd_M->bbmax[2] = max_ff(pccd_M->bbmax[2], v[2] + hull);
/* evaluate limits */
- copy_v3_v3(v, pccd_M->mprevvert[i].co);
+ v = pccd_M->mprevvert[i].co;
pccd_M->bbmin[0] = min_ff(pccd_M->bbmin[0], v[0] - hull);
pccd_M->bbmin[1] = min_ff(pccd_M->bbmin[1], v[1] - hull);
pccd_M->bbmin[2] = min_ff(pccd_M->bbmin[2], v[2] - hull);
@@ -444,16 +432,15 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
}
- mima = pccd_M->mima;
- mface = pccd_M->mface;
-
-
/* anyhoo we need to walk the list of faces and find OBB they live in */
- for (i=0; i < pccd_M->totface; i++) {
+ for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
+ const float *v;
+
mima->minx=mima->miny=mima->minz=1e30f;
mima->maxx=mima->maxy=mima->maxz=-1e30f;
- copy_v3_v3(v, pccd_M->mvert[mface->v1].co);
+ /* mvert */
+ v = pccd_M->mvert[vt->tri[0]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -461,7 +448,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- copy_v3_v3(v, pccd_M->mvert[mface->v2].co);
+ v = pccd_M->mvert[vt->tri[1]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -469,7 +456,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- copy_v3_v3(v, pccd_M->mvert[mface->v3].co);
+ v = pccd_M->mvert[vt->tri[2]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -477,18 +464,9 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- if (mface->v4) {
- copy_v3_v3(v, pccd_M->mvert[mface->v4].co);
- mima->minx = min_ff(mima->minx, v[0] - hull);
- mima->miny = min_ff(mima->miny, v[1] - hull);
- mima->minz = min_ff(mima->minz, v[2] - hull);
- mima->maxx = max_ff(mima->maxx, v[0] + hull);
- mima->maxy = max_ff(mima->maxy, v[1] + hull);
- mima->maxz = max_ff(mima->maxz, v[2] + hull);
- }
-
- copy_v3_v3(v, pccd_M->mprevvert[mface->v1].co);
+ /* mprevvert */
+ v = pccd_M->mprevvert[vt->tri[0]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -496,7 +474,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- copy_v3_v3(v, pccd_M->mprevvert[mface->v2].co);
+ v = pccd_M->mprevvert[vt->tri[1]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
@@ -504,26 +482,13 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
- copy_v3_v3(v, pccd_M->mprevvert[mface->v3].co);
+ v = pccd_M->mprevvert[vt->tri[2]].co;
mima->minx = min_ff(mima->minx, v[0] - hull);
mima->miny = min_ff(mima->miny, v[1] - hull);
mima->minz = min_ff(mima->minz, v[2] - hull);
mima->maxx = max_ff(mima->maxx, v[0] + hull);
mima->maxy = max_ff(mima->maxy, v[1] + hull);
mima->maxz = max_ff(mima->maxz, v[2] + hull);
-
- if (mface->v4) {
- copy_v3_v3(v, pccd_M->mprevvert[mface->v4].co);
- mima->minx = min_ff(mima->minx, v[0] - hull);
- mima->miny = min_ff(mima->miny, v[1] - hull);
- mima->minz = min_ff(mima->minz, v[2] - hull);
- mima->maxx = max_ff(mima->maxx, v[0] + hull);
- mima->maxy = max_ff(mima->maxy, v[1] + hull);
- mima->maxz = max_ff(mima->maxz, v[2] + hull);
- }
-
- mima++;
- mface++;
}
return;
}
@@ -531,9 +496,9 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
static void ccd_mesh_free(ccd_Mesh *ccdm)
{
if (ccdm && (ccdm->savety == CCD_SAVETY )) { /*make sure we're not nuking objects we don't know*/
- MEM_freeN(ccdm->mface);
- MEM_freeN(ccdm->mvert);
- if (ccdm->mprevvert) MEM_freeN(ccdm->mprevvert);
+ MEM_freeN((void *)ccdm->mvert);
+ MEM_freeN((void *)ccdm->tri);
