diff options
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/curve.c | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/customdata.c | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/effect.c | 3 |
3 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 06ba066efdd..a7dd80bff4d 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1939,10 +1939,11 @@ static void make_bevel_list_3D_tangent(BevList *bl) /* make perpendicular, modify tan in place, is ok */ float cross_tmp[3]; + float zero[3] = {0,0,0}; cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir); normalize_v3(cross_tmp); - tri_to_quat( bevp1->quat, (float [3]){0,0,0}, cross_tmp, bevp1->tan); /* XXX - could be faster */ + tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - could be faster */ bevp0= bevp1; bevp1= bevp2; diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 3eec7611697..9c4f0d790ca 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -502,7 +502,8 @@ static void layerInterp_mdisps(void **UNUSED(sources), float *UNUSED(weights), /* Initialize the destination */ for(i = 0; i < d->totdisp; ++i) { - zero_v3(d->disps[i]); + float z[3] = {0,0,0}; + copy_v3_v3(d->disps[i], z); } /* For now, some restrictions on the input */ diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 47606c39937..70e814ef956 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -1007,7 +1007,8 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we else if(eff->pd->forcefield == PFIELD_TEXTURE) do_texture_effector(eff, &efd, point, force); else { - float temp1[3]={force[0], force[1], force[2]}, temp2[3]; + float temp1[3]={0,0,0}, temp2[3]; + VECCOPY(temp1, force); do_physical_effector(eff, &efd, point, force); |