diff options
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 530 |
1 files changed, 265 insertions, 265 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 7acb3120a3b..922ac3fd3a4 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -88,7 +88,7 @@ bArmature *add_armature(const char *name) bArmature *get_armature(Object *ob) { - if(ob->type == OB_ARMATURE) + if (ob->type == OB_ARMATURE) return (bArmature *)ob->data; return NULL; } @@ -97,8 +97,8 @@ void free_bonelist(ListBase *lb) { Bone *bone; - for(bone = lb->first; bone; bone = bone->next) { - if(bone->prop) { + for (bone = lb->first; bone; bone = bone->next) { + if (bone->prop) { IDP_FreeProperty(bone->prop); MEM_freeN(bone->prop); } @@ -110,11 +110,11 @@ void free_bonelist(ListBase *lb) void free_armature(bArmature *arm) { - if(arm) { + if (arm) { free_bonelist(&arm->bonebase); /* free editmode data */ - if(arm->edbo) { + if (arm->edbo) { BLI_freelistN(arm->edbo); MEM_freeN(arm->edbo); @@ -122,13 +122,13 @@ void free_armature(bArmature *arm) } /* free sketch */ - if(arm->sketch) { + if (arm->sketch) { freeSketch(arm->sketch); arm->sketch = NULL; } /* free animation data */ - if(arm->adt) { + if (arm->adt) { BKE_free_animdata(&arm->id); arm->adt = NULL; } @@ -141,35 +141,35 @@ void make_local_armature(bArmature *arm) int is_local = FALSE, is_lib = FALSE; Object *ob; - if(arm->id.lib == NULL) + if (arm->id.lib == NULL) return; - if(arm->id.us == 1) { + if (arm->id.us == 1) { id_clear_lib_data(bmain, &arm->id); return; } - for(ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) { - if(ob->data == arm) { - if(ob->id.lib) + for (ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) { + if (ob->data == arm) { + if (ob->id.lib) is_lib = TRUE; else is_local = TRUE; } } - if(is_local && is_lib == FALSE) { + if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &arm->id); } - else if(is_local && is_lib) { + else if (is_local && is_lib) { bArmature *arm_new = copy_armature(arm); arm_new->id.us = 0; /* Remap paths of new ID using old library as base. */ BKE_id_lib_local_paths(bmain, arm->id.lib, &arm_new->id); - for(ob = bmain->object.first; ob; ob = ob->id.next) { - if(ob->data == arm) { - if(ob->id.lib == NULL) { + for (ob = bmain->object.first; ob; ob = ob->id.next) { + if (ob->data == arm) { + if (ob->id.lib == NULL) { ob->data = arm_new; arm_new->id.us++; arm->id.us--; @@ -183,10 +183,10 @@ static void copy_bonechildren(Bone* newBone, Bone* oldBone, Bone* actBone, Bone { Bone *curBone, *newChildBone; - if(oldBone == actBone) + if (oldBone == actBone) *newActBone = newBone; - if(oldBone->prop) + if (oldBone->prop) newBone->prop = IDP_CopyProperty(oldBone->prop); /* Copy this bone's list */ @@ -194,7 +194,7 @@ static void copy_bonechildren(Bone* newBone, Bone* oldBone, Bone* actBone, Bone /* For each child in the list, update it's children */ newChildBone = newBone->childbase.first; - for(curBone = oldBone->childbase.first; curBone; curBone = curBone->next){ + for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next){ newChildBone->parent = newBone; copy_bonechildren(newChildBone, curBone, actBone, newActBone); newChildBone = newChildBone->next; @@ -212,7 +212,7 @@ bArmature *copy_armature(bArmature *arm) /* Duplicate the childrens' lists*/ newBone = newArm->bonebase.first; - for(oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) { + for (oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) { newBone->parent = NULL; copy_bonechildren(newBone, oldBone, arm->act_bone, &newActBone); newBone = newBone->next; @@ -231,12 +231,12 @@ static Bone *get_named_bone_bonechildren(Bone *bone, const char *name) { Bone *curBone, *rbone; - if(!strcmp(bone->name, name)) + if (!strcmp(bone->name, name)) return bone; - for(curBone = bone->childbase.first; curBone; curBone = curBone->next) { + for (curBone = bone->childbase.first; curBone; curBone = curBone->next) { rbone = get_named_bone_bonechildren(curBone, name); - if(rbone) + if (rbone) return rbone; } @@ -249,12 +249,12 @@ Bone *get_named_bone(bArmature *arm, const char *name) { Bone *bone = NULL, *curBone; - if(!arm) + if (!arm) return NULL; - for(curBone = arm->bonebase.first; curBone; curBone = curBone->next) { + for (curBone = arm->bonebase.first; curBone; curBone = curBone->next) { bone = get_named_bone_bonechildren(curBone, name); - if(bone) + if (bone) return bone; } @@ -272,7 +272,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a char extension[5] = ""; len = strlen(name); - if(len == 0) + if (len == 0) return 0; BLI_strncpy(basename, name, sizeof(basename)); @@ -284,31 +284,31 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a * -> Otherwise, extension is added from perspective of object based on which side tail goes to * - If head is non-zero, extension is added from perspective of object based on side head is on */ - if(axis == 2) { + if (axis == 2) { /* z-axis - vertical (top/bottom) */ - if(IS_EQ(head, 0)) { - if(tail < 0) + if (IS_EQ(head, 0)) { + if (tail < 0) strcpy(extension, "Bot"); - else if(tail > 0) + else if (tail > 0) strcpy(extension, "Top"); } else { - if(head < 0) + if (head < 0) strcpy(extension, "Bot"); else strcpy(extension, "Top"); } } - else if(axis == 1) { + else if (axis == 1) { /* y-axis - depth (front/back) */ - if(IS_EQ(head, 0)) { - if(tail < 0) + if (IS_EQ(head, 0)) { + if (tail < 0) strcpy(extension, "Fr"); - else if(tail > 0) + else if (tail > 0) strcpy(extension, "Bk"); } else { - if(head < 0) + if (head < 0) strcpy(extension, "Fr"); else strcpy(extension, "Bk"); @@ -316,17 +316,17 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a } else { /* x-axis - horizontal (left/right) */ - if(IS_EQ(head, 0)) { - if(tail < 0) + if (IS_EQ(head, 0)) { + if (tail < 0) strcpy(extension, "R"); - else if(tail > 0) + else if (tail > 0) strcpy(extension, "L"); } else { - if(head < 0) + if (head < 0) strcpy(extension, "R"); /* XXX Shouldn't this be simple else, as for z and y axes? */ - else if(head > 0) + else if (head > 0) strcpy(extension, "L"); } } @@ -335,20 +335,20 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a * - truncate if there is an extension and it wouldn't be able to fit * - otherwise, just append to end */ - if(extension[0]) { + if (extension[0]) { int change = 1; - while(change) { /* remove extensions */ + while (change) { /* remove extensions */ change = 0; - if(len > 2 && basename[len-2] == '.') { - if(basename[len-1] == 'L' || basename[len-1] == 'R') { /* L R */ + if (len > 2 && basename[len-2] == '.') { + if (basename[len-1] == 'L' || basename[len-1] == 'R') { /* L R */ basename[len-2] = '\0'; len -= 2; change = 1; } } - else