diff options
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv.h | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_mesh.c | 1707 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_stats.c | 4 |
3 files changed, 1457 insertions, 257 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h index 003dc7a37d3..ad829946db8 100644 --- a/source/blender/blenkernel/BKE_subdiv.h +++ b/source/blender/blenkernel/BKE_subdiv.h @@ -57,6 +57,7 @@ typedef struct SubdivSettings { typedef enum eSubdivStatsValue { SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0, SUBDIV_STATS_SUBDIV_TO_MESH, + SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY, SUBDIV_STATS_EVALUATOR_CREATE, SUBDIV_STATS_EVALUATOR_REFINE, @@ -73,6 +74,8 @@ typedef struct SubdivStats { double topology_refiner_creation_time; /* Total time spent in BKE_subdiv_to_mesh(). */ double subdiv_to_mesh_time; + /* Geometry (MVert and co) creation time during SUBDIV_TYO_MESH. */ + double subdiv_to_mesh_geometry_time; /* Time spent on evaluator creation from topology refiner. */ double evaluator_creation_time; /* Time spent on evaluator->refine(). */ diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c index 76f41d512bc..40c95964fb3 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_mesh.c @@ -29,10 +29,13 @@ #include "BKE_subdiv.h" +#include "atomic_ops.h" + #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BLI_alloca.h" +#include "BLI_bitmap.h" #include "BLI_math_vector.h" #include "BLI_task.h" @@ -55,6 +58,15 @@ BLI_INLINE int num_edges_per_ptex_face_get(const int resolution) return 2 * (resolution - 1) * resolution; } +BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution) +{ + if (resolution < 2) { + return 0; + } + return (resolution - 2) * resolution + + (resolution - 1) * (resolution - 1); +} + /* Number of subdivision polygons per ptex face. */ BLI_INLINE int num_polys_per_ptex_get(const int resolution) { @@ -85,7 +97,19 @@ typedef struct SubdivMeshContext { /* UV layers interpolation. */ int num_uv_layers; MLoopUV *uv_layers[MAX_MTFACE]; - + /* Counters of geometry in subdivided mesh, initialized as a part of + * offsets calculation. + */ + int num_subdiv_vertices; + int num_subdiv_edges; + int num_subdiv_loops; + int num_subdiv_polygons; + /* Offsets of various geometry in the subdivision mesh arrays. */ + int vertices_corner_offset; + int vertices_edge_offset; + int vertices_inner_offset; + int edge_boundary_offset; + int edge_inner_offset; /* Indexed by coarse polygon index, indicates offset in subdivided mesh * vertices, edges and polygons arrays, where first element of the poly * begins. @@ -97,14 +121,18 @@ typedef struct SubdivMeshContext { * created for preceding base faces. */ int *face_ptex_offset; - - /* Counters of geometry in subdivided mesh, initialized as a part of - * offsets calculation. + /* Bitmap indicating whether vertex was used already or not. + * - During patch evaluation indicates whether coarse vertex was already + * evaluated and its position on limit is already known. */ - int num_subdiv_vertices; - int num_subdiv_edges; - int num_subdiv_loops; - int num_subdiv_polygons; + BLI_bitmap *coarse_vertices_used_map; + /* Bitmap indicating whether edge was used already or not. This includes: + * - During context initialization it indicates whether subdivided verticies + * for corresponding edge were already calculated or not. + * - During patch evaluation it indicates whether vertices along this edge + * were already evaluated. + */ + BLI_bitmap *coarse_edges_used_map; } SubdivMeshContext; static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx) @@ -134,60 +162,162 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx) subdiv_mesh_ctx_cache_uv_layers(ctx); } +/* NOTE: Expects edge map to be zeroed. */ +static void subdiv_mesh_ctx_count(SubdivMeshContext *ctx) +{ + /* Reset counters. */ + ctx->num_subdiv_vertices = 0; + ctx->num_subdiv_edges = 0; + ctx->num_subdiv_loops = 0; + ctx->num_subdiv_polygons = 0; + /* Static geometry counters. */ + const int resolution = ctx->settings->resolution; + const int no_quad_patch_resolution = ((resolution >> 1) + 1); + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2); + const int