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-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c10
-rw-r--r--source/blender/blenkernel/intern/armature_deform.c4
-rw-r--r--source/blender/blenkernel/intern/armature_update.c4
-rw-r--r--source/blender/blenkernel/intern/boids.c2
-rw-r--r--source/blender/blenkernel/intern/camera.c20
-rw-r--r--source/blender/blenkernel/intern/cloth.c10
-rw-r--r--source/blender/blenkernel/intern/constraint.c89
-rw-r--r--source/blender/blenkernel/intern/curve_deform.c4
-rw-r--r--source/blender/blenkernel/intern/curves.cc4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c22
-rw-r--r--source/blender/blenkernel/intern/effect.c20
-rw-r--r--source/blender/blenkernel/intern/fcurve_driver.c14
-rw-r--r--source/blender/blenkernel/intern/fluid.c28
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc4
-rw-r--r--source/blender/blenkernel/intern/gpencil.c18
-rw-r--r--source/blender/blenkernel/intern/lattice.c6
-rw-r--r--source/blender/blenkernel/intern/lattice_deform.c6
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.cc11
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c10
-rw-r--r--source/blender/blenkernel/intern/object.cc95
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc47
-rw-r--r--source/blender/blenkernel/intern/object_update.cc14
-rw-r--r--source/blender/blenkernel/intern/paint.cc2
-rw-r--r--source/blender/blenkernel/intern/particle.c22
-rw-r--r--source/blender/blenkernel/intern/particle_child.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c32
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c18
-rw-r--r--source/blender/blenkernel/intern/scene.cc8
-rw-r--r--source/blender/blenkernel/intern/softbody.c12
-rw-r--r--source/blender/blenkernel/intern/sound.c8
-rw-r--r--source/blender/blenkernel/intern/vfont.c4
32 files changed, 281 insertions, 273 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 10aa4ec7906..8f6bd812d8e 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1738,7 +1738,7 @@ void what_does_obaction(Object *ob,
BKE_object_workob_clear(workob);
/* init workob */
- copy_m4_m4(workob->obmat, ob->obmat);
+ copy_m4_m4(workob->object_to_world, ob->object_to_world);
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 2e73cac99b5..0f8bf0e9928 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1596,7 +1596,7 @@ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float o
}
/* Get inverse of (armature) object's matrix. */
- invert_m4_m4(obmat, ob->obmat);
+ invert_m4_m4(obmat, ob->object_to_world);
/* multiply given matrix by object's-inverse to find pose-space matrix */
mul_m4_m4m4(outmat, inmat, obmat);
@@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
}
}
else {
- invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */
+ invert_m4_m4(ob->imat, ob->object_to_world); /* imat is needed */
/* 1. clear flags */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -2696,14 +2696,14 @@ void BKE_pchan_minmax(const Object *ob,
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
- mul_m4_series(mat, ob->obmat, tmp, rmat, smat);
+ mul_m4_series(mat, ob->object_to_world, tmp, rmat, smat);
BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
}
else {
float vec[3];
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_head);
minmax_v3v3_v3(r_min, r_max, vec);
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_tail);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c
index 89afb886fc2..64a3937c191 100644
--- a/source/blender/blenkernel/intern/armature_deform.c
+++ b/source/blender/blenkernel/intern/armature_deform.c
@@ -582,9 +582,9 @@ static void armature_deform_coords_impl(const Object *ob_arm,
};
float obinv[4][4];
- invert_m4_m4(obinv, ob_target->obmat);
+ invert_m4_m4(obinv, ob_target->object_to_world);
- mul_m4_m4m4(data.postmat, obinv, ob_arm->obmat);
+ mul_m4_m4m4(data.postmat, obinv, ob_arm->object_to_world);
invert_m4_m4(data.premat, data.postmat);
if (em_target != NULL) {
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 6d7aed239e7..b9f46118c0d 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -249,7 +249,7 @@ static void apply_curve_transform(
* unless the option to allow curve to be positioned elsewhere is activated (i.e. no root).
*/
if ((ik_data->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) {
- mul_m4_v3(ik_data->tar->obmat, r_vec);
+ mul_m4_v3(ik_data->tar->object_to_world, r_vec);
}
/* Convert the position to pose-space. */
@@ -819,7 +819,7 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec
BLI_assert((object->pose->flag & POSE_RECALC) == 0);
/* imat is needed for solvers. */
- invert_m4_m4(object->imat, object->obmat);
+ invert_m4_m4(object->imat, object->object_to_world);
/* clear flags */
for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 2e07b52c7bf..a0458f0f8d8 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -959,7 +959,7 @@ void boids_precalc_rules(ParticleSettings *part, float cfra)
if (flbr->ob && flbr->cfra != cfra) {
/* save object locations for velocity calculations */
copy_v3_v3(flbr->oloc, flbr->loc);
- copy_v3_v3(flbr->loc, flbr->ob->obmat[3]);
+ copy_v3_v3(flbr->loc, flbr->ob->object_to_world[3]);
flbr->cfra = cfra;
}
}
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 8608ce97397..7c1193d80ab 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -221,16 +221,16 @@ float BKE_camera_object_dof_distance(const Object *ob)
}
if (cam->dof.focus_object) {
float view_dir[3], dof_dir[3];
- normalize_v3_v3(view_dir, ob->obmat[2]);
+ normalize_v3_v3(view_dir, ob->object_to_world[2]);
bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose,
cam->dof.focus_subtarget);
if (pchan) {
float posemat[4][4];
- mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat);
- sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]);
+ mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world, pchan->pose_mat);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], posemat[3]);
}
else {
- sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], cam->dof.focus_object->object_to_world[3]);
}
return fabsf(dot_v3v3(view_dir, dof_dir));
}
@@ -628,7 +628,7 @@ static void camera_frame_fit_data_init(const Scene *scene,
BKE_camera_params_compute_matrix(params);
/* initialize callback data */
- copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->obmat);
+ copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world);
normalize_m3(data->camera_rotmat);
/* To transform a plane which is in its homogeneous representation (4d vector),
* we need the inverse of the transpose of the transform matrix... */
@@ -828,7 +828,7 @@ bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph,
static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
{
- copy_m4_m4(r_modelmat, camera->obmat);
+ copy_m4_m4(r_modelmat, camera->object_to_world);
}
static void camera_stereo3d_model_matrix(const Object *camera,
@@ -854,7 +854,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
float size[3];
- mat4_to_size(size, camera->obmat);
+ mat4_to_size(size, camera->object_to_world);
size_to_mat4(sizemat, size);
if (pivot == CAM_S3D_PIVOT_CENTER) {
@@ -894,7 +894,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
toeinmat[3][0] = interocular_distance * fac_signed;
/* transform */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
/* scale back to the original size */
@@ -902,7 +902,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */
/* rotate perpendicular to the interocular line */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
/* translate along the interocular line */
@@ -918,7 +918,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
}
else {
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
/* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */
translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 89983eb8f62..910869bbc72 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -269,7 +269,7 @@ static int do_step_cloth(
/* Get the current position. */
copy_v3_v3(verts->xconst, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xconst);
+ mul_m4_v3(ob->object_to_world, verts->xconst);
if (vert_mass_changed) {
verts->mass = clmd->sim_parms->mass;