+ if (ccdm->mprevvert) MEM_freeN((void *)ccdm->mprevvert);
MEM_freeN(ccdm->mima);
MEM_freeN(ccdm);
ccdm = NULL;
@@ -982,14 +947,6 @@ static void free_softbody_intern(SoftBody *sb)
** since that would only valid for 'slow' moving collision targets and dito particles
*/
-/* aye this belongs to arith.c */
-static void Vec3PlusStVec(float *v, float s, float *v1)
-{
- v[0] += s*v1[0];
- v[1] += s*v1[1];
- v[2] += s*v1[2];
-}
-
/* +++ dependency information functions*/
static int are_there_deflectors(Scene *scene, unsigned int layer)
@@ -1119,11 +1076,11 @@ static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float
{
/* only with deflecting set */
if (ob->pd && ob->pd->deflect) {
- MVert *mvert= NULL;
- MVert *mprevvert= NULL;
+ const MVert *mvert= NULL;
+ const MVert *mprevvert= NULL;
if (ccdm) {
- mvert= ccdm->mvert;
- a = ccdm->totvert;
+ mvert = ccdm->mvert;
+ a = ccdm->mvert_num;
mprevvert= ccdm->mprevvert;
outerfacethickness = ob->pd->pdef_sboft;
if ((aabbmax[0] < ccdm->bbmin[0]) ||
@@ -1153,7 +1110,7 @@ static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float
copy_v3_v3(nv1, mvert[a-1].co);
if (mprevvert) {
mul_v3_fl(nv1, time);
- Vec3PlusStVec(nv1, (1.0f-time), mprevvert[a-1].co);
+ madd_v3_v3fl(nv1, mprevvert[a - 1].co, 1.0f - time);
}
/* origin to face_v2*/
sub_v3_v3(nv1, face_v2);
@@ -1171,7 +1128,7 @@ static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float
*damp=df*tune*ob->pd->pdef_sbdamp;
df = 0.01f * expf(-100.0f * df);
- Vec3PlusStVec(force, -df, d_nvect);
+ madd_v3_v3fl(force, d_nvect, -df);
deflected = 3;
}
}
@@ -1193,7 +1150,7 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
Object *ob;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
+ float nv1[3], nv2[3], nv3[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
float t, tune = 10.0f;
int a, deflected=0;
@@ -1213,16 +1170,17 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
{
/* only with deflecting set */
if (ob->pd && ob->pd->deflect) {
- MFace *mface= NULL;
- MVert *mvert= NULL;
- MVert *mprevvert= NULL;
- ccdf_minmax *mima= NULL;
+ const MVert *mvert = NULL;
+ const MVert *mprevvert = NULL;
+ const MVertTri *vt = NULL;
+ const ccdf_minmax *mima = NULL;
+
if (ccdm) {
- mface= ccdm->mface;
- mvert= ccdm->mvert;
- mprevvert= ccdm->mprevvert;
- mima= ccdm->mima;
- a = ccdm->totface;
+ mvert = ccdm->mvert;
+ vt = ccdm->tri;
+ mprevvert = ccdm->mprevvert;
+ mima = ccdm->mima;
+ a = ccdm->tri_num;
if ((aabbmax[0] < ccdm->bbmin[0]) ||
(aabbmax[1] < ccdm->bbmin[1]) ||
@@ -1247,42 +1205,34 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
/* use mesh*/
while (a--) {
- if (
- (aabbmax[0] < mima->minx) ||
- (aabbmin[0] > mima->maxx) ||
- (aabbmax[1] < mima->miny) ||
- (aabbmin[1] > mima->maxy) ||
- (aabbmax[2] < mima->minz) ||
- (aabbmin[2] > mima->maxz)
- ) {
- mface++;
+ if ((aabbmax[0] < mima->minx) ||
+ (aabbmin[0] > mima->maxx) ||
+ (aabbmax[1] < mima->miny) ||
+ (aabbmin[1] > mima->maxy) ||
+ (aabbmax[2] < mima->minz) ||
+ (aabbmin[2] > mima->maxz))
+ {
mima++;
+ vt++;
continue;
}
if (mvert) {
- copy_v3_v3(nv1, mvert[mface->v1].co);
- copy_v3_v3(nv2, mvert[mface->v2].co);
- copy_v3_v3(nv3, mvert[mface->v3].co);
- if (mface->v4) {
- copy_v3_v3(nv4, mvert[mface->v4].co);
- }
