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-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h6
-rw-r--r--source/blender/blenkernel/BKE_fcurve.h2
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c6
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/collision.c2
-rw-r--r--source/blender/blenkernel/intern/constraint.c12
-rw-r--r--source/blender/blenkernel/intern/customdata.c6
-rw-r--r--source/blender/blenkernel/intern/deform.c2
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c8
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c44
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c18
-rw-r--r--source/blender/blenkernel/intern/idprop.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/nla.c8
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenkernel/intern/ocean.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c10
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c4
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c2
-rw-r--r--source/blender/blenkernel/intern/text.c4
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
28 files changed, 85 insertions, 81 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index d3d8546ddae..15c93bd58fa 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -75,7 +75,7 @@ typedef struct BVHTreeFromMesh
*
* The tree is build in mesh space coordinates, this means special care must be made on queries
* so that the coordinates and rays are first translated on the mesh local coordinates.
- * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
+ * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becomes possible to reuse
* a BVHTree.
*
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
@@ -88,7 +88,7 @@ BVHTree* bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMes
*
* The tree is build in mesh space coordinates, this means special care must be made on queries
* so that the coordinates and rays are first translated on the mesh local coordinates.
- * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
+ * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becomes possible to reuse
* a BVHTree.
*
* The returned value is the same as in data->tree, its only returned to make it easier to test
@@ -124,7 +124,7 @@ typedef struct LinkNode* BVHCache;
/*
- * Queries a bvhcache for the chache bvhtree of the request type
+ * Queries a bvhcache for the cache bvhtree of the request type
*/
BVHTree *bvhcache_find(BVHCache *cache, int type);
diff --git a/source/blender/blenkernel/BKE_fcurve.h b/source/blender/blenkernel/BKE_fcurve.h
index d79d6a204b9..b615ac60c3e 100644
--- a/source/blender/blenkernel/BKE_fcurve.h
+++ b/source/blender/blenkernel/BKE_fcurve.h
@@ -135,7 +135,7 @@ typedef struct FModifierTypeInfo {
void (*evaluate_modifier)(struct FCurve *fcu, struct FModifier *fcm, float *cvalue, float evaltime);
} FModifierTypeInfo;
-/* Values which describe the behaviour of a FModifier Type */
+/* Values which describe the behavior of a FModifier Type */
typedef enum eFMI_Action_Types {
/* modifier only modifies values outside of data range */
FMI_TYPE_EXTRAPOLATION = 0,
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index d787993e030..d54874f1fb8 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -170,7 +170,7 @@ void give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_show
int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
-/* maintainance functions, mostly for RNA */
+/* maintenance functions, mostly for RNA */
// extern
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 16dd722f1fc..9d5b8a3b6a5 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1359,7 +1359,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
}
} else {
- /* default behaviour for meshes */
+ /* default behavior for meshes */
if(inputVertexCos)
deformedVerts = inputVertexCos;
else
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 77523980a64..d0733166074 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -81,7 +81,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* ******************************************************************** */
/* Animation Visualisation */
-/* Initialise the default settings for animation visualisation */
+/* Initialize the default settings for animation visualisation */
void animviz_settings_init(bAnimVizSettings *avs)
{
/* sanity check */
@@ -234,7 +234,7 @@ typedef struct MPathTarget {
/* get list of motion paths to be baked for the given object
* - assumes the given list is ready to be used
*/
-// TODO: it would be nice in future to be able to update objects dependant on these bones too?
+// TODO: it would be nice in future to be able to update objects dependent on these bones too?
void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
{
MPathTarget *mpt;
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index c3d2425f280..ec92685b594 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -2144,7 +2144,7 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt)
/* Overview of how this system works:
* 1) Depsgraph sorts data as necessary, so that data is in an order that means
- * that all dependences are resolved before dependants.
+ * that all dependencies are resolved before dependants.
* 2) All normal animation is evaluated, so that drivers have some basis values to
* work with
* a. NLA stacks are done first, as the Active Actions act as 'tweaking' tracks
@@ -2153,14 +2153,14 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt)
*
* --------------< often in a separate phase... >------------------
*
- * 3) Drivers/expressions are evaluated on top of this, in an order where dependences are
+ * 3) Drivers/expressions are evaluated on top of this, in an order where dependencies are
* resolved nicely.
