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Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_material.h2
-rw-r--r--source/blender/blenkernel/BKE_object.h4
-rw-r--r--source/blender/blenkernel/intern/material.c12
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/object.c28
5 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 0bcbbb8576a..7c47380f838 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -49,7 +49,7 @@ struct Scene;
void init_def_material(void);
void BKE_material_free(struct Material *sc);
void BKE_material_free_ex(struct Material *ma, int do_id_user);
-void test_object_materials(struct ID *id);
+void test_object_materials(struct Main *bmain, struct ID *id);
void resize_object_material(struct Object *ob, const short totcol);
void init_material(struct Material *ma);
struct Material *BKE_material_add(struct Main *bmain, const char *name);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index da5fa3e8195..8870355a919 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -81,8 +81,8 @@ bool BKE_object_exists_check(struct Object *obtest);
bool BKE_object_is_in_editmode(struct Object *ob);
struct Object *BKE_object_add_only_object(struct Main *bmain, int type, const char *name);
-struct Object *BKE_object_add(struct Scene *scene, int type);
-void *BKE_object_obdata_add_from_type(int type);
+struct Object *BKE_object_add(struct Main *bmain, struct Scene *scene, int type);
+void *BKE_object_obdata_add_from_type(struct Main *bmain, int type);
struct Object *BKE_object_copy_ex(struct Main *bmain, struct Object *ob, int copy_caches);
struct Object *BKE_object_copy(struct Object *ob);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index a4f147a4fac..7e70b9d9cd5 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -568,7 +568,7 @@ void material_append_id(ID *id, Material *ma)
(*matar)[(*totcol)++] = ma;
id_us_plus((ID *)ma);
- test_object_materials(id);
+ test_object_materials(G.main, id);
}
}
@@ -601,7 +601,7 @@ Material *material_pop_id(ID *id, int index_i, int remove_material_slot)
MEM_freeN(*matar);
*matar = mat;
- test_object_materials(id);
+ test_object_materials(G.main, id);
}
/* decrease mat_nr index */
@@ -712,7 +712,7 @@ void resize_object_material(Object *ob, const short totcol)
if (ob->actcol > ob->totcol) ob->actcol = ob->totcol;
}
-void test_object_materials(ID *id)
+void test_object_materials(Main *bmain, ID *id)
{
/* make the ob mat-array same size as 'ob->data' mat-array */
Object *ob;
@@ -722,7 +722,7 @@ void test_object_materials(ID *id)
return;
}
- for (ob = G.main->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->data == id) {
resize_object_material(ob, *totcol);
}
@@ -768,7 +768,7 @@ void assign_material_id(ID *id, Material *ma, short act)
if (ma)
id_us_plus((ID *)ma);
- test_object_materials(id);
+ test_object_materials(G.main, id);
}
void assign_material(Object *ob, Material *ma, short act, int assign_type)
@@ -855,7 +855,7 @@ void assign_material(Object *ob, Material *ma, short act, int assign_type)
if (ma)
id_us_plus((ID *)ma);
- test_object_materials(ob->data);
+ test_object_materials(G.main, ob->data);
}
/* XXX - this calls many more update calls per object then are needed, could be optimized */
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 31c2758795d..0d662711df0 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -841,7 +841,7 @@ void BKE_mesh_assign_object(Object *ob, Mesh *me)
id_us_plus((ID *)me);
}
- test_object_materials((ID *)me);
+ test_object_materials(G.main, (ID *)me);
test_object_modifiers(ob);
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 538cead5d5b..fb950b180a9 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -845,19 +845,19 @@ bool BKE_object_exists_check(Object *obtest)
/* *************************************************** */
-void *BKE_object_obdata_add_from_type(int type)
+void *BKE_object_obdata_add_from_type(Main *bmain, int type)
{
switch (type) {
- case OB_MESH: return BKE_mesh_add(G.main, "Mesh");
- case OB_CURVE: return BKE_curve_add(G.main, "Curve", OB_CURVE);
- case OB_SURF: return BKE_curve_add(G.main, "Surf", OB_SURF);
- case OB_FONT: return BKE_curve_add(G.main, "Text", OB_FONT);
- case OB_MBALL: return BKE_mball_add(G.main, "Meta");
- case OB_CAMERA: return BKE_camera_add(G.main, "Camera");
- case OB_LAMP: return BKE_lamp_add(G.main, "Lamp");
- case OB_LATTICE: return BKE_lattice_add(G.main, "Lattice");
- case OB_ARMATURE: return BKE_armature_add(G.main, "Armature");
- case OB_SPEAKER: return BKE_speaker_add(G.main, "Speaker");
+ case OB_MESH: return BKE_mesh_add(bmain, "Mesh");
+ case OB_CURVE: return BKE_curve_add(bmain, "Curve", OB_CURVE);
+ case OB_SURF: return BKE_curve_add(bmain, "Surf", OB_SURF);
+ case OB_FONT: return BKE_curve_add(bmain, "Text", OB_FONT);
+ case OB_MBALL: return BKE_mball_add(bmain, "Meta");
+ case OB_CAMERA: return BKE_camera_add(bmain, "Camera");
+ case OB_LAMP: return BKE_lamp_add(bmain, "Lamp");
+ case OB_LATTICE: return BKE_lattice_add(bmain, "Lattice");
+ case OB_ARMATURE: return BKE_armature_add(bmain, "Armature");
+ case OB_SPEAKER: return BKE_speaker_add(bmain, "Speaker");
case OB_EMPTY: return NULL;
default:
printf("BKE_object_obdata_add_from_type: Internal error, bad type: %d\n", type);
@@ -972,16 +972,16 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
/* general add: to scene, with layer from area and default name */
/* creates minimum required data, but without vertices etc. */
-Object *BKE_object_add(struct Scene *scene, int type)
+Object *BKE_object_add(Main *bmain, Scene *scene, int type)
{
Object *ob;
Base *base;
char name[MAX_ID_NAME];
BLI_strncpy(name, get_obdata_defname(type), sizeof(name));
- ob = BKE_object_add_only_object(G.main, type, name);
+ ob = BKE_object_add_only_object(bmain, type, name);
- ob->data = BKE_object_obdata_add_from_type(type);
+ ob->data = BKE_object_obdata_add_from_type(bmain, type);
ob->lay = scene->lay;