+ copy_v3_v3(nv1, mvert[vt->tri[0]].co);
+ copy_v3_v3(nv2, mvert[vt->tri[1]].co);
+ copy_v3_v3(nv3, mvert[vt->tri[2]].co);
+
if (mprevvert) {
mul_v3_fl(nv1, time);
- Vec3PlusStVec(nv1, (1.0f-time), mprevvert[mface->v1].co);
+ madd_v3_v3fl(nv1, mprevvert[vt->tri[0]].co, 1.0f - time);
mul_v3_fl(nv2, time);
- Vec3PlusStVec(nv2, (1.0f-time), mprevvert[mface->v2].co);
+ madd_v3_v3fl(nv2, mprevvert[vt->tri[1]].co, 1.0f - time);
mul_v3_fl(nv3, time);
- Vec3PlusStVec(nv3, (1.0f-time), mprevvert[mface->v3].co);
-
- if (mface->v4) {
- mul_v3_fl(nv4, time);
- Vec3PlusStVec(nv4, (1.0f-time), mprevvert[mface->v4].co);
- }
+ madd_v3_v3fl(nv3, mprevvert[vt->tri[2]].co, 1.0f - time);
}
}
@@ -1291,32 +1241,16 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
sub_v3_v3v3(edge2, nv3, nv2);
cross_v3_v3v3(d_nvect, edge2, edge1);
normalize_v3(d_nvect);
- if (
- isect_line_tri_v3(nv1, nv2, face_v1, face_v2, face_v3, &t, NULL) ||
- isect_line_tri_v3(nv2, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
- isect_line_tri_v3(nv3, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
- Vec3PlusStVec(force, -0.5f, d_nvect);
+ if (isect_line_tri_v3(nv1, nv2, face_v1, face_v2, face_v3, &t, NULL) ||
+ isect_line_tri_v3(nv2, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
+ isect_line_tri_v3(nv3, nv1, face_v1, face_v2, face_v3, &t, NULL) )
+ {
+ madd_v3_v3fl(force, d_nvect, -0.5f);
*damp=tune*ob->pd->pdef_sbdamp;
deflected = 2;
}
- if (mface->v4) { /* quad */
- /* switch origin to be nv4 */
- sub_v3_v3v3(edge1, nv3, nv4);
- sub_v3_v3v3(edge2, nv1, nv4);
- cross_v3_v3v3(d_nvect, edge2, edge1);
- normalize_v3(d_nvect);
- if (
- /* isect_line_tri_v3(nv1, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
- * we did that edge already */
- isect_line_tri_v3(nv3, nv4, face_v1, face_v2, face_v3, &t, NULL) ||
- isect_line_tri_v3(nv4, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
- Vec3PlusStVec(force, -0.5f, d_nvect);
- *damp=tune*ob->pd->pdef_sbdamp;
- deflected = 2;
- }
- }
- mface++;
mima++;
+ vt++;
}/* while a */
} /* if (ob->pd && ob->pd->deflect) */
BLI_ghashIterator_step(ihash);
@@ -1345,26 +1279,15 @@ static void scan_for_ext_face_forces(Object *ob, float timenow)
bf->ext_force[0]=bf->ext_force[1]=bf->ext_force[2]=0.0f;
/*+++edges intruding*/
bf->flag &= ~BFF_INTERSECT;
- feedback[0]=feedback[1]=feedback[2]=0.0f;
- if (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay, ob, timenow))
+ zero_v3(feedback);
+ if (sb_detect_face_collisionCached(
+ sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
+ &damp, feedback, ob->lay, ob, timenow))
{
- Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v2].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
-// Vec3PlusStVec(bf->ext_force, tune, feedback);
- bf->flag |= BFF_INTERSECT;
- choke = min_ff(max_ff(damp, choke), 1.0f);
- }
-
- feedback[0]=feedback[1]=feedback[2]=0.0f;
- if ((bf->v4) && (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
- &damp, feedback, ob->lay, ob, timenow)))
- {
- Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v4].force, tune, feedback);
-// Vec3PlusStVec(bf->ext_force, tune, feedback);
+ madd_v3_v3fl(sb->bpoint[bf->v1].force, feedback, tune);
+ madd_v3_v3fl(sb->bpoint[bf->v2].force, feedback, tune);
