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-rw-r--r--source/blender/blenkernel/BKE_brush.h2
-rw-r--r--source/blender/blenkernel/BKE_effect.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h6
-rw-r--r--source/blender/blenkernel/BKE_sketch.h2
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c40
-rw-r--r--source/blender/blenkernel/intern/bmfont.c4
-rw-r--r--source/blender/blenkernel/intern/brush.c7
-rw-r--r--source/blender/blenkernel/intern/curve.c4
-rw-r--r--source/blender/blenkernel/intern/displist.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c2
14 files changed, 41 insertions, 38 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 23e96732386..17ef8e901f4 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -69,7 +69,7 @@ void BKE_brush_jitter_pos(const struct Scene *scene, struct Brush *brush,
const float pos[2], float jitterpos[2]);
/* brush curve */
-void BKE_brush_curve_preset(struct Brush *b, /*enum CurveMappingPreset*/ int preset);
+void BKE_brush_curve_preset(struct Brush *b, int preset);
float BKE_brush_curve_strength_clamp(struct Brush *br, float p, const float len);
float BKE_brush_curve_strength(struct Brush *br, float p, const float len); /* used for sculpt */
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index e9d37fb4407..562a67f14f5 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -120,7 +120,7 @@ void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index,
/* needed for boids */
float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
-int closest_point_on_surface(SurfaceModifierData * surmd, const float co[3], float surface_co[3], float surface_nor[3], float surface_vel[3]);
+int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], float surface_co[3], float surface_nor[3], float surface_vel[3]);
int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
/* required for particle_system.c */
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 71024a4ead2..429dacb90ef 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -221,7 +221,7 @@ void BKE_mesh_calc_normals(
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */
-float (*mesh_getVertexCos(struct Mesh *me, int *r_numVerts))[3];
+float (*BKE_mesh_vertexCos_get(struct Mesh *me, int *r_numVerts))[3];
/* map from uv vertex to face (for select linked, stitch, uv suburf) */
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 6c207675cb1..1009472cf40 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -321,7 +321,7 @@ void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct Pa
ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);
void psys_threads_free(ParticleThread *threads);
-void psys_make_billboard(ParticleBillboardData * bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
+void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
/* particle_system.c */
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index cdc8ef0bdf4..3d73674d990 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -163,8 +163,8 @@ void BKE_pbvh_node_num_verts(PBVH *bvh, PBVHNode *node,
void BKE_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node,
int **vert_indices, struct MVert **verts);
-void BKE_pbvh_node_get_BB(PBVHNode * node, float bb_min[3], float bb_max[3]);
-void BKE_pbvh_node_get_original_BB(PBVHNode * node, float bb_min[3], float bb_max[3]);
+void BKE_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
+void BKE_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
float BKE_pbvh_node_get_tmin(PBVHNode *node);
@@ -181,7 +181,7 @@ void BKE_pbvh_bmesh_after_stroke(PBVH *bvh);
/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */
void BKE_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
-void BKE_pbvh_redraw_BB(PBVH * bvh, float bb_min[3], float bb_max[3]);
+void BKE_pbvh_redraw_BB(PBVH *bvh, float bb_min[3], float bb_max[3]);
void BKE_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *totface);
void BKE_pbvh_grids_update(PBVH *bvh, struct CCGElem **grid_elems,
struct DMGridAdjacency *gridadj, void **gridfaces,
diff --git a/source/blender/blenkernel/BKE_sketch.h b/source/blender/blenkernel/BKE_sketch.h
index ed7ce05506d..c4cfcba4b35 100644
--- a/source/blender/blenkernel/BKE_sketch.h
+++ b/source/blender/blenkernel/BKE_sketch.h
@@ -126,7 +126,7 @@ void sk_appendStrokePoint(SK_Stroke *stk, SK_Point *pt);
void sk_insertStrokePoints(SK_Stroke *stk, SK_Point *pts, int len, int start, int end);
void sk_trimStroke(SK_Stroke *stk, int start, int end);
-void sk_straightenStroke(SK_Stroke * stk, int start, int end, float p_start[3], float p_end[3]);
+void sk_straightenStroke(SK_Stroke *stk, int start, int end, float p_start[3], float p_end[3]);
void sk_polygonizeStroke(SK_Stroke *stk, int start, int end);
void sk_flattenStroke(SK_Stroke *stk, int start, int end);
void sk_reverseStroke(SK_Stroke *stk);
