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-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h144
-rw-r--r--source/blender/blenkernel/BKE_action.h2
-rw-r--r--source/blender/blenkernel/BKE_anim.h2
-rw-r--r--source/blender/blenkernel/BKE_global.h3
-rw-r--r--source/blender/blenkernel/BKE_image.h4
-rw-r--r--source/blender/blenkernel/BKE_mask.h10
-rw-r--r--source/blender/blenkernel/BKE_material.h4
-rw-r--r--source/blender/blenkernel/BKE_mesh.h1
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
-rw-r--r--source/blender/blenkernel/intern/action.c14
-rw-r--r--source/blender/blenkernel/intern/anim.c6
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenkernel/intern/collision.c3
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c71
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c21
-rw-r--r--source/blender/blenkernel/intern/effect.c6
-rw-r--r--source/blender/blenkernel/intern/fcurve.c2
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c6
-rw-r--r--source/blender/blenkernel/intern/image.c49
-rw-r--r--source/blender/blenkernel/intern/key.c4
-rw-r--r--source/blender/blenkernel/intern/mask.c98
-rw-r--r--source/blender/blenkernel/intern/material.c53
-rw-r--r--source/blender/blenkernel/intern/mesh.c8
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c282
-rw-r--r--source/blender/blenkernel/intern/modifier.c7
-rw-r--r--source/blender/blenkernel/intern/modifiers_bmesh.c4
-rw-r--r--source/blender/blenkernel/intern/nla.c2
-rw-r--r--source/blender/blenkernel/intern/object.c28
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
-rw-r--r--source/blender/blenkernel/intern/sequencer.c10
-rw-r--r--source/blender/blenkernel/intern/tracking.c4
-rw-r--r--source/blender/blenkernel/intern/unit.c172
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c2
34 files changed, 785 insertions, 246 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index c7ddab47952..64512dcaac8 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -28,12 +28,14 @@
#ifndef __BKE_DERIVEDMESH_H__
#define __BKE_DERIVEDMESH_H__
-/*
+/**
* Basic design of the DerivedMesh system:
*
* DerivedMesh is a common set of interfaces for mesh systems.
*
- * There are three main mesh data structures in Blender: Mesh, CDDM, and BMesh.
+ * There are three main mesh data structures in Blender:
+ * #Mesh, #CDDerivedMesh and #BMesh.
+ *
* These, and a few others, all implement DerivedMesh interfaces,
* which contains unified drawing interfaces, a few utility interfaces,
* and a bunch of read-only interfaces intended mostly for conversion from
@@ -67,7 +69,6 @@
* as it is and stick with using BMesh and CDDM.
*/
-
#include "DNA_customdata_types.h"
#include "DNA_meshdata_types.h"
@@ -151,7 +152,7 @@ typedef enum DMDirtyFlag {
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
- /* Private DerivedMesh data, only for internal DerivedMesh use */
+ /** Private DerivedMesh data, only for internal DerivedMesh use */
CustomData vertData, edgeData, faceData, loopData, polyData;
int numVertData, numEdgeData, numTessFaceData, numLoopData, numPolyData;
int needsFree; /* checked on ->release, is set to 0 for cached results */
@@ -162,10 +163,10 @@ struct DerivedMesh {
float auto_bump_scale;
DMDirtyFlag dirty;
- /* calculate vert and face normals */
+ /** Calculate vert and face normals */
void (*calcNormals)(DerivedMesh *dm);
- /* recalculates mesh tessellation */
+ /** Recalculates mesh tessellation */
void (*recalcTessellation)(DerivedMesh *dm);
/* Misc. Queries */
@@ -177,7 +178,7 @@ struct DerivedMesh {
int (*getNumLoops)(DerivedMesh *dm);
int (*getNumPolys)(DerivedMesh *dm);
- /* copy a single vert/edge/tessellated face from the derived mesh into
+ /** Copy a single vert/edge/tessellated face from the derived mesh into
* *{vert/edge/face}_r. note that the current implementation
* of this function can be quite slow, iterating over all
* elements (editmesh)
@@ -186,7 +187,7 @@ struct DerivedMesh {
void (*getEdge)(DerivedMesh *dm, int index, struct MEdge *edge_r);
void (*getTessFace)(DerivedMesh *dm, int index, struct MFace *face_r);
- /* return a pointer to the entire array of verts/edges/face from the
+ /** Return a pointer to the entire array of verts/edges/face from the
* derived mesh. if such an array does not exist yet, it will be created,
* and freed on the next ->release(). consider using getVert/Edge/Face if
* you are only interested in a few verts/edges/faces.
@@ -197,7 +198,7 @@ struct DerivedMesh {
struct MLoop *(*getLoopArray)(DerivedMesh * dm);
struct MPoly *(*getPolyArray)(DerivedMesh * dm);
- /* copy all verts/edges/faces from the derived mesh into
+ /** Copy all verts/edges/faces from the derived mesh into
* *{vert/edge/face}_r (must point to a buffer large enough)
*/
void (*copyVertArray)(DerivedMesh *dm, struct MVert *vert_r);
@@ -206,7 +207,7 @@ struct DerivedMesh {
void (*copyLoopArray)(DerivedMesh *dm, struct MLoop *loop_r);
void (*copyPolyArray)(DerivedMesh *dm, struct MPoly *poly_r);
- /* return a copy of all verts/edges/faces from the derived mesh
+ /** Return a copy of all verts/edges/faces from the derived mesh
* it is the caller's responsibility to free the returned pointer
*/
struct MVert *(*dupVertArray)(DerivedMesh * dm);
@@ -215,7 +216,7 @@ struct DerivedMesh {
struct MLoop *(*dupLoopArray)(DerivedMesh * dm);
struct MPoly *(*dupPolyArray)(DerivedMesh * dm);
- /* return a pointer to a single element of vert/edge/face custom data
+ /** Return a pointer to a single element of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
* a copy)
*/
@@ -223,7 +224,7 @@ struct DerivedMesh {
void *(*getEdgeData)(DerivedMesh * dm, int index, int type);
void *(*getTessFaceData)(DerivedMesh * dm, int index, int type);
- /* return a pointer to the entire array of vert/edge/face custom data
+ /** Return a pointer to the entire array of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
* a copy)
*/
@@ -231,7 +232,7 @@ struct DerivedMesh {
void *(*getEdgeDataArray)(DerivedMesh * dm, int type);
void *(*getTessFaceDataArray)(DerivedMesh * dm, int type);
- /* retrieves the base CustomData structures for
+ /** Retrieves the base CustomData structures for
* verts/edges/tessfaces/loops/facdes*/
CustomData *(*getVertDataLayout)(DerivedMesh * dm);
CustomData *(*getEdgeDataLayout)(DerivedMesh * dm);
@@ -239,12 +240,12 @@ struct DerivedMesh {
CustomData *(*getLoopDataLayout)(DerivedMesh * dm);
CustomData *(*getPolyDataLayout)(DerivedMesh * dm);
- /*copies all customdata for an element source into dst at index dest*/
+ /** Copies all customdata for an element source into dst at index dest */
void (*copyFromVertCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
void (*copyFromEdgeCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
void (*copyFromFaceCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
- /* optional grid access for subsurf */
+ /** Optional grid access for subsurf */
int (*getNumGrids)(DerivedMesh *dm);
int (*getGridSize)(DerivedMesh *dm);
struct CCGElem **(*getGridData)(DerivedMesh * dm);
@@ -255,7 +256,7 @@ struct DerivedMesh {
unsigned int **(*getGridHidden)(DerivedMesh * dm);
- /* Iterate over each mapped vertex in the derived mesh, calling the
+ /** Iterate over each mapped vertex in the derived mesh, calling the
* given function with the original vert and the mapped vert's new
* coordinate and normal. For historical reasons the normal can be
* passed as a float or short array, only one should be non-NULL.
@@ -265,7 +266,7 @@ struct DerivedMesh {
const float no_f[3], const short no_s[3]),
void *userData);
- /* Iterate over each mapped edge in the derived mesh, calling the
+ /** Iterate over each mapped edge in the derived mesh, calling the
* given function with the original edge and the mapped edge's new
* coordinates.
*/
@@ -274,7 +275,7 @@ struct DerivedMesh {
const float v0co[3], const float v1co[3]),
void *userData);
- /* Iterate over each mapped face in the derived mesh, calling the
+ /** Iterate over each mapped face in the derived mesh, calling the
* given function with the original face and the mapped face's (or
* faces') center and normal.
*/
@@ -283,51 +284,51 @@ struct DerivedMesh {
const float cent[3], const float no[3]),
void *userData);
- /* Iterate over all vertex points, calling DO_MINMAX with given args.
+ /** Iterate over all vertex points, calling DO_MINMAX with given args.
*
* Also called in Editmode
*/
void (*getMinMax)(DerivedMesh *dm, float min_r[3], float max_r[3]);
- /* Direct Access Operations */
- /* o Can be undefined */
- /* o Must be defined for modifiers that only deform however */
+ /** Direct Access Operations
+ * - Can be undefined
+ * - Must be defined for modifiers that only deform however */
- /* Get vertex location, undefined if index is not valid */
+ /** Get vertex location, undefined if index is not valid */
void (*getVertCo)(DerivedMesh *dm, int index, float co_r[3]);
- /* Fill the array (of length .getNumVerts()) with all vertex locations */
+ /** Fill the array (of length .getNumVerts()) with all vertex locations */
void (*getVertCos)(DerivedMesh *dm, float (*cos_r)[3]);
- /* Get smooth vertex normal, undefined if index is not valid */
+ /** Get smooth vertex normal, undefined if index is not valid */
void (*getVertNo)(DerivedMesh *dm, int index, float no_r[3]);
- /* Get a map of vertices to faces
+ /** Get a map of vertices to faces
*/
const struct MeshElemMap *(*getPolyMap)(struct Object *ob, DerivedMesh *dm);
- /* Get the BVH used for paint modes
+ /** Get the BVH used for paint modes
*/
struct PBVH *(*getPBVH)(struct Object *ob, DerivedMesh *dm);
/* Drawing Operations */
- /* Draw all vertices as bgl points (no options) */
+ /** Draw all vertices as bgl points (no options) */
void (*drawVerts)(DerivedMesh *dm);
- /* Draw edges in the UV mesh (if exists) */
+ /** Draw edges in the UV mesh (if exists) */
void (*drawUVEdges)(DerivedMesh *dm);
- /* Draw all edges as lines (no options)
+ /** Draw all edges as lines (no options)
*
* Also called for *final* editmode DerivedMeshes
*/
void (*drawEdges)(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges);
- /* Draw all loose edges (edges w/ no adjoining faces) */
+ /** Draw all loose edges (edges w/ no adjoining faces) */
void (*drawLooseEdges)(DerivedMesh *dm);
- /* Draw all faces
+ /** Draw all faces
* o Set face normal or vertex normal based on inherited face flag
* o Use inherited face material index to call setMaterial
* o Only if setMaterial returns true
@@ -337,24 +338,24 @@ struct DerivedMesh {
void (*drawFacesSolid)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
int fast, DMSetMaterial setMaterial);
- /* Draw all faces using MTFace
- * o Drawing options too complicated to enumerate, look at code.
+ /** Draw all faces using MTFace
+ * - Drawing options too complicated to enumerate, look at code.