@@ -581,7 +581,7 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC
if (clmd->clothObject) {
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
for (i = 0; i < cloth->mvert_num; i++) {
copy_v3_v3(vertexCos[i], cloth->verts[i].x);
@@ -763,11 +763,11 @@ static bool cloth_from_object(
if (first) {
copy_v3_v3(verts->x, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->x);
+ mul_m4_v3(ob->object_to_world, verts->x);
if (shapekey_rest) {
copy_v3_v3(verts->xrest, shapekey_rest[i]);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
else {
copy_v3_v3(verts->xrest, verts->x);
@@ -1155,7 +1155,7 @@ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh)
/* vertex count is already ensured to match */
for (i = 0; i < mesh->totvert; i++, verts++) {
copy_v3_v3(verts->xrest, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index a6a6a1ca28f..1f288aef5ad 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -149,7 +149,7 @@ bConstraintOb *BKE_constraints_make_evalob(
/* Quats/Axis-Angle, so Eulers should just use default order */
cob->rotOrder = EULER_ORDER_DEFAULT;
}
- copy_m4_m4(cob->matrix, ob->obmat);
+ copy_m4_m4(cob->matrix, ob->object_to_world);
}
else {
unit_m4(cob->matrix);
@@ -175,7 +175,7 @@ bConstraintOb *BKE_constraints_make_evalob(
}
/* matrix in world-space */
- mul_m4_m4m4(cob->matrix, ob->obmat, cob->pchan->pose_mat);
+ mul_m4_m4m4(cob->matrix, ob->object_to_world, cob->pchan->pose_mat);
}
else {
unit_m4(cob->matrix);
@@ -216,7 +216,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
/* cob->ob might not exist! */
if (cob->ob) {
/* copy new ob-matrix back to owner */
- copy_m4_m4(cob->ob->obmat, cob->matrix);
+ copy_m4_m4(cob->ob->object_to_world, cob->matrix);
/* copy inverse of delta back to owner */
invert_m4_m4(cob->ob->constinv, delta);
@@ -276,7 +276,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* World to pose. */
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_m4_m4m4(mat, imat, mat);
/* Use pose-space as stepping stone for other spaces. */
@@ -319,7 +319,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* Pose to world. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* Use world-space as stepping stone for other spaces. */
if (to != CONSTRAINT_SPACE_WORLD) {
/* Call self with slightly different values. */
@@ -429,7 +429,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* Check if object has a parent. */
if (ob->parent) {
/* 'subtract' parent's effects from owner. */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
invert_m4_m4_safe(imat, diff_mat);
mul_m4_m4m4(mat, imat, mat);
}
@@ -465,7 +465,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* check that object has a parent - otherwise this won't work */
if (ob->parent) {
/* 'add' parent's effect back to owner */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
mul_m4_m4m4(mat, diff_mat, mat);
}
else {
@@ -518,7 +518,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -584,7 +584,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
* calc_gizmo_stats, V3D_ORIENT_NORMAL case */
/* We need the transpose of the inverse for a normal. */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(tmat, imat);
transpose_m3(tmat);
@@ -605,7 +605,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
normalize_m4(mat);
/* apply the average coordinate as the new location */
- mul_v3_m4v3(mat[3], ob->obmat, vec);
+ mul_v3_m4v3(mat[3], ob->object_to_world, vec);
}
/* function that sets the given matrix based on given vertex group in lattice */
@@ -627,7 +627,7 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -661,11 +661,11 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
}
}
- /* find average location, then multiply by ob->obmat to find world-space location */
+ /* find average location, then multiply by ob->object_to_world to find world-space location */
if (grouped) {
mul_v3_fl(vec, 1.0f / grouped);
}
- mul_v3_m4v3(tvec, ob->obmat, vec);
+ mul_v3_m4v3(tvec, ob->object_to_world, vec);
/* copy new location to matrix */
copy_v3_v3(mat[3], tvec);
@@ -684,7 +684,7 @@ static void constraint_target_to_mat4(Object *ob,
{
/* Case OBJECT */
if (substring[0] == '\0') {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(ob, NULL, cob, mat, from, to, false);
}
/* Case VERTEXGROUP */
@@ -719,7 +719,7 @@ static void constraint_target_to_mat4(Object *ob,
if (headtail < 0.000001f && !(is_bbone && full_bbone)) {
/* skip length interpolation if set to head */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else if (is_bbone && pchan->bone->segments == pchan->runtime.bbone_segments) {
/* use point along bbone */
@@ -745,7 +745,7 @@ static void constraint_target_to_mat4(Object *ob,
mul_v3_m4v3(tempmat[3], pchan->pose_mat, loc);
}
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
else {
float tempmat[4][4], loc[3];
@@ -757,11 +757,11 @@ static void constraint_target_to_mat4(Object *ob,
copy_m4_m4(tempmat, pchan->pose_mat);
copy_v3_v3(tempmat[3], loc);
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
}
else {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
/* convert matrix space as required */
@@ -1069,7 +1069,7 @@ static void childof_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
if (data->flag & CHILDOF_SET_INVERSE) {
invert_m4_m4(data->invmat, parmat);
if (cob->pchan != NULL) {
- mul_m4_series(data->invmat, data->invmat, cob->ob->obmat);
+ mul_m4_series(data->invmat, data->invmat, cob->ob->object_to_world);
}
copy_m4_m4(inverse_matrix, data->invmat);
@@ -1388,8 +1388,8 @@ static void kinematic_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
else {
float vec[3];
/* move grabtarget into world space */
- mul_v3_m4v3(vec, ob->obmat, data->grabtarget);
- copy_m4_m4(ct->matrix, ob->obmat);
+ mul_v3_m4v3(vec, ob->object_to_world, data->grabtarget);
+ copy_m4_m4(ct->matrix, ob->object_to_world);
copy_v3_v3(ct->matrix[3], vec);
}
}
@@ -1528,7 +1528,7 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, totmat);
}
}
}
@@ -2557,7 +2557,7 @@ static void armdef_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
bPoseChannel *pchan = BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget);
if (pchan != NULL) {
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, pchan->pose_mat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, pchan->pose_mat);
return;
}
}
@@ -2613,7 +2613,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
float weight = ct->weight;
/* Our object's location in target pose space. */
- invert_m4_m4(iobmat, ct->tar->obmat);
+ invert_m4_m4(iobmat, ct->tar->object_to_world);
mul_v3_m4v3(co, iobmat, wco);
/* Multiply by the envelope weight when appropriate. */
@@ -2644,7 +2644,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 1].mat,
@@ -2657,7 +2657,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index + 1].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 2].mat,
@@ -2667,8 +2667,13 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
}
else {
/* Simple bone. This requires DEG_OPCODE_BONE_DONE dependency due to chan_mat. */
- armdef_accumulate_matrix(
- ct->tar->obmat, iobmat, bone->arm_mat, pchan->chan_mat, weight, r_sum_mat, r_sum_dq);
+ armdef_accumulate_matrix(ct->tar->object_to_world,
+ iobmat,
+ bone->arm_mat,
+ pchan->chan_mat,
+ weight,
+ r_sum_mat,
+ r_sum_dq);
}
/* Accumulate the weight. */
@@ -2694,7 +2699,7 @@ static void armdef_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ
/* For constraints on bones, use the rest position to bind b-bone segments
* and envelopes, to allow safely changing the bone location as if parented. */
copy_v3_v3(input_co, cob->pchan->bone->arm_head);
- mul_m4_v3(cob->ob->obmat, input_co);
+ mul_m4_v3(cob->ob->object_to_world, input_co);
}
else {
copy_v3_v3(input_co, cob->matrix[3]);
@@ -3927,7 +3932,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
unit_m4(totmat);
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(targetMatrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(targetMatrix, ct->tar->object_to_world, totmat);
}
}
@@ -4227,7 +4232,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
if (BKE_shrinkwrap_init_tree(
&tree, target_eval, scon->shrinkType, scon->shrinkMode, do_track_normal)) {
- BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->obmat);
+ BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->object_to_world);
switch (scon->shrinkType) {
case MOD_SHRINKWRAP_NEAREST_SURFACE:
@@ -4902,7 +4907,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co
/* Object matrix of the camera. */
float camera_obmat[4][4];
- copy_m4_m4(camera_obmat, camera_object->obmat);
+ copy_m4_m4(camera_obmat, camera_object->object_to_world);
/* Calculate inverted matrix of the solved camera at the current time. */
float reconstructed_camera_mat[4][4];
@@ -5054,10 +5059,10 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
}
float depth_object_mat_inv[4][4];
- invert_m4_m4(depth_object_mat_inv, depth_object->obmat);
+ invert_m4_m4(depth_object_mat_inv, depth_object->object_to_world);
float ray_start[3], ray_end[3];
- mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->obmat[3]);
+ mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->object_to_world[3]);
mul_v3_m4v3(ray_end, depth_object_mat_inv, cob->matrix[3]);
float ray_direction[3];
@@ -5080,7 +5085,7 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
&tree_data);
if (result != -1) {
- mul_v3_m4v3(cob->matrix[3], depth_object->obmat, hit.co);
+ mul_v3_m4v3(cob->matrix[3], depth_object->object_to_world, hit.co);
}
free_bvhtree_from_mesh(&tree_data);
@@ -5128,9 +5133,9 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5152,10 +5157,10 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
/* apply camera rotation so Z-axis would be co-linear */
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5303,7 +5308,7 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, framenr, mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(parmat, camob->obmat, imat);
+ mul_m4_m4m4(parmat, camob->object_to_world, imat);
copy_m4_m4(obmat, cob->matrix);
@@ -5650,7 +5655,7 @@ bool BKE_constraint_apply_for_object(Depsgraph *depsgraph,
BLI_freelinkN(&single_con, new_con);
/* Apply transform from matrix. */
- BKE_object_apply_mat4(ob, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob_eval->object_to_world, true, true);
return true;
}
@@ -6237,7 +6242,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph,
cob->ob = (Object *)ownerdata;
cob->pchan = NULL;
if (cob->ob) {
- copy_m4_m4(cob->matrix, cob->ob->obmat);
+ copy_m4_m4(cob->matrix, cob->ob->object_to_world);
copy_m4_m4(cob->startmat, cob->matrix);
}
else {
diff --git a/source/blender/blenkernel/intern/curve_deform.c b/source/blender/blenkernel/intern/curve_deform.c
index 9a27ba91c2f..066d8494451 100644
--- a/source/blender/blenkernel/intern/curve_deform.c
+++ b/source/blender/blenkernel/intern/curve_deform.c
@@ -44,8 +44,8 @@ typedef struct {
static void init_curve_deform(const Object *ob_curve, const Object *ob_target, CurveDeform *cd)
{
float imat[4][4];
- invert_m4_m4(imat, ob_target->obmat);
- mul_m4_m4m4(cd->objectspace, imat, ob_curve->obmat);
+ invert_m4_m4(imat, ob_target->object_to_world);
+ mul_m4_m4m4(cd->objectspace, imat, ob_curve->object_to_world);
invert_m4_m4(cd->curvespace, cd->objectspace);
copy_m3_m4(cd->objectspace3, cd->objectspace);
cd->no_rot_axis = 0;
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index 72e53023d6d..61755a5be9b 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -412,11 +412,11 @@ void curves_copy_parameters(const Curves &src, Curves &dst)
CurvesSurfaceTransforms::CurvesSurfaceTransforms(const Object &curves_ob, const Object *surface_ob)
{
- this->curves_to_world = curves_ob.obmat;
+ this->curves_to_world = curves_ob.object_to_world;
this->world_to_curves = this->curves_to_world.inverted();
if (surface_ob != nullptr) {
- this->surface_to_world = surface_ob->obmat;
+ this->surface_to_world = surface_ob->object_to_world;
this->world_to_surface = this->surface_to_world.inverted();
this->surface_to_curves = this->world_to_curves * this->surface_to_world;
this->curves_to_surface = this->world_to_surface * this->curves_to_world;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e177250ae5a..b9cec17b6e0 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -3783,7 +3783,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
numOfVerts_p = mesh_p->totvert;
mvert_p = BKE_mesh_verts_for_write(mesh_p);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3816,7 +3816,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
.brush_vel = *brushVel,
.mvert_p = mvert_p,
.mvert_c = mvert_c,
- .obmat = ob->obmat,
+ .obmat = ob->object_to_world,
.prev_obmat = prev_obmat,
.timescale = timescale,
};
@@ -3856,7 +3856,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
SUBFRAME_RECURSION,
BKE_scene_ctime_get(scene),
eModifierType_DynamicPaint);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3871,7 +3871,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
- mul_m4_v3(ob->obmat, cur_loc);
+ mul_m4_v3(ob->object_to_world, cur_loc);
sub_v3_v3v3(brushVel->v, cur_loc, prev_loc);
mul_v3_fl(brushVel->v, 1.0f / timescale);
@@ -4279,14 +4279,14 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
* (Faster than transforming per surface point
* coordinates and normals to object space) */
for (ii = 0; ii < numOfVerts; ii++) {
- mul_m4_v3(brushOb->obmat, mvert[ii].co);
+ mul_m4_v3(brushOb->object_to_world, mvert[ii].co);
boundInsert(&mesh_bb, mvert[ii].co);
/* for proximity project calculate average normal */
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
float nor[3];
copy_v3_v3(nor, vert_normals[ii]);
- mul_mat3_m4_v3(brushOb->obmat, nor);
+ mul_mat3_m4_v3(brushOb->object_to_world, nor);
normalize_v3(nor);
add_v3_v3(avg_brushNor, nor);
@@ -5870,7 +5870,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o
}
/* matrix comparison */
- if (!equals_m4m4(bData->prev_obmat, ob->obmat)) {
+ if (!equals_m4m4(bData->prev_obmat, ob->object_to_world)) {
return true;
}
@@ -5957,7 +5957,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -5995,7 +5995,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -6113,7 +6113,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
bData->mesh_bounds.valid = false;
for (index = 0; index < canvasNumOfVerts; index++) {
copy_v3_v3(canvas_verts[index].v, mvert[index].co);
- mul_m4_v3(ob->obmat, canvas_verts[index].v);
+ mul_m4_v3(ob->object_to_world, canvas_verts[index].v);
boundInsert(&bData->mesh_bounds, canvas_verts[index].v);
}
@@ -6143,7 +6143,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
dynamicPaint_prepareAdjacencyData(surface, false);
/* Copy current frame vertices to check against in next frame */
- copy_m4_m4(bData->prev_obmat, ob->obmat);
+ copy_m4_m4(bData->prev_obmat, ob->object_to_world);
memcpy(bData->prev_verts, mvert, canvasNumOfVerts * sizeof(MVert));
bData->clear = 0;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 42b38854248..983e4b3c6e6 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -154,8 +154,8 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef
if (eff->ob->runtime.curve_cache->anim_path_accum_length) {
BKE_where_on_path(
eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
- mul_m4_v3(eff->ob->obmat, eff->guide_loc);
- mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir);
+ mul_m4_v3(eff->ob->object_to_world, eff->guide_loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, eff->guide_dir);
}
}
}
@@ -707,8 +707,8 @@ bool get_effector_data(EffectorCache *eff,
copy_v3_v3(efd->loc, verts[*efd->index].co);
copy_v3_v3(efd->nor, vert_normals[*efd->index]);
- mul_m4_v3(eff->ob->obmat, efd->loc);
- mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
+ mul_m4_v3(eff->ob->object_to_world, efd->loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, efd->nor);
normalize_v3(efd->nor);
@@ -760,23 +760,23 @@ bool get_effector_data(EffectorCache *eff,
const Object *ob = eff->ob;
/* Use z-axis as normal. */
- normalize_v3_v3(efd->nor, ob->obmat[2]);
+ normalize_v3_v3(efd->nor, ob->object_to_world[2]);
if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) {
float temp[3], translate[3];
- sub_v3_v3v3(temp, point->loc, ob->obmat[3]);
+ sub_v3_v3v3(temp, point->loc, ob->object_to_world[3]);
project_v3_v3v3(translate, temp, efd->nor);
/* for vortex the shape chooses between old / new force */