num_inner_vertices_per_noquad_patch = + (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 2); + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MLoop *coarse_mloop = coarse_mesh->mloop; + const MPoly *coarse_mpoly = coarse_mesh->mpoly; + ctx->num_subdiv_vertices = coarse_mesh->totvert; + ctx->num_subdiv_edges = + coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1); + for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) { + const MPoly *coarse_poly = &coarse_mpoly[poly_index]; + const int num_ptex_faces_per_poly = + num_ptex_faces_per_poly_get(coarse_poly); + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner]; + const bool is_edge_used = + BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e); + /* Edges which aren't counted yet. */ + if (!is_edge_used) { + BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e); + ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge; + } + } + /* Inner verticies of polygon. */ + if (num_ptex_faces_per_poly == 1) { + ctx->num_subdiv_vertices += num_inner_vertices_per_quad; + ctx->num_subdiv_edges += + num_edges_per_ptex_face_get(resolution - 2) + + 4 * num_subdiv_vertices_per_coarse_edge; + ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution); + } + else { + ctx->num_subdiv_vertices += + 1 + + num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) + + num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch; + ctx->num_subdiv_edges += + num_ptex_faces_per_poly * + (num_inner_edges_per_ptex_face_get( + no_quad_patch_resolution - 1) + + (no_quad_patch_resolution - 2) + + num_subdiv_vertices_per_coarse_edge); + if (no_quad_patch_resolution >= 3) { + ctx->num_subdiv_edges += coarse_poly->totloop; + } + ctx->num_subdiv_polygons += + num_ptex_faces_per_poly * + num_polys_per_ptex_get(no_quad_patch_resolution); + } + } + ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4; +} + static void subdiv_mesh_ctx_init_offsets(SubdivMeshContext *ctx) { const Mesh *coarse_mesh = ctx->coarse_mesh; + const int resolution = ctx->settings->resolution; + const int resolution_2 = resolution - 2; + const int resolution_2_squared = resolution_2 * resolution_2; + const int no_quad_patch_resolution = ((resolution >> 1) + 1); + const int num_irregular_vertices_per_patch = + (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 1); + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + const int num_subdiv_edges_per_coarse_edge = resolution - 1; + /* Constant offsets in arrays. */ + ctx->vertices_corner_offset = 0; + ctx->vertices_edge_offset = coarse_mesh->totvert; + ctx->vertices_inner_offset = + ctx->vertices_edge_offset + + coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge; + ctx->edge_boundary_offset = 0; + ctx->edge_inner_offset = + ctx->edge_boundary_offset + + coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge; + /* "Indexed" offsets. */ const MPoly *coarse_mpoly = coarse_mesh->mpoly; - /* Allocate memory. */ - ctx->subdiv_vertex_offset = MEM_malloc_arrayN( - coarse_mesh->totpoly, - sizeof(*ctx->subdiv_vertex_offset), - "vertex_offset"); - ctx->subdiv_edge_offset = MEM_malloc_arrayN( - coarse_mesh->totpoly, - sizeof(*ctx->subdiv_edge_offset), - "subdiv_edge_offset"); - ctx->subdiv_polygon_offset = MEM_malloc_arrayN( - coarse_mesh->totpoly, - sizeof(*ctx->subdiv_polygon_offset), - "subdiv_polygon_offset"); - ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly, - sizeof(*ctx->face_ptex_offset), - "face_ptex_offset"); - /* Fill in offsets. */ int vertex_offset = 0; int edge_offset = 0; int polygon_offset = 0; int face_ptex_offset = 0; for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) { const MPoly *coarse_poly = &coarse_mpoly[poly_index]; - const int ptex_face_resolution = ptex_face_resolution_get( - coarse_poly, ctx->settings->resolution); - const int ptex_face_resolution2 = - ptex_face_resolution * ptex_face_resolution; const int num_ptex_faces_per_poly = num_ptex_faces_per_poly_get(coarse_poly); + ctx->face_ptex_offset[poly_index] = face_ptex_offset; ctx->subdiv_vertex_offset[poly_index] = vertex_offset; ctx->subdiv_edge_offset[poly_index] = edge_offset; ctx->subdiv_polygon_offset[poly_index] = polygon_offset; - ctx->face_ptex_offset[poly_index] = face_ptex_offset; - vertex_offset += num_ptex_faces_per_poly * ptex_face_resolution2; - edge_offset += num_ptex_faces_per_poly * - num_edges_per_ptex_face_get(ptex_face_resolution); - polygon_offset += - num_ptex_faces_per_poly * - num_polys_per_ptex_get(ptex_face_resolution); face_ptex_offset += num_ptex_faces_per_poly; + if (num_ptex_faces_per_poly == 1) { + vertex_offset += resolution_2_squared; + edge_offset += num_edges_per_ptex_face_get(resolution - 2) + + 4 * num_subdiv_vertices_per_coarse_edge; + polygon_offset += num_polys_per_ptex_get(resolution); + } + else { + vertex_offset += + 1 + + num_ptex_faces_per_poly * num_irregular_vertices_per_patch; + edge_offset += + num_ptex_faces_per_poly * + (num_inner_edges_per_ptex_face_get( + no_quad_patch_resolution - 1) + + (no_quad_patch_resolution - 2) + + num_subdiv_vertices_per_coarse_edge); + if (no_quad_patch_resolution >= 3) { + edge_offset += coarse_poly->totloop; + } + polygon_offset += + num_ptex_faces_per_poly * + num_polys_per_ptex_get(no_quad_patch_resolution); + } } - ctx->num_subdiv_vertices = vertex_offset; - ctx->num_subdiv_edges = edge_offset; - ctx->num_subdiv_polygons = polygon_offset; - ctx->num_subdiv_loops = 4 * ctx->num_subdiv_polygons; } static void subdiv_mesh_ctx_init(SubdivMeshContext *ctx) { + const Mesh *coarse_mesh = ctx->coarse_mesh; + /* Allocate maps and offsets. */ + ctx->coarse_vertices_used_map = + BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map"); + ctx->coarse_edges_used_map = + BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map"); + ctx->subdiv_vertex_offset = MEM_malloc_arrayN( + coarse_mesh->totpoly, + sizeof(*ctx->subdiv_vertex_offset), + "vertex_offset"); + ctx->subdiv_edge_offset = MEM_malloc_arrayN( + coarse_mesh->totpoly, + sizeof(*ctx->subdiv_edge_offset), + "subdiv_edge_offset"); + ctx->subdiv_polygon_offset = MEM_malloc_arrayN( + coarse_mesh->totpoly, + sizeof(*ctx->subdiv_polygon_offset), + "subdiv_edge_offset"); + ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly, + sizeof(*ctx->face_ptex_offset), + "face_ptex_offset"); + /* Initialize all offsets. */ subdiv_mesh_ctx_init_offsets(ctx); + /* Calculate number of geometry in the result subdivision mesh. */ + subdiv_mesh_ctx_count(ctx); + /* Re-set maps which were used at this step. */ + BLI_BITMAP_SET_ALL(ctx->coarse_edges_used_map, false, coarse_mesh->totedge); } static void subdiv_mesh_ctx_init_result(SubdivMeshContext *ctx) @@ -197,8 +327,11 @@ static void subdiv_mesh_ctx_init_result(SubdivMeshContext *ctx) static void subdiv_mesh_ctx_free(SubdivMeshContext *ctx) { + MEM_freeN(ctx->coarse_vertices_used_map); + MEM_freeN(ctx->coarse_edges_used_map); MEM_freeN(ctx->subdiv_vertex_offset); MEM_freeN(ctx->subdiv_edge_offset); + MEM_freeN(ctx->subdiv_polygon_offset); MEM_freeN(ctx->face_ptex_offset); } @@ -220,10 +353,11 @@ static void loops_of_ptex_get( const SubdivMeshContext *ctx, LoopsOfPtex *loops_of_ptex, const MPoly *coarse_poly, - const int ptex_face_index) + const int ptex_of_poly_index) { const MLoop *coarse_mloop = ctx->coarse_mesh->mloop; - const int first_ptex_loop_index = coarse_poly->loopstart + ptex_face_index; + const int first_ptex_loop_index = + coarse_poly->loopstart + ptex_of_poly_index; /* Loop which look in the (opposite) V direction of the current * ptex face. * @@ -231,7 +365,8 @@ static void loops_of_ptex_get( */ const int last_ptex_loop_index = coarse_poly->loopstart + - (ptex_face_index + coarse_poly->totloop - 1) % coarse_poly->totloop; + (ptex_of_poly_index + coarse_poly->totloop - 1) % + coarse_poly->totloop; loops_of_ptex->first_loop = &coarse_mloop[first_ptex_loop_index]; loops_of_ptex->last_loop = &coarse_mloop[last_ptex_loop_index]; if (coarse_poly->totloop == 4) { @@ -248,6 +383,8 @@ static void loops_of_ptex_get( * Edge custom data copy helpers. */ +#if 0 + typedef struct EdgesOfPtex { /* First edge of the ptex, starts at ptex (0, 0) and goes in u direction. */ const MEdge *first_edge; @@ -281,6 +418,8 @@ static void edges_of_ptex_get( } } +#endif + /* ============================================================================= * Vertex custom data interpolation helpers. */ @@ -370,7 +509,7 @@ static void vertex_interpolation_from_ptex( const