* Note: it may be necessary to have some tools to handle the cases where some higher-level
* drivers are added and cause some problematic dependencies that didn't exist in the local levels...
*
* --------------< always executed >------------------
*
- * Maintainance of editability of settings (XXX):
+ * Maintenance of editability of settings (XXX):
* In order to ensure that settings that are animated can still be manipulated in the UI without requiring
* that keyframes are added to prevent these values from being overwritten, we use 'overrides'.
*
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 39cfd1ad9e6..4fafd604e70 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -2100,7 +2100,7 @@ DerivedMesh *CDDM_copy_from_tessface(DerivedMesh *source)
}
/* note, the CD_ORIGINDEX layers are all 0, so if there is a direct
- * relationship betwen mesh data this needs to be set by the caller. */
+ * relationship between mesh data this needs to be set by the caller. */
DerivedMesh *CDDM_from_template(DerivedMesh *source,
int numVerts, int numEdges, int numTessFaces,
int numLoops, int numPolys)
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index ecb1ae4bed3..5e65d104a03 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1380,7 +1380,7 @@ static void machine_epsilon_offset(Cloth *cloth)
cv = cloth->verts;
for (i=0; i<cloth->numverts; i++, cv++) {
- /*aggrevatingly enough, it's necassary to offset the coordinates
+ /*aggrevatingly enough, it's necessary to offset the coordinates
by a multiple of the 32-bit floating point epsilon when switching
into doubles*/
#define RNDSIGN (float)(-1*(BLI_rand()%2==0)|1)
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index e8cd1526880..9047f0262cd 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -671,7 +671,7 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bC
}
/* This following macro should be used for all standard single-target *_get_tars functions
- * to save typing and reduce maintainance woes.
+ * to save typing and reduce maintenance woes.
* (Hopefully all compilers will be happy with the lines with just a space on them. Those are
* really just to help this code easier to read)
*/
@@ -705,7 +705,7 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bC
}
/* This following macro should be used for all standard single-target *_get_tars functions
- * to save typing and reduce maintainance woes. It does not do the subtarget related operations
+ * to save typing and reduce maintenance woes. It does not do the subtarget related operations
* (Hopefully all compilers will be happy with the lines with just a space on them. Those are
* really just to help this code easier to read)
*/
@@ -724,7 +724,7 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bC
}
/* This following macro should be used for all standard single-target *_flush_tars functions
- * to save typing and reduce maintainance woes.
+ * to save typing and reduce maintenance woes.
* Note: the pointer to ct will be changed to point to the next in the list (as it gets removed)
* (Hopefully all compilers will be happy with the lines with just a space on them. Those are
* really just to help this code easier to read)
@@ -745,7 +745,7 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bC
}
/* This following macro should be used for all standard single-target *_flush_tars functions
- * to save typing and reduce maintainance woes. It does not do the subtarget related operations.
+ * to save typing and reduce maintenance woes. It does not do the subtarget related operations.
* Note: the pointer to ct will be changed to point to the next in the list (as it gets removed)
* (Hopefully all compilers will be happy with the lines with just a space on them. Those are
* really just to help this code easier to read)
@@ -2221,7 +2221,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
object_to_mat4(&workob, ct->matrix);
}
else {
- /* behaviour undefined... */
+ /* behavior undefined... */
puts("Error: unknown owner type for Action Constraint");
}
}
@@ -3920,7 +3920,7 @@ static bConstraintTypeInfo CTI_PIVOT = {
NULL, /* relink data */
pivotcon_id_looper, /* id looper */
NULL, /* copy data */
- NULL, /* new data */ // XXX: might be needed to get 'normal' pivot behaviour...
+ NULL, /* new data */ // XXX: might be needed to get 'normal' pivot behavior...
pivotcon_get_tars, /* get constraint targets */
pivotcon_flush_tars, /* flush constraint targets */
default_get_tarmat, /* get target matrix */
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 7ed9a7603ac..bfd5ac0bb09 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -104,7 +104,7 @@ typedef struct LayerTypeInfo {
default is assumed to be all zeros */
void (*set_default)(void *data, int count);
- /* functions necassary for geometry collapse*/
+ /* functions necessary for geometry collapse*/
int (*equal)(void *data1, void *data2);
void (*multiply)(void *data, float fac);
void (*initminmax)(void *min, void *max);
@@ -1664,7 +1664,7 @@ void *CustomData_duplicate_referenced_layer(struct CustomData *data, const int t
layer = &data->layers[layer_index];
if (layer->flag & CD_FLAG_NOFREE) {
- /* MEM_dupallocN won’t work in case of complex layers, like e.g.