*/
void (*drawFacesTex)(DerivedMesh *dm,
DMSetDrawOptionsTex setDrawOptions,
DMCompareDrawOptions compareDrawOptions,
void *userData);
- /* Draw all faces with GLSL materials
+ /** Draw all faces with GLSL materials
* o setMaterial is called for every different material nr
* o Only if setMaterial returns true
*/
void (*drawFacesGLSL)(DerivedMesh *dm, DMSetMaterial setMaterial);
- /* Draw mapped faces (no color, or texture)
- * o Only if !setDrawOptions or
- * setDrawOptions(userData, mapped-face-index, drawSmooth_r)
- * returns true
+ /** Draw mapped faces (no color, or texture)
+ * - Only if !setDrawOptions or
+ * setDrawOptions(userData, mapped-face-index, drawSmooth_r)
+ * returns true
*
* If drawSmooth is set to true then vertex normals should be set and
* glShadeModel called with GL_SMOOTH. Otherwise the face normal should
@@ -371,36 +372,36 @@ struct DerivedMesh {
void *userData,
DMDrawFlag flag);
- /* Draw mapped faces using MTFace
- * o Drawing options too complicated to enumerate, look at code.
+ /** Draw mapped faces using MTFace
+ * - Drawing options too complicated to enumerate, look at code.
*/
void (*drawMappedFacesTex)(DerivedMesh *dm,
DMSetDrawOptions setDrawOptions,
DMCompareDrawOptions compareDrawOptions,
void *userData);
- /* Draw mapped faces with GLSL materials
- * o setMaterial is called for every different material nr
- * o setDrawOptions is called for every face
- * o Only if setMaterial and setDrawOptions return true
+ /** Draw mapped faces with GLSL materials
+ * - setMaterial is called for every different material nr
+ * - setDrawOptions is called for every face
+ * - Only if setMaterial and setDrawOptions return true
*/
void (*drawMappedFacesGLSL)(DerivedMesh *dm,
DMSetMaterial setMaterial,
DMSetDrawOptions setDrawOptions,
void *userData);
- /* Draw mapped edges as lines
- * o Only if !setDrawOptions or setDrawOptions(userData, mapped-edge)
- * returns true
+ /** Draw mapped edges as lines
+ * - Only if !setDrawOptions or setDrawOptions(userData, mapped-edge)
+ * returns true
*/
void (*drawMappedEdges)(DerivedMesh *dm,
DMSetDrawOptions setDrawOptions,
void *userData);
- /* Draw mapped edges as lines with interpolation values
- * o Only if !setDrawOptions or
- * setDrawOptions(userData, mapped-edge, mapped-v0, mapped-v1, t)
- * returns true
+ /** Draw mapped edges as lines with interpolation values
+ * - Only if !setDrawOptions or
+ * setDrawOptions(userData, mapped-edge, mapped-v0, mapped-v1, t)
+ * returns true
*
* NOTE: This routine is optional!
*/
@@ -409,32 +410,32 @@ struct DerivedMesh {
DMSetDrawInterpOptions setDrawInterpOptions,
void *userData);
- /* Draw all faces with materials
- * o setMaterial is called for every different material nr
- * o setFace is called to verify if a face must be hidden
+ /** Draw all faces with materials
+ * - setMaterial is called for every different material nr
+ * - setFace is called to verify if a face must be hidden
*/
void (*drawMappedFacesMat)(DerivedMesh *dm,
void (*setMaterial)(void *userData, int, void *attribs),
int (*setFace)(void *userData, int index), void *userData);
- /* Release reference to the DerivedMesh. This function decides internally
+ /** Release reference to the DerivedMesh. This function decides internally
* if the DerivedMesh will be freed, or cached for later use. */
void (*release)(DerivedMesh *dm);
};
-/* utility function to initialize a DerivedMesh's function pointers to
+/** utility function to initialize a DerivedMesh's function pointers to
* the default implementation (for those functions which have a default)
*/
void DM_init_funcs(DerivedMesh *dm);
-/* utility function to initialize a DerivedMesh for the desired number
+/** utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)
*/
void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
int numFaces, int numLoops, int numPolys);
-/* utility function to initialize a DerivedMesh for the desired number
+/** utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
@@ -442,12 +443,12 @@ void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
int numVerts, int numEdges, int numFaces,
int numLoops, int numPolys);
-/* utility function to release a DerivedMesh's layers
+/** utility function to release a DerivedMesh's layers
* returns 1 if DerivedMesh has to be released by the backend, 0 otherwise
*/
int DM_release(DerivedMesh *dm);
-/* utility function to convert a DerivedMesh to a Mesh
+/** utility function to convert a DerivedMesh to a Mesh
*/
void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob);
@@ -459,11 +460,10 @@ void DM_to_bmesh_ex(struct DerivedMesh *dm, struct BMesh *bm);
struct BMesh *DM_to_bmesh(struct DerivedMesh *dm);
-/* utility function to convert a DerivedMesh to a shape key block
- */
+/** Utility function to convert a DerivedMesh to a shape key block */
void DM_to_meshkey(DerivedMesh *dm, struct Mesh *me, struct KeyBlock *kb);
-/* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
+/** set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
* zero for the layer type, so only layer types specified by the mask
* will be copied
*/
@@ -545,7 +545,7 @@ void DM_ensure_tessface(DerivedMesh *dm);
void DM_update_tessface_data(DerivedMesh *dm);
-/* interpolates vertex data from the vertices indexed by src_indices in the
+/** interpolates vertex data from the vertices indexed by src_indices in the
* source mesh using the given weights and stores the result in the vertex
* indexed by dest_index in the dest mesh
*/
@@ -553,7 +553,7 @@ void DM_interp_vert_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index);
-/* interpolates edge data from the edges indexed by src_indices in the
+/** interpolates edge data from the edges indexed by src_indices in the
* source mesh using the given weights and stores the result in the edge indexed
* by dest_index in the dest mesh.
* if weights is NULL, all weights default to 1.
@@ -566,7 +566,7 @@ void DM_interp_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
float *weights, EdgeVertWeight *vert_weights,
int count, int dest_index);
-/* interpolates face data from the faces indexed by src_indices in the
+/** interpolates face data from the faces indexed by src_indices in the
* source mesh using the given weights and stores the result in the face indexed
* by dest_index in the dest mesh.
* if weights is NULL, all weights default to 1.
@@ -592,7 +592,7 @@ void DM_interp_poly_data(struct DerivedMesh *source, struct DerivedMesh *dest,
/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
void vDM_ColorBand_store(struct ColorBand *coba);
-/* Simple function to get me->totvert amount of vertices/normals,
+/** Simple function to get me->totvert amount of vertices/normals,
* correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
* In use now by vertex/weight paint and particles */
float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);
@@ -641,13 +641,13 @@ int editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md,
void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
CustomDataMask dataMask, int build_shapekey_layers);
-/* returns an array of deform matrices for crazyspace correction, and the
+/** returns an array of deform matrices for crazyspace correction, and the
* number of modifiers left */
int editbmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
void weight_to_rgb(float r_rgb[3], const float weight);
-/* Update the weight MCOL preview layer.
+/** Update the weight MCOL preview layer.
* If weights are NULL, use object's active vgroup(s).
* Else, weights must be an array of weight float values.
* If indices is NULL, it must be of numVerts length.
@@ -657,7 +657,7 @@ void weight_to_rgb(float r_rgb[3], const float weight);
void DM_update_weight_mcol(struct Object *ob, struct DerivedMesh *dm, int const draw_flag,
float *weights, int num, const int *indices);
-/* convert layers requested by a GLSL material to actually available layers in
+/** convert layers requested by a GLSL material to actually available layers in
* the DerivedMesh, with both a pointer for arrays and an offset for editmesh */
typedef struct DMVertexAttribs {
struct {
@@ -689,7 +689,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm,
void DM_add_tangent_layer(DerivedMesh *dm);
void DM_calc_auto_bump_scale(DerivedMesh *dm);
-/* Set object's bounding box based on DerivedMesh min/max data */
+/** Set object's bounding box based on DerivedMesh min/max data */
void DM_set_object_boundbox(struct Object *ob, DerivedMesh *dm);
void DM_init_origspace(DerivedMesh *dm);
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 527d85c7cf3..7df491c0fef 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -113,7 +113,7 @@ struct bActionGroup *get_active_actiongroup(struct bAction *act);
void set_active_action_group(struct bAction *act, struct bActionGroup *agrp, short select);
/* Sync colors used for action/bone group with theme settings */
-void action_group_colors_sync(struct bActionGroup *grp);
+void action_group_colors_sync(struct bActionGroup *grp, const struct bActionGroup *ref_grp);
/* Add a new action group with the given name to the action */
struct bActionGroup *action_groups_add_new(struct bAction *act, const char name[]);
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index d605776ed50..acb9234b2d4 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -43,7 +43,7 @@ struct bPoseChannel;
struct ReportList;
/* ---------------------------------------------------- */
-/* Animation Visualisation */
+/* Animation Visualization */
void animviz_settings_init(struct bAnimVizSettings *avs);
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 593b4afb85c..2d30844af80 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -119,7 +119,8 @@ enum {
G_DEBUG_FFMPEG = (1 << 1),
G_DEBUG_PYTHON = (1 << 2), /* extra python info */
G_DEBUG_EVENTS = (1 << 3), /* input/window/screen events */
- G_DEBUG_WM = (1 << 4) /* operator, undo */
+ G_DEBUG_WM = (1 << 4), /* operator, undo */
+ G_DEBUG_JOBS = (1 << 5) /* jobs time profiling */
};
#define G_DEBUG_ALL (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM)
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index e2263a5edb7..909ed471081 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -157,7 +157,7 @@ void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf);
/* called on frame change or before render */
void BKE_image_user_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
void BKE_image_user_check_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
-int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, int fieldnr);
+int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, int fieldnr, short *r_is_in_range);
void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path);
/* sets index offset for multilayer files */
@@ -191,7 +191,7 @@ struct Image *BKE_image_copy(struct Image *ima);
void BKE_image_merge(struct Image *dest, struct Image *source);
/* scale the image */
-void BKE_image_scale(struct Image *image, int width, int height);
+int BKE_image_scale(struct Image *image, int width, int height);
/* check if texture has alpha (depth=32) */
int BKE_image_has_alpha(struct Image *image);
diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h
index 0682b16536c..ee7c13ba7cb 100644
--- a/source/blender/blenkernel/BKE_mask.h
+++ b/source/blender/blenkernel/BKE_mask.h
@@ -27,6 +27,7 @@
#ifndef __BKE_MASK_H__
#define __BKE_MASK_H__
+struct ListBase;
struct Main;
struct Mask;
struct MaskParent;
@@ -50,12 +51,16 @@ void BKE_mask_layer_remove(struct Mask *mask, struct MaskLayer *masklay);
void BKE_mask_layer_free_shapes(struct MaskLayer *masklay);
void BKE_mask_layer_free(struct MaskLayer *masklay);
+void BKE_mask_layer_free_list(struct ListBase *masklayers);
void BKE_mask_spline_free(struct MaskSpline *spline);
struct MaskSpline *BKE_mask_spline_copy(struct MaskSpline *spline);
void BKE_mask_point_free(struct MaskSplinePoint *point);
void BKE_mask_layer_unique_name(struct Mask *mask, struct MaskLayer *masklay);
+struct MaskLayer *BKE_mask_layer_copy(struct MaskLayer *layer);
+void BKE_mask_layer_copy_list(struct ListBase *masklayers_new, struct ListBase *masklayers);
+
/* splines */
struct MaskSpline *BKE_mask_spline_add(struct MaskLayer *masklay);
@@ -170,6 +175,11 @@ void BKE_mask_layer_shape_changed_remove(struct MaskLayer *masklay, int index, i
/* rasterization */
int BKE_mask_get_duration(struct Mask *mask);
+
+void BKE_mask_rasterize_layers(struct ListBase *masklayers, int width, int height, float *buffer,
+ const short do_aspect_correct, const short do_mask_aa,
+ const short do_feather);
+
void BKE_mask_rasterize(struct Mask *mask, int width, int height, float *buffer,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather);
