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Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.c13
-rw-r--r--source/blender/blenkernel/intern/image_gpu.c12
-rw-r--r--source/blender/blenkernel/intern/layer.c4
3 files changed, 23 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/gpencil_geom.c b/source/blender/blenkernel/intern/gpencil_geom.c
index a9b0eede055..66a7ae757a2 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.c
+++ b/source/blender/blenkernel/intern/gpencil_geom.c
@@ -185,6 +185,19 @@ BoundBox *BKE_gpencil_boundbox_get(Object *ob)
boundbox_gpencil(ob);
+ Object *ob_orig = (Object *)DEG_get_original_id(&ob->id);
+ /* Update orig object's boundbox with re-computed evaluated values. This function can be
+ * called with the evaluated object and need update the original object bound box data
+ * to keep both values synchronized. */
+ if ((ob_orig != NULL) && (ob != ob_orig)) {
+ if (ob_orig->runtime.bb == NULL) {
+ ob_orig->runtime.bb = MEM_callocN(sizeof(BoundBox), "GPencil boundbox");
+ }
+ for (int i = 0; i < 8; i++) {
+ copy_v3_v3(ob_orig->runtime.bb->vec[i], ob->runtime.bb->vec[i]);
+ }
+ }
+
return ob->runtime.bb;
}
diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c
index f37e038e69e..8e2e3fd621c 100644
--- a/source/blender/blenkernel/intern/image_gpu.c
+++ b/source/blender/blenkernel/intern/image_gpu.c
@@ -272,10 +272,14 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
* context and might as well ensure we have as much space free as possible. */
gpu_free_unused_buffers();
- /* Free GPU textures when requesting a different render pass/layer. */
- if (ima->gpu_pass != iuser->pass || ima->gpu_layer != iuser->layer) {
- ima->gpu_pass = iuser->pass;
- ima->gpu_layer = iuser->layer;
+ /* Free GPU textures when requesting a different render pass/layer.
+ * When `iuser` isn't set (texture painting single image mode) we assume that
+ * the current `pass` and `layer` should be 0. */
+ short requested_pass = iuser ? iuser->pass : 0;
+ short requested_layer = iuser ? iuser->layer : 0;
+ if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer) {
+ ima->gpu_pass = requested_pass;
+ ima->gpu_layer = requested_layer;
ima->gpuflag |= IMA_GPU_REFRESH;
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 1ad34fde0fa..dd8a22e10da 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1111,8 +1111,8 @@ bool BKE_object_is_visible_in_viewport(const View3D *v3d, const struct Object *o
return false;
}
- /* If not using local view or local collection the object may still be in a hidden collection. */
- if (((v3d->localvd) == NULL) && ((v3d->flag & V3D_LOCAL_COLLECTIONS) == 0)) {
+ /* If not using local collection the object may still be in a hidden collection. */
+ if ((v3d->flag & V3D_LOCAL_COLLECTIONS) == 0) {
return (ob->base_flag & BASE_VISIBLE_VIEWLAYER) != 0;
}