diff options
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 14 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 20 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/texture.c | 4 |
5 files changed, 24 insertions, 22 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 0bfa3628967..bfb5098c5ae 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1131,7 +1131,7 @@ typedef struct DMWeightColorInfo { } DMWeightColorInfo; -static int dm_drawflag_calc(ToolSettings *ts) +static int dm_drawflag_calc(const ToolSettings *ts) { return ((ts->multipaint ? CALC_WP_MULTIPAINT : /* CALC_WP_GROUP_USER_ACTIVE or CALC_WP_GROUP_USER_ALL*/ @@ -1368,7 +1368,7 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag, } } -static void DM_update_statvis_color(Scene *scene, Object *ob, DerivedMesh *dm) +static void DM_update_statvis_color(const Scene *scene, Object *ob, DerivedMesh *dm) { BMEditMesh *em = BKE_editmesh_from_object(ob); @@ -2340,7 +2340,7 @@ static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, C BLI_assert(!(em->derivedFinal->dirty & DM_DIRTY_NORMALS)); } -static CustomDataMask object_get_datamask(Scene *scene, Object *ob) +static CustomDataMask object_get_datamask(const Scene *scene, Object *ob) { Object *actob = scene->basact ? scene->basact->object : NULL; CustomDataMask mask = ob->customdata_mask; diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 762b24dfdf8..7b7f024d2dc 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -579,7 +579,7 @@ static void scene_setSubframe(Scene *scene, float subframe) scene->r.subframe = subframe; } -static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene) +static int surface_getBrushFlags(DynamicPaintSurface *surface, const Scene *scene) { Base *base = NULL; GroupObject *go = NULL; @@ -1447,7 +1447,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for MEM_freeN(temp_data); } -static void dynamicPaint_setInitialColor(Scene *scene, DynamicPaintSurface *surface) +static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface *surface) { PaintSurfaceData *sData = surface->data; PaintPoint *pPoint = (PaintPoint *)sData->type_data; @@ -1595,7 +1595,7 @@ static void dynamicPaint_setInitialColor(Scene *scene, DynamicPaintSurface *surf } /* clears surface data back to zero */ -void dynamicPaint_clearSurface(Scene *scene, DynamicPaintSurface *surface) +void dynamicPaint_clearSurface(const Scene *scene, DynamicPaintSurface *surface) { PaintSurfaceData *sData = surface->data; if (sData && sData->type_data) { @@ -1620,7 +1620,7 @@ void dynamicPaint_clearSurface(Scene *scene, DynamicPaintSurface *surface) } /* completely (re)initializes surface (only for point cache types)*/ -bool dynamicPaint_resetSurface(Scene *scene, DynamicPaintSurface *surface) +bool dynamicPaint_resetSurface(const Scene *scene, DynamicPaintSurface *surface) { int numOfPoints = dynamicPaint_surfaceNumOfPoints(surface); /* free existing data */ @@ -1647,7 +1647,7 @@ bool dynamicPaint_resetSurface(Scene *scene, DynamicPaintSurface *surface) } /* make sure allocated surface size matches current requirements */ -static bool dynamicPaint_checkSurfaceData(Scene *scene, DynamicPaintSurface *surface) +static bool dynamicPaint_checkSurfaceData(const Scene *scene, DynamicPaintSurface *surface) { if (!surface->data || ((dynamicPaint_surfaceNumOfPoints(surface) != surface->data->total_points))) { return dynamicPaint_resetSurface(scene, surface); @@ -4696,7 +4696,7 @@ static int dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *ob return ret; } -static int surface_needsVelocityData(DynamicPaintSurface *surface, Scene *scene) +static int surface_needsVelocityData(DynamicPaintSurface *surface, const Scene *scene) { if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) return 1; @@ -4716,7 +4716,7 @@ static int surface_needsAccelerationData(DynamicPaintSurface *surface) } /* Prepare for surface step by creating PaintBakeNormal data */ -static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene *scene, Object *ob) +static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Scene *scene, Object *ob) { PaintSurfaceData *sData = surface->data; PaintAdjData *adj_data = sData->adj_data; diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 082edb01efd..40f3022c192 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -2253,7 +2253,7 @@ static void statvis_calc_sharp( } void BKE_editmesh_statvis_calc(BMEditMesh *em, DerivedMesh *dm, - MeshStatVis *statvis) + const MeshStatVis *statvis) { EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; BLI_assert(dm == NULL || dm->type == DM_TYPE_EDITBMESH); diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index f94f7cd8f0b..c28d741d7ec 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1140,13 +1140,13 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce) /* This function is needed to cope with fractional frames - including two Blender rendering features * mblur (motion blur that renders 'subframes' and blurs them together), and fields rendering. */ -float BKE_scene_frame_get(Scene *scene) +float BKE_scene_frame_get(const Scene *scene) { return BKE_scene_frame_get_from_ctime(scene, scene->r.cfra); } /* This function is used to obtain arbitrary fractional frames */ -float BKE_scene_frame_get_from_ctime(Scene *scene, const float frame) +float BKE_scene_frame_get_from_ctime(const Scene *scene, const float frame) { float ctime = frame; ctime += scene->r.subframe; @@ -1891,7 +1891,7 @@ bool BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer * /* render simplification */ -int get_render_subsurf_level(RenderData *r, int lvl) +int get_render_subsurf_level(const RenderData *r, int lvl) { if (r->mode & R_SIMPLIFY) return min_ii(r->simplify_subsurf, lvl); @@ -1899,7 +1899,7 @@ int get_render_subsurf_level(RenderData *r, int lvl) return lvl; } -int get_render_child_particle_number(RenderData *r, int num) +int get_render_child_particle_number(const RenderData *r, int num) { if (r->mode & R_SIMPLIFY) return (int)(r->simplify_particles * num); @@ -1907,7 +1907,7 @@ int get_render_child_particle_number(RenderData *r, int num) return num; } -int get_render_shadow_samples(RenderData *r, int samples) +int get_render_shadow_samples(const RenderData *r, int samples) { if ((r->mode & R_SIMPLIFY) && samples > 0) return min_ii(r->simplify_shadowsamples, samples); @@ -1915,7 +1915,7 @@ int get_render_shadow_samples(RenderData *r, int samples) return samples; } -float get_render_aosss_error(RenderData *r, float error) +float get_render_aosss_error(const RenderData *r, float error) { if (r->mode & R_SIMPLIFY) return ((1.0f - r->simplify_aosss) * 10.0f + 1.0f) * error; @@ -1947,18 +1947,18 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base) return NULL; } -bool BKE_scene_use_new_shading_nodes(Scene *scene) +bool BKE_scene_use_new_shading_nodes(const Scene *scene) { - RenderEngineType *type = RE_engines_find(scene->r.engine); + const RenderEngineType *type = RE_engines_find(scene->r.engine); return (type && type->flag & RE_USE_SHADING_NODES); } -bool BKE_scene_uses_blender_internal(struct Scene *scene) +bool BKE_scene_uses_blender_internal(const Scene *scene) { return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER); } -bool BKE_scene_uses_blender_game(struct Scene *scene) +bool BKE_scene_uses_blender_game(const Scene *scene) { return STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME); } diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 3293cca76fe..07b1e9e30ac 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -1651,7 +1651,9 @@ bool BKE_texture_dependsOnTime(const struct Tex *texture) /* ------------------------------------------------------------------------- */ -void BKE_texture_get_value(Scene *scene, Tex *texture, float *tex_co, TexResult *texres, bool use_color_management) +void BKE_texture_get_value( + const Scene *scene, Tex *texture, + float *tex_co, TexResult *texres, bool use_color_management) { int result_type; bool do_color_manage = false; |