+ /* MEM_dupallocN won't work in case of complex layers, like e.g.
* CD_MDEFORMVERT, which has pointers to allocated data...
* So in case a custom copy function is defined, use it!
*/
@@ -1697,7 +1697,7 @@ void *CustomData_duplicate_referenced_layer_named(struct CustomData *data,
layer = &data->layers[layer_index];
if (layer->flag & CD_FLAG_NOFREE) {
- /* MEM_dupallocN won’t work in case of complex layers, like e.g.
+ /* MEM_dupallocN won't work in case of complex layers, like e.g.
* CD_MDEFORMVERT, which has pointers to allocated data...
* So in case a custom copy function is defined, use it!
*/
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index 822293c35e1..f2246da930c 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -603,7 +603,7 @@ MDeformWeight *defvert_verify_index(MDeformVert *dvert, const int defgroup)
/* TODO. merge with code above! */
/* Adds the given vertex to the specified vertex group, with given weight.
- * warning, this does NOT check for existign, assume caller already knows its not there */
+ * warning, this does NOT check for existing, assume caller already knows its not there */
void defvert_add_index_notest(MDeformVert *dvert, int defgroup, const float weight)
{
MDeformWeight *dw_new;
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index a5097054de2..c45687f0b93 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -1116,7 +1116,7 @@ void graph_bfs(void)
pos[i] = 0;
/* Init
- * dagnode.first is alway the root (scene)
+ * dagnode.first is always the root (scene)
*/
node = MainDag->DagNode.first;
while(node) {
@@ -1185,7 +1185,7 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
/* fprintf(stderr,"starting BFS \n ------------\n"); */
/* Init
- * dagnode.first is alway the root (scene)
+ * dagnode.first is always the root (scene)
*/
node = dag->DagNode.first;
nqueue = queue_create(DAGQUEUEALLOC);
@@ -1252,7 +1252,7 @@ DagNodeQueue * graph_dfs(void)
pos[i] = 0;
/* Init
- * dagnode.first is alway the root (scene)
+ * dagnode.first is always the root (scene)
*/
node = MainDag->DagNode.first;
while(node) {
@@ -1376,7 +1376,7 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
nqueue = queue_create(DAGQUEUEALLOC);
/* Init
- * dagnode.first is alway the root (scene)
+ * dagnode.first is always the root (scene)
*/
node = dag->DagNode.first;
while(node) {
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index edd1bc6d679..83d64f693e2 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -84,7 +84,7 @@ static float gaussianFactors[5] = { 0.996849f,
0.524141f};
static float gaussianTotal = 3.309425f;
-/* UV Image neighbouring pixel table x and y list */
+/* UV Image neighboring pixel table x and y list */
static int neighX[8] = {1,1,0,-1,-1,-1, 0, 1};
static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
@@ -139,7 +139,7 @@ typedef struct Vec3f {
} Vec3f;
typedef struct BakeAdjPoint {
- float dir[3]; /* vector pointing towards this neighbour */
+ float dir[3]; /* vector pointing towards this neighbor */
float dist; /* distance to */
} BakeAdjPoint;
@@ -160,7 +160,7 @@ typedef struct PaintBakeData {
Bounds3D mesh_bounds;
/* adjacency info */
- BakeAdjPoint *bNeighs; /* current global neighbour distances and directions, if required */
+ BakeAdjPoint *bNeighs; /* current global neighbor distances and directions, if required */
double average_dist;
/* space partitioning */
VolumeGrid *grid; /* space partitioning grid to optimize brush checks */
@@ -183,7 +183,7 @@ typedef struct PaintUVPoint {
unsigned int v1, v2, v3; /* vertex indexes */
unsigned int neighbour_pixel; /* If this pixel isn't uv mapped to any face,
- but it's neighbouring pixel is */
+ but it's neighboring pixel is */
short quad;
} PaintUVPoint;
@@ -196,7 +196,7 @@ typedef struct ImgSeqFormatData {
#define ADJ_ON_MESH_EDGE (1<<0)
typedef struct PaintAdjData {
- int *n_target; /* array of neighbouring point indexes,
+ int *n_target; /* array of neighboring point indexes,
for single sample use (n_index+neigh_num) */
int *n_index; /* index to start reading n_target for each point */
int *n_num; /* num of neighs for each point */
@@ -1308,7 +1308,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
n_pos += ad->n_num[i];
}
- /* and now add neighbour data using that info */
+ /* and now add neighbor data using that info */
for (i=0; i<numOfEdges; i++) {
/* first vertex */
int index = edge[i].v1;
@@ -1889,7 +1889,7 @@ struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scen
/***************************** Image Sequence / UV Image Surface Calls ******************************/
/*
-* Tries to find the neighbouring pixel in given (uv space) direction.
