diff options
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/particle_child.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index ec5f73f87ce..842de869291 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -136,7 +136,7 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const * * The "density" parameter b is defined by the shape parameter * and goes up to the Golden Spiral for 1.0 - * http://en.wikipedia.org/wiki/Golden_spiral + * https://en.wikipedia.org/wiki/Golden_spiral */ const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f; /* angle of the spiral against the curve (rotated opposite to make a smooth transition) */ diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index efaf1f9df2b..ee435051151 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -2180,7 +2180,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f * The algorithm is roughly: * 1. Use a BVH tree to search for faces that a particle may collide with. * 2. Use Newton's method to find the exact time at which the collision occurs. - * http://en.wikipedia.org/wiki/Newton's_method + * https://en.wikipedia.org/wiki/Newton's_method * ************************************************/ #define COLLISION_MIN_RADIUS 0.001f |