if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) {
- add_v3_v3v3(efd->loc, ob->obmat[3], translate);
+ add_v3_v3v3(efd->loc, ob->object_to_world[3], translate);
}
else { /* normally efd->loc is closest point on effector xy-plane */
sub_v3_v3v3(efd->loc, point->loc, translate);
}
}
else {
- copy_v3_v3(efd->loc, ob->obmat[3]);
+ copy_v3_v3(efd->loc, ob->object_to_world[3]);
}
zero_v3(efd->vel);
@@ -801,8 +801,8 @@ bool get_effector_data(EffectorCache *eff,
}
else {
/* for some effectors we need the object center every time */
- sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->obmat[3]);
- normalize_v3_v3(efd->nor2, eff->ob->obmat[2]);
+ sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->object_to_world[3]);
+ normalize_v3_v3(efd->nor2, eff->ob->object_to_world[2]);
}
}
diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c
index 9f63e2d3743..3d1439b5530 100644
--- a/source/blender/blenkernel/intern/fcurve_driver.c
+++ b/source/blender/blenkernel/intern/fcurve_driver.c
@@ -321,7 +321,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* Object. */
- mat[i] = ob->obmat;
+ mat[i] = ob->object_to_world;
}
}
@@ -399,7 +399,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
else {
/* Convert to world-space. */
copy_v3_v3(tmp_loc, pchan->pose_head);
- mul_m4_v3(ob->obmat, tmp_loc);
+ mul_m4_v3(ob->object_to_world, tmp_loc);
}
}
else {
@@ -410,7 +410,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
float mat[4][4];
/* Extract transform just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
@@ -424,7 +424,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space. */
- copy_v3_v3(tmp_loc, ob->obmat[3]);
+ copy_v3_v3(tmp_loc, ob->object_to_world[3]);
}
}
@@ -500,7 +500,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix. */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
}
else {
@@ -514,7 +514,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
/* Just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
}
@@ -525,7 +525,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix - just the good-old one. */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 5470231cd07..b0e99e10acc 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -433,7 +433,7 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds,
copy_v3_v3(fds->global_size, size);
copy_v3_v3(fds->dp0, min);
- invert_m4_m4(fds->imat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
/* Prevent crash when initializing a plane as domain. */
if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) ||
@@ -498,8 +498,8 @@ static bool fluid_modifier_init(
zero_v3(fds->shift_f);
add_v3_fl(fds->shift_f, 0.5f);
zero_v3(fds->prev_loc);
- mul_m4_v3(ob->obmat, fds->prev_loc);
- copy_m4_m4(fds->obmat, ob->obmat);
+ mul_m4_v3(ob->object_to_world, fds->prev_loc);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Set resolutions. */
if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS &&
@@ -566,11 +566,11 @@ static int get_light(Scene *scene, ViewLayer *view_layer, float *light)
Light *la = base_tmp->object->data;
if (la->type == LA_LOCAL) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
return 1;
}
if (!found_light) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
found_light = 1;
}
}
@@ -1036,7 +1036,7 @@ static void obstacles_from_mesh(Object *coll_ob,
float co[3];
/* Vertex position. */
- mul_m4_v3(coll_ob->obmat, verts[i].co);
+ mul_m4_v3(coll_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex velocity. */
@@ -2099,11 +2099,11 @@ static void emit_from_mesh(
float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
/* Vertex position. */
- mul_m4_v3(flow_ob->obmat, verts[i].co);
+ mul_m4_v3(flow_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex normal. */
- mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(flow_ob->object_to_world, vert_normals[i]);
mul_mat3_m4_v3(fds->imat, vert_normals[i]);
normalize_v3(vert_normals[i]);
@@ -2121,7 +2121,7 @@ static void emit_from_mesh(
/* Calculate emission map bounds. */
bb_boundInsert(bb, verts[i].co);
}
- mul_m4_v3(flow_ob->obmat, flow_center);
+ mul_m4_v3(flow_ob->object_to_world, flow_center);
manta_pos_to_cell(fds, flow_center);
/* Set emission map.
@@ -2191,7 +2191,7 @@ static void adaptive_domain_adjust(
float frame_shift_f[3];
float ob_loc[3] = {0};
- mul_m4_v3(ob->obmat, ob_loc);
+ mul_m4_v3(ob->object_to_world, ob_loc);
sub_v3_v3v3(frame_shift_f, ob_loc, fds->prev_loc);
copy_v3_v3(fds->prev_loc, ob_loc);
@@ -3495,8 +3495,8 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
/* Calculate required shift to match domain's global position
* it was originally simulated at (if object moves without manta step). */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->obmat, ob_loc);
+ invert_m4_m4(ob->imat, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, ob_loc);
mul_m4_v3(fds->obmat, ob_cache_loc);
sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc);
/* Convert shift to local space and apply to vertices. */
@@ -3525,8 +3525,8 @@ static int manta_step(
bool mode_replay = (mode == FLUID_DOMAIN_CACHE_REPLAY);
/* Update object state. */
- invert_m4_m4(fds->imat, ob->obmat);
- copy_m4_m4(fds->obmat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Gas domain might use adaptive domain. */
if (fds->type == FLUID_DOMAIN_TYPE_GAS) {
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index e078991187d..2b36020b4e7 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -98,7 +98,7 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti
LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
BLI_assert(collection_object->ob != nullptr);
const Object &object = *collection_object->ob;
- const float4x4 object_transform = transform * object.obmat;
+ const float4x4 object_transform = transform * object.object_to_world;
geometry_set_collect_recursive_object(object, object_transform, r_sets);
}
LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
@@ -220,7 +220,7 @@ void Instances::ensure_geometry_instances()
Collection &collection = reference.collection();
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const int handle = instances->add_reference(*object);
- instances->add_instance(handle, object->obmat);
+ instances->add_instance(handle, object->object_to_world);
float4x4 &transform = instances->transforms().last();
sub_v3_v3(transform.values[3], collection.instance_offset);
}
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 45e56717d6a..666142e3a54 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -2691,7 +2691,7 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
/* if not layer parented, try with object parented */
if (obparent_eval == NULL) {
if ((ob_eval != NULL) && (ob_eval->type == OB_GPENCIL)) {
- copy_m4_m4(diff_mat, ob_eval->obmat);
+ copy_m4_m4(diff_mat, ob_eval->object_to_world);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2701,8 +2701,8 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
}
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2710,14 +2710,14 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
bPoseChannel *pchan = BKE_pose_channel_find_name(obparent_eval->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, obparent_eval->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, obparent_eval->object_to_world, pchan->pose_mat);
mul_m4_m4m4(diff_mat, tmp_mat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
else {
/* if bone not found use object (armature) */
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
@@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob)
Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent);
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(cur_mat, ob->imat, ob_parent->obmat);
+ mul_m4_m4m4(cur_mat, ob->imat, ob_parent->object_to_world);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr);
if (pchan != NULL) {
- mul_m4_series(cur_mat, ob->imat, ob_parent->obmat, pchan->pose_mat);
+ mul_m4_series(cur_mat, ob->imat, ob_parent->object_to_world, pchan->pose_mat);
}
else {
unit_m4(cur_mat);
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index f6a409ee3f0..0adf162b4eb 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -355,10 +355,10 @@ void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