+* Tries to find the neighboring pixel in given (uv space) direction.
* Result is used by effect system to move paint on the surface.
*
* px,py : origin pixel x and y
@@ -1898,7 +1898,7 @@ struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scen
static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh *dm,
const char *uvname, int w, int h, int px, int py, int n_index)
{
- /* Note: Current method only uses polygon edges to detect neighbouring pixels.
+ /* Note: Current method only uses polygon edges to detect neighboring pixels.
* -> It doesn't always lead to the optimum pixel but is accurate enough
* and faster/simplier than including possible face tip point links)
*/
@@ -1914,11 +1914,11 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
if (x<0 || x>=w) return OUT_OF_TEXTURE;
if (y<0 || y>=h) return OUT_OF_TEXTURE;
- tPoint = &tempPoints[x+w*y]; /* UV neighbour */
+ tPoint = &tempPoints[x+w*y]; /* UV neighbor */
cPoint = &tempPoints[px+w*py]; /* Origin point */
/*
- * Check if shifted point is on same face -> it's a correct neighbour
+ * Check if shifted point is on same face -> it's a correct neighbor
* (and if it isn't marked as an "edge pixel")
*/
if ((tPoint->face_index == cPoint->face_index) && (tPoint->neighbour_pixel == -1))
@@ -1937,11 +1937,11 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
}
/*
- * If we get here, the actual neighbouring pixel
+ * If we get here, the actual neighboring pixel
* is located on a non-linked uv face, and we have to find
* it's "real" position.
*
- * Simple neighbouring face finding algorithm:
+ * Simple neighboring face finding algorithm:
* - find closest uv edge to shifted pixel and get
* the another face that shares that edge
* - find corresponding position of that new face edge
@@ -2075,7 +2075,7 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
if (tempPoints[final_index].face_index != target_face) return NOT_FOUND;
/*
- * If final point is an "edge pixel", use it's "real" neighbour instead
+ * If final point is an "edge pixel", use it's "real" neighbor instead
*/
if (tempPoints[final_index].neighbour_pixel != -1) final_index = cPoint->neighbour_pixel;
@@ -2322,7 +2322,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
/*
* Now loop through every pixel that was left without index
- * and find if they have neighbouring pixels that have an index.
+ * and find if they have neighboring pixels that have an index.
* If so use that polygon as pixel surface.
* (To avoid seams on uv island edges)
*/
@@ -2350,14 +2350,14 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
point[0] = ((float)tx + 0.5f) / w;
point[1] = ((float)ty + 0.5f) / h;
- /* search through defined area for neighbour */
+ /* search through defined area for neighbor */
for (u=u_min; u<=u_max; u++)
for (v=v_min; v<=v_max; v++) {
/* if not this pixel itself */
if (u!=0 || v!=0) {
ind = (tx+u)+w*(ty+v);
- /* if neighbour has index */
+ /* if neighbor has index */
if (tempPoints[ind].face_index != -1) {
float uv1co[2], uv2co[2], uv3co[2], uv[2];
@@ -2402,7 +2402,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
}
/*
- * When base loop is over convert found neighbour indexes to real ones
+ * When base loop is over convert found neighbor indexes to real ones
* Also count the final number of active surface points
*/
for (ty = 0; ty < h; ty++)
@@ -2450,7 +2450,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
for (i=0; i<8; i++) {
- /* Try to find a neighbouring pixel in defined direction
+ /* Try to find a neighboring pixel in defined direction
* If not found, -1 is returned */
int n_target = dynamicPaint_findNeighbourPixel(tempPoints, dm, uvname, w, h, tx, ty, i);
@@ -3948,7 +3948,7 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa
if (n_index == closest_id[0]) continue;