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 8aa25a235a8..2407330a237 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -42,6 +42,7 @@ struct ID;
struct Object;
struct Mesh;
struct MTFace;
+struct Scene;
/* materials */
@@ -92,6 +93,9 @@ int material_in_material(struct Material *parmat, struct Material *mat);
void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
+/* driver update hacks */
+void material_drivers_update(struct Scene *scene, struct Material *mat, float ctime);
+
/* copy/paste */
void clear_matcopybuf(void);
void free_matcopybuf(void);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 887340622ad..abd0c4d96db 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -296,6 +296,7 @@ int BKE_mesh_validate_arrays(
struct Mesh *me,
struct MVert *mverts, unsigned int totvert,
struct MEdge *medges, unsigned int totedge,
+ struct MFace *mfaces, unsigned int totface,
struct MLoop *mloops, unsigned int totloop,
struct MPoly *mpolys, unsigned int totpoly,
struct MDeformVert *dverts, /* assume totvert length */
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 551a31509a3..3b675f3b620 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -345,6 +345,7 @@ void modifiers_clearErrors(struct Object *ob);
int modifiers_getCageIndex(struct Scene *scene, struct Object *ob,
int *lastPossibleCageIndex_r, int virtual_);
+int modifiers_isModifierEnabled(struct Object *ob, int modifierType);
int modifiers_isSoftbodyEnabled(struct Object *ob);
int modifiers_isClothEnabled(struct Object *ob);
int modifiers_isParticleEnabled(struct Object *ob);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index b3d2e3371f4..8d1707725b5 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -253,7 +253,7 @@ void set_active_action_group(bAction *act, bActionGroup *agrp, short select)
}
/* Sync colors used for action/bone group with theme settings */
-void action_group_colors_sync(bActionGroup *grp)
+void action_group_colors_sync(bActionGroup *grp, const bActionGroup *ref_grp)
{
/* only do color copying if using a custom color (i.e. not default color) */
if (grp->customCol) {
@@ -265,9 +265,15 @@ void action_group_colors_sync(bActionGroup *grp)
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
- /* init custom colors with a generic multi-color rgb set, if not initialized already
- * (for custom color set) */
- if (grp->cs.solid[0] == 0) {
+ /* if a reference group is provided, use the custom color from there... */
+ if (ref_grp) {
+ /* assumption: reference group has a color set */
+ memcpy(&grp->cs, &ref_grp->cs, sizeof(ThemeWireColor));
+ }
+ /* otherwise, init custom color with a generic/placeholder color set if
+ * no previous theme color was used that we can just keep using
+ */
+ else if (grp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
rgba_char_args_set(grp->cs.solid, 0xff, 0x00, 0x00, 255);
rgba_char_args_set(grp->cs.select, 0x81, 0xe6, 0x14, 255);
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 170638f0e8d..52399801691 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -78,9 +78,9 @@
static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index, int level, int animated);
/* ******************************************************************** */
-/* Animation Visualisation */
+/* Animation Visualization */
-/* Initialize the default settings for animation visualisation */
+/* Initialize the default settings for animation visualization */
void animviz_settings_init(bAnimVizSettings *avs)
{
/* sanity check */
@@ -1490,7 +1490,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
}
/* only counts visible particles */
- ++index;
+ index++;
}
/* restore objects since they were changed in BKE_object_where_is_calc_time */
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index a0da23a8f8f..943bad35cf2 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1857,7 +1857,7 @@ static void nlastrip_evaluate_transition(PointerRNA *ptr, ListBase *channels, Li
/* prepare template for 'evaluation strip'
* - based on the transition strip's evaluation strip data
* - strip_mode is NES_TIME_TRANSITION_* based on which endpoint
- * - strip_time is the 'normalised' (i.e. in-strip) time for evaluation,
+ * - strip_time is the 'normalized' (i.e. in-strip) time for evaluation,
* which doubles up as an additional weighting factor for the strip influences
* which allows us to appear to be 'interpolating' between the two extremes
*/
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 96959398bc2..5822b296a8a 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2207,7 +2207,7 @@ void BKE_pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
axis_angle_to_mat3(rmat, pchan->rotAxis, pchan->rotAngle);
}
else {
- /* quats are normalised before use to eliminate scaling issues */
+ /* quats are normalized before use to eliminate scaling issues */
float quat[4];
/* NOTE: we now don't normalize the stored values anymore, since this was kindof evil in some cases
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 1bd650ef568..d99c36b6c91 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -325,8 +325,7 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
result = 1;
}
- else
- {
+ else {
// Apply repulse impulse if distance too short
// I_r = -min(dt*kd, max(0, 1d/dt - v_n))
// DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this:
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index a1e67ebd414..2faa882e3ea 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -66,6 +66,7 @@
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
+#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -311,7 +312,7 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
ChannelDriver *driver = fcu->driver;
DriverVar *dvar;
- int isdata_fcu = isdata || (fcu->rna_path && strstr(fcu->rna_path, "modifiers["));
+ int isdata_fcu = (isdata) || (fcu->rna_path && strstr(fcu->rna_path, "modifiers["));
/* loop over variables to get the target relationships */
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
@@ -347,6 +348,48 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
}
}
+/* XXX: forward def for material driver handling... */
+static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma);
+
+/* recursive handling for material nodetree drivers */
+static void dag_add_material_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
+{
+ bNode *n;
+
+ /* nodetree itself */
+ if (ntree->adt) {
+ dag_add_driver_relation(ntree->adt, dag, node, 1);
+ }
+
+ /* nodetree's nodes... */
+ for (n = ntree->nodes.first; n; n = n->next) {
+ if (n->id && GS(n->id->name) == ID_MA) {
+ dag_add_material_driver_relations(dag, node, (Material *)n->id);
+ }
+ else if (n->type == NODE_GROUP && n->id) {
+ dag_add_material_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
+ }
+ }
+}
+
+/* recursive handling for material drivers */
+static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma)
+{
+ /* material itself */
+ if (ma->adt) {
+ dag_add_driver_relation(ma->adt, dag, node, 1);
+ }
+
+ /* textures */
+ // TODO...
+ //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
+
+ /* material's nodetree */
+ if (ma->nodetree) {
+ dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree);
+ }
+}
+
static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node)
{
Base *base;
@@ -516,7 +559,11 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* softbody collision */
if ((ob->type == OB_MESH) || (ob->type == OB_CURVE) || (ob->type == OB_LATTICE)) {
- if (modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob) || ob->particlesystem.first)
+ if (modifiers_isModifierEnabled(ob, eModifierType_Softbody)
+ || modifiers_isModifierEnabled(ob, eModifierType_Cloth)
+ || modifiers_isModifierEnabled(ob, eModifierType_Smoke)
+ || modifiers_isModifierEnabled(ob, eModifierType_DynamicPaint)
+ || ob->particlesystem.first)
dag_add_collision_field_relation(dag, scene, ob, node); /* TODO: use effectorweight->group */
}
@@ -572,6 +619,20 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
break;
}
+ /* material drivers */
+ if (ob->totcol) {
+ int a;
+
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
+
+ if (ma) {
+ /* recursively figure out if there are drivers, and hook these up to this object */
+ dag_add_material_driver_relations(dag, node, ma);
+ }
+ }
+ }
+
/* particles */
psys = ob->particlesystem.first;
if (psys) {
@@ -605,15 +666,15 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* note that this relation actually runs in the wrong direction, the problem
* is that dupli system all have this (due to parenting), and the render
* engine instancing assumes particular ordering of objects in list */
- dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualisation");
+ dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
if (part->dup_ob->type == OB_MBALL)
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA, "Particle Object Visualisation");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA, "Particle Object Visualization");
}
if (part->ren_as == PART_DRAW_GR && part->dup_group) {
for (go = part->dup_group->gobject.first; go; go = go->next) {
node2 = dag_get_node(dag, go->ob);
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
}
}
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 6589b1e1082..dd5751c5d1f 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -33,6 +33,7 @@
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_group_types.h" /*GroupObject*/
@@ -46,6 +47,7 @@
#include "DNA_texture_types.h"
#include "BKE_animsys.h"
+#include "BKE_armature.h"
#include "BKE_bvhutils.h" /* bvh tree */
#include "BKE_blender.h"
#include "BKE_cdderivedmesh.h"
@@ -528,11 +530,6 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, float fram
}
}
}
- /* for curve following objects, parented curve has to be updated too */
- if (ob->type == OB_CURVE) {
- Curve *cu = ob->data;
- BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
- }
/* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */
ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
@@ -547,6 +544,18 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, float fram
else
BKE_object_where_is_calc_time(scene, ob, frame);
+ /* for curve following objects, parented curve has to be updated too */
+ if (ob->type == OB_CURVE) {
+ Curve *cu = ob->data;
+ BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
+ }
+ /* and armatures... */
+ if (ob->type == OB_ARMATURE) {
+ bArmature *arm = ob->data;
+ BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM);
+ BKE_pose_where_is(scene, ob);
+ }
+
return 0;
}
@@ -1677,7 +1686,7 @@ struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd,
c[1] = material->g;
c[2] = material->b;
}
- else { /* default grey */
+ else { /* default gray */
c[0] = 0.65f;
c[1] = 0.65f;
c[2] = 0.65f;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index b5254b97844..b32ac24084f 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -789,6 +789,12 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+3);
if (mode == PFIELD_TEX_GRAD || !hasrgb) { /* if we don't have rgb fall back to grad */
+ /* generate intensity if texture only has rgb value */
+ if (hasrgb & TEX_RGB) {
+ int i;
+ for (i=0; i<4; i++)
+ result[i].tin = (1.0f / 3.0f) * (result[i].tr + result[i].tg + result[i].tb);
+ }
force[0] = (result[0].tin - result[1].tin) * strength;
force[1] = (result[0].tin - result[2].tin) * strength;
force[2] = (result[0].tin - result[3].tin) * strength;
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index e20a74e713c..d072ffb72ec 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -811,7 +811,7 @@ void calchandles_fcurve(FCurve *fcu)
if (bezt->vec[2][0] < bezt->vec[1][0]) bezt->vec[2][0] = bezt->vec[1][0];
/* calculate auto-handles */
- BKE_nurb_handle_calc(bezt, prev, next, 1); /* 1==special autohandle */
+ BKE_nurb_handle_calc(bezt, prev, next, 1); /* (1 == special) autohandle */
/* for automatic ease in and out */
if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM) && ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM)) {
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index b7ede15d00b..f981ecaf810 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -285,7 +285,7 @@ static FModifierTypeInfo FMI_GENERATOR = {
* x is the evaluation 'time', and 'y' is the resultant value
*
* Functions available are
- * sin, cos, tan, sinc (normalised sin), natural log, square root
+ * sin, cos, tan, sinc (normalized sin), natural log, square root
*/
static void fcm_fn_generator_new_data(void *mdata)
@@ -297,7 +297,7 @@ static void fcm_fn_generator_new_data(void *mdata)
data->phase_multiplier = 1.0f;
}
-/* Unary 'normalised sine' function
+/* Unary 'normalized sine' function
* y = sin(PI + x) / (PI * x),
* except for x = 0 when y = 1.