SubdivMeshContext *ctx, VerticesForInterpolation *vertex_interpolation, const MPoly *coarse_poly, - const int ptex_face_index) + const int ptex_of_poly_index) { if (coarse_poly->totloop == 4) { /* Nothing to do, all indices and data is already assigned. */ @@ -380,12 +519,12 @@ static void vertex_interpolation_from_ptex( const Mesh *coarse_mesh = ctx->coarse_mesh; const MLoop *coarse_mloop = coarse_mesh->mloop; LoopsOfPtex loops_of_ptex; - loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index); + loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_of_poly_index); /* Ptex face corner corresponds to a poly loop with same index. */ CustomData_copy_data( vertex_data, &vertex_interpolation->vertex_data_storage, - coarse_mloop[coarse_poly->loopstart + ptex_face_index].v, + coarse_mloop[coarse_poly->loopstart + ptex_of_poly_index].v, 0, 1); /* Interpolate remaining ptex face corners, which hits loops @@ -563,13 +702,28 @@ static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation) * Vertex subdivision process. */ -static void subdiv_copy_vertex_data( +/* Custom data interpolation helpers. */ + +static void subdiv_vertex_data_copy( + const SubdivMeshContext *ctx, + const MVert *coarse_vertex, + MVert *subdiv_vertex) +{ + const Mesh *coarse_mesh = ctx->coarse_mesh; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + const int coarse_vertex_index = coarse_vertex - coarse_mesh->mvert; + const int subdiv_vertex_index = subdiv_vertex - subdiv_mesh->mvert; + CustomData_copy_data(&coarse_mesh->vdata, + &ctx->subdiv_mesh->vdata, + coarse_vertex_index, + subdiv_vertex_index, + 1); +} + +static void subdiv_vertex_data_interpolate( const SubdivMeshContext *ctx, MVert *subdiv_vertex, - const Mesh *UNUSED(coarse_mesh), - const MPoly *coarse_poly, const VerticesForInterpolation *vertex_interpolation, - const int UNUSED(ptex_of_poly_index), const float u, const float v) { const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert; @@ -585,93 +739,384 @@ static void subdiv_copy_vertex_data( subdiv_vertex_index); if (ctx->vert_origindex != NULL) { ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE; - if (coarse_poly->totloop == 4) { - if (u == 0.0f && v == 0.0f) { - // ctx->vert_origindex[subdiv_vertex_index] = - // vertex_interpolation->vertex_indices[0]; - } - else if (u == 1.0f && v == 0.0f) { - // ctx->vert_origindex[subdiv_vertex_index] = - // vertex_interpolation->vertex_indices[1]; - } - else if (u == 1.0f && v == 1.0f) { - // ctx->vert_origindex[subdiv_vertex_index] = - // vertex_interpolation->vertex_indices[2]; - } - else if (u == 0.0f && v == 1.0f) { - // ctx->vert_origindex[subdiv_vertex_index] = - // vertex_interpolation->vertex_indices[3]; + } +} + +/* Evaluation of corner vertices. They are coming from coarse vertices. */ + +static void subdiv_evaluate_corner_vertices_regular( + SubdivMeshContext *ctx, + const MPoly *coarse_poly) +{ + const float weights[4][2] = {{0.0f, 0.0f}, + {1.0f, 0.0f}, + {1.0f, 1.0f}, + {0.0f, 1.0f}}; + Subdiv *subdiv = ctx->subdiv; + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MVert *coarse_mvert = coarse_mesh->mvert; + const MLoop *coarse_mloop = coarse_mesh->mloop; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MVert *subdiv_mvert = subdiv_mesh->mvert; + const int poly_index = coarse_poly - coarse_mesh->mpoly; + const int ptex_face_index = ctx->face_ptex_offset[poly_index]; + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map, + coarse_loop->v)) { + continue; + } + const MVert *coarse_vert = &coarse_mvert[coarse_loop->v]; + MVert *subdiv_vert = &subdiv_mvert[ + ctx->vertices_corner_offset + coarse_loop->v]; + subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + weights[corner][0], weights[corner][1], + subdiv_vert->co, subdiv_vert->no); + } +} + +static void subdiv_evaluate_corner_vertices_special( + SubdivMeshContext *ctx, + const MPoly *coarse_poly) +{ + Subdiv *subdiv = ctx->subdiv; + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MVert *coarse_mvert = coarse_mesh->mvert; + const MLoop *coarse_mloop = coarse_mesh->mloop; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MVert *subdiv_mvert = subdiv_mesh->mvert; + const int poly_index = coarse_poly - coarse_mesh->mpoly; + int