+ madd_v3_v3fl(sb->bpoint[bf->v3].force, feedback, tune);
+// madd_v3_v3fl(bf->ext_force, feedback, tune);
bf->flag |= BFF_INTERSECT;
choke = min_ff(max_ff(damp, choke), 1.0f);
}
@@ -1374,26 +1297,15 @@ static void scan_for_ext_face_forces(Object *ob, float timenow)
if (( bf->flag & BFF_INTERSECT)==0) {
bf->flag &= ~BFF_CLOSEVERT;
tune = -1.0f;
- feedback[0]=feedback[1]=feedback[2]=0.0f;
- if (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay, ob, timenow))
- {
- Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v2].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
-// Vec3PlusStVec(bf->ext_force, tune, feedback);
- bf->flag |= BFF_CLOSEVERT;
- choke = min_ff(max_ff(damp, choke), 1.0f);
- }
-
- feedback[0]=feedback[1]=feedback[2]=0.0f;
- if ((bf->v4) && (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
- &damp, feedback, ob->lay, ob, timenow)))
+ zero_v3(feedback);
+ if (sb_detect_face_pointCached(
+ sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
+ &damp, feedback, ob->lay, ob, timenow))
{
- Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
- Vec3PlusStVec(sb->bpoint[bf->v4].force, tune, feedback);
-// Vec3PlusStVec(bf->ext_force, tune, feedback);
+ madd_v3_v3fl(sb->bpoint[bf->v1].force, feedback, tune);
+ madd_v3_v3fl(sb->bpoint[bf->v2].force, feedback, tune);
+ madd_v3_v3fl(sb->bpoint[bf->v3].force, feedback, tune);
+// madd_v3_v3fl(bf->ext_force, feedback, tune);
bf->flag |= BFF_CLOSEVERT;
choke = min_ff(max_ff(damp, choke), 1.0f);
}
@@ -1406,9 +1318,6 @@ static void scan_for_ext_face_forces(Object *ob, float timenow)
sb->bpoint[bf->v1].choke2 = max_ff(sb->bpoint[bf->v1].choke2, choke);
sb->bpoint[bf->v2].choke2 = max_ff(sb->bpoint[bf->v2].choke2, choke);
sb->bpoint[bf->v3].choke2 = max_ff(sb->bpoint[bf->v3].choke2, choke);
- if (bf->v4) {
- sb->bpoint[bf->v2].choke2 = max_ff(sb->bpoint[bf->v2].choke2, choke);
- }
}
}
}
@@ -1425,7 +1334,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], fl
Object *ob;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
+ float nv1[3], nv2[3], nv3[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
float t, el;
int a, deflected=0;
@@ -1443,16 +1352,17 @@ static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], fl
{
/* only with deflecting set */
if (ob->pd && ob->pd->deflect) {
- MFace *mface= NULL;
- MVert *mvert= NULL;
- MVert *mprevvert= NULL;
- ccdf_minmax *mima= NULL;
+ const MVert *mvert = NULL;
+ const MVert *mprevvert = NULL;
+ const MVertTri *vt = NULL;
+ const ccdf_minmax *mima = NULL;
+
if (ccdm) {
- mface= ccdm->mface;
- mvert= ccdm->mvert;
- mprevvert= ccdm->mprevvert;
- mima= ccdm->mima;
- a = ccdm->totface;
+ mvert = ccdm->mvert;
+ mprevvert = ccdm->mprevvert;
+ vt = ccdm->tri;
+ mima = ccdm->mima;
+ a = ccdm->tri_num;
if ((aabbmax[0] < ccdm->bbmin[0]) ||
(aabbmax[1] < ccdm->bbmin[1]) ||
@@ -1477,43 +1387,34 @@ static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], fl
/* use mesh*/
while (a--) {
- if (
- (aabbmax[0] < mima->minx) ||
- (aabbmin[0] > mima->maxx) ||
- (aabbmax[1] < mima->miny) ||
- (aabbmin[1] > mima->maxy) ||
- (aabbmax[2] < mima->minz) ||
- (aabbmin[2] > mima->maxz)
- )
+ if ((aabbmax[0] < mima->minx) ||
+ (aabbmin[0] > mima->maxx) ||
+ (aabbmax[1] < mima->miny) ||
+ (aabbmin[1] > mima->maxy) ||