BKE_displist_free(&ltOb->runtime.curve_cache->disp);
}
- copy_m4_m4(mat, ltOb->obmat);
- unit_m4(ltOb->obmat);
+ copy_m4_m4(mat, ltOb->object_to_world);
+ unit_m4(ltOb->object_to_world);
BKE_lattice_deform_coords(ltOb, NULL, vert_coords, uNew * vNew * wNew, 0, NULL, 1.0f);
- copy_m4_m4(ltOb->obmat, mat);
+ copy_m4_m4(ltOb->object_to_world, mat);
lt->typeu = typeu;
lt->typev = typev;
diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c
index 3a1c42b9178..892889aa426 100644
--- a/source/blender/blenkernel/intern/lattice_deform.c
+++ b/source/blender/blenkernel/intern/lattice_deform.c
@@ -79,15 +79,15 @@ LatticeDeformData *BKE_lattice_deform_data_create(const Object *oblatt, const Ob
/* for example with a particle system: (ob == NULL) */
if (ob == NULL) {
/* In deform-space, calc matrix. */
- invert_m4_m4(latmat, oblatt->obmat);
+ invert_m4_m4(latmat, oblatt->object_to_world);
/* back: put in deform array */
invert_m4_m4(imat, latmat);
}
else {
/* In deform-space, calc matrix. */
- invert_m4_m4(imat, oblatt->obmat);
- mul_m4_m4m4(latmat, imat, ob->obmat);
+ invert_m4_m4(imat, oblatt->object_to_world);
+ mul_m4_m4m4(latmat, imat, ob->object_to_world);
/* back: put in deform array. */
invert_m4_m4(imat, latmat);
diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc
index bb3713e770a..f8a64a7cd8b 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.cc
+++ b/source/blender/blenkernel/intern/mball_tessellate.cc
@@ -1188,8 +1188,9 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph);
const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS);
- copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */
- invert_m4_m4(obinv, ob->obmat);
+ copy_m4_m4(obmat,
+ ob->object_to_world); /* to cope with duplicators from BKE_scene_base_iter_next */
+ invert_m4_m4(obinv, ob->object_to_world);
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -1237,13 +1238,13 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
/* when metaball object has zero scale, then MetaElem to this MetaBall
* will not be put to mainb array */
- if (has_zero_axis_m4(bob->obmat)) {
+ if (has_zero_axis_m4(bob->object_to_world)) {
zero_size = 1;
}
else if (bob->parent) {
struct Object *pob = bob->parent;
while (pob) {
- if (has_zero_axis_m4(pob->obmat)) {
+ if (has_zero_axis_m4(pob->object_to_world)) {
zero_size = 1;
break;
}
@@ -1307,7 +1308,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
* rotation ->
* ml local space
*/
- mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->obmat, pos, rot);
+ mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->object_to_world, pos, rot);
/* ml local space -> basis object space */
invert_m4_m4((float(*)[4])new_ml->imat, (float(*)[4])new_ml->mat);
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 261bc3d150b..ce3fc5d99c8 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -152,8 +152,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* tmp is a transform from coords relative to the object's own origin,
* to coords relative to the mirror object origin */
- invert_m4_m4(tmp, mirror_ob->obmat);
- mul_m4_m4m4(tmp, tmp, ob->obmat);
+ invert_m4_m4(tmp, mirror_ob->object_to_world);
+ mul_m4_m4m4(tmp, tmp, ob->object_to_world);
/* itmp is the reverse transform back to origin-relative coordinates */
invert_m4_m4(itmp, tmp);
@@ -169,9 +169,9 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* Account for non-uniform scale in `ob`, see: T87592. */
float ob_scale[3] = {
- len_squared_v3(ob->obmat[0]),
- len_squared_v3(ob->obmat[1]),
- len_squared_v3(ob->obmat[2]),
+ len_squared_v3(ob->object_to_world[0]),
+ len_squared_v3(ob->object_to_world[1]),
+ len_squared_v3(ob->object_to_world[2]),
};
/* Scale to avoid precision loss with extreme values. */
const float ob_scale_max = max_fff(UNPACK3(ob_scale));
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index d98f5e85028..53e6d47860f 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -1330,14 +1330,14 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->imat, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world);
}
}
}
@@ -1355,14 +1355,14 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->imat, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world);
}
}
@@ -3102,10 +3102,10 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4])
BKE_object_get_parent_matrix(ob, ob->parent, par_imat);
invert_m4(par_imat);
- mul_m4_m4m4(r_mat, par_imat, ob->obmat);
+ mul_m4_m4m4(r_mat, par_imat, ob->object_to_world);
}
else {
- copy_m4_m4(r_mat, ob->obmat);
+ copy_m4_m4(r_mat, ob->object_to_world);
}
}
@@ -3359,32 +3359,32 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][
}
if (ok) {
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
}
else {
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
}
break;
}
case PARBONE:
ob_parbone(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARVERT1:
unit_m4(r_parentmat);
give_parvert(par, ob->par1, vec);
- mul_v3_m4v3(r_parentmat[3], par->obmat, vec);
+ mul_v3_m4v3(r_parentmat[3], par->object_to_world, vec);
break;
case PARVERT3:
ob_parvert3(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARSKEL:
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
break;
}
}
@@ -3422,7 +3422,7 @@ static void solve_parenting(
/* origin, for help line */
if (set_origin) {
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -3441,10 +3441,10 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
Object *par = ob->parent;
/* calculate parent matrix */
- solve_parenting(ob, par, true, ob->obmat, r_originmat);
+ solve_parenting(ob, par, true, ob->object_to_world, r_originmat);
}
else {
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
/* try to fall back to the scene rigid body world if none given */
@@ -3461,7 +3461,7 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
}
/* set negative scale flag in object */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -3507,7 +3507,7 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o
{
BKE_object_workob_clear(workob);
- unit_m4(workob->obmat);
+ unit_m4(workob->object_to_world);
unit_m4(workob->parentinv);
unit_m4(workob->constinv);
@@ -3599,7 +3599,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
* `inv(parent) @ world = parentinv`
* `parentinv = inv(parent) @ world`
*
- * NOTE: If `ob->obmat` has shear, then this `parentinv` is insufficient because
+ * NOTE: If `ob->object_to_world` has shear, then this `parentinv` is insufficient because
* `parent @ parentinv => shearless result`
*
* Thus, local will have shear which cannot be decomposed into TRS:
@@ -3628,7 +3628,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
copy_m4_m4(ob_local, ob->parentinv);
invert_m4(ob_local);
mul_m4_m4_post(ob_local, par_imat);
- mul_m4_m4_post(ob_local, ob->obmat);
+ mul_m4_m4_post(ob_local, ob->object_to_world);
/* Send use_compat=False so the rotation is predictable. */
BKE_object_apply_mat4(ob, ob_local, false, false);
@@ -3793,7 +3793,7 @@ void BKE_object_dimensions_get(Object *ob, float r_vec[3])
const BoundBox *bb = BKE_object_boundbox_get(ob);
if (bb) {
float3 scale;
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
@@ -3850,19 +3850,19 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_FONT:
case OB_SURF: {
const BoundBox bb = *BKE_curve_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_MESH: {
const BoundBox bb = *BKE_mesh_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_GPENCIL: {
const BoundBox bb = *BKE_gpencil_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3875,7 +3875,7 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
for (v = 0; v < lt->pntsv; v++) {
for (u = 0; u < lt->pntsu; u++, bp++) {
float3 vec;
- mul_v3_m4v3(vec, ob->obmat, bp->vec);
+ mul_v3_m4v3(vec, ob->object_to_world, bp->vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
@@ -3890,7 +3890,8 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_MBALL: {
float ob_min[3], ob_max[3];
- changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0);
+ changed = BKE_mball_minmax_ex(
+ (const MetaBall *)ob->data, ob_min, ob_max, ob->object_to_world, 0);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -3899,20 +3900,20 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