*/
@@ -326,7 +326,7 @@ static void fcm_fn_generator_evaluate(FCurve *UNUSED(fcu), FModifier *fcm, float
case FCM_GENERATOR_FN_COS: /* cosine wave */
fn = cos;
break;
- case FCM_GENERATOR_FN_SINC: /* normalised sine wave */
+ case FCM_GENERATOR_FN_SINC: /* normalized sine wave */
fn = sinc;
break;
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index ea396b6d88c..d2a2412843a 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -514,17 +514,21 @@ void BKE_image_merge(Image *dest, Image *source)
}
/* note, we could be clever and scale all imbuf's but since some are mipmaps its not so simple */
-void BKE_image_scale(Image *image, int width, int height)
+int BKE_image_scale(Image *image, int width, int height)
{
ImBuf *ibuf;
void *lock;
ibuf = BKE_image_acquire_ibuf(image, NULL, &lock);
- IMB_scaleImBuf(ibuf, width, height);
- ibuf->userflags |= IB_BITMAPDIRTY;
+ if (ibuf) {
+ IMB_scaleImBuf(ibuf, width, height);
+ ibuf->userflags |= IB_BITMAPDIRTY;
+ }
BKE_image_release_ibuf(image, lock);
+
+ return (ibuf != NULL);
}
Image *BKE_image_load(const char *filepath)
@@ -2780,10 +2784,14 @@ ImBuf *BKE_image_get_ibuf(Image *ima, ImageUser *iuser)
return BKE_image_acquire_ibuf(ima, iuser, NULL);
}
-int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr)
+int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr, short *r_is_in_range)
{
const int len = (iuser->fie_ima * iuser->frames) / 2;
+ if (r_is_in_range) {
+ *r_is_in_range = FALSE;
+ }
+
if (len == 0) {
return 0;
}
@@ -2796,10 +2804,23 @@ int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr)
cfra = ((cfra) % len);
if (cfra < 0) cfra += len;
if (cfra == 0) cfra = len;
+
+ if (r_is_in_range) {
+ *r_is_in_range = TRUE;
+ }
}
- if (cfra < 0) cfra = 0;
- else if (cfra > len) cfra = len;
+ if (cfra < 0) {
+ cfra = 0;
+ }
+ else if (cfra > len) {
+ cfra = len;
+ }
+ else {
+ if (r_is_in_range) {
+ *r_is_in_range = TRUE;
+ }
+ }
/* convert current frame to current field */
cfra = 2 * (cfra);
@@ -2808,7 +2829,6 @@ int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr)
/* transform to images space */
framenr = (cfra + iuser->fie_ima - 2) / iuser->fie_ima;
if (framenr > iuser->frames) framenr = iuser->frames;
- framenr += iuser->offset;
if (iuser->cycl) {
framenr = ((framenr) % len);
@@ -2816,6 +2836,9 @@ int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr)
if (framenr == 0) framenr = len;
}
+ /* important to apply after else we cant loop on frames 100 - 110 for eg. */
+ framenr += iuser->offset;
+
return framenr;
}
}
@@ -2823,7 +2846,15 @@ int BKE_image_user_frame_get(const ImageUser *iuser, int cfra, int fieldnr)
void BKE_image_user_frame_calc(ImageUser *iuser, int cfra, int fieldnr)
{
if (iuser) {
- const int framenr = BKE_image_user_frame_get(iuser, cfra, fieldnr);
+ short is_in_range;
+ const int framenr = BKE_image_user_frame_get(iuser, cfra, fieldnr, &is_in_range);
+
+ if (is_in_range) {
+ iuser->flag |= IMA_USER_FRAME_IN_RANGE;
+ }
+ else {
+ iuser->flag &= ~IMA_USER_FRAME_IN_RANGE;
+ }
/* allows image users to handle redraws */
if (iuser->flag & IMA_ANIM_ALWAYS)
@@ -2851,7 +2882,7 @@ void BKE_image_user_file_path(ImageUser *iuser, Image *ima, char *filepath)
if (ima->source == IMA_SRC_SEQUENCE) {
char head[FILE_MAX], tail[FILE_MAX];
unsigned short numlen;
- int frame = iuser->framenr;
+ int frame = iuser ? iuser->framenr : ima->lastframe;
BLI_stringdec(filepath, head, tail, &numlen);
BLI_stringenc(filepath, head, tail, numlen, frame);
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index deb294a6738..bed70bbd780 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -771,7 +771,7 @@ void do_rel_key(const int start, int end, const int tot, char *basispoin, Key *k
ofsp = ofs;
- while (cp[0]) { /* cp[0]==amount */
+ while (cp[0]) { /* (cp[0] == amount) */
switch (cp[1]) {
case IPO_FLOAT:
@@ -936,7 +936,7 @@ static void do_key(const int start, int end, const int tot, char *poin, Key *key
ofsp = ofs;
- while (cp[0]) { /* cp[0]==amount */
+ while (cp[0]) { /* (cp[0] == amount) */
switch (cp[1]) {
case IPO_FLOAT:
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index d85722931a7..b400332db81 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -64,7 +64,7 @@ static MaskSplinePoint *mask_spline_point_next(MaskSpline *spline, MaskSplinePoi
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &points_array[0];
}
- else {
+ else {
return NULL;
}
}
@@ -79,7 +79,7 @@ static MaskSplinePoint *mask_spline_point_prev(MaskSpline *spline, MaskSplinePoi
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &points_array[spline->tot_point - 1];
}
- else {
+ else {
return NULL;
}
}
@@ -94,7 +94,7 @@ static BezTriple *mask_spline_point_next_bezt(MaskSpline *spline, MaskSplinePoin
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &(points_array[0].bezt);
}
- else {
+ else {
return NULL;
}
}
@@ -188,6 +188,41 @@ void BKE_mask_layer_unique_name(Mask *mask, MaskLayer *masklay)
BLI_uniquename(&mask->masklayers, masklay, "MaskLayer", '.', offsetof(MaskLayer, name), sizeof(masklay->name));
}
+MaskLayer *BKE_mask_layer_copy(MaskLayer *layer)
+{
+ MaskLayer *layer_new;
+ MaskSpline *spline;
+
+ layer_new = MEM_callocN(sizeof(MaskLayer), "new mask layer");
+
+ BLI_strncpy(layer_new->name, layer->name, sizeof(layer_new->name));
+
+ layer_new->alpha = layer->alpha;
+ layer_new->blend = layer->blend;
+ layer_new->blend_flag = layer->blend_flag;
+ layer_new->flag = layer->flag;
+ layer_new->restrictflag = layer->restrictflag;
+
+ for (spline = layer->splines.first; spline; spline = spline->next) {
+ MaskSpline *spline_new = BKE_mask_spline_copy(spline);
+
+ BLI_addtail(&layer_new->splines, spline_new);
+ }
+
+ return layer_new;
+}
+
+void BKE_mask_layer_copy_list(ListBase *masklayers_new, ListBase *masklayers)
+{
+ MaskLayer *layer;
+
+ for (layer = masklayers->first; layer; layer = layer->next) {
+ MaskLayer *layer_new = BKE_mask_layer_copy(layer);
+
+ BLI_addtail(masklayers_new, layer_new);
+ }
+}
+
/* splines */
MaskSpline *BKE_mask_spline_add(MaskLayer *masklay)
@@ -988,21 +1023,34 @@ void BKE_mask_spline_free(MaskSpline *spline)
MEM_freeN(spline);
}
+static MaskSplinePoint *mask_spline_points_copy(MaskSplinePoint *points, int tot_point)
+{
+ MaskSplinePoint *npoints;
+ int i;
+
+ npoints = MEM_dupallocN(points);
+
+ for (i = 0; i < tot_point; i++) {
+ MaskSplinePoint *point = &npoints[i];
+
+ if (point->uw)
+ point->uw = MEM_dupallocN(point->uw);
+ }
+
+ return npoints;
+}
+
MaskSpline *BKE_mask_spline_copy(MaskSpline *spline)
{
MaskSpline *nspline = MEM_callocN(sizeof(MaskSpline), "new spline");
- int i;
*nspline = *spline;
nspline->points_deform = NULL;
- nspline->points = MEM_dupallocN(nspline->points);
-
- for (i = 0; i < nspline->tot_point; i++) {
- MaskSplinePoint *point = &nspline->points[i];
+ nspline->points = mask_spline_points_copy(spline->points, spline->tot_point);
- if (point->uw)
- point->uw = MEM_dupallocN(point->uw);
+ if (spline->points_deform) {
+ nspline->points_deform = mask_spline_points_copy(spline->points_deform, spline->tot_point);
}
return nspline;
@@ -1068,20 +1116,25 @@ void BKE_mask_layer_free(MaskLayer *masklay)
MEM_freeN(masklay);
}
-void BKE_mask_free(Mask *mask)
+void BKE_mask_layer_free_list(ListBase *masklayers)
{
- MaskLayer *masklay = mask->masklayers.first;
+ MaskLayer *masklay = masklayers->first;
while (masklay) {
- MaskLayer *next_masklay = masklay->next;
+ MaskLayer *masklay_next = masklay->next;
- BLI_remlink(&mask->masklayers, masklay);
+ BLI_remlink(masklayers, masklay);
BKE_mask_layer_free(masklay);
- masklay = next_masklay;
+ masklay = masklay_next;
}
}
+void BKE_mask_free(Mask *mask)
+{
+ BKE_mask_layer_free_list(&mask->masklayers);
+}
+
void BKE_mask_unlink(Main *bmain, Mask *mask)
{
bScreen *scr;
@@ -2093,9 +2146,9 @@ int BKE_mask_get_duration(Mask *mask)
}
/* rasterization */
-void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
- const short do_aspect_correct, const short do_mask_aa,
- const short do_feather)
+void BKE_mask_rasterize_layers(ListBase *masklayers, int width, int height, float *buffer,
+ const short do_aspect_correct, const short do_mask_aa,
+ const short do_feather)
{
MaskLayer *masklay;
@@ -2103,7 +2156,7 @@ void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
const int buffer_size = width * height;
float *buffer_tmp = MEM_mallocN(sizeof(float) * buffer_size, __func__);
- for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
+ for (masklay = masklayers->first; masklay; masklay = masklay->next) {
MaskSpline *spline;
float alpha;
@@ -2226,3 +2279,10 @@ void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
MEM_freeN(buffer_tmp);
}
+
+void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
+ const short do_aspect_correct, const short do_mask_aa,
+ const short do_feather)
+{
+ BKE_mask_rasterize_layers(&mask->masklayers, width, height, buffer, do_aspect_correct, do_mask_aa, do_feather);
+}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 48d629a2944..23f197155a1 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -36,6 +36,7 @@
#include "MEM_guardedalloc.h"
+#include "DNA_anim_types.h"
#include "DNA_curve_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
@@ -1050,6 +1051,52 @@ int material_in_material(Material *parmat, Material *mat)
else
return 0;
}
+
+
+/* ****************** */
+
+/* Update drivers for materials in a nodetree */
+static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime)
+{
+ bNode *node;
+
+ /* nodetree itself */
+ if (ntree->adt && ntree->adt->drivers.first) {
+ BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS);
+ }
+
+ /* nodes... */
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->id && GS(node->id->name) == ID_MA) {
+ /* TODO: prevent infinite recursion here... */
+ material_drivers_update(scene, (Material *)node->id, ctime);
+ }
+ else if (node->type == NODE_GROUP && node->id) {
+ material_node_drivers_update(scene, (bNodeTree *)node->id, ctime);
+ }
+ }
+}
+
+/* Calculate all drivers for materials
+ * FIXME: this is really a terrible method which may result in some things being calculated
+ * multiple times. However, without proper despgraph support for these things, we are forced
+ * into this sort of thing...
