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-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc4
-rw-r--r--source/blender/blenkernel/intern/idprop.c2
-rw-r--r--source/blender/blenkernel/intern/lib_remap.c2
-rw-r--r--source/blender/blenkernel/intern/linestyle.c2
-rw-r--r--source/blender/blenkernel/intern/paint.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/subdiv_eval.c2
-rw-r--r--source/blender/blenkernel/intern/tracking_stabilize.c2
9 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 5cf0ca6e062..8496692ceb3 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -628,14 +628,14 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
/* without this, drawing ngon tri's faces will show ugly tessellated face
* normals and will also have to calculate normals on the fly, try avoid
* this where possible since calculating polygon normals isn't fast,
- * note that this isn't a problem for subsurf (only quads) or editmode
+ * note that this isn't a problem for subsurf (only quads) or edit-mode
* which deals with drawing differently. */
BKE_mesh_ensure_normals_for_display(mesh_final);
}
/* Some modifiers, like data-transfer, may generate those data as temp layer,
* we do not want to keep them, as they are used by display code when available
- * (i.e. even if autosmooth is disabled). */
+ * (i.e. even if auto-smooth is disabled). */
if (CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) {
CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop);
}
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index e99230ef523..35f02c29a00 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -168,7 +168,7 @@ void IDP_ResizeIDPArray(IDProperty *prop, int newlen)
/* NOTE: This code comes from python, here's the corresponding comment. */
/* This over-allocates proportional to the list size, making room
- * for additional growth. The over-allocation is mild, but is
+ * for additional growth. The over-allocation is mild, but is
* enough to give linear-time amortized behavior over a long
* sequence of appends() in the presence of a poorly-performing
* system realloc().
diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c
index 2600a40153c..246999a1179 100644
--- a/source/blender/blenkernel/intern/lib_remap.c
+++ b/source/blender/blenkernel/intern/lib_remap.c
@@ -454,7 +454,7 @@ static void libblock_remap_reset_remapping_status_callback(ID *old_id,
* \param old_id: the data-block to dereference (may be NULL if \a id is non-NULL).
* \param new_id: the new data-block to replace \a old_id references with (may be NULL).
* \param r_id_remap_data: if non-NULL, the IDRemap struct to use
- * (uselful to retrieve info about remapping process).
+ * (useful to retrieve info about remapping process).
*/
ATTR_NONNULL(1)
static void libblock_remap_data(Main *bmain,
diff --git a/source/blender/blenkernel/intern/linestyle.c b/source/blender/blenkernel/intern/linestyle.c
index c0eb1955fdf..12a661d139b 100644
--- a/source/blender/blenkernel/intern/linestyle.c
+++ b/source/blender/blenkernel/intern/linestyle.c
@@ -55,7 +55,7 @@ static void linestyle_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const
FreestyleLineStyle *linestyle_dst = (FreestyleLineStyle *)id_dst;
const FreestyleLineStyle *linestyle_src = (const FreestyleLineStyle *)id_src;
- /* We never handle usercount here for own data. */
+ /* We never handle user-count here for own data. */
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index bb499f24c07..1016d91614b 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -2117,7 +2117,7 @@ void BKE_sculpt_ensure_orig_mesh_data(Scene *scene, Object *object)
/* Copy the current mesh visibility to the Face Sets. */
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh);
if (object->sculpt != NULL) {
- /* If a sculpt session is active, ensure we have its faceset data porperly up-to-date. */
+ /* If a sculpt session is active, ensure we have its face-set data properly up-to-date. */
object->sculpt->face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
/* NOTE: In theory we could add that on the fly when required by sculpt code.
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index a7ab1536b1f..3ad770c5429 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3121,7 +3121,7 @@ static void collision_check(ParticleSimulationData *sim, int p, float dfra, floa
col.cfra = cfra;
col.old_cfra = sim->psys->cfra;
- /* get acceleration (from gravity, forcefields etc. to be re-applied in collision response) */
+ /* Get acceleration (from gravity, force-fields etc. to be re-applied in collision response). */
sub_v3_v3v3(col.acc, pa->state.vel, pa->prev_state.vel);
mul_v3_fl(col.acc, 1.0f / col.total_time);
@@ -4962,7 +4962,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
}
/* Save matrix for duplicators,
- * at rendertime the actual dupliobject's matrix is used so don't update! */
+ * at render-time the actual dupli-object's matrix is used so don't update! */
invert_m4_m4(psys->imat, ob->obmat);
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 2467ca16670..d7bdfe08ab9 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3232,7 +3232,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
scene, pid->calldata, &cache->startframe, &cache->endframe);
}
- /* XXX workaround for regression inroduced in ee3fadd, needs looking into */
+ /* XXX: workaround for regression introduced in ee3fadd, needs looking into. */
if (pid->type == PTCACHE_TYPE_RIGIDBODY) {
if ((cache->flag & PTCACHE_REDO_NEEDED ||
(cache->flag & PTCACHE_SIMULATION_VALID) == 0) &&
diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c
index 1996273b681..fda833ffd27 100644
--- a/source/blender/blenkernel/intern/subdiv_eval.c
+++ b/source/blender/blenkernel/intern/subdiv_eval.c
@@ -247,7 +247,7 @@ bool BKE_subdiv_eval_refine_from_mesh(Subdiv *subdiv,
}
/* Set coordinates of base mesh vertices. */
set_coarse_positions(subdiv, mesh, coarse_vertex_cos);
- /* Set face-varyign data to UV maps. */
+ /* Set face-varying data to UV maps. */
const int num_uv_layers = CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) {
const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c
index d86a0c10f01..e2e0b4227e3 100644
--- a/source/blender/blenkernel/intern/tracking_stabilize.c
+++ b/source/blender/blenkernel/intern/tracking_stabilize.c
@@ -362,7 +362,7 @@ static MovieTrackingMarker *get_tracking_data_point(StabContext *ctx,
*
* As a simple default, we use the weighted average of the location markers
* of the current frame as pivot point. TODO: It is planned to add further
- * options, like e.g. anchoring the pivot point at the canvas. Moreover,
+ * options, like e.g. anchoring the pivot point at the canvas. Moreover,
* it is planned to allow for a user controllable offset.
*/
static void setup_pivot(const float ref_pos[2], float r_pivot[2])