+ (aabbmax[2] < mima->minz) ||
+ (aabbmin[2] > mima->maxz))
{
- mface++;
mima++;
+ vt++;
continue;
}
if (mvert) {
- copy_v3_v3(nv1, mvert[mface->v1].co);
- copy_v3_v3(nv2, mvert[mface->v2].co);
- copy_v3_v3(nv3, mvert[mface->v3].co);
- if (mface->v4) {
- copy_v3_v3(nv4, mvert[mface->v4].co);
- }
+ copy_v3_v3(nv1, mvert[vt->tri[0]].co);
+ copy_v3_v3(nv2, mvert[vt->tri[1]].co);
+ copy_v3_v3(nv3, mvert[vt->tri[2]].co);
+
if (mprevvert) {
mul_v3_fl(nv1, time);
- Vec3PlusStVec(nv1, (1.0f-time), mprevvert[mface->v1].co);
+ madd_v3_v3fl(nv1, mprevvert[vt->tri[0]].co, 1.0f - time);
mul_v3_fl(nv2, time);
- Vec3PlusStVec(nv2, (1.0f-time), mprevvert[mface->v2].co);
+ madd_v3_v3fl(nv2, mprevvert[vt->tri[1]].co, 1.0f - time);
mul_v3_fl(nv3, time);
- Vec3PlusStVec(nv3, (1.0f-time), mprevvert[mface->v3].co);
-
- if (mface->v4) {
- mul_v3_fl(nv4, time);
- Vec3PlusStVec(nv4, (1.0f-time), mprevvert[mface->v4].co);
- }
+ madd_v3_v3fl(nv3, mprevvert[vt->tri[2]].co, 1.0f - time);
}
}
@@ -1531,34 +1432,13 @@ static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], fl
i1 = dot_v3v3(v1, d_nvect);
i2 = dot_v3v3(v2, d_nvect);
intrusiondepth = -min_ff(i1, i2) / el;
- Vec3PlusStVec(force, intrusiondepth, d_nvect);
+ madd_v3_v3fl(force, d_nvect, intrusiondepth);
*damp=ob->pd->pdef_sbdamp;
deflected = 2;
}
- if (mface->v4) { /* quad */
- /* switch origin to be nv4 */
- sub_v3_v3v3(edge1, nv3, nv4);
- sub_v3_v3v3(edge2, nv1, nv4);
-
- cross_v3_v3v3(d_nvect, edge2, edge1);
- normalize_v3(d_nvect);
- if (isect_line_tri_v3( edge_v1, edge_v2, nv1, nv3, nv4, &t, NULL)) {
- float v1[3], v2[3];
- float intrusiondepth, i1, i2;
- sub_v3_v3v3(v1, edge_v1, nv4);
- sub_v3_v3v3(v2, edge_v2, nv4);
- i1 = dot_v3v3(v1, d_nvect);
- i2 = dot_v3v3(v2, d_nvect);
- intrusiondepth = -min_ff(i1, i2) / el;
-
-
- Vec3PlusStVec(force, intrusiondepth, d_nvect);
- *damp=ob->pd->pdef_sbdamp;
- deflected = 2;
- }
- }
- mface++;
+
mima++;
+ vt++;
}/* while a */
} /* if (ob->pd && ob->pd->deflect) */
BLI_ghashIterator_step(ihash);
@@ -1629,10 +1509,10 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
normalize_v3(vel);
if (ob->softflag & OB_SB_AERO_ANGLE) {
normalize_v3(sp);
- Vec3PlusStVec(bs->ext_force, f * (1.0f - fabsf(dot_v3v3(vel, sp))), vel);
+ madd_v3_v3fl(bs->ext_force, vel, f * (1.0f - fabsf(dot_v3v3(vel, sp))));
}
else {
- Vec3PlusStVec(bs->ext_force, f, vel); // to keep compatible with 2.45 release files
+ madd_v3_v3fl(bs->ext_force, vel, f); // to keep compatible with 2.45 release files
}
}
/* --- springs seeing wind */
@@ -1745,15 +1625,16 @@ static int choose_winner(float*w, float* pos, float*a, float*b, float*c, float*c
-static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *damp,
- float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner,
- float time, float vel[3], float *intrusion)
+static int sb_detect_vertex_collisionCached(
+ float opco[3], float facenormal[3], float *damp,
+ float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner,
+ float time, float vel[3], float *intrusion)
{
Object *ob= NULL;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], dv1[3], ve[3], avel[3] = {0.0, 0.0, 0.0},
- vv1[3], vv2[3], vv3[3], vv4[3], coledge[3] = {0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