if(len > 3 && basename[len-3] == '.') { - if((basename[len-2] == 'F' && basename[len-1] == 'r') || /* Fr */ + else if (len > 3 && basename[len-3] == '.') { + if ((basename[len-2] == 'F' && basename[len-1] == 'r') || /* Fr */ (basename[len-2] == 'B' && basename[len-1] == 'k')) /* Bk */ { basename[len-3] = '\0'; @@ -356,8 +356,8 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a change = 1; } } - else if(len > 4 && basename[len-4] == '.') { - if((basename[len-3] == 'T' && basename[len-2] == 'o' && basename[len-1] == 'p') || /* Top */ + else if (len > 4 && basename[len-4] == '.') { + if ((basename[len-3] == 'T' && basename[len-2] == 'o' && basename[len-1] == 'p') || /* Top */ (basename[len-3] == 'B' && basename[len-2] == 'o' && basename[len-1] == 't')) /* Bot */ { basename[len-4] = '\0'; @@ -367,7 +367,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a } } - if((MAXBONENAME - len) < strlen(extension) + 1) { /* add 1 for the '.' */ + if ((MAXBONENAME - len) < strlen(extension) + 1) { /* add 1 for the '.' */ strncpy(name, basename, len-strlen(extension)); } @@ -393,7 +393,7 @@ static void equalize_bezier(float *data, int desired) int a, nr; pdist[0] = 0.0f; - for(a = 0, fp = data; a < MAX_BBONE_SUBDIV; a++, fp += 4) { + for (a = 0, fp = data; a < MAX_BBONE_SUBDIV; a++, fp += 4) { copy_qt_qt(temp[a], fp); pdist[a+1] = pdist[a] + len_v3v3(fp, fp+4); } @@ -404,11 +404,11 @@ static void equalize_bezier(float *data, int desired) /* go over distances and calculate new points */ ddist = totdist/((float)desired); nr = 1; - for(a = 1, fp = data+4; a < desired; a++, fp += 4) { + for (a = 1, fp = data+4; a < desired; a++, fp += 4) { dist = ((float)a)*ddist; /* we're looking for location (distance) 'dist' in the array */ - while((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV) + while ((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV) nr++; fac1 = pdist[nr] - pdist[nr-1]; @@ -441,13 +441,13 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) length = bone->length; - if(!rest) { + if (!rest) { /* check if we need to take non-uniform bone scaling into account */ scale[0] = len_v3(pchan->pose_mat[0]); scale[1] = len_v3(pchan->pose_mat[1]); scale[2] = len_v3(pchan->pose_mat[2]); - if(fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) { + if (fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) { unit_m4(scalemat); scalemat[0][0] = scale[0]; scalemat[1][1] = scale[1]; @@ -463,7 +463,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) hlength2 = bone->ease2*length*0.390464f; /* evaluate next and prev bones */ - if(bone->flag & BONE_CONNECTED) + if (bone->flag & BONE_CONNECTED) prev = pchan->parent; else prev = NULL; @@ -473,10 +473,10 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) /* find the handle points, since this is inside bone space, the * first point = (0,0,0) * last point = (0, length, 0) */ - if(rest) { + if (rest) { invert_m4_m4(imat, pchan->bone->arm_mat); } - else if(doscale) { + else if (doscale) { copy_m4_m4(posemat, pchan->pose_mat); normalize_m4(posemat); invert_m4_m4(imat, posemat); @@ -484,17 +484,17 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) else invert_m4_m4(imat, pchan->pose_mat); - if(prev) { + if (prev) { float difmat[4][4], result[3][3], imat3[3][3]; /* transform previous point inside this bone space */ - if(rest) + if (rest) copy_v3_v3(h1, prev->bone->arm_head); else copy_v3_v3(h1, prev->pose_head); mul_m4_v3(imat, h1); - if(prev->bone->segments>1) { + if (prev->bone->segments>1) { /* if previous bone is B-bone too, use average handle direction */ h1[1] -= length; roll1 = 0.0f; @@ -503,9 +503,9 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) normalize_v3(h1); mul_v3_fl(h1, -hlength1); - if(prev->bone->segments == 1) { + if (prev->bone->segments == 1) { /* find the previous roll to interpolate */ - if(rest) + if (rest) mult_m4_m4m4(difmat, imat, prev->bone->arm_mat); else mult_m4_m4m4(difmat, imat, prev->pose_mat); @@ -523,25 +523,25 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) h1[0] = 0.0f; h1[1] = hlength1; h1[2] = 0.0f; roll1 = 0.0f; } - if(next) { + if (next) { float difmat[4][4], result[3][3], imat3[3][3]; /* transform next point inside this bone space */ - if(rest) + if (rest) copy_v3_v3(h2, next->bone->arm_tail); else copy_v3_v3(h2, next->pose_tail); mul_m4_v3(imat, h2); /* if next bone is B-bone too, use average handle direction */ - if(next->bone->segments>1) + if (next->bone->segments>1) ; else h2[1]-= length; normalize_v3(h2); /* find the next roll to interpolate as well */ - if(rest) + if (rest) mult_m4_m4m4(difmat, imat, next->bone->arm_mat); else mult_m4_m4m4(difmat, imat, next->pose_mat); @@ -563,7 +563,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) } /* make curve */ - if(bone->segments > MAX_BBONE_SUBDIV) + if (bone->segments > MAX_BBONE_SUBDIV) bone->segments = MAX_BBONE_SUBDIV; forward_diff_bezier(0.0, h1[0], h2[0], 0.0, data[0], @@ -578,14 +578,14 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) equalize_bezier(data[0], bone->segments); /* note: does stride 4! */ /* make transformation matrices for the segments for drawing */ - for(a = 0, fp = data[0]; a < bone->segments; a++, fp += 4) { + for (a = 0, fp = data[0]; a < bone->segments; a++, fp += 4) { sub_v3_v3v3(h1, fp+4, fp); vec_roll_to_mat3(h1, fp[3], mat3); /* fp[3] is roll */ copy_m4_m3(result_array[a].mat, mat3); copy_v3_v3(result_array[a].mat[3], fp); - if(doscale) { + if (doscale) { /* correct for scaling when this matrix is used in scaled space */ mul_serie_m4(result_array[a].mat, iscalemat, result_array[a].mat, scalemat, NULL, NULL, NULL, NULL, NULL); } @@ -616,7 +616,7 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info b_bone_mats = MEM_mallocN((1+bone->segments)*sizeof(Mat4), "BBone defmats"); pdef_info->b_bone_mats = b_bone_mats; - if(use_quaternion) { + if (use_quaternion) { b_bone_dual_quats = MEM_mallocN((bone->segments)*sizeof(DualQuat), "BBone dqs"); pdef_info->b_bone_dual_quats = b_bone_dual_quats; } @@ -631,13 +631,13 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info * - transform with b_bone matrix * - transform back into global space */ - for(a = 0; a < bone->segments; a++) { + for (a = 0; a < bone->segments; a++) { invert_m4_m4(tmat, b_bone_rest[a].mat); mul_serie_m4(b_bone_mats[a+1].mat, pchan->chan_mat, bone->arm_mat, b_bone[a].mat, tmat, b_bone_mats[0].mat, NULL, NULL, NULL); - if(use_quaternion) + if (use_quaternion) mat4_to_dquat(&b_bone_dual_quats[a], bone->arm_mat, b_bone_mats[a+1].mat); } } @@ -660,13 +660,13 @@ static void b_bone_deform(bPoseChanDeform *pdef_info, Bone *bone, float *co, Dua * straight joints in restpos. */ CLAMP(a, 0, bone->segments-1); - if(dq) { + if (dq) { copy_dq_dq(dq, &(pdef_info->b_bone_dual_quats)[a]); } else { mul_m4_v3(b_bone[a+1].mat, co); - if(defmat) + if (defmat) copy_m3_m4(defmat, b_bone[a+1].mat); } } @@ -687,12 +687,12 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3 a = dot_v3v3(bdelta, pdelta); hsqr = dot_v3v3(pdelta, pdelta); - if(a < 0.0f) { + if (a < 0.0f) { /* If we're past the end of the bone, do a spherical field attenuation thing */ dist = len_squared_v3v3(b1, vec); rad = rad1; } - else if(a > l) { + else if (a > l) { /* If we're past the end of the bone, do a spherical field attenuation thing */ dist = len_squared_v3v3(b2, vec); rad = rad2; @@ -700,7 +700,7 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3 else { dist = (hsqr - (a*a)); - if(l != 0.0f) { + if (l != 0.0f) { rad = a/l; rad = rad*rad2 + (1.0f-rad)*rad1; } @@ -709,12 +709,12 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3 } a = rad*rad; - if(dist < a) + if (dist < a) return 1.0f; else { l = rad+rdist; l *= l; - if(rdist == 0.0f || dist >= l) + if (rdist == 0.0f || dist >= l) return 0.0f; else { a = sqrtf(dist)-rad; @@ -727,7 +727,7 @@ static void pchan_deform_mat_add(bPoseChannel *pchan, float weight, float bbonem { float wmat[3][3]; - if(pchan->bone->segments > 1) + if (pchan->bone->segments > 1) copy_m3_m3(wmat, bbonemat); else copy_m3_m4(wmat, pchan->chan_mat); @@ -744,19 +744,19 @@ static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f float cop[3], bbonemat[3][3]; DualQuat bbonedq; - if(bone == NULL) + if (bone == NULL) return 0.0f; copy_v3_v3(cop, co); fac = distfactor_to_bone(cop, bone->arm_head, bone->arm_tail, bone->rad_head, bone->rad_tail, bone->dist); - if(fac > 0.0f) { + if (fac > 0.0f) { fac *= bone->weight; contrib = fac; - if(contrib > 0.0f) { - if(vec) { - if(bone->segments > 1) + if (contrib > 0.0f) { + if (vec) { + if (bone->segments > 1) /* applies on cop and bbonemat */ b_bone_deform(pdef_info, bone, cop, NULL, (mat) ? bbonemat : NULL); else @@ -766,11 +766,11 @@ static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f sub_v3_v3(cop, co); madd_v3_v3fl(vec, cop, fac); - if(mat) + if (mat) pchan_deform_mat_add(pchan, fac, bbonemat, mat); } else { - if(bone->segments > 1) { + if (bone->segments > 1) { b_bone_deform(pdef_info, bone, cop, &bbonedq, NULL); add_weighted_dq_dq(dq, &bbonedq, fac); } @@ -789,13 +789,13 @@ static void pchan_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f float cop[3], bbonemat[3][3]; DualQuat bbonedq; - if(!weight) + if (!weight) return; copy_v3_v3(cop, co); - if(vec) { - if(pchan->bone->segments>1) + if (vec) { + if (pchan->bone->segments>1) /* applies on cop and bbonemat */ b_bone_deform(pdef_info, pchan->bone, cop, NULL, (mat) ? bbonemat : NULL); else @@ -805,11 +805,11 @@ static void pchan_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f vec[1] += (cop[1]-co[1])*weight; vec[2] += (cop[2]-co[2])*weight; - if(mat) + if (mat) pchan_deform_mat_add(pchan, weight, bbonemat, mat); } else { - if(pchan->bone->segments > 1) { + if (pchan->bone->segments > 1) { b_bone_deform(pdef_info, pchan->bone, cop, &bbonedq, NULL); add_weighted_dq_dq(dq, &bbonedq, weight); } @@ -842,7 +842,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float int armature_def_nr; int totchan; - if(arm->edbo) return; + if (arm->edbo) return; invert_m4_m4(obinv, target->obmat); copy_m4_m4(premat, target->obmat); @@ -854,7 +854,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float /* initialize B_bone matrices and dual quaternions */ totchan = BLI_countlist(&armOb->pose->chanbase); - if(use_quaternion) { + if (use_quaternion) { dualquats = MEM_callocN(sizeof(DualQuat)*totchan, "dualquats"); } @@ -862,12 +862,12 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float totchan = 0; pdef_info = pdef_info_array; - for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { - if(!(pchan->bone->flag & BONE_NO_DEFORM)) { - if(pchan->bone->segments > 1) + for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { + if (!(pchan->bone->flag & BONE_NO_DEFORM)) { + if (pchan->bone->segments > 1) pchan_b_bone_defmats(pchan, pdef_info, use_quaternion); - if(use_quaternion) { + if (use_quaternion) { pdef_info->dual_quat = &dualquats[totchan++]; mat4_to_dquat(pdef_info->dual_quat, pchan->bone->arm_mat, pchan->chan_mat); } @@ -877,41 +877,41 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float /* get the def_nr for the overall armature vertex group if present */ armature_def_nr = defgroup_name_index(target, defgrp_name); - if(ELEM(target->type, OB_MESH, OB_LATTICE)) { + if (ELEM(target->type, OB_MESH, OB_LATTICE)) { defbase_tot = BLI_countlist(&target->defbase); - if(target->type == OB_MESH) { + if (target->type == OB_MESH) { Mesh *me = target->data; dverts = me->dvert; - if(dverts) + if (dverts) target_totvert = me->totvert; } else { Lattice *lt = target->data; dverts = lt->dvert; - if(dverts) + if (dverts) target_totvert = lt->pntsu*lt->pntsv*lt->pntsw; } } /* get a vertex-deform-index to posechannel array */ - if(deformflag & ARM_DEF_VGROUP) { - if(ELEM(target->type, OB_MESH, OB_LATTICE)) { + if (deformflag & ARM_DEF_VGROUP) { + if (ELEM(target->type, OB_MESH, OB_LATTICE)) { /* if we have a DerivedMesh, only use dverts if it has them */ - if(dm) - if(dm->getVertData(dm, 0, CD_MDEFORMVERT)) + if (dm) + if (dm->getVertData(dm, 0, CD_MDEFORMVERT)) use_dverts = 1; else use_dverts = 0; - else if(dverts) use_dverts = 1; + else if (dverts) use_dverts = 1; - if(use_dverts) { + if (use_dverts) { defnrToPC = MEM_callocN(sizeof(*defnrToPC) * defbase_tot, "defnrToBone"); defnrToPCIndex = MEM_callocN(sizeof(*defnrToPCIndex) * defbase_tot, "defnrToIndex"); - for(i = 0, dg = target->defbase.first; dg; i++, dg = dg->next) { + for (i = 0, dg = target->defbase.first; dg; i++, dg = dg->next) { defnrToPC[i] = get_pose_channel(armOb->pose, dg->name); /* exclude non-deforming bones */ - if(defnrToPC[i]) { - if(defnrToPC[i]->bone->flag & BONE_NO_DEFORM) { + if (defnrToPC[i]) { + if (defnrToPC[i]->bone->flag & BONE_NO_DEFORM) { defnrToPC[i] = NULL; } else { @@ -923,7 +923,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float } } - for(i = 0; i < numVerts; i++) { + for (i = 0; i < numVerts; i++) { MDeformVert *dvert; DualQuat sumdq, *dq = NULL; float *co, dco[3]; @@ -933,7 +933,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float float armature_weight = 1.0f; /* default to 1 if no overall def group */ float prevco_weight = 1.0f; /* weight for optional cached vertexcos */ - if(use_quaternion) { + if (use_quaternion) { memset(&sumdq, 