+ */
+void material_drivers_update(Scene *scene, Material *ma, float ctime)
+{
+ //if (G.f & G_DEBUG)
+ // printf("material_drivers_update(%s, %s)\n", scene->id.name, ma->id.name);
+
+ /* material itself */
+ if (ma->adt && ma->adt->drivers.first) {
+ BKE_animsys_evaluate_animdata(scene, &ma->id, ma->adt, ctime, ADT_RECALC_DRIVERS);
+ }
+
+ /* nodes */
+ if (ma->nodetree) {
+ material_node_drivers_update(scene, ma->nodetree, ctime);
+ }
+}
/* ****************** */
#if 0 /* UNUSED */
@@ -1060,19 +1107,19 @@ static char colname_array[125][20]= {
"LightGreen", "Chartreuse", "YellowGreen", "Yellow", "Gold",
"Green", "LawnGreen", "GreenYellow", "LightOlive", "Yellow",
"DarkBlue", "DarkPurple", "HotPink", "VioletPink", "RedPink",
-"SlateGray", "DarkGrey", "PalePurple", "IndianRed", "Tomato",
+"SlateGray", "DarkGray", "PalePurple", "IndianRed", "Tomato",
"SeaGreen", "PaleGreen", "GreenKhaki", "LightBrown", "LightSalmon",
"SpringGreen", "PaleGreen", "MediumOlive", "YellowBrown", "LightGold",
"LightGreen", "LightGreen", "LightGreen", "GreenYellow", "PaleYellow",
"HalfBlue", "DarkSky", "HalfMagenta", "VioletRed", "DeepPink",
"SteelBlue", "SkyBlue", "Orchid", "LightHotPink", "HotPink",
-"SeaGreen", "SlateGray", "MediumGrey", "Burlywood", "LightPink",
+"SeaGreen", "SlateGray", "MediumGray", "Burlywood", "LightPink",
"SpringGreen", "Aquamarine", "PaleGreen", "Khaki", "PaleOrange",
"SpringGreen", "SeaGreen", "PaleGreen", "PaleWhite", "YellowWhite",
"LightBlue", "Purple", "MediumOrchid", "Magenta", "Magenta",
"RoyalBlue", "SlateBlue", "MediumOrchid", "Orchid", "Magenta",
"DeepSkyBlue", "LightSteelBlue", "LightSkyBlue", "Violet", "LightPink",
-"Cyan", "DarkTurquoise", "SkyBlue", "Grey", "Snow",
+"Cyan", "DarkTurquoise", "SkyBlue", "Gray", "Snow",
"Mint", "Mint", "Aquamarine", "MintCream", "Ivory",
"Blue", "Blue", "DarkMagenta", "DarkOrchid", "Magenta",
"SkyBlue", "RoyalBlue", "LightSlateBlue", "MediumOrchid", "Magenta",
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index e3b13ca0f17..8d81e7b595d 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2153,7 +2153,7 @@ void BKE_mesh_convert_mfaces_to_mpolys_ex(ID *id, CustomData *fdata, CustomData
}
}
- /* note, we don't convert FGons at all, these are not even real ngons,
+ /* note, we don't convert NGons at all, these are not even real ngons,
* they have their own UV's, colors etc - its more an editing feature. */
BLI_edgehash_free(eh, NULL);
@@ -3146,19 +3146,17 @@ void BKE_mesh_translate(Mesh *me, float offset[3], int do_keys)
}
}
-
void BKE_mesh_ensure_navmesh(Mesh *me)
{
if (!CustomData_has_layer(&me->pdata, CD_RECAST)) {
int i;
int numFaces = me->totpoly;
int *recastData;
- CustomData_add_layer_named(&me->pdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
- recastData = (int *)CustomData_get_layer(&me->pdata, CD_RECAST);
+ recastData = (int *)MEM_mallocN(numFaces * sizeof(int), __func__);
for (i = 0; i < numFaces; i++) {
recastData[i] = i + 1;
}
- CustomData_add_layer_named(&me->pdata, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
+ CustomData_add_layer_named(&me->pdata, CD_RECAST, CD_ASSIGN, recastData, numFaces, "recastData");
}
}
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index 669ae4f198a..4528b748412 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -50,6 +50,16 @@
#define SELECT 1
+typedef union {
+ uint32_t verts[2];
+ int64_t edval;
+} EdgeUUID;
+
+typedef struct SortFace {
+ EdgeUUID es[4];
+ unsigned int index;
+} SortFace;
+
/* Used to detect polys (faces) using exactly the same vertices. */
/* Used to detect loops used by no (disjoint) or more than one (intersect) polys. */
typedef struct SortPoly {
@@ -60,6 +70,84 @@ typedef struct SortPoly {
int invalid; /* Poly index. */
} SortPoly;
+static void edge_store_assign(uint32_t verts[2], const uint32_t v1, const uint32_t v2)
+{
+ if (v1 < v2) {
+ verts[0] = v1;
+ verts[1] = v2;
+ }
+ else {
+ verts[0] = v2;
+ verts[1] = v1;
+ }
+}
+
+static void edge_store_from_mface_quad(EdgeUUID es[4], MFace *mf)
+{
+ edge_store_assign(es[0].verts, mf->v1, mf->v2);
+ edge_store_assign(es[1].verts, mf->v2, mf->v3);
+ edge_store_assign(es[2].verts, mf->v3, mf->v4);
+ edge_store_assign(es[3].verts, mf->v4, mf->v1);
+}
+
+static void edge_store_from_mface_tri(EdgeUUID es[4], MFace *mf)
+{
+ edge_store_assign(es[0].verts, mf->v1, mf->v2);
+ edge_store_assign(es[1].verts, mf->v2, mf->v3);
+ edge_store_assign(es[2].verts, mf->v3, mf->v1);
+ es[3].verts[0] = es[3].verts[1] = UINT_MAX;
+}
+
+static int int64_cmp(const void *v1, const void *v2)
+{
+ const int64_t x1 = *(const int64_t *)v1;
+ const int64_t x2 = *(const int64_t *)v2;
+
+ if (x1 > x2) {
+ return 1;
+ }
+ else if (x1 < x2) {
+ return -1;
+ }
+
+ return 0;
+}
+
+static int search_face_cmp(const void *v1, const void *v2)
+{
+ const SortFace *sfa = v1, *sfb = v2;
+
+ if (sfa->es[0].edval > sfb->es[0].edval) {
+ return 1;
+ }
+ else if (sfa->es[0].edval < sfb->es[0].edval) {
+ return -1;
+ }
+
+ else if (sfa->es[1].edval > sfb->es[1].edval) {
+ return 1;
+ }
+ else if (sfa->es[1].edval < sfb->es[1].edval) {
+ return -1;
+ }
+
+ else if (sfa->es[2].edval > sfb->es[2].edval) {
+ return 1;
+ }
+ else if (sfa->es[2].edval < sfb->es[2].edval) {
+ return -1;
+ }
+
+ else if (sfa->es[3].edval > sfb->es[3].edval) {
+ return 1;
+ }
+ else if (sfa->es[3].edval < sfb->es[3].edval) {
+ return -1;
+ }
+
+ return 0;
+}
+
/* TODO check there is not some standard define of this somewhere! */
static int int_cmp(const void *v1, const void *v2)
{
@@ -98,6 +186,7 @@ static int search_polyloop_cmp(const void *v1, const void *v2)
int BKE_mesh_validate_arrays(Mesh *mesh,
MVert *mverts, unsigned int totvert,
MEdge *medges, unsigned int totedge,
+ MFace *mfaces, unsigned int totface,
MLoop *mloops, unsigned int totloop,
MPoly *mpolys, unsigned int totpoly,
MDeformVert *dverts, /* assume totvert length */
@@ -117,10 +206,12 @@ int BKE_mesh_validate_arrays(Mesh *mesh,
int *v;
short do_edge_free = FALSE;
+ short do_face_free = FALSE;
short do_polyloop_free = FALSE; /* This regroups loops and polys! */
short verts_fixed = FALSE;
short vert_weights_fixed = FALSE;
+ int msel_fixed = FALSE;
int do_edge_recalc = FALSE;
@@ -193,6 +284,143 @@ int BKE_mesh_validate_arrays(Mesh *mesh,
}
}
+ if (mfaces && !mpolys) {
+# define REMOVE_FACE_TAG(_mf) { _mf->v3 = 0; do_face_free = TRUE; } (void)0
+# define CHECK_FACE_VERT_INDEX(a, b) \
+ if (mf->a == mf->b) { \
+ PRINT(" face %u: verts invalid, " STRINGIFY(a) "/" STRINGIFY(b) " both %u\n", i, mf->a); \
+ remove = do_fixes; \
+ } (void)0
+# define CHECK_FACE_EDGE(a, b) \
+ if (!BLI_edgehash_haskey(edge_hash, mf->a, mf->b)) { \
+ PRINT(" face %u: edge " STRINGIFY(a) "/" STRINGIFY(b) \
+ " (%u,%u) is missing egde data\n", i, mf->a, mf->b); \
+ do_edge_recalc = TRUE; \
+ }
+
+ MFace *mf;
+ MFace *mf_prev;
+
+ SortFace *sort_faces = MEM_callocN(sizeof(SortFace) * totface, "search faces");
+ SortFace *sf;
+ SortFace *sf_prev;
+ unsigned int totsortface = 0;
+
+ for (i = 0, mf = mfaces, sf = sort_faces; i < totface; i++, mf++) {
+ int remove = FALSE;
+ int fidx;
+ unsigned int fv[4];
+
+ fidx = mf->v4 ? 3 : 2;
+ do {
+ fv[fidx] = *(&(mf->v1) + fidx);
+ if (fv[fidx] >= totvert) {
+ PRINT(" face %u: 'v%d' index out of range, %u\n", i, fidx + 1, fv[fidx]);
+ remove = do_fixes;
+ }
+ } while (fidx--);
+
+ if (remove == FALSE) {
+ if (mf->v4) {
+ CHECK_FACE_VERT_INDEX(v1, v2);
+ CHECK_FACE_VERT_INDEX(v1, v3);
+ CHECK_FACE_VERT_INDEX(v1, v4);
+
+ CHECK_FACE_VERT_INDEX(v2, v3);
+ CHECK_FACE_VERT_INDEX(v2, v4);
+
+ CHECK_FACE_VERT_INDEX(v3, v4);
+ }
+ else {
+ CHECK_FACE_VERT_INDEX(v1, v2);
+ CHECK_FACE_VERT_INDEX(v1, v3);
+
+ CHECK_FACE_VERT_INDEX(v2, v3);
+ }
+
+ if (remove == FALSE) {
+ if (totedge) {
+ if (mf->v4) {
+ CHECK_FACE_EDGE(v1, v2);
+ CHECK_FACE_EDGE(v2, v3);
+ CHECK_FACE_EDGE(v3, v4);
+ CHECK_FACE_EDGE(v4, v1);
+ }
+ else {
+ CHECK_FACE_EDGE(v1, v2);
+ CHECK_FACE_EDGE(v2, v3);
+ CHECK_FACE_EDGE(v3, v1);
+ }
+ }
+
+ sf->index = i;
+
+ if (mf->v4) {
+ edge_store_from_mface_quad(sf->es, mf);
+
+ qsort(sf->es, 4, sizeof(int64_t), int64_cmp);
+ }
+ else {
+ edge_store_from_mface_tri(sf->es, mf);
+ qsort(sf->es, 3, sizeof(int64_t), int64_cmp);
+ }
+
+ totsortface++;
+ sf++;
+ }
+ }
+
+ if (remove) {
+ REMOVE_FACE_TAG(mf);
+ }
+ }
+
+ qsort(sort_faces, totsortface, sizeof(SortFace), search_face_cmp);
+
+ sf = sort_faces;
+ sf_prev = sf;
+ sf++;
+
+ for (i = 1; i < totsortface; i++, sf++) {
+ int remove = FALSE;
+
+ /* on a valid mesh, code below will never run */
+ if (memcmp(sf->es, sf_prev->es, sizeof(sf_prev->es)) == 0) {
+ mf = mfaces + sf->index;
+
+ if (do_verbose) {
+ mf_prev = mfaces + sf_prev->index;
+
+ if (mf->v4) {
+ PRINT(" face %u & %u: are duplicates (%u,%u,%u,%u) (%u,%u,%u,%u)\n",
+ sf->index, sf_prev->index, mf->v1, mf->v2, mf->v3, mf->v4,
+ mf_prev->v1, mf_prev->v2, mf_prev->v3, mf_prev->v4);
+ }
+ else {
+ PRINT(" face %u & %u: are duplicates (%u,%u,%u) (%u,%u,%u)\n",
+ sf->index, sf_prev->index, mf->v1, mf->v2, mf->v3,
+ mf_prev->v1, mf_prev->v2, mf_prev->v3);
+ }
+ }
+
+ remove = do_fixes;
+ }
+ else {
+ sf_prev = sf;
+ }
+
+ if (remove) {
+ REMOVE_FACE_TAG(mf);
+ }
+ }
+
+ MEM_freeN(sort_faces);
+
+# undef REMOVE_FACE_TAG
+# undef CHECK_FACE_VERT_INDEX
+# undef CHECK_FACE_EDGE
+ }
+
/* Checking loops and polys is a bit tricky, as they are quite intricated...
