diff options
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/lib_id_delete.c | 541 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/lib_intern.h | 33 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/lib_remap.c | 518 |
3 files changed, 585 insertions, 507 deletions
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c new file mode 100644 index 00000000000..8f4ae18c29e --- /dev/null +++ b/source/blender/blenkernel/intern/lib_id_delete.c @@ -0,0 +1,541 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bke + * + * Contains management of ID's for freeing & deletion. + */ + +#include "CLG_log.h" + +#include "MEM_guardedalloc.h" + +/* all types are needed here, in order to do memory operations */ +#include "DNA_anim_types.h" +#include "DNA_armature_types.h" +#include "DNA_brush_types.h" +#include "DNA_camera_types.h" +#include "DNA_cachefile_types.h" +#include "DNA_collection_types.h" +#include "DNA_gpencil_types.h" +#include "DNA_ipo_types.h" +#include "DNA_key_types.h" +#include "DNA_light_types.h" +#include "DNA_lattice_types.h" +#include "DNA_linestyle_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meta_types.h" +#include "DNA_movieclip_types.h" +#include "DNA_mask_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_lightprobe_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_speaker_types.h" +#include "DNA_sound_types.h" +#include "DNA_text_types.h" +#include "DNA_vfont_types.h" +#include "DNA_windowmanager_types.h" +#include "DNA_workspace_types.h" +#include "DNA_world_types.h" + +#include "BLI_utildefines.h" + +#include "BLI_listbase.h" + +#include "BKE_action.h" +#include "BKE_armature.h" +#include "BKE_brush.h" +#include "BKE_camera.h" +#include "BKE_cachefile.h" +#include "BKE_collection.h" +#include "BKE_curve.h" +#include "BKE_fcurve.h" +#include "BKE_font.h" +#include "BKE_gpencil.h" +#include "BKE_idprop.h" +#include "BKE_image.h" +#include "BKE_ipo.h" +#include "BKE_key.h" +#include "BKE_light.h" +#include "BKE_lattice.h" +#include "BKE_lib_id.h" +#include "BKE_lib_override.h" +#include "BKE_lib_remap.h" +#include "BKE_linestyle.h" +#include "BKE_mesh.h" +#include "BKE_material.h" +#include "BKE_main.h" +#include "BKE_mask.h" +#include "BKE_mball.h" +#include "BKE_movieclip.h" +#include "BKE_node.h" +#include "BKE_object.h" +#include "BKE_paint.h" +#include "BKE_particle.h" +#include "BKE_lightprobe.h" +#include "BKE_speaker.h" +#include "BKE_sound.h" +#include "BKE_screen.h" +#include "BKE_scene.h" +#include "BKE_text.h" +#include "BKE_texture.h" +#include "BKE_workspace.h" +#include "BKE_world.h" + +#include "lib_intern.h" + +#include "DEG_depsgraph.h" + +#ifdef WITH_PYTHON +# include "BPY_extern.h" +#endif + +/* Not used currently. */ +// static CLG_LogRef LOG = {.identifier = "bke.lib.id.delete"}; + +void BKE_libblock_free_data(ID *id, const bool do_id_user) +{ + if (id->properties) { + IDP_FreePropertyContent_ex(id->properties, do_id_user); + MEM_freeN(id->properties); + } + + if (id->override_library) { + BKE_override_library_free(&id->override_library, do_id_user); + } + + /* XXX TODO remove animdata handling from each type's freeing func, + * and do it here, like for copy! */ +} + +void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag)) +{ + const short type = GS(id->name); + switch (type) { + case ID_SCE: + BKE_scene_free_ex((Scene *)id, false); + break; + case ID_LI: + BKE_library_free((Library *)id); + break; + case ID_OB: + BKE_object_free((Object *)id); + break; + case ID_ME: + BKE_mesh_free((Mesh *)id); + break; + case ID_CU: + BKE_curve_free((Curve *)id); + break; + case ID_MB: + BKE_mball_free((MetaBall *)id); + break; + case ID_MA: + BKE_material_free((Material *)id); + break; + case ID_TE: + BKE_texture_free((Tex *)id); + break; + case ID_IM: + BKE_image_free((Image *)id); + break; + case ID_LT: + BKE_lattice_free((Lattice *)id); + break; + case ID_LA: + BKE_light_free((Light *)id); + break; + case ID_CA: + BKE_camera_free((Camera *)id); + break; + case ID_IP: /* Deprecated. */ + BKE_ipo_free((Ipo *)id); + break; + case ID_KE: + BKE_key_free((Key *)id); + break; + case ID_WO: + BKE_world_free((World *)id); + break; + case ID_SCR: + BKE_screen_free((bScreen *)id); + break; + case ID_VF: + BKE_vfont_free((VFont *)id); + break; + case ID_TXT: + BKE_text_free((Text *)id); + break; + case ID_SPK: + BKE_speaker_free((Speaker *)id); + break; + case ID_LP: + BKE_lightprobe_free((LightProbe *)id); + break; + case ID_SO: + BKE_sound_free((bSound *)id); + break; + case ID_GR: + BKE_collection_free((Collection *)id); + break; + case ID_AR: + BKE_armature_free((bArmature *)id); + break; + case ID_AC: + BKE_action_free((bAction *)id); + break; + case ID_NT: + ntreeFreeTree((bNodeTree *)id); + break; + case ID_BR: + BKE_brush_free((Brush *)id); + break; + case ID_PA: + BKE_particlesettings_free((ParticleSettings *)id); + break; + case ID_WM: + if (free_windowmanager_cb) { + free_windowmanager_cb(NULL, (wmWindowManager *)id); + } + break; + case ID_GD: + BKE_gpencil_free((bGPdata *)id, true); + break; + case ID_MC: + BKE_movieclip_free((MovieClip *)id); + break; + case ID_MSK: + BKE_mask_free((Mask *)id); + break; + case ID_LS: + BKE_linestyle_free((FreestyleLineStyle *)id); + break; + case ID_PAL: + BKE_palette_free((Palette *)id); + break; + case ID_PC: + BKE_paint_curve_free((PaintCurve *)id); + break; + case ID_CF: + BKE_cachefile_free((CacheFile *)id); + break; + case ID_WS: + BKE_workspace_free((WorkSpace *)id); + break; + } +} + +/** + * Complete ID freeing, extended version for corner cases. + * Can override default (and safe!) freeing process, to gain some speed up. + * + * At that point, given id is assumed to not be used by any other data-block already + * (might not be actually true, in case e.g. several inter-related IDs get freed together...). + * However, they might still be using (referencing) other IDs, this code takes care of it if + * #LIB_TAG_NO_USER_REFCOUNT is not defined. + * + * \param bmain: #Main database containing the freed #ID, + * can be NULL in case it's a temp ID outside of any #Main. + * \param idv: Pointer to ID to be freed. + * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process, + * 0 to get default safe behavior. + * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock, + * even if some overriding ones are passed in \a flag parameter. + */ +void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag) +{ + ID *id = idv; + + if (use_flag_from_idtag) { + if ((id->tag & LIB_TAG_NO_MAIN) != 0) { + flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG; + } + else { + flag &= ~LIB_ID_FREE_NO_MAIN; + } + + if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) { + flag |= LIB_ID_FREE_NO_USER_REFCOUNT; + } + else { + flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT; + } + + if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) { + flag |= LIB_ID_FREE_NOT_ALLOCATED; + } + else { + flag &= ~LIB_ID_FREE_NOT_ALLOCATED; + } + } + + BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL); + BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0); + BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0); + + const short type = GS(id->name); + + if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) { + DEG_id_type_tag(bmain, type); + } + +#ifdef WITH_PYTHON +# ifdef WITH_PYTHON_SAFETY + BPY_id_release(id); +# endif + if (id->py_instance) { + BPY_DECREF_RNA_INVALIDATE(id->py_instance); + } +#endif + + if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) { + BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0); + } + + BKE_libblock_free_datablock(id, flag); + + /* avoid notifying on removed data */ + if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { + BKE_main_lock(bmain); + } + + if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) { + if (free_notifier_reference_cb) { + free_notifier_reference_cb(id); + } + + if (remap_editor_id_reference_cb) { + remap_editor_id_reference_cb(id, NULL); + } + } + + if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { + ListBase *lb = which_libbase(bmain, type); + BLI_remlink(lb, id); + } + + BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0); + + if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { + BKE_main_unlock(bmain); + } + + if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) { + MEM_freeN(id); + } +} + +/** + * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs). + * + * See #BKE_id_free_ex description for full details. + * + * \param bmain: Main database containing the freed ID, + * can be NULL in case it's a temp ID outside of any Main. + * \param idv: Pointer to ID to be freed. + */ +void BKE_id_free(Main *bmain, void *idv) +{ + BKE_id_free_ex(bmain, idv, 0, true); +} + +/** + * Not really a freeing function by itself, + * it decrements usercount of given id, and only frees it if it reaches 0. + */ +void BKE_id_free_us(Main *bmain, void *idv) /* test users */ +{ + ID *id = idv; + + id_us_min(id); + + /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections + * when deleting an object. Since only 'user_one' usage of objects is collections, + * and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there + * is no more real (scene) users of an object ensures it gets fully unlinked. + * But only for local objects, not linked ones! + * Otherwise, there is no real way to get rid of an object anymore - + * better handling of this is TODO. + */ + if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) { + id_us_clear_real(id); + } + + if (id->us == 0) { + BKE_libblock_unlink(bmain, id, false, false); + + BKE_id_free(bmain, id); + } +} + +static void id_delete(Main *bmain, const bool do_tagged_deletion) +{ + const int tag = LIB_TAG_DOIT; + ListBase *lbarray[MAX_LIBARRAY]; + Link dummy_link = {0}; + int base_count, i; + + /* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database, + * and has already properly unlinked its other IDs usages. + * UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */ + const int free_flag = LIB_ID_FREE_NO_UI_USER | + (do_tagged_deletion ? LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_USER_REFCOUNT : + 0); + ListBase tagged_deleted_ids = {NULL}; + + base_count = set_listbasepointers(bmain, lbarray); + + BKE_main_lock(bmain); + if (do_tagged_deletion) { + /* Main idea of batch deletion is to remove all IDs to be deleted from Main database. + * This means that we won't have to loop over all deleted IDs to remove usages + * of other deleted IDs. + * This gives tremendous speed-up when deleting a large amount of IDs from a Main + * containing thousands of those. + * This also means that we have to be very careful here, as we by-pass many 'common' + * processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */ + bool keep_looping = true; + while (keep_looping) { + ID *id, *id_next; + ID *last_remapped_id = tagged_deleted_ids.last; + keep_looping = false; + + /* First tag and remove from Main all datablocks directly from target lib. + * Note that we go forward here, since we want to check dependencies before users + * (e.g. meshes before objects). Avoids to have to loop twice. */ + for (i = 0; i < base_count; i++) { + ListBase *lb = lbarray[i]; + + for (id = lb->first; id; id = id_next) { + id_next = id->next; + /* Note: in case we delete a library, we also delete all its datablocks! */ + if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) { + BLI_remlink(lb, id); + BLI_addtail(&tagged_deleted_ids, id); + /* Do not tag as no_main now, we want to unlink it first (lower-level ID management + * code has some specific handling of 'nom main' + * IDs that would be a problem in that case). */ + id->tag |= tag; + keep_looping = true; + } + } + } + if (last_remapped_id == NULL) { + dummy_link.next = tagged_deleted_ids.first; + last_remapped_id = (ID *)(&dummy_link); + } + for (id = last_remapped_id->next; id; id = id->next) { + /* Will tag 'never NULL' users of this ID too. + * Note that we cannot use BKE_libblock_unlink() here, + * since it would ignore indirect (and proxy!) + * links, this can