+ float nv1[3], nv2[3], nv3[3], edge1[3], edge2[3], d_nvect[3], dv1[3], ve[3], avel[3] = {0.0, 0.0, 0.0},
+ vv1[3], vv2[3], vv3[3], coledge[3] = {0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
outerforceaccu[3], innerforceaccu[3],
facedist, /* n_mag, */ /* UNUSED */ force_mag_norm, minx, miny, minz, maxx, maxy, maxz,
innerfacethickness = -0.5f, outerfacethickness = 0.2f,
@@ -1773,17 +1654,17 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
{
/* only with deflecting set */
if (ob->pd && ob->pd->deflect) {
- MFace *mface= NULL;
- MVert *mvert= NULL;
- MVert *mprevvert= NULL;
- ccdf_minmax *mima= NULL;
+ const MVert *mvert = NULL;
+ const MVert *mprevvert = NULL;
+ const MVertTri *vt = NULL;
+ const ccdf_minmax *mima = NULL;
if (ccdm) {
- mface= ccdm->mface;
- mvert= ccdm->mvert;
- mprevvert= ccdm->mprevvert;
- mima= ccdm->mima;
- a = ccdm->totface;
+ mvert = ccdm->mvert;
+ mprevvert = ccdm->mprevvert;
+ vt = ccdm->tri;
+ mima = ccdm->mima;
+ a = ccdm->tri_num;
minx = ccdm->bbmin[0];
miny = ccdm->bbmin[1];
@@ -1822,27 +1703,23 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
avel[0]=avel[1]=avel[2]=0.0f;
/* use mesh*/
while (a--) {
- if (
- (opco[0] < mima->minx) ||
- (opco[0] > mima->maxx) ||
- (opco[1] < mima->miny) ||
- (opco[1] > mima->maxy) ||
- (opco[2] < mima->minz) ||
- (opco[2] > mima->maxz)
- ) {
- mface++;
- mima++;
- continue;
+ if ((opco[0] < mima->minx) ||
+ (opco[0] > mima->maxx) ||
+ (opco[1] < mima->miny) ||
+ (opco[1] > mima->maxy) ||
+ (opco[2] < mima->minz) ||
+ (opco[2] > mima->maxz))
+ {
+ mima++;
+ vt++;
+ continue;
}
if (mvert) {
- copy_v3_v3(nv1, mvert[mface->v1].co);
- copy_v3_v3(nv2, mvert[mface->v2].co);
- copy_v3_v3(nv3, mvert[mface->v3].co);
- if (mface->v4) {
- copy_v3_v3(nv4, mvert[mface->v4].co);
- }
+ copy_v3_v3(nv1, mvert[vt->tri[0]].co);
+ copy_v3_v3(nv2, mvert[vt->tri[1]].co);
+ copy_v3_v3(nv3, mvert[vt->tri[2]].co);
if (mprevvert) {
/* grab the average speed of the collider vertices
@@ -1851,26 +1728,18 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
since the AABB reduced propabitlty to get here drasticallly
it might be a nice tradeof CPU <--> memory
*/
- sub_v3_v3v3(vv1, nv1, mprevvert[mface->v1].co);
- sub_v3_v3v3(vv2, nv2, mprevvert[mface->v2].co);
- sub_v3_v3v3(vv3, nv3, mprevvert[mface->v3].co);
- if (mface->v4) {
- sub_v3_v3v3(vv4, nv4, mprevvert[mface->v4].co);
- }
+ sub_v3_v3v3(vv1, nv1, mprevvert[vt->tri[0]].co);
+ sub_v3_v3v3(vv2, nv2, mprevvert[vt->tri[1]].co);
+ sub_v3_v3v3(vv3, nv3, mprevvert[vt->tri[2]].co);
mul_v3_fl(nv1, time);
- Vec3PlusStVec(nv1, (1.0f-time), mprevvert[mface->v1].co);
+ madd_v3_v3fl(nv1, mprevvert[vt->tri[0]].co, 1.0f - time);
mul_v3_fl(nv2, time);
- Vec3PlusStVec(nv2, (1.0f-time), mprevvert[mface->v2].co);
+ madd_v3_v3fl(nv2, mprevvert[vt->tri[1]].co, 1.0f - time);
mul_v3_fl(nv3, time);
- Vec3PlusStVec(nv3, (1.0f-time), mprevvert[mface->v3].co);
-
- if (mface->v4) {
- mul_v3_fl(nv4, time);
- Vec3PlusStVec(nv4, (1.0f-time), mprevvert[mface->v4].co);
- }
+ madd_v3_v3fl(nv3, mprevvert[vt->tri[2]].co, 1.0f - time);
}
}
@@ -1893,12 +1762,12 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
*damp=ob->pd->pdef_sbdamp;
if (facedist > 0.0f) {
*damp *= (1.0f - facedist/outerfacethickness);