0, sizeof(DualQuat)); dq = &sumdq; } @@ -941,16 +941,16 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float sumvec[0] = sumvec[1] = sumvec[2] = 0.0f; vec = sumvec; - if(defMats) { + if (defMats) { zero_m3(summat); smat = summat; } } - if(use_dverts || armature_def_nr >= 0) { - if(dm) + if (use_dverts || armature_def_nr >= 0) { + if (dm) dvert = dm->getVertData(dm, i, CD_MDEFORMVERT); - else if(dverts && i < target_totvert) + else if (dverts && i < target_totvert) dvert = dverts + i; else dvert = NULL; @@ -958,21 +958,21 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float else dvert = NULL; - if(armature_def_nr >= 0 && dvert) { + if (armature_def_nr >= 0 && dvert) { armature_weight = defvert_find_weight(dvert, armature_def_nr); - if(invert_vgroup) + if (invert_vgroup) armature_weight = 1.0f-armature_weight; /* hackish: the blending factor can be used for blending with prevCos too */ - if(prevCos) { + if (prevCos) { prevco_weight = armature_weight; armature_weight = 1.0f; } } /* check if there's any point in calculating for this vert */ - if(armature_weight == 0.0f) + if (armature_weight == 0.0f) continue; /* get the coord we work on */ @@ -981,21 +981,21 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float /* Apply the object's matrix */ mul_m4_v3(premat, co); - if(use_dverts && dvert && dvert->totweight) { /* use weight groups ? */ + if (use_dverts && dvert && dvert->totweight) { /* use weight groups ? */ MDeformWeight *dw = dvert->dw; int deformed = 0; unsigned int j; - for(j = dvert->totweight; j != 0; j--, dw++) { + for (j = dvert->totweight; j != 0; j--, dw++) { const int index = dw->def_nr; - if(index < defbase_tot && (pchan = defnrToPC[index])) { + if (index < defbase_tot && (pchan = defnrToPC[index])) { float weight = dw->weight; Bone *bone = pchan->bone; pdef_info = pdef_info_array + defnrToPCIndex[index]; deformed = 1; - if(bone && bone->flag & BONE_MULT_VG_ENV) { + if (bone && bone->flag & BONE_MULT_VG_ENV) { weight *= distfactor_to_bone(co, bone->arm_head, bone->arm_tail, bone->rad_head, bone->rad_tail, bone->dist); } @@ -1004,28 +1004,28 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float } /* if there are vertexgroups but not groups with bones * (like for softbody groups) */ - if(deformed == 0 && use_envelope) { + if (deformed == 0 && use_envelope) { pdef_info = pdef_info_array; - for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { - if(!(pchan->bone->flag & BONE_NO_DEFORM)) + for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { + if (!(pchan->bone->flag & BONE_NO_DEFORM)) contrib += dist_bone_deform(pchan, pdef_info, vec, dq, smat, co); } } } - else if(use_envelope) { + else if (use_envelope) { pdef_info = pdef_info_array; - for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { - if(!(pchan->bone->flag & BONE_NO_DEFORM)) + for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { + if (!(pchan->bone->flag & BONE_NO_DEFORM)) contrib += dist_bone_deform(pchan, pdef_info, vec, dq, smat, co); } } /* actually should be EPSILON? weight values and contrib can be like 10e-39 small */ - if(contrib > 0.0001f) { - if(use_quaternion) { + if (contrib > 0.0001f) { + if (use_quaternion) { normalize_dq(dq, contrib); - if(armature_weight != 1.0f) { + if (armature_weight != 1.0f) { copy_v3_v3(dco, co); mul_v3m3_dq( dco, (defMats) ? summat : NULL,dq); sub_v3_v3(dco, co); @@ -1042,14 +1042,14 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float add_v3_v3v3(co, vec, co); } - if(defMats) { + if (defMats) { float pre[3][3], post[3][3], tmpmat[3][3]; copy_m3_m4(pre, premat); copy_m3_m4(post, postmat); copy_m3_m3(tmpmat, defMats[i]); - if(!use_quaternion) /* quaternion already is scale corrected */ + if (!use_quaternion) /* quaternion already is scale corrected */ mul_m3_fl(smat, armature_weight/contrib); mul_serie_m3(defMats[i], tmpmat, pre, smat, post, NULL, NULL, NULL, NULL); @@ -1060,7 +1060,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float mul_m4_v3(postmat, co); /* interpolate with previous modifier position using weight group */ - if(prevCos) { + if (prevCos) { float mw = 1.0f - prevco_weight; vertexCos[i][0] = prevco_weight*vertexCos[i][0] + mw*co[0]; vertexCos[i][1] = prevco_weight*vertexCos[i][1] + mw*co[1]; @@ -1068,19 +1068,19 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float } } - if(dualquats) + if (dualquats) MEM_freeN(dualquats); - if(defnrToPC) + if (defnrToPC) MEM_freeN(defnrToPC); - if(defnrToPCIndex) + if (defnrToPCIndex) MEM_freeN(defnrToPCIndex); /* free B_bone matrices */ pdef_info = pdef_info_array; - for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { - if(pdef_info->b_bone_mats) + for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) { + if (pdef_info->b_bone_mats) MEM_freeN(pdef_info->b_bone_mats); - if(pdef_info->b_bone_dual_quats) + if (pdef_info->b_bone_dual_quats) MEM_freeN(pdef_info->b_bone_dual_quats); } @@ -1103,7 +1103,7 @@ void armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4]) float obmat[4][4]; /* prevent crashes */ - if(ob == NULL) + if (ob == NULL) return; /* get inverse of (armature) object's matrix */ @@ -1156,7 +1156,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m parbone = bone->parent; parchan = pchan->parent; - if(parchan) { + if (parchan) { float offs_bone[4][4]; /* yoffs(b-1) + root(b) + bonemat(b). */ /* Bone transform itself. */ @@ -1169,11 +1169,11 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m offs_bone[3][1] += parbone->length; /* Compose the rotscale matrix for this bone. */ - if((bone->flag & BONE_HINGE) && (bone->flag & BONE_NO_SCALE)) { + if ((bone->flag & BONE_HINGE) && (bone->flag & BONE_NO_SCALE)) { /* Parent rest rotation and scale. */ mult_m4_m4m4(rotscale_mat, parbone->arm_mat, offs_bone); } - else if(bone->flag & BONE_HINGE) { + else if (bone->flag & BONE_HINGE) { /* Parent rest rotation and pose scale. */ float tmat[4][4], tscale[3]; @@ -1186,7 +1186,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m mult_m4_m4m4(rotscale_mat, tmat, offs_bone); } - else if(bone->flag & BONE_NO_SCALE) { + else if (bone->flag & BONE_NO_SCALE) { /* Parent pose rotation and rest scale (i.e. no scaling). */ float tmat[4][4]; copy_m4_m4(tmat, parchan->pose_mat); @@ -1201,7 +1201,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m /* NOTE: That version deos not modify bone's loc when HINGE/NO_SCALE options are set. */ /* In this case, use the object's space *orientation*. */ - if(bone->flag & BONE_NO_LOCAL_LOCATION) { + if (bone->flag & BONE_NO_LOCAL_LOCATION) { /* XXX I'm sure that code can be simplified! */ float bone_loc[4][4], bone_rotscale[3][3], tmat4[4][4], tmat3[3][3]; unit_m4(bone_loc); @@ -1218,7 +1218,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m mult_m4_m4m4(loc_mat, bone_loc, tmat4); } /* Those flags do not affect position, use plain parent transform space! */ - else if(bone->flag & (BONE_HINGE|BONE_NO_SCALE)) { + else if (bone->flag & (BONE_HINGE|BONE_NO_SCALE)) { mult_m4_m4m4(loc_mat, parchan->pose_mat, offs_bone); } /* Else (i.e. default, usual case), just use the same matrix for rotation/scaling, and location. */ @@ -1230,7 +1230,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m /* NOTE: That version modifies bone's loc when HINGE/NO_SCALE options are set. */ /* In these cases we need to compute location separately */ - if(bone->flag & (BONE_HINGE|BONE_NO_SCALE|BONE_NO_LOCAL_LOCATION)) { + if (bone->flag & (BONE_HINGE|BONE_NO_SCALE|BONE_NO_LOCAL_LOCATION)) { float bone_loc[4][4], bone_rotscale[3][3], tmat4[4][4], tmat3[3][3]; unit_m4(bone_loc); unit_m4(loc_mat); @@ -1240,16 +1240,16 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m /* "No local location" is not transformed by bone matrix. */ /* This only affects orientations (rotations), as scale is always 1.0 here. */ - if(bone->flag & BONE_NO_LOCAL_LOCATION) + if (bone->flag & BONE_NO_LOCAL_LOCATION) unit_m3(bone_rotscale); else /* We could also use bone->bone_mat directly, here... */ copy_m3_m4(bone_rotscale, offs_bone); - if(bone->flag & BONE_HINGE) { + if (bone->flag & BONE_HINGE) { copy_m3_m4(tmat3, parbone->arm_mat); /* for hinge-only, we use armature *rotation*, but pose mat *scale*! */ - if(!(bone->flag & BONE_NO_SCALE)) { + if (!(bone->flag & BONE_NO_SCALE)) { float size[3], tsmat[3][3]; mat4_to_size(size, parchan->pose_mat); size_to_mat3(tsmat, size); @@ -1257,7 +1257,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m } mul_m3_m3m3(bone_rotscale, tmat3, bone_rotscale); } - else if(bone->flag & BONE_NO_SCALE) { + else if (bone->flag & BONE_NO_SCALE) { /* For no-scale only, normalized parent pose mat is enough! */ copy_m3_m4(tmat3, parchan->pose_mat); normalize_m3(tmat3); @@ -1282,7 +1282,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m /* Rotation/scaling. */ copy_m4_m4(rotscale_mat, pchan->bone->arm_mat); /* Translation. */ - if(pchan->bone->flag & BONE_NO_LOCAL_LOCATION) { + if (pchan->bone->flag & BONE_NO_LOCAL_LOCATION) { /* Translation of arm_mat, without the rotation. */ unit_m4(loc_mat); copy_v3_v3(loc_mat[3], pchan->bone->arm_mat[3]); @@ -1362,7 +1362,7 @@ void pchan_mat3_to_rot(bPoseChannel *pchan, float mat[][3], short use_compat) mat3_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, mat); break; default: /* euler */ - if(use_compat) + if (use_compat) mat3_to_compatible_eulO(pchan->eul, pchan->eul, pchan->rotmode, mat); else mat3_to_eulO(pchan->eul, pchan->rotmode, mat); @@ -1398,42 +1398,42 @@ void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode) { /* check if any change - if so, need to convert data */ - if(newMode > 0) { /* to euler */ - if(oldMode == ROT_MODE_AXISANGLE) { + if (newMode > 0) { /* to euler */ + if (oldMode == ROT_MODE_AXISANGLE) { /* axis-angle to euler */ axis_angle_to_eulO( eul, newMode,axis, *angle); } - else if(oldMode == ROT_MODE_QUAT) { + else if (oldMode == ROT_MODE_QUAT) { /* quat to euler */ normalize_qt(quat); quat_to_eulO(eul, newMode,quat); } /* else { no conversion needed } */ } - else if(newMode == ROT_MODE_QUAT) { /* to quat */ - if(oldMode == ROT_MODE_AXISANGLE) { + else if (newMode == ROT_MODE_QUAT) { /* to quat */ + if (oldMode == ROT_MODE_AXISANGLE) { /* axis angle to quat */ axis_angle_to_quat(quat, axis, *angle); } - else if(oldMode > 0) { + else if (oldMode > 0) { /* euler to quat */ eulO_to_quat(quat, eul, oldMode); } /* else { no conversion needed } */ } - else if(newMode == ROT_MODE_AXISANGLE) { /* to axis-angle */ - if(oldMode > 0) { + else if (newMode == ROT_MODE_AXISANGLE) { /* to axis-angle */ + if (oldMode > 0) { /* euler to axis angle */ eulO_to_axis_angle(axis, angle, eul, oldMode); } - else if(oldMode == ROT_MODE_QUAT) { + else if (oldMode == ROT_MODE_QUAT) { /* quat to axis angle */ normalize_qt(quat); quat_to_axis_angle(axis, angle, quat); } /* when converting to axis-angle, we need a special exception for the case when there is no axis */ - if(IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) { + if (IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) { /* for now, rotate around y-axis then (so that it simply becomes the roll) */ axis[1] = 1.0f; } @@ -1463,10 +1463,10 @@ void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], floa * "mat" must contain only a rotation, and no scaling. */ void mat3_to_vec_roll(float mat[][3], float *vec, float *roll) { - if(vec) + if (vec) copy_v3_v3(vec, mat[1]); - if(roll) { + if (roll) { float vecmat[3][3], vecmatinv[3][3], rollmat[3][3]; vec_roll_to_mat3(mat[1], 0.0f, vecmat); @@ -1496,7 +1496,7 @@ void vec_roll_to_mat3(float *vec, float roll, float mat[][3]) * was 0.00001, causes bug [#27675], with 0.00000495, * so a value inbetween these is needed. */ - if(dot_v3v3(axis,axis) > 0.000001f) { + if (dot_v3v3(axis,axis) > 0.000001f) { /* if nor is *not* a multiple of target ... */ normalize_v3(axis); @@ -1539,13 +1539,13 @@ void where_is_armature_bone(Bone *bone, Bone *prevbone) bone->length = len_v3v3(bone->head, bone->tail); /* this is called on old file reading too... */ - if(bone->xwidth == 0.0f) { + if (bone->xwidth == 0.0f) { bone->xwidth = 0.1f; bone->zwidth = 0.1f; bone->segments = 1; } - if(prevbone) { + if (prevbone) { float offs_bone[4][4]; /* yoffs(b-1) + root(b) + bonemat(b) */ /* bone transform itself */ @@ -1567,7 +1567,7 @@ void where_is_armature_bone(Bone *bone, Bone *prevbone) /* and the kiddies */ prevbone = bone; - for(bone = bone->childbase.first; bone; bone = bone->next) { + for (bone = bone->childbase.first; bone; bone = bone->next) { where_is_armature_bone(bone, prevbone); } } @@ -1579,7 +1579,7 @@ void where_is_armature(bArmature *arm) Bone *bone; /* hierarchical from root to children */ - for(bone = arm->bonebase.first; bone; bone = bone->next) { + for (bone = arm->bonebase.first; bone; bone = bone->next) { where_is_armature_bone(bone, NULL); } } @@ -1593,14 +1593,14 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected bConstraint *con; int error = 0; - if(frompose == NULL) + if (frompose == NULL) return; /* in some cases when rigs change, we cant synchronize * to avoid crashing check for possible errors here */ - for(pchan = pose->chanbase.first; pchan; pchan = pchan->next) { - if(pchan->bone->layer & layer_protected) { - if(get_pose_channel(frompose, pchan->name) == NULL) { + for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { + if (pchan->bone->layer & layer_protected) { + if (get_pose_channel(frompose, pchan->name) == NULL) { printf("failed to sync proxy armature because '%s' is missing pose channel '%s'\n", from->id.name, pchan->name); error = 1; @@ -1608,7 +1608,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected } } - if(error) + if (error) return; /* clear all transformation values from library */ @@ -1623,10 +1623,10 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected BLI_duplicatelist(&pose->agroups, &frompose->agroups); pose->active_group = frompose->active_group; - for(pchan = pose->chanbase.first; pchan; pchan = pchan->next) { + for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { pchanp = get_pose_channel(frompose, pchan->name); - if(pchan->bone->layer & layer_protected) { + if (pchan->bone->layer & layer_protected) { ListBase proxylocal_constraints = {NULL, NULL}; /* copy posechannel to temp, but restore important pointers */ @@ -1637,11 +1637,11 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected pchanw.child = pchan->child; /* this is freed so copy a copy, else undo crashes */ - if(pchanw.prop) { + if (pchanw.prop) { pchanw.prop = IDP_CopyProperty(pchanw.prop); /* use the values from the the existing props */ - if(pchan->prop) { + if (pchan->prop) { IDP_SyncGroupValues(pchanw.prop, pchan->prop); } } @@ -1658,20 +1658,20 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected BLI_movelisttolist(&pchanw.constraints, &proxylocal_constraints); /* constraints - set target ob pointer to own object */ - for(con = pchanw.constraints.first; con; con = con->next) { + for (con = pchanw.constraints.first; con; con = con->next) { bConstraintTypeInfo *cti = constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; - if(cti && cti->get_constraint_targets) { + if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); - for(ct = targets.first; ct; ct = ct->next) { - if(ct->tar == from) + for (ct = targets.first; ct; ct = ct->next) { + if (ct->tar == from) ct->tar = ob; } - if(cti->flush_constraint_targets) + if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } @@ -1690,9 +1690,9 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected /* ID-Property Syncing */ { IDProperty *prop_orig = pchan->prop; - if(pchanp->prop) { + if (pchanp->prop) { pchan->prop = IDP_CopyProperty(pchanp->prop); - if(prop_orig) { + if (prop_orig) { /* copy existing values across when types match */ IDP_SyncGroupValues(pchan->prop, prop_orig); } @@ -1700,7 +1700,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected else { pchan->prop = NULL; } - if(prop_orig) { + if (prop_orig) { IDP_FreeProperty(prop_orig); MEM_freeN(prop_orig); } @@ -1718,10 +1718,10 @@ static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int counter++; - for(bone = bone->childbase.first; bone; bone = bone->next) { + for (bone = bone->childbase.first; bone; bone = bone->next) { counter = rebuild_pose_bone(pose, bone, pchan, counter); /* for quick detecting of next bone in chain, only b-bone uses it now */ - if(bone->flag & BONE_CONNECTED) + if (bone->flag & BONE_CONNECTED) pchan->child = get_pose_channel(pose, bone->name); } @@ -1738,7 +1738,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm) int counter = 0; /* only done here */ - if(ob->pose == NULL) { + if (ob->pose == NULL) { /* create new pose */ ob->pose = MEM_callocN(sizeof(bPose), "new pose"); @@ -1748,20 +1748,20 @@ void armature_rebuild_pose(Object *ob, bArmature *arm) pose = ob->pose; /* clear */ - for(pchan = pose->chanbase.first; pchan; pchan = pchan->next) { + for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { pchan->bone = NULL; pchan->child = NULL; } /* first step, check if all channels are there */ - for(bone = arm->bonebase.first; bone; bone = bone->next) { + for (bone = arm->bonebase.first; bone; bone = bone->next) { counter = rebuild_pose_bone(pose, bone, NULL, counter); } /* and a check for garbage */ - for(pchan = pose->chanbase.first; pchan; pchan = next) { + for (pchan = pose->chanbase.first; pchan; pchan = next) { next = pchan->next; - if(pchan->bone == NULL) { + if (pchan->bone == NULL) { free_pose_channel(pchan); free_pose_channels_hash(pose); BLI_freelinkN(&pose->chanbase, pchan); @@ -1770,7 +1770,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm) /* printf("rebuild pose %s, %d bones\n", ob->id.name, counter); */ /* synchronize protected layers with proxy */ - if(ob->proxy) { + if (ob->proxy) { object_copy_proxy_drivers(ob, ob->proxy); pose_proxy_synchronize(ob, ob->proxy, arm->layer_protected); } @@ -1778,7 +1778,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm) update_pose_constraint_flags(ob->pose); /* for IK detection for example */ /* the sorting */ - if(counter>1) + if (counter>1) DAG_pose_sort(ob); ob->pose->flag &= ~POSE_RECALC; @@ -1823,28 +1823,28 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos int segcount = 0; /* find the SplineIK constraint */ - for(con = pchan_tip->constraints.first; con; con = con->next) { - if(con->type == CONSTRAINT_TYPE_SPLINEIK) { + for (con = pchan_tip->constraints.first; con; con = con->next) { + if (con->type == CONSTRAINT_TYPE_SPLINEIK) { ikData = con->data; /* target can only be curve */ - if((ikData->tar == NULL) || (ikData->tar->type != OB_CURVE)) + if ((ikData->tar == NULL) || (ikData->tar->type != OB_CURVE)) continue; /* skip if disabled */ - if((con->enforce == 0.0f) || (con->flag & (CONSTRAINT_DISABLE|CONSTRAINT_OFF))) + if ((con->enforce == 0.0f) || (con->flag & (CONSTRAINT_DISABLE|CONSTRAINT_OFF))) continue; /* otherwise, constraint is ok... */ break; } } - if(con == NULL) + if (con == NULL) return; /* make sure that the constraint targets are ok * - this is a workaround for a depsgraph bug... */ - if(ikData->tar) { + if (ikData->tar) { Curve *cu = ikData->tar->data; /* note: when creating constraints that follow path, the curve gets the CU_PATH set now, @@ -1852,13 +1852,13 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos */ /* only happens on reload file, but violates depsgraph still... fix! */ - if((cu->path == NULL) || (cu->path->data == NULL)) + if ((cu->path == NULL) || (cu->path->data == NULL)) makeDispListCurveTypes(scene, ikData->tar, 0); } /* find the root bone and the chain of bones from the root to the tip * NOTE: this assumes that the bones are connected, but that may not be true... */ - for(pchan = pchan_tip; pchan && (segcount < ikData->chainlen); pchan = pchan->parent, segcount++) { + for (pchan = pchan_tip; pchan && (segcount < ikData->chainlen); pchan = pchan->parent, segcount++) { /* store this segment in