lead to nasty crashing here in second, actual deleting loop. + * Also, this will also flag users of deleted data that cannot be unlinked + * (object using deleted obdata, etc.), so that they also get deleted. */ + BKE_libblock_remap_locked( + bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE); + /* Since we removed ID from Main, + * we also need to unlink its own other IDs usages ourself. */ + BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0); + /* Now we can safely mark that ID as not being in Main database anymore. */ + id->tag |= LIB_TAG_NO_MAIN; + /* This is needed because we may not have remapped usages + * of that ID by other deleted ones. */ + // id->us = 0; /* Is it actually? */ + } + } + } + else { + /* First tag all datablocks directly from target lib. + * Note that we go forward here, since we want to check dependencies before users + * (e.g. meshes before objects). + * Avoids to have to loop twice. */ + for (i = 0; i < base_count; i++) { + ListBase *lb = lbarray[i]; + ID *id, *id_next; + + for (id = lb->first; id; id = id_next) { + id_next = id->next; + /* Note: in case we delete a library, we also delete all its datablocks! */ + if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) { + id->tag |= tag; + + /* Will tag 'never NULL' users of this ID too. + * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect + * (and proxy!) links, this can lead to nasty crashing here in second, + * actual deleting loop. + * Also, this will also flag users of deleted data that cannot be unlinked + * (object using deleted obdata, etc.), so that they also get deleted. */ + BKE_libblock_remap_locked( + bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE); + } + } + } + } + BKE_main_unlock(bmain); + + /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones, + * have been already cleared when we reach it + * (e.g. Objects being processed before meshes, they'll have already released their 'reference' + * over meshes when we come to freeing obdata). */ + for (i = do_tagged_deletion ? 1 : base_count; i--;) { + ListBase *lb = lbarray[i]; + ID *id, *id_next; + + for (id = do_tagged_deletion ? tagged_deleted_ids.first : lb->first; id; id = id_next) { + id_next = id->next; + if (id->tag & tag) { + if (id->us != 0) { +#ifdef DEBUG_PRINT + printf("%s: deleting %s (%d)\n", __func__, id->name, id->us); +#endif + BLI_assert(id->us == 0); + } + BKE_id_free_ex(bmain, id, free_flag, !do_tagged_deletion); + } + } + } + + bmain->is_memfile_undo_written = false; +} + +/** + * Properly delete a single ID from given \a bmain database. + */ +void BKE_id_delete(Main *bmain, void *idv) +{ + BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false); + ((ID *)idv)->tag |= LIB_TAG_DOIT; + + id_delete(bmain, false); +} + +/** + * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database. + * + * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs + * (several times faster when deleting most of the IDs at once)... + * + * \warning Considered experimental for now, seems to be working OK but this is + * risky code in a complicated area. + */ +void BKE_id_multi_tagged_delete(Main *bmain) +{ + id_delete(bmain, true); +} diff --git a/source/blender/blenkernel/intern/lib_intern.h b/source/blender/blenkernel/intern/lib_intern.h new file mode 100644 index 00000000000..c0568bca964 --- /dev/null +++ b/source/blender/blenkernel/intern/lib_intern.h @@ -0,0 +1,33 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2018 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup bke + */ + +#ifndef __LIB_ID_INTERN_H__ +#define __LIB_ID_INTERN_H__ + +extern BKE_library_free_window_manager_cb free_windowmanager_cb; + +extern BKE_library_free_notifier_reference_cb free_notifier_reference_cb; + +extern BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb; + +#endif /* __LIB_ID_INTERN_H__ */ diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c index 11be165a772..a3888ad7ad0 100644 --- a/source/blender/blenkernel/intern/lib_remap.c +++ b/source/blender/blenkernel/intern/lib_remap.c @@ -17,123 +17,57 @@ /** \file * \ingroup bke * - * Contains management of ID's and libraries remap, unlink and free logic. + * Contains management of ID's for remapping. */ -#include <stdio.h> -#include <ctype.h> -#include <string.h> -#include <stdlib.h> -#include <stddef.h> -#include <assert.h> - #include "CLG_log.h" #include "MEM_guardedalloc.h" -/* all types are needed here, in order to do memory operations */ -#include "DNA_anim_types.h" -#include "DNA_armature_types.h" -#include "DNA_brush_types.h" -#include "DNA_camera_types.h" -#include "DNA_cachefile_types.h" -#include "DNA_collection_types.h" -#include "DNA_gpencil_types.h" -#include "DNA_ipo_types.h" -#include "DNA_key_types.h" -#include "DNA_light_types.h" -#include "DNA_lattice_types.h" -#include "DNA_linestyle_types.h" -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meta_types.h" -#include "DNA_movieclip_types.h" -#include "DNA_mask_types.h" -#include "DNA_node_types.h" -#include "DNA_object_types.h" -#include "DNA_lightprobe_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_speaker_types.h" -#include "DNA_sound_types.h" -#include "DNA_text_types.h" -#include "DNA_vfont_types.h" -#include "DNA_windowmanager_types.h" -#include "DNA_workspace_types.h" -#include "DNA_world_types.h" - -#include "BLI_blenlib.h" #include "BLI_utildefines.h" -#include "BKE_action.h" +#include "BLI_rect.h" + +#include "DNA_object_types.h" + #include "BKE_animsys.h" #include "BKE_armature.h" -#include "BKE_brush.h" -#include "BKE_camera.h" -#include "BKE_cachefile.h" #include "BKE_collection.h" #include "BKE_curve.h" -#include "BKE_fcurve.h" -#include "BKE_font.h" -#include "BKE_gpencil.h" -#include "BKE_idprop.h" -#include "BKE_image.h" -#include "BKE_ipo.h" -#include "BKE_key.h" -#include "BKE_light.h" -#include "BKE_lattice.h" #include "BKE_layer.h" #include "BKE_lib_id.h" -#include "BKE_lib_override.h" #include "BKE_lib_query.h" #include "BKE_lib_remap.h" -#include "BKE_linestyle.h" -#include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_main.h" -#include "BKE_mask.h" #include "BKE_mball.h" #include "BKE_modifier.h" -#include "BKE_movieclip.h" #include "BKE_multires.h" #include "BKE_node.h" #include "BKE_object.h" -#include "BKE_paint.h" -#include "BKE_particle.h" -#include "BKE_lightprobe.h" -#include "BKE_speaker.h" -#include "BKE_sound.h" -#include "BKE_screen.h" -#include "BKE_scene.h" -#include "BKE_text.h" -#include "BKE_texture.h" -#include "BKE_workspace.h" -#include "BKE_world.h" + +#include "lib_intern.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" -#ifdef WITH_PYTHON -# include "BPY_extern.h" -#endif - -static CLG_LogRef LOG = {"bke.library_remap"}; +static CLG_LogRef LOG = {.identifier = "bke.library_remap"}; -static BKE_library_free_window_manager_cb free_windowmanager_cb = NULL; +BKE_library_free_window_manager_cb free_windowmanager_cb = NULL; void BKE_library_callback_free_window_manager_set(BKE_library_free_window_manager_cb func) { free_windowmanager_cb = func; } -static BKE_library_free_notifier_reference_cb free_notifier_reference_cb = NULL; +BKE_library_free_notifier_reference_cb free_notifier_reference_cb = NULL; void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func) { free_notifier_reference_cb = func; } -static BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = NULL; +BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = NULL; void BKE_library_callback_remap_editor_id_reference_set( BKE_library_remap_editor_id_reference_cb func) @@ -752,433 +686,3 @@ void BKE_libblock_relink_to_newid(ID *id) BKE_library_foreach_ID_link(NULL, id, id_relink_to_newid_looper, NULL, 0); } - -void BKE_libblock_free_data(ID *id, const bool do_id_user) -{ - if (id->properties) { - IDP_FreePropertyContent_ex(id->properties, do_id_user); - MEM_freeN(id->properties); - } - - if (id->override_library) { - BKE_override_library_free(&id->override_library, do_id_user); - } - - /* XXX TODO remove animdata handling from each type's freeing func, - * and