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-rw-r--r--source/blender/blenkernel/BKE_action.h2
-rw-r--r--source/blender/blenkernel/intern/action.c42
-rw-r--r--source/blender/blenkernel/intern/constraint.c7
3 files changed, 34 insertions, 17 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index ccab3ecb99e..67eb2ed58bf 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -134,7 +134,7 @@ void update_pose_constraint_flags(struct bPose *pose);
void framechange_poses_clear_unkeyed(void);
/* Used for the Action Constraint */
-void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, float cframe);
+void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
/* exported for game engine */
void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index a64177259b8..d54bc749b71 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -65,6 +65,9 @@
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
+#include "RNA_access.h"
+#include "RNA_types.h"
+
//XXX #include "nla.h"
/* *********************** NOTE ON POSE AND ACTION **********************
@@ -875,13 +878,12 @@ void copy_pose_result(bPose *to, bPose *from)
/* For the calculation of the effects of an Action at the given frame on an object
* This is currently only used for the Action Constraint
*/
-void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose, bAction *act, float cframe)
+void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
{
- AnimData adt;
+ bActionGroup *agrp= action_groups_find_named(act, groupname);
- /* clear workob and animdata */
+ /* clear workob */
clear_workob(workob);
- memset(&adt, 0, sizeof(AnimData));
/* init workob */
Mat4CpyMat4(workob->obmat, ob->obmat);
@@ -906,14 +908,30 @@ void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose,
strcpy(workob->parsubstr, ob->parsubstr);
strcpy(workob->id.name, "OB<ConstrWorkOb>"); /* we don't use real object name, otherwise RNA screws with the real thing */
- /* init animdata, and attach to workob */
- workob->adt= &adt;
-
- adt.recalc= ADT_RECALC_ANIM;
- adt.action= act;
-
- /* execute effects of Action on to workob (or it's PoseChannels) */
- BKE_animsys_evaluate_animdata(&workob->id, &adt, cframe, ADT_RECALC_ANIM);
+ /* if we're given a group to use, it's likely to be more efficient (though a bit more dangerous) */
+ if (agrp) {
+ /* specifically evaluate this group only */
+ PointerRNA id_ptr;
+
+ /* get RNA-pointer for the workob's ID */
+ RNA_id_pointer_create(&workob->id, &id_ptr);
+
+ /* execute action for this group only */
+ animsys_evaluate_action_group(&id_ptr, act, agrp, NULL, cframe);
+ }
+ else {
+ AnimData adt;
+
+ /* init animdata, and attach to workob */
+ memset(&adt, 0, sizeof(AnimData));
+ workob->adt= &adt;
+
+ adt.recalc= ADT_RECALC_ANIM;
+ adt.action= act;
+
+ /* execute effects of Action on to workob (or it's PoseChannels) */
+ BKE_animsys_evaluate_animdata(&workob->id, &adt, cframe, ADT_RECALC_ANIM);
+ }
}
/* ********** NLA with non-poses works with ipo channels ********** */
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 1d88c794be6..c33149397e2 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -34,7 +34,6 @@
#include <float.h>
#include "MEM_guardedalloc.h"
-//XXX #include "nla.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -1904,8 +1903,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
tchan= verify_pose_channel(pose, pchan->name);
/* evaluate action using workob (it will only set the PoseChannel in question) */
- // XXX we need some flags to prevent evaluation from setting disabled flags on all other settings
- what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, t);
+ what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t);
/* convert animation to matrices for use here */
chan_calc_mat(tchan);
@@ -1918,7 +1916,8 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
Object workob;
/* evaluate using workob */
- what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, t);
+ // FIXME: we don't have any consistent standards on limiting effects on object...
+ what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, NULL, t);
object_to_mat4(&workob, ct->matrix);
}
else {