- Vec3PlusStVec(outerforceaccu, force_mag_norm, d_nvect);
+ madd_v3_v3fl(outerforceaccu, d_nvect, force_mag_norm);
deflected = 3;
}
else {
- Vec3PlusStVec(innerforceaccu, force_mag_norm, d_nvect);
+ madd_v3_v3fl(innerforceaccu, d_nvect, force_mag_norm);
if (deflected < 2) deflected = 2;
}
if ((mprevvert) && (*damp > 0.0f)) {
@@ -1910,99 +1779,9 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
ci++;
}
}
- if (mface->v4) { /* quad */
- /* switch origin to be nv4 */
- sub_v3_v3v3(edge1, nv3, nv4);
- sub_v3_v3v3(edge2, nv1, nv4);
- sub_v3_v3v3(dv1, opco, nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */
-
- cross_v3_v3v3(d_nvect, edge2, edge1);
- /* n_mag = */ /* UNUSED */ normalize_v3(d_nvect);
- facedist = dot_v3v3(dv1, d_nvect);
-
- if ((facedist > innerfacethickness) && (facedist < outerfacethickness)) {
- if (isect_point_tri_prism_v3(opco, nv1, nv3, nv4) ) {
- force_mag_norm =(float)exp(-ee*facedist);
- if (facedist > outerfacethickness*ff)
- force_mag_norm =(float)force_mag_norm*fa*(facedist - outerfacethickness)*(facedist - outerfacethickness);
- *damp=ob->pd->pdef_sbdamp;
- if (facedist > 0.0f) {
- *damp *= (1.0f - facedist/outerfacethickness);
- Vec3PlusStVec(outerforceaccu, force_mag_norm, d_nvect);
- deflected = 3;
-
- }
- else {
- Vec3PlusStVec(innerforceaccu, force_mag_norm, d_nvect);
- if (deflected < 2) deflected = 2;
- }
-
- if ((mprevvert) && (*damp > 0.0f)) {
- choose_winner(ve, opco, nv1, nv3, nv4, vv1, vv3, vv4);
- add_v3_v3(avel, ve);
- cavel ++;
- }
- *intrusion += facedist;
- ci++;
- }
-
- }
- if ((deflected < 2)&& (G.debug_value != 444)) { /* we did not hit a face until now */
- /* see if 'outer' hits an edge */
- float dist;
-
- closest_to_line_segment_v3(ve, opco, nv1, nv2);
- sub_v3_v3v3(ve, opco, ve);
- dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge, ve);
- mindistedge = dist,
- deflected=1;
- }
- closest_to_line_segment_v3(ve, opco, nv2, nv3);
- sub_v3_v3v3(ve, opco, ve);
- dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge, ve);
- mindistedge = dist,
- deflected=1;
- }
-
- closest_to_line_segment_v3(ve, opco, nv3, nv1);
- sub_v3_v3v3(ve, opco, ve);
- dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge, ve);
- mindistedge = dist,
- deflected=1;
- }
- if (mface->v4) { /* quad */
- closest_to_line_segment_v3(ve, opco, nv3, nv4);
- sub_v3_v3v3(ve, opco, ve);
- dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge, ve);
- mindistedge = dist,
- deflected=1;
- }
-
- closest_to_line_segment_v3(ve, opco, nv1, nv4);
- sub_v3_v3v3(ve, opco, ve);
- dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge, ve);
- mindistedge = dist,
- deflected=1;
- }
-
- }
-
-
- }
- }
- mface++;
mima++;
+ vt++;
}/* while a */
} /* if (ob->pd && ob->pd->deflect) */
BLI_ghashIterator_step(ihash);
@@ -2013,7 +1792,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
force_mag_norm =(float)exp(-ee*mindistedge);
if (mindistedge > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(mindistedge - outerfacethickness)*(mindistedge - outerfacethickness);
- Vec3PlusStVec(force, force_mag_norm, coledge);
+ madd_v3_v3fl(force, coledge, force_mag_norm);
*damp=ob->pd->pdef_sbdamp;
if (mindistedge > 0.0f) {
*damp *= (1.0f - mindistedge/outerfacethickness);