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 95581958328..486fe8ed5a8 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -68,7 +68,7 @@ extern void sbObjectToSoftbody(struct Object *ob);
/* pass NULL to unlink again */
extern void sbSetInterruptCallBack(int (*f)(void));
-extern void SB_estimate_transform(Object * ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
+extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
#endif
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index b2a5a3a5593..cc0770cd186 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -845,7 +845,7 @@ DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob,
if (mti->type == eModifierTypeType_OnlyDeform) {
int numVerts;
- float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
+ float (*deformedVerts)[3] = BKE_mesh_vertexCos_get(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0);
dm = mesh_create_derived(me, ob, deformedVerts);
@@ -1451,7 +1451,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
if (mti->type == eModifierTypeType_OnlyDeform && !sculpt_dyntopo) {
if (!deformedVerts)
- deformedVerts = mesh_getVertexCos(me, &numVerts);
+ deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, deform_app_flags);
}
@@ -1485,7 +1485,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
if (inputVertexCos)
deformedVerts = inputVertexCos;
else
- deformedVerts = mesh_getVertexCos(me, &numVerts);
+ deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts);
}
@@ -1557,7 +1557,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
dm->getVertCos(dm, deformedVerts);
}
else {
- deformedVerts = mesh_getVertexCos(me, &numVerts);
+ deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts);
}
}
@@ -2441,30 +2441,30 @@ static int GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_
return pMesh->mface[face_num].v4 != 0 ? 4 : 3;
}
-static void GetPosition(const SMikkTSpaceContext *pContext, float fPos[], const int face_num, const int vert_index)
+static void GetPosition(const SMikkTSpaceContext *pContext, float r_co[3], const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
const float *co = pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
- copy_v3_v3(fPos, co);
+ copy_v3_v3(r_co, co);
}
-static void GetTextureCoordinate(const SMikkTSpaceContext *pContext, float fUV[], const int face_num, const int vert_index)
+static void GetTextureCoordinate(const SMikkTSpaceContext *pContext, float r_uv[2], const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
if (pMesh->mtface != NULL) {
- float *uv = pMesh->mtface[face_num].uv[vert_index];
- fUV[0] = uv[0]; fUV[1] = uv[1];
+ const float *uv = pMesh->mtface[face_num].uv[vert_index];
+ copy_v2_v2(r_uv, uv);
}
else {
const float *orco = pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
- map_to_sphere(&fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
+ map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
}
}
-static void GetNormal(const SMikkTSpaceContext *pContext, float fNorm[], const int face_num, const int vert_index)
+static void GetNormal(const SMikkTSpaceContext *pContext, float r_no[3], const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
@@ -2472,29 +2472,29 @@ static void GetNormal(const SMikkTSpaceContext *pContext, float fNorm[], const i
const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
if (!smoothnormal) { // flat
if (pMesh->precomputedFaceNormals) {
- copy_v3_v3(fNorm, &pMesh->precomputedFaceNormals[3 * face_num]);
+ copy_v3_v3(r_no, &pMesh->precomputedFaceNormals[3 * face_num]);
}
else {
MFace *mf = &pMesh->mface[face_num];
- float *p0 = pMesh->mvert[mf->v1].co;
- float *p1 = pMesh->mvert[mf->v2].co;
- float *p2 = pMesh->mvert[mf->v3].co;
+ const float *p0 = pMesh->mvert[mf->v1].co;
+ const float *p1 = pMesh->mvert[mf->v2].co;
+ const float *p2 = pMesh->mvert[mf->v3].co;
if (mf->v4) {
- float *p3 = pMesh->mvert[mf->v4].co;
- normal_quad_v3(fNorm, p0, p1, p2, p3);
+ const float *p3 = pMesh->mvert[mf->v4].co;
+ normal_quad_v3(r_no, p0, p1, p2, p3);
}
else {
- normal_tri_v3(fNorm, p0, p1, p2);
+ normal_tri_v3(r_no, p0, p1, p2);
}
}
}
else {
const short *no = pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
- normal_short_to_float_v3(fNorm, no);
+ normal_short_to_float_v3(r_no, no);
}
}
-static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
+static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign, const int face_num, const int iVert)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
diff --git a/source/blender/blenkernel/intern/bmfont.c b/source/blender/blenkernel/intern/bmfont.c
index 78da4f5b1c2..a95e5bd8ed5 100644
--- a/source/blender/blenkernel/intern/bmfont.c
+++ b/source/blender/blenkernel/intern/bmfont.c
@@ -38,7 +38,7 @@
* detects if an image buffer contains a bitmap font. It makes the
* specific bitmap data which is stored in the bitmap invisible to blender.