the chain */ pchanChain[segcount] = pchan; @@ -1867,18 +1867,18 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos totLength += boneLengths[segcount]; } - if(segcount == 0) + if (segcount == 0) return; else pchanRoot = pchanChain[segcount-1]; /* perform binding step if required */ - if((ikData->flag & CONSTRAINT_SPLINEIK_BOUND) == 0) { + if ((ikData->flag & CONSTRAINT_SPLINEIK_BOUND) == 0) { float segmentLen = (1.0f / (float)segcount); int i; /* setup new empty array for the points list */ - if(ikData->points) + if (ikData->points) MEM_freeN(ikData->points); ikData->numpoints = ikData->chainlen+1; ikData->points = MEM_callocN(sizeof(float)*ikData->numpoints, "Spline IK Binding"); @@ -1889,11 +1889,11 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos /* perform binding of the joints to parametric positions along the curve based * proportion of the total length that each bone occupies */ - for(i = 0; i < segcount; i++) { + for (i = 0; i < segcount; i++) { /* 'head' joints, travelling towards the root of the chain * - 2 methods; the one chosen depends on whether we've got usable lengths */ - if((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) { + if ((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) { /* 1) equi-spaced joints */ ikData->points[i+1] = ikData->points[i] - segmentLen; } @@ -1912,7 +1912,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos /* apply corrections for sensitivity to scaling on a copy of the bind points, * since it's easier to determine the positions of all the joints beforehand this way */ - if((ikData->flag & CONSTRAINT_SPLINEIK_SCALE_LIMITED) && (totLength != 0.0f)) { + if ((ikData->flag & CONSTRAINT_SPLINEIK_SCALE_LIMITED) && (totLength != 0.0f)) { Curve *cu = (Curve *)ikData->tar->data; float splineLen, maxScale; int i; @@ -1936,7 +1936,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos /* apply scaling correction to all of the temporary points */ /* TODO: this is really not adequate enough on really short chains */ - for(i = 0; i < segcount; i++) + for (i = 0; i < segcount; i++) jointPoints[i] *= maxScale; } else { @@ -1981,8 +1981,8 @@ static void splineik_init_tree(Scene *scene, Object *ob, float UNUSED(ctime)) bPoseChannel *pchan; /* find the tips of Spline IK chains, which are simply the bones which have been tagged as such */ - for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - if(pchan->constflag & PCHAN_HAS_SPLINEIK) + for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { + if (pchan->constflag & PCHAN_HAS_SPLINEIK) splineik_init_tree_from_pchan(scene, ob, pchan); } } @@ -2009,22 +2009,22 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o float tailBlendFac = 1.0f; /* determine if the bone should still be affected by SplineIK */ - if(tree->points[index+1] >= 1.0f) { + if (tree->points[index+1] >= 1.0f) { /* spline doesn't affect the bone anymore, so done... */ pchan->flag |= POSE_DONE; return; } - else if((tree->points[index] >= 1.0f) && (tree->points[index+1] < 1.0f)) { + else if ((tree->points[index] >= 1.0f) && (tree->points[index+1] < 1.0f)) { /* blending factor depends on the amount of the bone still left on the chain */ tailBlendFac = (1.0f - tree->points[index+1]) / (tree->points[index] - tree->points[index+1]); } /* tail endpoint */ - if(where_on_path(ikData->tar, tree->points[index], vec, dir, NULL, &rad, NULL)) { + if (where_on_path(ikData->tar, tree->points[index], vec, dir, NULL, &rad, NULL)) { /* apply curve's object-mode transforms to the position * unless the option to allow curve to be positioned elsewhere is activated (i.e. no root) */ - if((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) + if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) mul_m4_v3(ikData->tar->obmat, vec); /* convert the position to pose-space, then store it */ @@ -2036,11 +2036,11 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o } /* head endpoint */ - if(where_on_path(ikData->tar, tree->points[index+1], vec, dir, NULL, &rad, NULL)) { + if (where_on_path(ikData->tar, tree->points[index+1], vec, dir, NULL, &rad, NULL)) { /* apply curve's object-mode transforms to the position * unless the option to allow curve to be positioned elsewhere is activated (i.e. no root) */ - if((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) + if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) mul_m4_v3(ikData->tar->obmat, vec); /* store the position, and convert it to pose space */ @@ -2131,7 +2131,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o /* calculate volume preservation factor which is * basically the inverse of the y-scaling factor */ - if(fabsf(scaleFac) != 0.0f) { + if (fabsf(scaleFac) != 0.0f) { scale = 1.0f / fabsf(scaleFac); /* we need to clamp this within sensible values */ @@ -2151,25 +2151,25 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o /* finally, multiply the x and z scaling by the radius of the curve too, * to allow automatic scales to get tweaked still */ - if((ikData->flag & CONSTRAINT_SPLINEIK_NO_CURVERAD) == 0) { + if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_CURVERAD) == 0) { mul_v3_fl(poseMat[0], radius); mul_v3_fl(poseMat[2], radius); } } /* step 5: set the location of the bone in the matrix */ - if(ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) { + if (ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) { /* when the 'no-root' option is affected, the chain can retain * the shape but be moved elsewhere */ copy_v3_v3(poseHead, pchan->pose_head); } - else if(tree->con->enforce < 1.0f) { + else if (tree->con->enforce < 1.0f) { /* when the influence is too low * - blend the positions for the 'root' bone * - stick to the parent for any other */ - if(pchan->parent) { + if (pchan->parent) { copy_v3_v3(poseHead, pchan->pose_head); } else { @@ -2196,22 +2196,22 @@ static void splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_ tSplineIK_Tree *tree; /* for each pose-tree, execute it if it is spline, otherwise just free it */ - while((tree = pchan_root->siktree.first) != NULL) { + while ((tree = pchan_root->siktree.first) != NULL) { int i; /* walk over each bone in the chain, calculating the effects of spline IK * - the chain is traversed in the opposite order to storage order (i.e. parent to children) * so that dependencies are correct */ - for(i = tree->chainlen-1; i >= 0; i--) { + for (i = tree->chainlen-1; i >= 0; i--) { bPoseChannel *pchan = tree->chain[i]; splineik_evaluate_bone(tree, scene, ob, pchan, i, ctime); } /* free the tree info specific to SplineIK trees now */ - if(tree->chain) + if (tree->chain) MEM_freeN(tree->chain); - if(tree->free_points) + if (tree->free_points) MEM_freeN(tree->points); /* free this tree */ @@ -2232,11 +2232,11 @@ void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4]) size_to_mat3(smat, pchan->size); /* rotations may either be quats, eulers (with various rotation orders), or axis-angle */ - if(pchan->rotmode > 0) { + if (pchan->rotmode > 0) { /* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */ eulO_to_mat3(rmat, pchan->eul, pchan->rotmode); } - else if(pchan->rotmode == ROT_MODE_AXISANGLE) { + else if (pchan->rotmode == ROT_MODE_AXISANGLE) { /* axis-angle - not really that great for 3D-changing orientations */ axis_angle_to_mat3(rmat, pchan->rotAxis, pchan->rotAngle); } @@ -2258,7 +2258,7 @@ void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4]) /* prevent action channels breaking chains */ /* need to check for bone here, CONSTRAINT_TYPE_ACTION uses this call */ - if((pchan->bone == NULL) || !