- /* only accept neighbour at "other side" of the first one in relation to force dir
+ /* only accept neighbor at "other side" of the first one in relation to force dir
* so make sure angle between this and closest neigh is greater than first angle */
if (dir_dot>closest_d[1] && closest_dot<closest_d[0] && dir_dot>0.0f) {closest_d[1]=dir_dot; closest_id[1]=n_index;}
}
@@ -3983,7 +3983,7 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa
closest_d[1] *= acosf(temp)/1.57079633f;
}
else {
- /* if only single neighbour, still linearize force intersection effect */
+ /* if only single neighbor, still linearize force intersection effect */
closest_d[0] = 1.0f - acosf(closest_d[0])/1.57079633f;
}
}
@@ -4177,7 +4177,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
/* Only reads values from the surface copy (prevPoint[]),
* so this one is thread safe */
- /* Loop through neighbouring points */
+ /* Loop through neighboring points */
for (i=0; i<numOfNeighs; i++) {
int n_index = sData->adj_data->n_index[index]+i;
float w_factor;
@@ -4226,7 +4226,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
totalAlpha += ePoint->e_alpha;
- /* Check if neighbouring point has lower alpha,
+ /* Check if neighboring point has lower alpha,
* if so, decrease this point's alpha as well*/
if (pPoint->alpha <= 0.0f && pPoint->e_alpha <= 0.0f && pPoint->wetness <= 0.0f) continue;
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index 8098706e370..d1edd2c9d0f 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -99,7 +99,7 @@ static FModifierTypeInfo FMI_MODNAME = {
/* Generators available:
* 1) simple polynomial generator:
* - Exanded form - (y = C[0]*(x^(n)) + C[1]*(x^(n-1)) + ... + C[n])
- * - Factorised form - (y = (C[0][0]*x + C[0][1]) * (C[1][0]*x + C[1][1]) * ... * (C[n][0]*x + C[n][1]))
+ * - Factorized form - (y = (C[0][0]*x + C[0][1]) * (C[1][0]*x + C[1][1]) * ... * (C[n][0]*x + C[n][1]))
*/
static void fcm_generator_free (FModifier *fcm)
@@ -198,7 +198,7 @@ static void fcm_generator_evaluate (FCurve *UNUSED(fcu), FModifier *fcm, float *
{
FMod_Generator *data= (FMod_Generator *)fcm->data;
- /* behaviour depends on mode
+ /* behavior depends on mode
* NOTE: the data in its default state is fine too
*/
switch (data->mode) {
@@ -238,7 +238,7 @@ static void fcm_generator_evaluate (FCurve *UNUSED(fcu), FModifier *fcm, float *
}
break;
- case FCM_GENERATOR_POLYNOMIAL_FACTORISED: /* factorised polynomial */
+ case FCM_GENERATOR_POLYNOMIAL_FACTORISED: /* Factorized polynomial */
{
float value= 1.0f, *cp=NULL;
unsigned int i;
@@ -506,13 +506,15 @@ static FModifierTypeInfo FMI_ENVELOPE = {
/* Cycles F-Curve Modifier --------------------------- */
/* This modifier changes evaltime to something that exists within the curve's frame-range,
- * then re-evaluates modifier stack up to this point using the new time. This re-entrant behaviour
- * is very likely to be more time-consuming than the original approach... (which was tighly integrated into
+ * then re-evaluates modifier stack up to this point using the new time. This re-entrant behavior
+ * is very likely to be more time-consuming than the original approach... (which was tightly integrated into
* the calculation code...).
*
- * NOTE: this needs to be at the start of the stack to be of use, as it needs to know the extents of the keyframes/sample-data
- * Possible TODO - store length of cycle information that can be initialised from the extents of the keyframes/sample-data, and adjusted
- * as appropriate
+ * NOTE: this needs to be at the start of the stack to be of use, as it needs to know the extents of the
+ * keyframes/sample-data.
+ *
+ * Possible TODO - store length of cycle information that can be initialised from the extents of the
+ * keyframes/sample-data, and adjusted as appropriate.