*
* Polys must have:
@@ -527,14 +755,16 @@ int BKE_mesh_validate_arrays(Mesh *mesh,
}
}
- PRINT("BKE_mesh_validate: finished\n\n");
-
# undef REMOVE_EDGE_TAG
# undef IS_REMOVED_EDGE
# undef REMOVE_LOOP_TAG
# undef REMOVE_POLY_TAG
if (mesh) {
+ if (do_face_free) {
+ BKE_mesh_strip_loose_faces(mesh);
+ }
+
if (do_polyloop_free) {
BKE_mesh_strip_loose_polysloops(mesh);
}
@@ -548,7 +778,51 @@ int BKE_mesh_validate_arrays(Mesh *mesh,
}
}
- return (verts_fixed || vert_weights_fixed || do_polyloop_free || do_edge_free || do_edge_recalc);
+ if (mesh && mesh->mselect) {
+ MSelect *msel;
+ int free_msel = FALSE;
+
+ for (i = 0, msel = mesh->mselect; i < mesh->totselect; i++, msel++) {
+ int tot_elem;
+
+ if (msel->index < 0) {
+ PRINT("Mesh select element %d type %d index is negative, "
+ "resetting selection stack.\n", i, msel->type);
+ free_msel = TRUE;
+ break;
+ }
+
+ switch (msel->type) {
+ case ME_VSEL:
+ tot_elem = mesh->totvert;
+ break;
+ case ME_ESEL:
+ tot_elem = mesh->totedge;
+ break;
+ case ME_FSEL:
+ tot_elem = mesh->totface;
+ break;
+ }
+
+ if (msel->index > tot_elem) {
+ PRINT("Mesh select element %d type %d index %d is larger than data array size %d, "
+ "resetting selection stack.\n", i, msel->type, msel->index, tot_elem);
+
+ free_msel = TRUE;
+ break;
+ }
+ }
+
+ if (free_msel) {
+ MEM_freeN(mesh->mselect);
+ mesh->mselect = NULL;
+ mesh->totselect = 0;
+ }
+ }
+
+ PRINT("BKE_mesh_validate: finished\n\n");
+
+ return (verts_fixed || vert_weights_fixed || do_polyloop_free || do_edge_free || do_edge_recalc || msel_fixed);
}
static int mesh_validate_customdata(CustomData *data, short do_verbose, const short do_fixes)
@@ -605,6 +879,7 @@ int BKE_mesh_validate(Mesh *me, int do_verbose)
arrays_fixed = BKE_mesh_validate_arrays(me,
me->mvert, me->totvert,
me->medge, me->totedge,
+ me->mface, me->totface,
me->mloop, me->totloop,
me->mpoly, me->totpoly,
me->dvert,
@@ -622,6 +897,7 @@ int BKE_mesh_validate_dm(DerivedMesh *dm)
return BKE_mesh_validate_arrays(NULL,
dm->getVertArray(dm), dm->getNumVerts(dm),
dm->getEdgeArray(dm), dm->getNumEdges(dm),
+ dm->getTessFaceArray(dm), dm->getNumTessFaces(dm),
dm->getLoopArray(dm), dm->getNumLoops(dm),
dm->getPolyArray(dm), dm->getNumPolys(dm),
dm->getVertDataArray(dm, CD_MDEFORMVERT),
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index b4c30203000..65538e5bea2 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -331,6 +331,13 @@ int modifiers_isClothEnabled(Object *ob)
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
+int modifiers_isModifierEnabled(Object *ob, int modifierType)
+{
+ ModifierData *md = modifiers_findByType(ob, modifierType);
+
+ return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
+}
+
int modifiers_isParticleEnabled(Object *ob)
{
ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleSystem);
diff --git a/source/blender/blenkernel/intern/modifiers_bmesh.c b/source/blender/blenkernel/intern/modifiers_bmesh.c
index 99bb3468320..72c3cda9272 100644
--- a/source/blender/blenkernel/intern/modifiers_bmesh.c
+++ b/source/blender/blenkernel/intern/modifiers_bmesh.c
@@ -72,8 +72,8 @@ void DM_to_bmesh_ex(DerivedMesh *dm, BMesh *bm)
BM_data_layer_add(bm, &bm->edata, CD_BWEIGHT);
BM_data_layer_add(bm, &bm->vdata, CD_BWEIGHT);
- vtable = MEM_callocN(sizeof(void**) * totvert, "vert table in BMDM_Copy");
- etable = MEM_callocN(sizeof(void**) * totedge, "edge table in BMDM_Copy");
+ vtable = MEM_callocN(sizeof(void **) * totvert, "vert table in BMDM_Copy");
+ etable = MEM_callocN(sizeof(void **) * totedge, "edge table in BMDM_Copy");
/*do verts*/
mv = mvert = dm->dupVertArray(dm);
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 2b4fe72e8bb..fb15aa82fa2 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -1391,7 +1391,7 @@ static void BKE_nlastrip_validate_autoblends(NlaTrack *nlt, NlaStrip *nls)
/* set overlaps for this strip
* - don't use the values obtained though if the end in question
- * is directly followed/preceeded by another strip, forming an
+ * is directly followed/preceded by another strip, forming an
* 'island' of continuous strips
*/
if ((ps || ns) && ((nls->prev == NULL) || IS_EQF(nls->prev->end, nls->start) == 0)) {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 8fb8d863a8c..f0d47791374 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -843,7 +843,7 @@ Object *BKE_object_add_only_object(int type, const char *name)
ob->pc_ids.first = ob->pc_ids.last = NULL;
- /* Animation Visualisation defaults */
+ /* Animation Visualization defaults */
animviz_settings_init(&ob->avs);
return ob;
@@ -1460,7 +1460,7 @@ void BKE_object_rot_to_mat3(Object *ob, float mat[][3])
axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle);
}
else {
- /* quats are normalised before use to eliminate scaling issues */
+ /* quats are normalized before use to eliminate scaling issues */
float tquat[4];
normalize_qt_qt(tquat, ob->quat);
@@ -2538,7 +2538,7 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
printf("recalcdata %s\n", ob->id.name + 2);
if (adt) {
- /* evaluate drivers */
+ /* evaluate drivers - datalevel */
// XXX: for mesh types, should we push this to derivedmesh instead?
BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
}
@@ -2595,8 +2595,26 @@ void BKE_object_handle_update(Scene *scene, Object *ob)
BKE_lattice_modifiers_calc(scene, ob);
break;
}
-
-
+
+ /* related materials */
+ /* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
+ * However, not doing anything (or trying to hack around this lack) is not an option
+ * anymore, especially due to Cycles [#31834]
+ */
+ if (ob->totcol) {
+ int a;
+
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
+
+ if (ma) {
+ /* recursively update drivers for this material */
+ material_drivers_update(scene, ma, ctime);
+ }
+ }
+ }
+
+ /* particles */
if (ob->particlesystem.first) {
ParticleSystem *tpsys, *psys;
DerivedMesh *dm;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 569e69f2d51..65f22ebc88f 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3320,7 +3320,7 @@ static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeR
}
}
- /* stickness was possibly added before, so cancel that before calculating new normal velocity */
+ /* stickiness was possibly added before, so cancel that before calculating new normal velocity */
/* otherwise particles go flying out of the surface because of high reversed sticky velocity */
if (v0_dot < 0.0f) {
v0_dot += pd->pdef_stickness;
@@ -3379,7 +3379,7 @@ static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeR
madd_v3_v3fl(pa->state.vel, nor, -dot);
}
- /* add stickness to surface */
+ /* add stickiness to surface */
madd_v3_v3fl(pa->state.vel, pce->nor, -pd->pdef_stickness);
/* set coordinates for next iteration */
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 8cb47118e7d..78ccdc425e5 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1220,7 +1220,11 @@ static void seq_open_anim_file(Sequence *seq)
}
if (seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
- IMB_anim_set_index_dir(seq->anim, seq->strip->proxy->dir);
+ char dir[FILE_MAX];
+ BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir));
+ BLI_path_abs(dir, G.main->name);
+
+ IMB_anim_set_index_dir(seq->anim, dir);
}
}
@@ -2089,7 +2093,7 @@ static ImBuf *seq_render_mask_strip(
fp_src = maskbuf;
fp_dst = ibuf->rect_float;
i = context.rectx * context.recty;
- while(--i) {
+ while (--i) {
fp_dst[0] = fp_dst[1] = fp_dst[2] = *fp_src;
fp_dst[3] = 1.0f;
@@ -2115,7 +2119,7 @@ static ImBuf *seq_render_mask_strip(
fp_src = maskbuf;
ub_dst = (unsigned char *)ibuf->rect;
i = context.rectx * context.recty;
- while(--i) {
+ while (--i) {
ub_dst[0] = ub_dst[1] = ub_dst[2] = (unsigned char)(*fp_src * 255.0f); /* already clamped */
ub_dst[3] = 255;
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 3dea8a85915..6167536fb9b 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -3028,9 +3028,9 @@ static unsigned char *detect_get_frame_ucharbuf(ImBuf *ibuf)
if (ibuf->rect_float) {
const float *rrgbf = ibuf->rect_float + pixel * 4;
- const float grey_f = 0.2126f * rrgbf[0] + 0.7152f * rrgbf[1] + 0.0722f * rrgbf[2];
+ const float gray_f = 0.2126f * rrgbf[0] + 0.7152f * rrgbf[1] + 0.0722f * rrgbf[2];
- *cp = FTOCHAR(grey_f);
+ *cp = FTOCHAR(gray_f);
}
else {
const unsigned char *rrgb = (unsigned char *)ibuf->rect + pixel * 4;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index aa9cc40f71f..df4d2d8cc38 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -108,154 +108,154 @@ static struct bUnitCollection buDummyCollecton = {buDummyDef, 0, 0, sizeof(buDum
/* Lengths */
static struct bUnitDef buMetricLenDef[] = {
- {"kilometer", "kilometers", "km", NULL, "Kilometers", UN_SC_KM, 0.0, B_UNIT_DEF_NONE},
- {"hectometer", "hectometers", "hm", NULL, "100 Meters", UN_SC_HM, 0.0, B_UNIT_DEF_SUPPRESS},
- {"dekameter", "dekameters", "dam",NULL, "10 Meters", UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS},
- {"meter", "meters", "m", NULL, "Meters", UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"decimetre", "decimetres", "dm", NULL, "10 Centimeters", UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
- {"centimeter", "centimeters", "cm", NULL, "Centimeters", UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
- {"millimeter", "millimeters", "mm", NULL, "Millimeters", UN_SC_MM, 0.0, B_UNIT_DEF_NONE},
- {"micrometer", "micrometers", "µm", "um", "Micrometers", UN_SC_UM, 0.0, B_UNIT_DEF_NONE}, // micron too?