}
case OB_CURVES: {
const BoundBox bb = *BKE_curves_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_POINTCLOUD: {
const BoundBox bb = *BKE_pointcloud_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_VOLUME: {
const BoundBox bb = *BKE_volume_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3926,14 +3927,14 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
size *= ob->empty_drawsize;
}
- minmax_v3v3_v3(r_min, r_max, ob->obmat[3]);
+ minmax_v3v3_v3(r_min, r_max, ob->object_to_world[3]);
float3 vec;
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
add_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
sub_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
}
@@ -3980,12 +3981,12 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
* however the issue with empty objects being visible when viewed from the side
* is only noticeable in orthographic views. */
float3 view_dir;
- sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
- dot = dot_v3v3(ob->obmat[2], view_dir);
+ sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->object_to_world[3]);
+ dot = dot_v3v3(ob->object_to_world[2], view_dir);
eps = 0.0f;
}
else {
- dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
+ dot = dot_v3v3(ob->object_to_world[2], rv3d->viewinv[2]);
eps = 1e-5f;
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
@@ -4002,7 +4003,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) {
float3 proj, ob_z_axis;
- normalize_v3_v3(ob_z_axis, ob->obmat[2]);
+ normalize_v3_v3(ob_z_axis, ob->object_to_world[2]);
project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]);
const float proj_length_sq = len_squared_v3(proj);
if (proj_length_sq > 1e-5f) {
@@ -4194,7 +4195,7 @@ void BKE_scene_foreach_display_point(Depsgraph *depsgraph,
DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_OBJECT_ITER_BEGIN (&deg_iter_settings, ob) {
if ((ob->base_flag & BASE_SELECTED) != 0) {
- BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
+ BKE_object_foreach_display_point(ob, ob->object_to_world, func_cb, user_data);
}
}
DEG_OBJECT_ITER_END;
@@ -4237,7 +4238,7 @@ void *BKE_object_tfm_backup(Object *ob)
copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
obtfm->rotAngle = ob->rotAngle;
obtfm->drotAngle = ob->drotAngle;
- copy_m4_m4(obtfm->obmat, ob->obmat);
+ copy_m4_m4(obtfm->obmat, ob->object_to_world);
copy_m4_m4(obtfm->parentinv, ob->parentinv);
copy_m4_m4(obtfm->constinv, ob->constinv);
copy_m4_m4(obtfm->imat, ob->imat);
@@ -4260,7 +4261,7 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
ob->rotAngle = obtfm->rotAngle;
ob->drotAngle = obtfm->drotAngle;
- copy_m4_m4(ob->obmat, obtfm->obmat);
+ copy_m4_m4(ob->object_to_world, obtfm->obmat);
copy_m4_m4(ob->parentinv, obtfm->parentinv);
copy_m4_m4(ob->constinv, obtfm->constinv);
copy_m4_m4(ob->imat, obtfm->imat);
@@ -5291,7 +5292,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < verts.size(); i++) {
if (index[i] != ORIGINDEX_NONE) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, index[i], co);
tot++;
}
@@ -5305,7 +5306,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < tot; i++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, i, co);
}
}
@@ -5334,7 +5335,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
+ mul_v3_m4v3(co, ob->object_to_world, bezt->vec[1]);
BLI_kdtree_3d_insert(tree, i++, co);
bezt++;
}
@@ -5346,7 +5347,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu * nu->pntsv;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
bp++;
}
@@ -5369,7 +5370,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (bp = lt->def; i < tot; bp++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index d43eff6f9b4..d029d307d6e 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -197,7 +197,8 @@ static bool copy_dupli_context(DupliContext *r_ctx,
/**
* Generate a dupli instance.
*
- * \param mat: is transform of the object relative to current context (including #Object.obmat).
+ * \param mat: is transform of the object relative to current context (including
+ * #Object.object_to_world).
*/
static DupliObject *make_dupli(const DupliContext *ctx,
Object *ob,
@@ -296,7 +297,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
/**
* Recursive dupli-objects.
*
- * \param space_mat: is the local dupli-space (excluding dupli #Object.obmat).
+ * \param space_mat: is the local dupli-space (excluding dupli #Object.object_to_world).
*/
static void make_recursive_duplis(const DupliContext *ctx,
Object *ob,
@@ -468,8 +469,8 @@ static void make_duplis_collection(const DupliContext *ctx)
/* Combine collection offset and `obmat`. */
unit_m4(collection_mat);
sub_v3_v3(collection_mat[3], collection->instance_offset);
- mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
- /* Don't access 'ob->obmat' from now on. */
+ mul_m4_m4m4(collection_mat, ob->object_to_world, collection_mat);
+ /* Don't access 'ob->object_to_world' from now on. */
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) {
@@ -477,7 +478,7 @@ static void make_duplis_collection(const DupliContext *ctx)
float mat[4][4];
/* Collection dupli-offset, should apply after everything else. */
- mul_m4_m4m4(mat, collection_mat, cob->obmat);
+ mul_m4_m4m4(mat, collection_mat, cob->object_to_world);
make_dupli(ctx, cob, mat, _base_id);
@@ -584,7 +585,7 @@ static DupliObject *vertex_dupli(const DupliContext *ctx,
/* Make offset relative to inst_ob using relative child transform. */
mul_mat3_m4_v3(child_imat, obmat[3]);
/* Apply `obmat` _after_ the local vertex transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
@@ -608,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx,
const MVert *mvert = vdd->mvert;
const int totvert = vdd->totvert;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
for (int i = 0; i < totvert; i++) {
DupliObject *dob = vertex_dupli(
@@ -630,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx,
BMEditMesh *em = vdd->em;
const bool use_rotation = vdd->params.use_rotation;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
BMVert *v;
BMIter iter;
@@ -758,7 +759,7 @@ static void make_duplis_font(const DupliContext *ctx)
return;
}
- copy_m4_m4(pmat, par->obmat);
+ copy_m4_m4(pmat, par->object_to_world);
/* In `par` the family name is stored, use this to find the other objects. */
@@ -803,7 +804,7 @@ static void make_duplis_font(const DupliContext *ctx)
mul_m4_v3(pmat, vec);
- copy_m4_m4(obmat, par->obmat);
+ copy_m4_m4(obmat, par->object_to_world);
if (UNLIKELY(ct->rot != 0.0f)) {
float rmat[4][4];
@@ -951,7 +952,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
}
float instance_matrix[4][4];
- mul_m4_m4m4(instance_matrix, collection_matrix, object->obmat);
+ mul_m4_m4m4(instance_matrix, collection_matrix, object->object_to_world);
make_dupli(&sub_ctx, object, instance_matrix, object_id++);
make_recursive_duplis(&sub_ctx, object, collection_matrix, object_id++);
@@ -986,7 +987,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
static void make_duplis_geometry_set(const DupliContext *ctx)
{
const GeometrySet *geometry_set = ctx->object->runtime.geometry_set_eval;
- make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->obmat, false, false);
+ make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->object_to_world, false, false);
}
static const DupliGenerator gen_dupli_geometry_set = {
@@ -1092,7 +1093,7 @@ static DupliObject *face_dupli(const DupliContext *ctx,
}
/* Apply `obmat` _after_ the local face transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
@@ -1176,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx,
float child_imat[4][4];
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
@@ -1216,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx,
BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0);
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) {
@@ -1348,7 +1349,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
/* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */
- invert_m4_m4(par->imat, par->obmat);
+ invert_m4_m4(par->imat, par->object_to_world);
/* First check for loops (particle system object used as dupli-object). */