*/
/* temp data used during evaluation */
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 093399832a1..5cef30894ef 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -608,7 +608,7 @@ IDProperty *IDP_GetProperties(ID *id, int create_if_needed)
if (create_if_needed) {
id->properties = MEM_callocN(sizeof(IDProperty), "IDProperty");
id->properties->type = IDP_GROUP;
- /* dont overwite the data's name and type
+ /* dont overwrite the data's name and type
* some functions might need this if they
* dont have a real ID, should be named elsewhere - Campbell */
/* strcpy(id->name, "top_level_group");*/
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 43270447dad..db9f6325e89 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1886,7 +1886,7 @@ int do_version_tface(Main *main, int fileload)
ma->game.flag = -flag;
/* some people uses multitexture with TexFace by creating a texture
- * channel which not neccessarly the tf->tpage image. But the game engine
+ * channel which not necessarily the tf->tpage image. But the game engine
* was enabling it. Now it's required to set "Face Texture [Alpha] in the
* material settings. */
if (!fileload)
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index c9b73376a3d..f9dc0ef0b93 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2343,7 +2343,7 @@ int mesh_recalcTesselation(CustomData *fdata,
mf->flag = mp->flag;
#ifdef USE_TESSFACE_SPEEDUP
- mf->edcode |= TESSFACE_SCANFILL; /* tag for sorting loop indicies */
+ mf->edcode |= TESSFACE_SCANFILL; /* tag for sorting loop indices */
#endif
if (poly_orig_index) {
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index a6795ed3a7d..e5400cf13f2 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -286,7 +286,7 @@ NlaStrip *add_nlastrip (bAction *act)
* - selected flag to highlight this to the user
* - auto-blends to ensure that blend in/out values are automatically
* determined by overlaps of strips
- * - (XXX) synchronisation of strip-length in accordance with changes to action-length
+ * - (XXX) synchronization of strip-length in accordance with changes to action-length
* is not done though, since this should only really happens in editmode for strips now
* though this decision is still subject to further review...
*/
@@ -778,7 +778,7 @@ short BKE_nlameta_add_strip (NlaStrip *mstrip, NlaStrip *strip)
return 0;
/* check if this would need to be added to the ends of the meta,
- * and subsequently, if the neighbouring strips allow us enough room
+ * and subsequently, if the neighboring strips allow us enough room
*/
if (strip->start < mstrip->start) {
/* check if strip to the left (if it exists) ends before the
@@ -1235,7 +1235,7 @@ void BKE_nlastrip_validate_fcurves (NlaStrip *strip)
/* store path - make copy, and store that */
fcu->rna_path= BLI_strdupn("influence", 9);
- // TODO: insert a few keyframes to ensure default behaviour?
+ // TODO: insert a few keyframes to ensure default behavior?
}
}
@@ -1256,7 +1256,7 @@ void BKE_nlastrip_validate_fcurves (NlaStrip *strip)
/* store path - make copy, and store that */
fcu->rna_path= BLI_strdupn("strip_time", 10);
- // TODO: insert a few keyframes to ensure default behaviour?
+ // TODO: insert a few keyframes to ensure default behavior?
}
}
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index ba25bee46b5..f9817d5b6f5 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -991,7 +991,7 @@ void ntreeSetOutput(bNodeTree *ntree)
{
bNode *node;
- /* find the active outputs, might become tree type dependant handler */
+ /* find the active outputs, might become tree type dependent handler */
for(node= ntree->nodes.first; node; node= node->next) {
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
bNode *tnode;
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index 00a66edc2b4..65db275b61f 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -170,7 +170,7 @@ static float gaussRand (void)
}
/**
- * Som usefull functions
+ * Some useful functions
* */
MINLINE float lerp(float a,float b,float f)
{
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 2e91d76cf21..33e2c2376a3 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2874,10 +2874,12 @@ static void cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCache
copy_v3_v3(prev_tangent, tangent);
}
}
-/* Calculates paths ready for drawing/rendering. */
-/* -Usefull for making use of opengl vertex arrays for super fast strand drawing. */
-/* -Makes child strands possible and creates them too into the cache. */
-/* -Cached path data is also used to determine cut position for the editmode tool. */
+
+/**
+ * Calculates paths ready for drawing/rendering
+ * - Useful for making use of opengl vertex arrays for super fast strand drawing.
+ * - Makes child strands possible and creates them too into the cache.