(pchan->bone->flag & BONE_CONNECTED)) { + if ((pchan->bone == NULL) || !(pchan->bone->flag & BONE_CONNECTED)) { copy_v3_v3(chan_mat[3], pchan->loc); } } @@ -2316,17 +2316,17 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha if (do_modif) { /* temporal solution to prevent 2 strips accumulating */ - if(scene_cfra==strip->end && strip->next && strip->next->start==scene_cfra) + if (scene_cfra==strip->end && strip->next && strip->next->start==scene_cfra) continue; - for(amod= strip->modifiers.first; amod; amod= amod->next) { + for (amod= strip->modifiers.first; amod; amod= amod->next) { switch (amod->type) { case ACTSTRIP_MOD_DEFORM: { /* validate first */ - if(amod->ob && amod->ob->type==OB_CURVE && amod->channel[0]) { + if (amod->ob && amod->ob->type==OB_CURVE && amod->channel[0]) { - if( strcmp(pchan->name, amod->channel)==0 ) { + if ( strcmp(pchan->name, amod->channel)==0 ) { float mat4[4][4], mat3[3][3]; curve_deform_vector(scene, amod->ob, armob, bone->arm_mat[3], pchan->pose_mat[3], mat3, amod->no_rot_axis); @@ -2339,7 +2339,7 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha break; case ACTSTRIP_MOD_NOISE: { - if( strcmp(pchan->name, amod->channel)==0 ) { + if ( strcmp(pchan->name, amod->channel)==0 ) { float nor[3], loc[3], ofs; float eul[3], size[3], eulo[3], sizeo[3]; @@ -2416,7 +2416,7 @@ void where_is_pose_bone_tail(bPoseChannel *pchan) void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, int do_extra) { /* This gives a chan_mat with actions (ipos) results. */ - if(do_extra) + if (do_extra) pchan_calc_mat(pchan); else unit_m4(pchan->chan_mat); @@ -2437,19 +2437,19 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti /* Only rootbones get the cyclic offset (unless user doesn't want that). */ /* XXX That could be a problem for snapping and other "reverse transform" features... */ - if(!pchan->parent) { - if((pchan->bone->flag & BONE_NO_CYCLICOFFSET) == 0) + if (!pchan->parent) { + if ((pchan->bone->flag & BONE_NO_CYCLICOFFSET) == 0) add_v3_v3(pchan->pose_mat[3], ob->pose->cyclic_offset); } - if(do_extra) { + if (do_extra) { #if 0 /* XXX OLD ANIMSYS, NLASTRIPS ARE NO LONGER USED */ /* do NLA strip modifiers - i.e. curve follow */ do_strip_modifiers(scene, ob, bone, pchan); #endif /* Do constraints */ - if(pchan->constraints.first) { + if (pchan->constraints.first) { bConstraintOb *cob; float vec[3]; @@ -2470,7 +2470,7 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti constraints_clear_evalob(cob); /* prevent constraints breaking a chain */ - if(pchan->bone->flag & BONE_CONNECTED) { + if (pchan->bone->flag & BONE_CONNECTED) { copy_v3_v3(pchan->pose_mat[3], vec); } } @@ -2492,22 +2492,22 @@ void where_is_pose (Scene *scene, Object *ob) float imat[4][4]; float ctime; - if(ob->type != OB_ARMATURE) + if (ob->type != OB_ARMATURE) return; arm = ob->data; - if(ELEM(NULL, arm, scene)) + if (ELEM(NULL, arm, scene)) return; - if((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC)) + if ((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC)) armature_rebuild_pose(ob, arm); ctime = BKE_curframe(scene); /* not accurate... */ /* In editmode or restposition we read the data from the bones */ - if(arm->edbo || (arm->flag & ARM_RESTPOS)) { - for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { + if (arm->edbo || (arm->flag & ARM_RESTPOS)) { + for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { bone = pchan->bone; - if(bone) { + if (bone) { copy_m4_m4(pchan->pose_mat, bone->arm_mat); copy_v3_v3(pchan->pose_head, bone->arm_head); copy_v3_v3(pchan->pose_tail, bone->arm_tail); @@ -2518,7 +2518,7 @@ void where_is_pose (Scene *scene, Object *ob) invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */ /* 1. clear flags */ - for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { + for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { pchan->flag &= ~(POSE_DONE|POSE_CHAIN|POSE_IKTREE|POSE_IKSPLINE); } @@ -2532,17 +2532,17 @@ void where_is_pose (Scene *scene, Object *ob) splineik_init_tree(scene, ob, ctime); /* 3. the main loop, channels are already hierarchical sorted from root to children */ - for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { + for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { /* 4a. if we find an IK root, we handle it separated */ - if(pchan->flag & POSE_IKTREE) { + if (pchan->flag & POSE_IKTREE) { BIK_execute_tree(scene, ob, pchan, ctime); } /* 4b. if we find a Spline IK root, we handle it separated too */ - else if(pchan->flag & POSE_IKSPLINE) { + else if (pchan->flag & POSE_IKSPLINE) { splineik_execute_tree(scene, ob, pchan, ctime); } /* 5. otherwise just call the normal solver */ - else if(!(pchan->flag & POSE_DONE)) { + else if (!(pchan->flag & POSE_DONE)) { where_is_pose_bone(scene, ob, pchan, ctime, 1); } } @@ -2551,8 +2551,8 @@ void where_is_pose (Scene *scene, Object *ob) } /* calculating deform matrices */ - for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - if(pchan->bone) { + for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { + if (pchan->bone) { invert_m4_m4(imat, pchan->bone->arm_mat); mult_m4_m4m4(pchan->chan_mat, pchan->pose_mat, imat); } @@ -2569,11 +2569,11 @@ int get_selected_defgroups(Object *ob, char *dg_selection, int defbase_tot) Object *armob = object_pose_armature_get(ob); int dg_flags_sel_tot = 0; - if(armob) { + if (armob) { bPose *pose = armob->pose; - for(i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) { + for (i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) { bPoseChannel *pchan = get_pose_channel(pose, defgroup->name); - if(pchan && (pchan->bone->flag & BONE_SELECTED)) { + if (pchan && (pchan->bone->flag & BONE_SELECTED)) { dg_selection[i] = TRUE; dg_flags_sel_tot++; } |