if (part->ren_as == PART_DRAW_OB) {
@@ -1535,7 +1536,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
b = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (
part->instance_collection, object, mode) {
- copy_m4_m4(tmat, oblist[b]->obmat);
+ copy_m4_m4(tmat, oblist[b]->object_to_world);
/* Apply collection instance offset. */
sub_v3_v3(tmat[3], part->instance_collection->instance_offset);
@@ -1558,7 +1559,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
}
else {
float obmat[4][4];
- copy_m4_m4(obmat, ob->obmat);
+ copy_m4_m4(obmat, ob->object_to_world);
float vec[3];
copy_v3_v3(vec, obmat[3]);
@@ -1752,7 +1753,7 @@ ListBase *object_duplilist_preview(Depsgraph *depsgraph,
*viewer_path)) {
ctx.preview_base_geometry = &viewer_log->geometry;
make_duplis_geometry_set_impl(
- &ctx, viewer_log->geometry, ob_eval->obmat, true, ob_eval->type == OB_CURVES);
+ &ctx, viewer_log->geometry, ob_eval->object_to_world, true, ob_eval->type == OB_CURVES);
}
}
return duplilist;
diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc
index e53090bcffe..7ea13bfcc84 100644
--- a/source/blender/blenkernel/intern/object_update.cc
+++ b/source/blender/blenkernel/intern/object_update.cc
@@ -61,7 +61,7 @@ void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* calculate local matrix */
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
@@ -78,18 +78,18 @@ void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
/* get local matrix (but don't calculate it, as that was done already!) */
/* XXX: redundant? */
- copy_m4_m4(locmat, ob->obmat);
+ copy_m4_m4(locmat, ob->object_to_world);
/* get parent effect matrix */
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
- mul_m4_m4m4(ob->obmat, tmat, locmat);
+ mul_m4_m4m4(ob->object_to_world, tmat, locmat);
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -121,9 +121,9 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* Make sure inverse matrix is always up to date. This way users of it
* do not need to worry about recalculating it. */
- invert_m4_m4_safe(ob->imat, ob->obmat);
+ invert_m4_m4_safe(ob->imat, ob->object_to_world);
/* Set negative scale flag in object. */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -257,7 +257,7 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
/* Base flags. */
object_orig->base_flag = object->base_flag;
/* Transformation flags. */
- copy_m4_m4(object_orig->obmat, object->obmat);
+ copy_m4_m4(object_orig->object_to_world, object->object_to_world);
copy_m4_m4(object_orig->imat, object->imat);
copy_m4_m4(object_orig->constinv, object->constinv);
object_orig->transflag = object->transflag;
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc
index 965cd153d00..a39e53662aa 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -1201,7 +1201,7 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
- copy_v3_v3(stroke, ob->obmat[3]);
+ copy_v3_v3(stroke, ob->object_to_world[3]);
}
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index d6dd3cf0dbb..f111e2dde17 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2370,8 +2370,8 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
0,
0);
- mul_m4_v3(sim->ob->obmat, state.co);
- mul_mat3_m4_v3(sim->ob->obmat, state.vel);
+ mul_m4_v3(sim->ob->object_to_world, state.co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state.vel);
pd_point_from_particle(sim, pa, &state, &point);
@@ -2454,8 +2454,8 @@ bool do_guides(Depsgraph *depsgraph,
}
}
- mul_m4_v3(eff->ob->obmat, guidevec);
- mul_mat3_m4_v3(eff->ob->obmat, guidedir);
+ mul_m4_v3(eff->ob->object_to_world, guidevec);
+ mul_mat3_m4_v3(eff->ob->object_to_world, guidedir);
normalize_v3(guidedir);
@@ -2956,7 +2956,7 @@ static void psys_thread_create_path(ParticleTask *task,
psys_particle_on_emitter(
ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
for (w = 0; w < 4; w++) {
sub_v3_v3v3(off1[w], co, key[w]->co);
@@ -3419,7 +3419,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
/* dynamic hair is in object space */
/* keyed and baked are already in global space */
if (hair_mesh) {
- mul_m4_v3(sim->ob->obmat, ca->co);
+ mul_m4_v3(sim->ob->object_to_world, ca->co);
}
else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) {
mul_m4_v3(hairmat, ca->co);
@@ -3929,7 +3929,7 @@ void psys_mat_hair_to_global(
psys_mat_hair_to_object(ob, mesh, from, pa, facemat);
- mul_m4_m4m4(hairmat, ob->obmat, facemat);
+ mul_m4_m4m4(hairmat, ob->object_to_world, facemat);
}
/************************************************/
@@ -4661,8 +4661,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
do_particle_interpolation(psys, p, pa, t, &pind, state);
if (pind.mesh) {
- mul_m4_v3(sim->ob->obmat, state->co);
- mul_mat3_m4_v3(sim->ob->obmat, state->vel);
+ mul_m4_v3(sim->ob->object_to_world, state->co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state->vel);
}
else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
if ((pa->flag & PARS_REKEY) == 0) {
@@ -4685,7 +4685,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
}
}
else if (totchild) {
- // invert_m4_m4(imat, ob->obmat);
+ // invert_m4_m4(imat, ob->object_to_world);
/* interpolate childcache directly if it exists */
if (psys->childcache) {
@@ -4733,7 +4733,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
* positioning it accurately to the surface of the emitter. */
// copy_v3_v3(cpa_1st, co);
- // mul_m4_v3(ob->obmat, cpa_1st);
+ // mul_m4_v3(ob->object_to_world, cpa_1st);
pa = psys->particles + cpa->parent;
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index a890812cfc4..6cc7dbc70d0 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -187,7 +187,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx,
zero_v3(kink_base);
kink_base[part->kink_axis] = 1.0f;
- mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base);
+ mul_mat3_m4_v3(ctx->sim.ob->object_to_world, kink_base);
/* Fill in invariant part of modifier context. */
ParticleChildModifierContext modifier_ctx = {NULL};
@@ -873,7 +873,7 @@ void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
part->kink_flat,
part->kink,
part->kink_axis,
- sim->ob->obmat,
+ sim->ob->object_to_world,
smooth_start);
}
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index c72bbe2fd08..72733349087 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -750,10 +750,10 @@ void psys_get_birth_coords(
/* particles live in global space so */
/* let's convert: */
/* -location */
- mul_m4_v3(ob->obmat, loc);
+ mul_m4_v3(ob->object_to_world, loc);
/* -normal */
- mul_mat3_m4_v3(ob->obmat, nor);
+ mul_mat3_m4_v3(ob->object_to_world, nor);
normalize_v3(nor);
/* -tangent */
@@ -771,7 +771,7 @@ void psys_get_birth_coords(
fac = -sinf((float)M_PI * (part->tanphase + phase));
madd_v3_v3fl(vtan, utan, fac);
- mul_mat3_m4_v3(ob->obmat, vtan);
+ mul_mat3_m4_v3(ob->object_to_world, vtan);
copy_v3_v3(utan, nor);
mul_v3_fl(utan, dot_v3v3(vtan, nor));
@@ -786,7 +786,7 @@ void psys_get_birth_coords(
r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_vel);
+ mul_mat3_m4_v3(ob->object_to_world, r_vel);
normalize_v3(r_vel);
}
@@ -796,7 +796,7 @@ void psys_get_birth_coords(
r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_ave);
+ mul_mat3_m4_v3(ob->object_to_world, r_ave);
normalize_v3(r_ave);
}
@@ -808,7 +808,7 @@ void psys_get_birth_coords(
r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
normalize_qt(r_rot);
- mat4_to_quat(rot, ob->obmat);
+ mat4_to_quat(rot, ob->object_to_world);
mul_qt_qtqt(r_rot, r_rot, rot);
}
@@ -822,7 +822,7 @@ void psys_get_birth_coords(
/* boids store direction in ave */
if (fabsf(nor[2]) == 1.0f) {
- sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ sub_v3_v3v3(state->ave, loc, ob->object_to_world[3]);
normalize_v3(state->ave);
}
else {
@@ -868,15 +868,15 @@ void psys_get_birth_coords(
/* *emitter object orientation */
if (part->ob_vel[0] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[0]);
+ normalize_v3_v3(vec, ob->object_to_world[0]);
madd_v3_v3fl(vel, vec, part->ob_vel[0]);
}
if (part->ob_vel[1] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[1]);
+ normalize_v3_v3(vec, ob->object_to_world[1]);
madd_v3_v3fl(vel, vec, part->ob_vel[1]);
}