+ {"kilometer", "kilometers", "km", NULL, "Kilometers", UN_SC_KM, 0.0, B_UNIT_DEF_NONE},
+ {"hectometer", "hectometers", "hm", NULL, "100 Meters", UN_SC_HM, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"dekameter", "dekameters", "dam", NULL, "10 Meters", UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"meter", "meters", "m", NULL, "Meters", UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"decimeter", "decimeters", "dm", NULL, "10 Centimeters", UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"centimeter", "centimeters", "cm", NULL, "Centimeters", UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
+ {"millimeter", "millimeters", "mm", NULL, "Millimeters", UN_SC_MM, 0.0, B_UNIT_DEF_NONE},
+ {"micrometer", "micrometers", "µm", "um", "Micrometers", UN_SC_UM, 0.0, B_UNIT_DEF_NONE}, // micron too?
/* These get displayed because of float precision problems in the transform header,
* could work around, but for now probably people wont use these */
#if 0
- {"nanometer", "Nanometers", "nm", NULL, 0.000000001, 0.0, B_UNIT_DEF_NONE},
- {"picometer", "Picometers", "pm", NULL, 0.000000000001, 0.0,B_UNIT_DEF_NONE},
+ {"nanometer", "Nanometers", "nm", NULL, 0.000000001, 0.0, B_UNIT_DEF_NONE},
+ {"picometer", "Picometers", "pm", NULL, 0.000000000001, 0.0, B_UNIT_DEF_NONE},
#endif
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buMetricLenCollecton = {buMetricLenDef, 3, 0, sizeof(buMetricLenDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buMetricLenCollecton = {buMetricLenDef, 3, 0, sizeof(buMetricLenDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialLenDef[] = {
- {"mile", "miles", "mi", "m", "Miles", UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
- {"furlong", "furlongs", "fur", NULL, "Furlongs",UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS},
- {"chain", "chains", "ch", NULL, "Chains", UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
- {"yard", "yards", "yd", NULL, "Yards", UN_SC_YD, 0.0, B_UNIT_DEF_SUPPRESS},
- {"foot", "feet", "'", "ft", "Feet", UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"inch", "inches", "\"", "in", "Inches", UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
- {"thou", "thou", "thou", "mil", "Thou", UN_SC_MIL, 0.0, B_UNIT_DEF_NONE}, /* plural for thou has no 's' */
+ {"mile", "miles", "mi", "m", "Miles", UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
+ {"furlong", "furlongs", "fur", NULL, "Furlongs", UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"chain", "chains", "ch", NULL, "Chains", UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"yard", "yards", "yd", NULL, "Yards", UN_SC_YD, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"foot", "feet", "'", "ft", "Feet", UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"inch", "inches", "\"", "in", "Inches", UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
+ {"thou", "thou", "thou", "mil", "Thou", UN_SC_MIL, 0.0, B_UNIT_DEF_NONE}, /* plural for thou has no 's' */
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buImperialLenCollecton = {buImperialLenDef, 4, 0, sizeof(buImperialLenDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buImperialLenCollecton = {buImperialLenDef, 4, 0, sizeof(buImperialLenDef) / sizeof(bUnitDef)};
/* Areas */
static struct bUnitDef buMetricAreaDef[] = {
- {"square kilometer", "square kilometers", "km²", "km2", "Square Kilometers", UN_SC_KM*UN_SC_KM, 0.0, B_UNIT_DEF_NONE},
- {"square hectometer","square hectometers", "hm²", "hm2", "Square Hectometers", UN_SC_HM*UN_SC_HM, 0.0, B_UNIT_DEF_NONE}, /* hectare */
- {"square dekameter", "square dekameters", "dam²","dam2", "Square Dekameters", UN_SC_DAM*UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS}, /* are */
- {"square meter", "square meters", "m²", "m2", "Square Meters", UN_SC_M*UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"square decimetre", "square decimetres", "dm²", "dm2", "Square Decimetres", UN_SC_DM*UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
- {"square centimeter", "square centimeters", "cm²", "cm2", "Square Centimeters", UN_SC_CM*UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
- {"square millimeter", "square millimeters", "mm²", "mm2", "Square Millimeters", UN_SC_MM*UN_SC_MM, 0.0, B_UNIT_DEF_NONE},
- {"square micrometer", "square micrometers", "µm²", "um2", "Square Micrometers", UN_SC_UM*UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
- {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
+ {"square kilometer", "square kilometers", "km²", "km2", "Square Kilometers", UN_SC_KM * UN_SC_KM, 0.0, B_UNIT_DEF_NONE},
+ {"square hectometer", "square hectometers", "hm²", "hm2", "Square Hectometers", UN_SC_HM * UN_SC_HM, 0.0, B_UNIT_DEF_NONE}, /* hectare */
+ {"square dekameter", "square dekameters", "dam²", "dam2", "Square Dekameters", UN_SC_DAM * UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS}, /* are */
+ {"square meter", "square meters", "m²", "m2", "Square Meters", UN_SC_M * UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"square decimeter", "square decimetees", "dm²", "dm2", "Square Decimeters", UN_SC_DM * UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"square centimeter", "square centimeters", "cm²", "cm2", "Square Centimeters", UN_SC_CM * UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
+ {"square millimeter", "square millimeters", "mm²", "mm2", "Square Millimeters", UN_SC_MM * UN_SC_MM, 0.0, B_UNIT_DEF_NONE},
+ {"square micrometer", "square micrometers", "µm²", "um2", "Square Micrometers", UN_SC_UM * UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
+ {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buMetricAreaCollecton = {buMetricAreaDef, 3, 0, sizeof(buMetricAreaDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buMetricAreaCollecton = {buMetricAreaDef, 3, 0, sizeof(buMetricAreaDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialAreaDef[] = {
- {"square mile", "square miles", "sq mi", "sq m","Square Miles", UN_SC_MI*UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
- {"square furlong", "square furlongs", "sq fur",NULL, "Square Furlongs", UN_SC_FUR*UN_SC_FUR, 0.0,B_UNIT_DEF_SUPPRESS},
- {"square chain", "square chains", "sq ch", NULL, "Square Chains", UN_SC_CH*UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
- {"square yard", "square yards", "sq yd", NULL, "Square Yards", UN_SC_YD*UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
- {"square foot", "square feet", "sq ft", NULL, "Square Feet", UN_SC_FT*UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"square inch", "square inches", "sq in", NULL, "Square Inches", UN_SC_IN*UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
- {"square thou", "square thous", "sq mil",NULL, "Square Thous", UN_SC_MIL*UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
+ {"square mile", "square miles", "sq mi", "sq m", "Square Miles", UN_SC_MI * UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
+ {"square furlong", "square furlongs", "sq fur", NULL, "Square Furlongs", UN_SC_FUR * UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"square chain", "square chains", "sq ch", NULL, "Square Chains", UN_SC_CH * UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"square yard", "square yards", "sq yd", NULL, "Square Yards", UN_SC_YD * UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
+ {"square foot", "square feet", "sq ft", NULL, "Square Feet", UN_SC_FT * UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"square inch", "square inches", "sq in", NULL, "Square Inches", UN_SC_IN * UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
+ {"square thou", "square thous", "sq mil", NULL, "Square Thous", UN_SC_MIL * UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buImperialAreaCollecton = {buImperialAreaDef, 4, 0, sizeof(buImperialAreaDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buImperialAreaCollecton = {buImperialAreaDef, 4, 0, sizeof(buImperialAreaDef) / sizeof(bUnitDef)};
/* Volumes */
static struct bUnitDef buMetricVolDef[] = {
- {"cubic kilometer", "cubic kilometers", "km³", "km3", "Cubic Kilometers", UN_SC_KM*UN_SC_KM*UN_SC_KM, 0.0, B_UNIT_DEF_NONE},
- {"cubic hectometer","cubic hectometers", "hm³", "hm3", "Cubic Hectometers", UN_SC_HM*UN_SC_HM*UN_SC_HM, 0.0, B_UNIT_DEF_NONE},
- {"cubic dekameter", "cubic dekameters", "dam³","dam3", "Cubic Dekameters", UN_SC_DAM*UN_SC_DAM*UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS},
- {"cubic meter", "cubic meters", "m³", "m3", "Cubic Meters", UN_SC_M*UN_SC_M*UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"cubic decimetre", "cubic decimetres", "dm³", "dm3", "Cubic Decimetres", UN_SC_DM*UN_SC_DM*UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
- {"cubic centimeter", "cubic centimeters", "cm³", "cm3", "Cubic Centimeters", UN_SC_CM*UN_SC_CM*UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
- {"cubic millimeter", "cubic millimeters", "mm³", "mm3", "Cubic Millimeters", UN_SC_MM*UN_SC_MM*UN_SC_MM, 0.0, B_UNIT_DEF_NONE},
- {"cubic micrometer", "cubic micrometers", "µm³", "um3", "Cubic Micrometers", UN_SC_UM*UN_SC_UM*UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
- {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
+ {"cubic kilometer", "cubic kilometers", "km³", "km3", "Cubic Kilometers", UN_SC_KM * UN_SC_KM * UN_SC_KM, 0.0, B_UNIT_DEF_NONE},
+ {"cubic hectometer", "cubic hectometers", "hm³", "hm3", "Cubic Hectometers", UN_SC_HM * UN_SC_HM * UN_SC_HM, 0.0, B_UNIT_DEF_NONE},
+ {"cubic dekameter", "cubic dekameters", "dam³", "dam3", "Cubic Dekameters", UN_SC_DAM * UN_SC_DAM * UN_SC_DAM, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"cubic meter", "cubic meters", "m³", "m3", "Cubic Meters", UN_SC_M * UN_SC_M * UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"cubic decimeter", "cubic decimeters", "dm³", "dm3", "Cubic Decimeters", UN_SC_DM * UN_SC_DM * UN_SC_DM, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"cubic centimeter", "cubic centimeters", "cm³", "cm3", "Cubic Centimeters", UN_SC_CM * UN_SC_CM * UN_SC_CM, 0.0, B_UNIT_DEF_NONE},
+ {"cubic millimeter", "cubic millimeters", "mm³", "mm3", "Cubic Millimeters", UN_SC_MM * UN_SC_MM * UN_SC_MM, 0.0, B_UNIT_DEF_NONE},