do it here, like for copy! */ -} - -void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag)) -{ - const short type = GS(id->name); - switch (type) { - case ID_SCE: - BKE_scene_free_ex((Scene *)id, false); - break; - case ID_LI: - BKE_library_free((Library *)id); - break; - case ID_OB: - BKE_object_free((Object *)id); - break; - case ID_ME: - BKE_mesh_free((Mesh *)id); - break; - case ID_CU: - BKE_curve_free((Curve *)id); - break; - case ID_MB: - BKE_mball_free((MetaBall *)id); - break; - case ID_MA: - BKE_material_free((Material *)id); - break; - case ID_TE: - BKE_texture_free((Tex *)id); - break; - case ID_IM: - BKE_image_free((Image *)id); - break; - case ID_LT: - BKE_lattice_free((Lattice *)id); - break; - case ID_LA: - BKE_light_free((Light *)id); - break; - case ID_CA: - BKE_camera_free((Camera *)id); - break; - case ID_IP: /* Deprecated. */ - BKE_ipo_free((Ipo *)id); - break; - case ID_KE: - BKE_key_free((Key *)id); - break; - case ID_WO: - BKE_world_free((World *)id); - break; - case ID_SCR: - BKE_screen_free((bScreen *)id); - break; - case ID_VF: - BKE_vfont_free((VFont *)id); - break; - case ID_TXT: - BKE_text_free((Text *)id); - break; - case ID_SPK: - BKE_speaker_free((Speaker *)id); - break; - case ID_LP: - BKE_lightprobe_free((LightProbe *)id); - break; - case ID_SO: - BKE_sound_free((bSound *)id); - break; - case ID_GR: - BKE_collection_free((Collection *)id); - break; - case ID_AR: - BKE_armature_free((bArmature *)id); - break; - case ID_AC: - BKE_action_free((bAction *)id); - break; - case ID_NT: - ntreeFreeTree((bNodeTree *)id); - break; - case ID_BR: - BKE_brush_free((Brush *)id); - break; - case ID_PA: - BKE_particlesettings_free((ParticleSettings *)id); - break; - case ID_WM: - if (free_windowmanager_cb) { - free_windowmanager_cb(NULL, (wmWindowManager *)id); - } - break; - case ID_GD: - BKE_gpencil_free((bGPdata *)id, true); - break; - case ID_MC: - BKE_movieclip_free((MovieClip *)id); - break; - case ID_MSK: - BKE_mask_free((Mask *)id); - break; - case ID_LS: - BKE_linestyle_free((FreestyleLineStyle *)id); - break; - case ID_PAL: - BKE_palette_free((Palette *)id); - break; - case ID_PC: - BKE_paint_curve_free((PaintCurve *)id); - break; - case ID_CF: - BKE_cachefile_free((CacheFile *)id); - break; - case ID_WS: - BKE_workspace_free((WorkSpace *)id); - break; - } -} - -/** - * Complete ID freeing, extended version for corner cases. - * Can override default (and safe!) freeing process, to gain some speed up. - * - * At that point, given id is assumed to not be used by any other data-block already - * (might not be actually true, in case e.g. several inter-related IDs get freed together...). - * However, they might still be using (referencing) other IDs, this code takes care of it if - * #LIB_TAG_NO_USER_REFCOUNT is not defined. - * - * \param bmain: #Main database containing the freed #ID, - * can be NULL in case it's a temp ID outside of any #Main. - * \param idv: Pointer to ID to be freed. - * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process, - * 0 to get default safe behavior. - * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock, - * even if some overriding ones are passed in \a flag parameter. - */ -void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag) -{ - ID *id = idv; - - if (use_flag_from_idtag) { - if ((id->tag & LIB_TAG_NO_MAIN) != 0) { - flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG; - } - else { - flag &= ~LIB_ID_FREE_NO_MAIN; - } - - if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) { - flag |= LIB_ID_FREE_NO_USER_REFCOUNT; - } - else { - flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT; - } - - if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) { - flag |= LIB_ID_FREE_NOT_ALLOCATED; - } - else { - flag &= ~LIB_ID_FREE_NOT_ALLOCATED; - } - } - - BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL); - BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0); - BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0); - - const short type = GS(id->name); - - if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) { - DEG_id_type_tag(bmain, type); - } - -#ifdef WITH_PYTHON -# ifdef WITH_PYTHON_SAFETY - BPY_id_release(id); -# endif - if (id->py_instance) { - BPY_DECREF_RNA_INVALIDATE(id->py_instance); - } -#endif - - if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) { - BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0); - } - - BKE_libblock_free_datablock(id, flag); - - /* avoid notifying on removed data */ - if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { - BKE_main_lock(bmain); - } - - if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) { - if (free_notifier_reference_cb) { - free_notifier_reference_cb(id); - } - - if (remap_editor_id_reference_cb) { - remap_editor_id_reference_cb(id, NULL); - } - } - - if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { - ListBase *lb = which_libbase(bmain, type); - BLI_remlink(lb, id); - } - - BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0); - - if ((flag & LIB_ID_FREE_NO_MAIN) == 0) { - BKE_main_unlock(bmain); - } - - if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) { - MEM_freeN(id); - } -} - -/** - * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs). - * - * See #BKE_id_free_ex description for full details. - * - * \param bmain: Main database containing the freed ID, - * can be NULL in case it's a temp ID outside of any Main. - * \param idv: Pointer to ID to be freed. - */ -void BKE_id_free(Main *bmain, void *idv) -{ - BKE_id_free_ex(bmain, idv, 0, true); -} - -/** - * Not really a freeing function by itself, - * it decrements usercount of given id, and only frees it if it reaches 0. - */ -void BKE_id_free_us(Main *bmain, void *idv) /* test users */ -{ - ID *id = idv; - - id_us_min(id); - - /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections - * when deleting an object. Since only 'user_one' usage of objects is collections, - * and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there - * is no more real (scene) users of an object ensures it gets fully unlinked. - * But only for local objects, not linked ones! - * Otherwise, there is no real way to get rid of an object anymore - - * better handling of this is TODO. - */ - if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) { - id_us_clear_real(id); - } - - if (id->us == 0) { - BKE_libblock_unlink(bmain, id, false, false); - - BKE_id_free(bmain, id); - } -} - -static void id_delete(Main *bmain, const bool do_tagged_deletion) -{ - const int tag = LIB_TAG_DOIT; - ListBase *lbarray[MAX_LIBARRAY]; - Link dummy_link = {0}; - int base_count, i; - - /* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database, - * and has already properly unlinked its other IDs usages. - * UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */ - const int free_flag = LIB_ID_FREE_NO_UI_USER | - (do_tagged_deletion ? LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_USER_REFCOUNT : - 0); - ListBase tagged_deleted_ids = {NULL}; - - base_count = set_listbasepointers(bmain, lbarray); - - BKE_main_lock(bmain); - if (do_tagged_deletion) { - /* Main idea of batch deletion is to remove all IDs to be deleted from Main database. - * This means that we won't have to loop over all deleted IDs to remove usages - * of other deleted IDs. - * This gives tremendous speed-up when deleting a large amount of IDs from a Main - * containing thousands of those. - * This also means that we have to be very careful here, as we by-pass many 'common' - * processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */ - bool keep_looping = true; - while (keep_looping) { - ID *id, *id_next; - ID *last_remapped_id = tagged_deleted_ids.last; - keep_looping = false; - - /* First tag and remove from Main all datablocks directly from target lib. - * Note that we go forward here, since we want to check dependencies before users - * (e.g. meshes before objects). Avoids to have to loop twice. */ - for (i = 0; i < base_count; i++) { - ListBase *lb = lbarray[i]; - - for (id = lb->first; id; id = id_next) { - id_next = id->next; - /* Note: in case we delete a library, we also delete all its datablocks! */ - if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) { - BLI_remlink(lb, id); - BLI_addtail(&tagged_deleted_ids, id); - /* Do not tag as no_main now, we want to unlink it first (lower-level ID management - * code has some specific handling of 'nom main' - * IDs that would be a problem in that case). */ - id->tag |= tag; - keep_looping = true; - } - } - } - if (last_remapped_id == NULL) { - dummy_link.next = tagged_deleted_ids.first; - last_remapped_id = (ID *)(&dummy_link); - } - for (id = last_remapped_id->next; id; id = id->next) { - /* Will tag 'never NULL' users of this ID too. - * Note that we cannot use BKE_libblock_unlink() here, - * since it would ignore indirect (and proxy!) - * links, this can lead to nasty crashing here in second, actual deleting loop. - * Also, this will also flag users of deleted data that cannot be unlinked - * (object using deleted obdata, etc.), so that they also get deleted. */ - BKE_libblock_remap_locked( - bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE); - /* Since we removed ID from Main, - * we also need to unlink its own other IDs usages ourself. */ - BKE_libblock_relink_ex(bmain, id, NULL, NULL, 0); - /* Now we can safely mark that ID as not being in Main database anymore. */ - id->tag |= LIB_TAG_NO_MAIN; - /* This is needed because we may not have remapped usages - * of that ID by other deleted ones. */ - // id->us = 0; /* Is it actually? */ - } - } - } - else { - /* First tag all datablocks directly from target lib. - * Note that we go forward here, since we want to check dependencies before users - * (e.g. meshes before objects). - * Avoids to have to loop twice. */ - for (i = 0; i < base_count; i++) { - ListBase *lb = lbarray[i]; - ID *id, *id_next; - - for (id = lb->first; id; id = id_next) { - id_next = id->next; - /* Note: in case we delete a library, we also delete all its datablocks! */ - if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) { - id->tag |= tag; - - /* Will tag 'never NULL' users of this ID too. - * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect - * (and proxy!) links, this can lead to nasty crashing here in second, - * actual deleting loop. - * Also, this will also flag users of deleted data that cannot be unlinked - * (object using deleted obdata, etc.), so that they also get deleted. */ - BKE_libblock_remap_locked( - bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE); - } - } - } - } - BKE_main_unlock(bmain); - - /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones, - * have been already cleared when we reach it - * (e.g. Objects being processed before meshes, they'll have already released their 'reference' - * over meshes when we come to freeing obdata). */ - for (i = do_tagged_deletion ? 1 : base_count; i--;) { - ListBase *lb = lbarray[i]; - ID *id, *id_next; - - for (id = do_tagged_deletion ? tagged_deleted_ids.first : lb->first; id; id = id_next) { - id_next = id->next; - if (id->tag & tag) { - if (id->us != 0) { -#ifdef DEBUG_PRINT - printf("%s: deleting %s (%d)\n", __func__, id->name, id->us); -#endif - BLI_assert(id->us == 0); - } - BKE_id_free_ex(bmain, id, free_flag, !do_tagged_deletion); - } - } - } - - bmain->is_memfile_undo_written = false; -} - -/** - * Properly delete a single ID from given \a bmain database. - */ -void BKE_id_delete(Main *bmain, void *idv) -{ - BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false); - ((ID *)idv)->tag |= LIB_TAG_DOIT; - - id_delete(bmain, false); -} - -/** - * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database. - * - * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs - * (several times faster when deleting most of the IDs at once)... - * - * \warning Considered experimental for now, seems to be working OK but this is - * risky code in a complicated area. - */ -void BKE_id_multi_tagged_delete(Main *bmain) -{ - id_delete(bmain, true); -} |