if (part->ob_vel[2] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[2]);
+ normalize_v3_v3(vec, ob->object_to_world[2]);
madd_v3_v3fl(vel, vec, part->ob_vel[2]);
}
@@ -924,7 +924,7 @@ void psys_get_birth_coords(
case PART_ROT_OB_X:
case PART_ROT_OB_Y:
case PART_ROT_OB_Z:
- copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ copy_v3_v3(rot_vec, ob->object_to_world[part->rotmode - PART_ROT_OB_X]);
use_global_space = false;
break;
default:
@@ -951,7 +951,7 @@ void psys_get_birth_coords(
float q_obmat[4];
float q_imat[4];
- mat4_to_quat(q_obmat, ob->obmat);
+ mat4_to_quat(q_obmat, ob->object_to_world);
invert_qt_qt_normalized(q_imat, q_obmat);
if (part->rotmode != PART_ROT_NOR_TAN) {
@@ -3364,7 +3364,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
use_hair = psys_hair_use_simulation(pa, max_length);
psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
- mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->object_to_world, hairmat);
normalize_m4(root_mat);
bending_stiffness = CLAMPIS(
@@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
HairKey *key, *root;
PARTICLE_P;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
@@ -4380,7 +4380,7 @@ static void particles_fluid_step(ParticleSimulationData *sim,
mul_v3_v3(pa->state.co, scaleAbs);
/* Match domain scale. */
- mul_m4_v3(ob->obmat, pa->state.co);
+ mul_m4_v3(ob->object_to_world, pa->state.co);
/* Add origin offset to particle position. */
zero_v3(tmp);
@@ -4963,7 +4963,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
/* Save matrix for duplicators,
* at render-time the actual dupli-object's matrix is used so don't update! */
- invert_m4_m4(psys->imat, ob->obmat);
+ invert_m4_m4(psys->imat, ob->object_to_world);
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ffc6bc8d7a3..a67bb8568c3 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -684,7 +684,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL);
- const float volume_scale = mat4_to_volume_scale(ob->obmat);
+ const float volume_scale = mat4_to_volume_scale(ob->object_to_world);
volume *= fabsf(volume_scale);
}
}
@@ -809,7 +809,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
return;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
rbo->shared->physics_object = RB_body_new(rbo->shared->physics_shape, loc, rot);
@@ -974,7 +974,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
rbc->physics_constraint = NULL;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
if (rb1 && rb2) {
switch (rbc->type) {
@@ -1266,7 +1266,7 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
rbo->mesh_source = RBO_MESH_DEFORM;
/* set initial transform */
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
/* flag cache as outdated */
BKE_rigidbody_cache_reset(rbw);
@@ -1689,7 +1689,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO
if (!(rbo->flag & RBO_FLAG_KINEMATIC)) {
/* update scale for all non kinematic objects */
float new_scale[3], old_scale[3];
- mat4_to_size(new_scale, ob->obmat);
+ mat4_to_size(new_scale, ob->object_to_world);
RB_body_get_scale(rbo->shared->physics_object, old_scale);
/* Avoid updating collision shape AABBs if scale didn't change. */
@@ -1886,7 +1886,7 @@ static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw)
copy_v4_v4(data->old_rot, rot);
copy_v3_v3(data->old_scale, scale);
- mat4_decompose(loc, rot, scale, ob->obmat);
+ mat4_decompose(loc, rot, scale, ob->object_to_world);
copy_v3_v3(data->new_pos, loc);
copy_v4_v4(data->new_rot, rot);
@@ -2055,15 +2055,15 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
quat_to_mat4(mat, rbo->orn);
copy_v3_v3(mat[3], rbo->pos);
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
size_to_mat4(size_mat, size);
mul_m4_m4m4(mat, mat, size_mat);
- copy_m4_m4(ob->obmat, mat);
+ copy_m4_m4(ob->object_to_world, mat);
}
/* otherwise set rigid body transform to current obmat */
else {
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index bd26075f81f..c921cf603de 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -2278,13 +2278,13 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob != *ob) {
if (iter->dupli_refob) {
/* Restore previous object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
}
/* Backup new object's real matrix. */
iter->dupli_refob = *ob;
- copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
+ copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world);
}
- copy_m4_m4((*ob)->obmat, iter->dupob->mat);
+ copy_m4_m4((*ob)->object_to_world, iter->dupob->mat);
iter->dupob = iter->dupob->next;
}
@@ -2294,7 +2294,7 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
iter->dupli_refob = nullptr;
}
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index b35031b9a88..be033f495c7 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2644,7 +2644,7 @@ static void springs_from_mesh(Object *ob)
bp = ob->soft->bpoint;
for (a = 0; a < me->totvert; a++, bp++) {
copy_v3_v3(bp->origS, verts[a].co);
- mul_m4_v3(ob->obmat, bp->origS);
+ mul_m4_v3(ob->object_to_world, bp->origS);
}
}
/* recalculate spring length for meshes here */
@@ -2809,9 +2809,9 @@ static float globallen(float *v1, float *v2, Object *ob)
{
float p1[3], p2[3];
copy_v3_v3(p1, v1);
- mul_m4_v3(ob->obmat, p1);
+ mul_m4_v3(ob->object_to_world, p1);
copy_v3_v3(p2, v2);
- mul_m4_v3(ob->obmat, p2);
+ mul_m4_v3(ob->object_to_world, p2);
return len_v3v3(p1, p2);
}
@@ -3073,7 +3073,7 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale);
}
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
for (a = 0; a < numVerts; a++, bp++) {
copy_v3_v3(vertexCos[a], bp->pos);
@@ -3223,7 +3223,7 @@ static void softbody_update_positions(Object *ob,
/* copy the position of the goals at desired end time */
copy_v3_v3(bp->origE, vertexCos[a]);
/* vertexCos came from local world, go global */
- mul_m4_v3(ob->obmat, bp->origE);
+ mul_m4_v3(ob->object_to_world, bp->origE);
/* just to be save give bp->origT a defined value
* will be calculated in interpolate_exciter() */
copy_v3_v3(bp->origT, bp->origE);
@@ -3279,7 +3279,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
for (a = 0, bp = sb->bpoint; a < numVerts; a++, bp++) {
copy_v3_v3(bp->pos, vertexCos[a]);
- mul_m4_v3(ob->obmat, bp->pos); /* Yep, soft-body is global coords. */
+ mul_m4_v3(ob->object_to_world, bp->pos); /* Yep, soft-body is global coords. */
copy_v3_v3(bp->origS, bp->pos);
copy_v3_v3(bp->origE, bp->pos);
copy_v3_v3(bp->origT, bp->pos);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index d08fba0e657..1aef42ef037 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -1129,9 +1129,9 @@ static void sound_update_base(Scene *scene, Object *object, void *new_set)
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
- mat4_to_quat(quat, object->obmat);
+ mat4_to_quat(quat, object->object_to_world);
AUD_SequenceEntry_setAnimationData(
- strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->obmat[3], 1);
+ strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->object_to_world[3], 1);
AUD_SequenceEntry_setAnimationData(
strip->speaker_handle, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
AUD_SequenceEntry_setAnimationData(
@@ -1171,9 +1171,9 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene)
}
if (scene->camera) {
- mat4_to_quat(quat, scene->camera->obmat);
+ mat4_to_quat(quat, scene->camera->object_to_world);
AUD_Sequence_setAnimationData(
- scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->obmat[3], 1);
+ scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->object_to_world[3], 1);
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
}
diff --git a/source/blender/blenkernel/intern/vfont.c b/source/blender/blenkernel/intern/vfont.c
index 7ace1a3aa3b..9f48b9b9c4a 100644
--- a/source/blender/blenkernel/intern/vfont.c
+++ b/source/blender/blenkernel/intern/vfont.c
@@ -1310,14 +1310,14 @@ static bool vfont_to_curve(Object *ob,
float timeofs, sizefac;
if (ob != NULL) {
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
}
else {
unit_m4(imat);
}
copy_m3_m4(imat3, imat);
- copy_m3_m4(cmat, cu->textoncurve->obmat);
+ copy_m3_m4(cmat, cu->textoncurve->object_to_world);
mul_m3_m3m3(cmat, cmat, imat3);
sizefac = normalize_v3(cmat[0]) / font_size;