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Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/boids.c1
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c40
-rw-r--r--source/blender/blenkernel/intern/fluid.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c1
-rw-r--r--source/blender/blenkernel/intern/particle_system.c9
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c5
8 files changed, 39 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 639437f8251..d5064629451 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -1388,6 +1388,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
bbd->part->effector_weights,
&epoint,
force,
+ NULL,
NULL);
if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index dae8a59fe43..2e1fa519284 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -5112,7 +5112,7 @@ static void dynamic_paint_prepare_effect_cb(void *__restrict userdata,
EffectedPoint epoint;
pd_point_from_loc(scene, realCoord[bData->s_pos[index]].v, vel, index, &epoint);
epoint.vel_to_sec = 1.0f;
- BKE_effectors_apply(effectors, NULL, surface->effector_weights, &epoint, forc, NULL);
+ BKE_effectors_apply(effectors, NULL, surface->effector_weights, &epoint, forc, NULL, NULL);
}
/* if global gravity is enabled, add it too */
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 7ed04c6976a..235c834fde9 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -108,7 +108,8 @@ PartDeflect *BKE_partdeflect_new(int type)
break;
case PFIELD_WIND:
pd->shape = PFIELD_SHAPE_PLANE;
- pd->f_flow = 1.0f; /* realistic wind behavior */
+ pd->f_flow = 1.0f; /* realistic wind behavior */
+ pd->f_wind_factor = 1.0f; /* only act perpendicularly to a surface */
break;
case PFIELD_TEXTURE:
pd->f_size = 1.0f;
@@ -1072,7 +1073,8 @@ static void do_physical_effector(EffectorCache *eff,
* scene = scene where it runs in, for time and stuff
* lb = listbase with objects that take part in effecting
* opco = global coord, as input
- * force = force accumulator
+ * force = accumulator for force
+ * wind_force = accumulator for force only acting perpendicular to a surface
* speed = actual current speed which can be altered
* cur_time = "external" time in frames, is constant for static particles
* loc_time = "local" time in frames, range <0-1> for the lifetime of particle
@@ -1085,6 +1087,7 @@ void BKE_effectors_apply(ListBase *effectors,
EffectorWeights *weights,
EffectedPoint *point,
float *force,
+ float *wind_force,
float *impulse)
{
/*
@@ -1120,22 +1123,27 @@ void BKE_effectors_apply(ListBase *effectors,
if (efd.falloff > 0.0f) {
efd.falloff *= eff_calc_visibility(colliders, eff, &efd, point);
}
- if (efd.falloff <= 0.0f) {
- /* don't do anything */
- }
- else if (eff->pd->forcefield == PFIELD_TEXTURE) {
- do_texture_effector(eff, &efd, point, force);
- }
- else {
- float temp1[3] = {0, 0, 0}, temp2[3];
- copy_v3_v3(temp1, force);
+ if (efd.falloff > 0.0f) {
+ float out_force[3] = {0, 0, 0};
- do_physical_effector(eff, &efd, point, force);
+ if (eff->pd->forcefield == PFIELD_TEXTURE) {
+ do_texture_effector(eff, &efd, point, out_force);
+ }
+ else {
+ do_physical_effector(eff, &efd, point, out_force);
- /* for softbody backward compatibility */
- if (point->flag & PE_WIND_AS_SPEED && impulse) {
- sub_v3_v3v3(temp2, force, temp1);
- sub_v3_v3v3(impulse, impulse, temp2);
+ /* for softbody backward compatibility */
+ if (point->flag & PE_WIND_AS_SPEED && impulse) {
+ sub_v3_v3v3(impulse, impulse, out_force);
+ }
+ }
+
+ if (wind_force) {
+ madd_v3_v3fl(force, out_force, 1.0f - eff->pd->f_wind_factor);
+ madd_v3_v3fl(wind_force, out_force, eff->pd->f_wind_factor);
+ }
+ else {
+ add_v3_v3(force, out_force);
}
}
}
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index b75592836e0..521210e7bb5 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -3175,7 +3175,7 @@ static void update_effectors_task_cb(void *__restrict userdata,
/* do effectors */
pd_point_from_loc(data->scene, voxel_center, vel, index, &epoint);
- BKE_effectors_apply(data->effectors, NULL, mds->effector_weights, &epoint, retvel, NULL);
+ BKE_effectors_apply(data->effectors, NULL, mds->effector_weights, &epoint, retvel, NULL, NULL);
/* convert retvel to local space */
mag = len_v3(retvel);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index c201cb83c44..94b677c649c 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2262,6 +2262,7 @@ static void do_path_effectors(ParticleSimulationData *sim,
sim->psys->part->effector_weights,
&epoint,
force,
+ NULL,
NULL);
mul_v3_fl(force,
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 606291a9ae0..d09f9a8eb09 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2243,8 +2243,13 @@ static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, flo
/* add effectors */
pd_point_from_particle(efdata->sim, efdata->pa, state, &epoint);
if (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR) {
- BKE_effectors_apply(
- sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
+ BKE_effectors_apply(sim->psys->effectors,
+ sim->colliders,
+ part->effector_weights,
+ &epoint,
+ force,
+ NULL,
+ impulse);
}
mul_v3_fl(force, efdata->ptex.field);
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 02ce0c6f996..4752782eaeb 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1647,7 +1647,7 @@ static void rigidbody_update_sim_ob(
/* Calculate net force of effectors, and apply to sim object:
* - we use 'central force' since apply force requires a "relative position"
* which we don't have... */
- BKE_effectors_apply(effectors, NULL, effector_weights, &epoint, eff_force, NULL);
+ BKE_effectors_apply(effectors, NULL, effector_weights, &epoint, eff_force, NULL, NULL);
if (G.f & G_DEBUG) {
printf("\tapplying force (%f,%f,%f) to '%s'\n",
eff_force[0],
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 68d0822a223..9c7abbdf876 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1479,7 +1479,8 @@ static void _scan_for_ext_spring_forces(
mid_v3_v3v3(pos, sb->bpoint[bs->v1].pos, sb->bpoint[bs->v2].pos);
mid_v3_v3v3(vel, sb->bpoint[bs->v1].vec, sb->bpoint[bs->v2].vec);
pd_point_from_soft(scene, pos, vel, -1, &epoint);
- BKE_effectors_apply(effectors, NULL, sb->effector_weights, &epoint, force, speed);
+ BKE_effectors_apply(
+ effectors, NULL, sb->effector_weights, &epoint, force, NULL, speed);
mul_v3_fl(speed, windfactor);
add_v3_v3(vel, speed);
@@ -2107,7 +2108,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene,
float eval_sb_fric_force_scale = sb_fric_force_scale(ob);
pd_point_from_soft(scene, bp->pos, bp->vec, sb->bpoint - bp, &epoint);
- BKE_effectors_apply(effectors, NULL, sb->effector_weights, &epoint, force, speed);
+ BKE_effectors_apply(effectors, NULL, sb->effector_weights, &epoint, force, NULL, speed);
/* apply forcefield*/
mul_v3_fl(force, fieldfactor * eval_sb_fric_force_scale);