*
- * void matrixGlyph(ImBuf * ibuf, unsigned short unicode, *float x 7)
+ * void matrixGlyph(ImBuf *ibuf, unsigned short unicode, *float x 7)
* returns all the information about the character (unicode) in the floats
*
* Room for improvement:
@@ -248,7 +248,7 @@ int locateGlyph(bmFont *bmfont, unsigned short unicode)
}
void matrixGlyph(
- ImBuf * ibuf, unsigned short unicode,
+ ImBuf *ibuf, unsigned short unicode,
float *centerx, float *centery,
float *sizex, float *sizey,
float *transx, float *transy,
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 18edb6e3500..888426735c5 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -417,8 +417,11 @@ void BKE_brush_sculpt_reset(Brush *br)
}
}
-/* Library Operations */
-void BKE_brush_curve_preset(Brush *b, /*CurveMappingPreset*/ int preset)
+/**
+ * Library Operations
+ * \param preset CurveMappingPreset
+ */
+void BKE_brush_curve_preset(Brush *b, int preset)
{
CurveMap *cm = NULL;
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 5fba308e3df..853a55b49c2 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -3204,7 +3204,7 @@ void BKE_nurb_direction_switch(Nurb *nu)
}
-float (*BKE_curve_vertexCos_get(Curve * UNUSED(cu), ListBase * lb, int *numVerts_r))[3]
+float (*BKE_curve_vertexCos_get(Curve *UNUSED(cu), ListBase *lb, int *numVerts_r))[3]
{
int i, numVerts = *numVerts_r = BKE_nurbList_verts_count(lb);
float *co, (*cos)[3] = MEM_mallocN(sizeof(*cos) * numVerts, "cu_vcos");
@@ -3261,7 +3261,7 @@ void BK_curve_vertexCos_apply(Curve *UNUSED(cu), ListBase *lb, float (*vertexCos
}
}
-float (*BKE_curve_keyVertexCos_get(Curve * UNUSED(cu), ListBase * lb, float *key))[3]
+float (*BKE_curve_keyVertexCos_get(Curve *UNUSED(cu), ListBase *lb, float *key))[3]
{
int i, numVerts = BKE_nurbList_verts_count(lb);
float *co, (*cos)[3] = MEM_mallocN(sizeof(*cos) * numVerts, "cu_vcos");
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index e4d7814c4e1..0b55c732ade 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -850,7 +850,7 @@ static void curve_calc_modifiers_pre(Scene *scene, Object *ob, int forRender, fl
*numVerts_r = numVerts;
}
-static float (*displist_get_allverts(ListBase * dispbase, int *totvert))[3]
+static float (*displist_get_allverts(ListBase *dispbase, int *totvert))[3]
{
DispList *dl;
float (*allverts)[3], *fp;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index b36f484f4ee..408fadde564 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2190,7 +2190,7 @@ void BKE_mesh_convert_mfaces_to_mpolys_ex(ID *id, CustomData *fdata, CustomData
*mloop_r = mloop;
}
-float (*mesh_getVertexCos(Mesh * me, int *r_numVerts))[3]
+float (*BKE_mesh_vertexCos_get(Mesh *me, int *r_numVerts))[3]
{
int i, numVerts = me->totvert;
float (*cos)[3] = MEM_mallocN(sizeof(*cos) * numVerts, "vertexcos1");
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 5efeeaeedaa..4f3678098ec 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1698,7 +1698,7 @@ void BKE_pbvh_node_layer_disp_free(PBVHNode *node)
}
}
-float (*BKE_pbvh_get_vertCos(PBVH * pbvh))[3]
+float (*BKE_pbvh_get_vertCos(PBVH *pbvh))[3]
{
int a;
float (*vertCos)[3] = NULL;