@@ -2149,7 +1928,7 @@ static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, floa
}
- Vec3PlusStVec(bp1->force, (bs->len - distance)*forcefactor, dir);
+ madd_v3_v3fl(bp1->force, dir, (bs->len - distance) * forcefactor);
/* do bp1 <--> bp2 viscous */
sub_v3_v3v3(dvel, bp1->vec, bp2->vec);
@@ -2157,7 +1936,7 @@ static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, floa
absvel = normalize_v3(dvel);
projvel = dot_v3v3(dir, dvel);
kd *= absvel * projvel;
- Vec3PlusStVec(bp1->force, -kd, dir);
+ madd_v3_v3fl(bp1->force, dir, -kd);
/* do jacobian stuff if needed */
if (nl_flags & NLF_BUILD) {
@@ -2250,15 +2029,15 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
sub_v3_v3v3(dvel, velcenter, bp->vec);
mul_v3_fl(dvel, _final_mass(ob, bp));
- Vec3PlusStVec(bp->force, f*(1.0f-sb->balldamp), def);
- Vec3PlusStVec(bp->force, sb->balldamp, dvel);
+ madd_v3_v3fl(bp->force, def, f * (1.0f - sb->balldamp));
+ madd_v3_v3fl(bp->force, dvel, sb->balldamp);
/* exploit force(a, b) == -force(b, a) part2/2 */
sub_v3_v3v3(dvel, velcenter, obp->vec);
mul_v3_fl(dvel, _final_mass(ob, bp));
- Vec3PlusStVec(obp->force, sb->balldamp, dvel);
- Vec3PlusStVec(obp->force, -f*(1.0f-sb->balldamp), def);
+ madd_v3_v3fl(obp->force, dvel, sb->balldamp);
+ madd_v3_v3fl(obp->force, def, -f * (1.0f - sb->balldamp));
}
}
}
@@ -2352,9 +2131,9 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
}
sub_v3_v3v3(cfforce, bp->vec, vel);
- Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
+ madd_v3_v3fl(bp->force, cfforce, -cf * 50.0f);
- Vec3PlusStVec(bp->force, kd, defforce);
+ madd_v3_v3fl(bp->force, defforce, kd);
}
}
@@ -2619,8 +2398,8 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
sub_v3_v3v3(dvel, velcenter, bp->vec);
mul_v3_fl(dvel, _final_mass(ob, bp));
- Vec3PlusStVec(bp->force, f*(1.0f-sb->balldamp), def);
- Vec3PlusStVec(bp->force, sb->balldamp, dvel);
+ madd_v3_v3fl(bp->force, def, f * (1.0f - sb->balldamp));
+ madd_v3_v3fl(bp->force, dvel, sb->balldamp);
if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
@@ -2650,10 +2429,8 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
sub_v3_v3v3(dvel, velcenter, obp->vec);
mul_v3_fl(dvel, (_final_mass(ob, bp)+_final_mass(ob, obp))/2.0f);
- Vec3PlusStVec(obp->force, sb->balldamp, dvel);
- Vec3PlusStVec(obp->force, -f*(1.0f-sb->balldamp), def);
-
-
+ madd_v3_v3fl(obp->force, dvel, sb->balldamp);
+ madd_v3_v3fl(obp->force, def, -f * (1.0f - sb->balldamp));
}
}
}
@@ -2771,12 +2548,12 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
in heun step No1 and leave the heun step No2 adapt to it
so we kind of introduced a implicit solver for this case
*/
- Vec3PlusStVec(bp->pos, -intrusion, facenormal);
+ madd_v3_v3fl(bp->pos, facenormal, -intrusion);
}
else {
sub_v3_v3v3(cfforce, bp->vec, vel);
- Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
+ madd_v3_v3fl(bp->force, cfforce, -cf * 50.0f);
}
@@ -2786,9 +2563,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
}
else {
sub_v3_v3v3(cfforce, bp->vec, vel);
- Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
+ madd_v3_v3fl(bp->force, cfforce, -cf * 50.0f);
}
- Vec3PlusStVec(bp->force, kd, defforce);
+ madd_v3_v3fl(bp->force, defforce, kd);
if (nl_flags & NLF_BUILD) {
// int ia =3*(sb->totpoint-a);
// int op =3*sb->totpoint;