+ {"cubic micrometer", "cubic micrometers", "µm³", "um3", "Cubic Micrometers", UN_SC_UM * UN_SC_UM * UN_SC_UM, 0.0, B_UNIT_DEF_NONE},
+ {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buMetricVolCollecton = {buMetricVolDef, 3, 0, sizeof(buMetricVolDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buMetricVolCollecton = {buMetricVolDef, 3, 0, sizeof(buMetricVolDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialVolDef[] = {
- {"cubic mile", "cubic miles", "cu mi", "cu m","Cubic Miles", UN_SC_MI*UN_SC_MI*UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
- {"cubic furlong", "cubic furlongs", "cu fur",NULL, "Cubic Furlongs", UN_SC_FUR*UN_SC_FUR*UN_SC_FUR, 0.0,B_UNIT_DEF_SUPPRESS},
- {"cubic chain", "cubic chains", "cu ch", NULL, "Cubic Chains", UN_SC_CH*UN_SC_CH*UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
- {"cubic yard", "cubic yards", "cu yd", NULL, "Cubic Yards", UN_SC_YD*UN_SC_YD*UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
- {"cubic foot", "cubic feet", "cu ft", NULL, "Cubic Feet", UN_SC_FT*UN_SC_FT*UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"cubic inch", "cubic inches", "cu in", NULL, "Cubic Inches", UN_SC_IN*UN_SC_IN*UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
- {"cubic thou", "cubic thous", "cu mil",NULL, "Cubic Thous", UN_SC_MIL*UN_SC_MIL*UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
+ {"cubic mile", "cubic miles", "cu mi", "cu m", "Cubic Miles", UN_SC_MI * UN_SC_MI * UN_SC_MI, 0.0, B_UNIT_DEF_NONE},
+ {"cubic furlong", "cubic furlongs", "cu fur", NULL, "Cubic Furlongs", UN_SC_FUR * UN_SC_FUR * UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"cubic chain", "cubic chains", "cu ch", NULL, "Cubic Chains", UN_SC_CH * UN_SC_CH * UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"cubic yard", "cubic yards", "cu yd", NULL, "Cubic Yards", UN_SC_YD * UN_SC_YD * UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
+ {"cubic foot", "cubic feet", "cu ft", NULL, "Cubic Feet", UN_SC_FT * UN_SC_FT * UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"cubic inch", "cubic inches", "cu in", NULL , "Cubic Inches", UN_SC_IN * UN_SC_IN * UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
+ {"cubic thou", "cubic thous", "cu mil", NULL, "Cubic Thous", UN_SC_MIL * UN_SC_MIL * UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buImperialVolCollecton = {buImperialVolDef, 4, 0, sizeof(buImperialVolDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buImperialVolCollecton = {buImperialVolDef, 4, 0, sizeof(buImperialVolDef) / sizeof(bUnitDef)};
/* Mass */
static struct bUnitDef buMetricMassDef[] = {
- {"ton", "tonnes", "ton", "t", "1000 Kilograms", UN_SC_MTON, 0.0, B_UNIT_DEF_NONE},
- {"quintal", "quintals", "ql", "q", "100 Kilograms", UN_SC_QL, 0.0, B_UNIT_DEF_NONE},
- {"kilogram", "kilograms", "kg", NULL, "Kilograms", UN_SC_KG, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"hectogram", "hectograms", "hg", NULL, "Hectograms", UN_SC_HG, 0.0, B_UNIT_DEF_NONE},
- {"dekagram", "dekagrams", "dag",NULL, "10 Grams", UN_SC_DAG, 0.0, B_UNIT_DEF_SUPPRESS},
- {"gram", "grams", "g", NULL, "Grams", UN_SC_G, 0.0, B_UNIT_DEF_NONE},
- {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
+ {"ton", "tonnes", "ton", "t", "1000 Kilograms", UN_SC_MTON, 0.0, B_UNIT_DEF_NONE},
+ {"quintal", "quintals", "ql", "q", "100 Kilograms", UN_SC_QL, 0.0, B_UNIT_DEF_NONE},
+ {"kilogram", "kilograms", "kg", NULL, "Kilograms", UN_SC_KG, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"hectogram", "hectograms", "hg", NULL, "Hectograms", UN_SC_HG, 0.0, B_UNIT_DEF_NONE},
+ {"dekagram", "dekagrams", "dag", NULL, "10 Grams", UN_SC_DAG, 0.0, B_UNIT_DEF_SUPPRESS},
+ {"gram", "grams", "g", NULL, "Grams", UN_SC_G, 0.0, B_UNIT_DEF_NONE},
+ {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buMetricMassCollecton = {buMetricMassDef, 2, 0, sizeof(buMetricMassDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buMetricMassCollecton = {buMetricMassDef, 2, 0, sizeof(buMetricMassDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialMassDef[] = {
- {"ton", "tonnes", "ton", "t", "Tonnes", UN_SC_ITON, 0.0, B_UNIT_DEF_NONE},
+ {"ton", "tonnes", "ton", "t", "Tonnes", UN_SC_ITON, 0.0, B_UNIT_DEF_NONE},
{"centum weight", "centum weights", "cwt", NULL, "Centum weights", UN_SC_CWT, 0.0, B_UNIT_DEF_NONE},
- {"stone", "stones", "st", NULL, "Stones", UN_SC_ST, 0.0, B_UNIT_DEF_NONE},
- {"pound", "pounds", "lb", NULL, "Pounds", UN_SC_LB, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"ounce", "ounces", "oz", NULL, "Ounces", UN_SC_OZ, 0.0, B_UNIT_DEF_NONE},
+ {"stone", "stones", "st", NULL, "Stones", UN_SC_ST, 0.0, B_UNIT_DEF_NONE},
+ {"pound", "pounds", "lb", NULL, "Pounds", UN_SC_LB, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"ounce", "ounces", "oz", NULL, "Ounces", UN_SC_OZ, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buImperialMassCollecton = {buImperialMassDef, 3, 0, sizeof(buImperialMassDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buImperialMassCollecton = {buImperialMassDef, 3, 0, sizeof(buImperialMassDef) / sizeof(bUnitDef)};
/* Even if user scales the system to a point where km^3 is used, velocity and
* acceleration aren't scaled: that's why we have so few units for them */
/* Velocity */
static struct bUnitDef buMetricVelDef[] = {
- {"meter per second", "meters per second", "m/s", NULL, "Meters per second", UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"kilometer per hour", "kilometers per hour", "km/h", NULL, "Kilometers per hour", UN_SC_KM/3600.0f, 0.0, B_UNIT_DEF_SUPPRESS},
- {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
+ {"meter per second", "meters per second", "m/s", NULL, "Meters per second", UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"kilometer per hour", "kilometers per hour", "km/h", NULL, "Kilometers per hour", UN_SC_KM / 3600.0f, 0.0, B_UNIT_DEF_SUPPRESS},
+ {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buMetricVelCollecton = {buMetricVelDef, 0, 0, sizeof(buMetricVelDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buMetricVelCollecton = {buMetricVelDef, 0, 0, sizeof(buMetricVelDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialVelDef[] = {
- {"foot per second", "feet per second", "ft/s", "fps", "Feet per second", UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"mile per hour", "miles per hour", "mph", NULL, "Miles per hour", UN_SC_MI/3600.0f, 0.0,B_UNIT_DEF_SUPPRESS},
+ {"foot per second", "feet per second", "ft/s", "fps", "Feet per second", UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"mile per hour", "miles per hour", "mph", NULL, "Miles per hour", UN_SC_MI / 3600.0f, 0.0, B_UNIT_DEF_SUPPRESS},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buImperialVelCollecton = {buImperialVelDef, 0, 0, sizeof(buImperialVelDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buImperialVelCollecton = {buImperialVelDef, 0, 0, sizeof(buImperialVelDef) / sizeof(bUnitDef)};
/* Acceleration */
static struct bUnitDef buMetricAclDef[] = {
{"meter per second squared", "meters per second squared", "m/s²", "m/s2", "Meters per second squared", UN_SC_M, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
+ {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buMetricAclCollecton = {buMetricAclDef, 0, 0, sizeof(buMetricAclDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buMetricAclCollecton = {buMetricAclDef, 0, 0, sizeof(buMetricAclDef) / sizeof(bUnitDef)};
static struct bUnitDef buImperialAclDef[] = {
{"foot per second squared", "feet per second squared", "ft/s²", "ft/s2", "Feet per second squared", UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buImperialAclCollecton = {buImperialAclDef, 0, 0, sizeof(buImperialAclDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buImperialAclCollecton = {buImperialAclDef, 0, 0, sizeof(buImperialAclDef) / sizeof(bUnitDef)};
/* Time */
static struct bUnitDef buNaturalTimeDef[] = {
/* weeks? - probably not needed for blender */
- {"day", "days", "d", NULL, "Days", 90000.0, 0.0, B_UNIT_DEF_NONE},
- {"hour", "hours", "hr", "h", "Hours", 3600.0, 0.0, B_UNIT_DEF_NONE},
- {"minute", "minutes", "min", "m", "Minutes", 60.0, 0.0, B_UNIT_DEF_NONE},
- {"second", "seconds", "sec", "s", "Seconds", 1.0, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"millisecond", "milliseconds", "ms", NULL, "Milliseconds", 0.001, 0.0, B_UNIT_DEF_NONE},
- {"microsecond", "microseconds", "µs", "us", "Microseconds", 0.000001, 0.0, B_UNIT_DEF_NONE},
+ {"day", "days", "d", NULL, "Days", 90000.0, 0.0, B_UNIT_DEF_NONE},
+ {"hour", "hours", "hr", "h", "Hours", 3600.0, 0.0, B_UNIT_DEF_NONE},
+ {"minute", "minutes", "min", "m", "Minutes", 60.0, 0.0, B_UNIT_DEF_NONE},
+ {"second", "seconds", "sec", "s", "Seconds", 1.0, 0.0, B_UNIT_DEF_NONE}, /* base unit */
+ {"millisecond", "milliseconds", "ms", NULL, "Milliseconds", 0.001, 0.0, B_UNIT_DEF_NONE},
+ {"microsecond", "microseconds", "µs", "us", "Microseconds", 0.000001, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buNaturalTimeCollecton = {buNaturalTimeDef, 3, 0, sizeof(buNaturalTimeDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buNaturalTimeCollecton = {buNaturalTimeDef, 3, 0, sizeof(buNaturalTimeDef) / sizeof(bUnitDef)};
static struct bUnitDef buNaturalRotDef[] = {
@@ -264,7 +264,7 @@ static struct bUnitDef buNaturalRotDef[] = {
// {"turn", "turns", "t", NULL, "Turns", 1.0/(M_PI*2.0), 0.0,B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
-static struct bUnitCollection buNaturalRotCollection = {buNaturalRotDef, 0, 0, sizeof(buNaturalRotDef)/sizeof(bUnitDef)};
+static struct bUnitCollection buNaturalRotCollection = {buNaturalRotDef, 0, 0, sizeof(buNaturalRotDef) / sizeof(bUnitDef)};
#define UNIT_SYSTEM_TOT (((sizeof(bUnitSystems) / 9) / sizeof(void *)) - 1)
static struct bUnitCollection *bUnitSystems[][9] = {
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index b3101638a4e..f72942df8b3 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -924,7 +924,7 @@ void BKE_ffmpeg_filepath_get(char *string, RenderData *rd)
fe++;
}
- if (!*fe) {
+ if (*fe == NULL) {
strcat(string, autosplit);
BLI_path_frame_range(string, rd->sfra, rd->efra, 4);