+ * - Cached path data is also used to determine cut position for the editmode tool. */
void psys_cache_paths(ParticleSimulationData *sim, float cfra)
{
PARTICLE_PSMD;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 206d9036ba7..e4800ac25a3 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -974,7 +974,7 @@ static int distribute_compare_orig_index(const void *p1, const void *p2)
return -1;
else if(index1 == index2) {
/* this pointer comparison appears to make qsort stable for glibc,
- * and apparently on solaris too, makes the renders reproducable */
+ * and apparently on solaris too, makes the renders reproducible */
if(p1 < p2)
return -1;
else if(p1 == p2)
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 84513f83204..dde3aeba75d 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -306,7 +306,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
else
{
//The code supports any axis that is a combination of X,Y,Z
- //altought currently UI only allows to set the 3 diferent axis
+ //altought currently UI only allows to set the 3 different axis
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
@@ -405,7 +405,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
* Shrinkwrap moving vertexs to the nearest surface point on the target
*
* it builds a BVHTree from the target mesh and then performs a
- * NN matchs for each vertex
+ * NN matches for each vertex
*/
static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index e7dbbf44223..8f0fcc04e1e 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -1163,7 +1163,7 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
for(z = 0; z < sds->res[2]; z++)
{
- // neighbour cell emission densities (for high resolution smoke smooth interpolation)
+ // neighbor cell emission densities (for high resolution smoke smooth interpolation)
float c000, c001, c010, c011, c100, c101, c110, c111;
c000 = (x>0 && y>0 && z>0) ? temp_emission_map[smoke_get_index(x-1, sds->res[0], y-1, sds->res[1], z-1)] : 0;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 063a274715c..c4ea41f41b3 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -988,7 +988,7 @@ static void Vec3PlusStVec(float *v, float s, float *v1)
v[2] += s*v1[2];
}
-/* +++ dependancy information functions*/
+/* +++ dependency information functions*/
static int are_there_deflectors(Scene *scene, unsigned int layer)
{
@@ -1007,7 +1007,7 @@ static int query_external_colliders(Scene *scene, Object *me)
{
return(are_there_deflectors(scene, me->lay));
}
-/* --- dependancy information functions*/
+/* --- dependency information functions*/
/* +++ the aabb "force" section*/
@@ -1606,7 +1606,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
}
f = normalize_v3(vel);
f = -0.0001f*f*f*sb->aeroedge;
- /* (todo) add a nice angle dependant function done for now BUT */
+ /* (todo) add a nice angle dependent function done for now BUT */
/* still there could be some nice drag/lift function, but who needs it */
sub_v3_v3v3(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a63dfa486d4..09056654e09 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3343,7 +3343,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
CCGSubSurf *ss;
/* It is quite possible there is a much better place to do this. It
- * depends a bit on how rigourously we expect this function to never
+ * depends a bit on how rigorously we expect this function to never
* be called in editmode. In semi-theory we could share a single
* cache, but the handles used inside and outside editmode are not
* the same so we would need some way of converting them. Its probably
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 888d59b78b5..8e3ec4766e9 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -90,7 +90,7 @@ be popped ... other st's retain their own top location.
Markers
--
-The mrk->flags define the behaviour and relationships between markers. The
+The mrk->flags define the behavior and relationships between markers. The
upper two bytes are used to hold a group ID, the lower two are normal flags. If
TMARK_EDITALL is set the group ID defines which other markers should be edited.
@@ -2617,7 +2617,7 @@ void txt_backspace_word (Text *text)
}
/* Max spaces to replace a tab with, currently hardcoded to TXT_TABSIZE = 4.
- * Used by txt_convert_tab_to_spaces, indent and unintent.
+ * Used by txt_convert_tab_to_spaces, indent and unindent.
* Remember to change this string according to max tab size */
static char tab_to_spaces[] = " ";
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index ede2eb7f461..4a509473ac8 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -944,7 +944,7 @@ MovieTrackingContext *BKE_tracking_context_new(MovieClip *clip, MovieClipUser *u
float log2_search_to_pattern_ratio = log(floor(search_to_pattern_ratio)) / M_LN2;
int max_pyramid_levels= floor(log2_search_to_pattern_ratio + 1);
- /* try to accomodate the user's choice of pyramid level in a way
+ /* try to accommodate the user's choice of pyramid level in a way
* that doesn't cause the coarsest pyramid pattern to be larger
* than the search size */
int level= MIN2(track->pyramid_levels, max_pyramid_levels);