ptex_face_index = ctx->face_ptex_offset[poly_index]; + for (int corner = 0; + corner < coarse_poly->totloop; + corner++, ptex_face_index++) + { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map, + coarse_loop->v)) { + continue; + } + const MVert *coarse_vert = &coarse_mvert[coarse_loop->v]; + MVert *subdiv_vert = &subdiv_mvert[ + ctx->vertices_corner_offset + coarse_loop->v]; + subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + 0.0f, 0.0f, + subdiv_vert->co, subdiv_vert->no); + } +} + +static void subdiv_evaluate_corner_vertices(SubdivMeshContext *ctx, + const MPoly *coarse_poly) +{ + if (coarse_poly->totloop == 4) { + subdiv_evaluate_corner_vertices_regular(ctx, coarse_poly); + } + else { + subdiv_evaluate_corner_vertices_special(ctx, coarse_poly); + } +} + +/* Evaluation of edge vertices. They are coming from coarse edges. */ + +static void subdiv_evaluate_edge_vertices_regular( + SubdivMeshContext *ctx, + const MPoly *coarse_poly, + VerticesForInterpolation *vertex_interpolation) +{ + const int resolution = ctx->settings->resolution; + const int resolution_1 = resolution - 1; + const float inv_resolution_1 = 1.0f / (float)resolution_1; + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + Subdiv *subdiv = ctx->subdiv; + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MEdge *coarse_medge = coarse_mesh->medge; + const MLoop *coarse_mloop = coarse_mesh->mloop; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MVert *subdiv_mvert = subdiv_mesh->mvert; + const int poly_index = coarse_poly - coarse_mesh->mpoly; + const int ptex_face_index = ctx->face_ptex_offset[poly_index]; + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map, + coarse_loop->e)) { + continue; + } + vertex_interpolation_from_ptex(ctx, + vertex_interpolation, + coarse_poly, + corner); + const MEdge *coarse_edge = &coarse_medge[coarse_loop->e]; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + MVert *subdiv_vert = &subdiv_mvert[ + ctx->vertices_edge_offset + + coarse_loop->e * num_subdiv_vertices_per_coarse_edge]; + for (int vertex_index = 0; + vertex_index < num_subdiv_vertices_per_coarse_edge; + vertex_index++, subdiv_vert++) + { + float fac = (vertex_index + 1) * inv_resolution_1; + if (flip) { + fac = 1.0f - fac; } - else { - ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE; + if (corner >= 2) { + fac = 1.0f - fac; } - } else { - if (u == 0.0f && v == 0.0f) { - // const MLoop *coarse_mloop = coarse_mesh->mloop; - // ctx->vert_origindex[subdiv_vertex_index] = - // coarse_mloop[coarse_poly->loopstart + - // ptex_of_poly_index].v; + float u, v; + if ((corner & 1) == 0) { + u = fac; + v = (corner == 2) ? 1.0f : 0.0f; } else { - ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE; + u = (corner == 1) ? 1.0f : 0.0f; + v = fac; } + subdiv_vertex_data_interpolate(ctx, + subdiv_vert, + vertex_interpolation, + u, v); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + u, v, + subdiv_vert->co, subdiv_vert->no); } } } -static void subdiv_evaluate_vertices(SubdivMeshContext *ctx, - const int poly_index) +static void subdiv_evaluate_edge_vertices_special( + SubdivMeshContext *ctx, + const MPoly *coarse_poly, + VerticesForInterpolation *vertex_interpolation) { - Subdiv *subdiv = ctx->subdiv; const int resolution = ctx->settings->resolution; - const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index]; - /* Base/coarse mesh information. */ + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1); + const float inv_ptex_resolution_1 = + 1.0f / (float)(num_vertices_per_ptex_edge - 1); + Subdiv *subdiv = ctx->subdiv; const Mesh *coarse_mesh = ctx->coarse_mesh; - const MPoly *coarse_mpoly = coarse_mesh->mpoly; - const MPoly *coarse_poly = &coarse_mpoly[poly_index]; - const int num_ptex_faces_per_poly = - num_ptex_faces_per_poly_get(coarse_poly); - const int ptex_resolution = - ptex_face_resolution_get(coarse_poly, resolution); - const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1); - /* Hi-poly subdivided mesh. */ + const MEdge *coarse_medge = coarse_mesh->medge; + const MLoop *coarse_mloop = coarse_mesh->mloop; Mesh *subdiv_mesh = ctx->subdiv_mesh; - MVert *subdiv_vertex = subdiv_mesh->mvert; - MVert *subdiv_vert = &subdiv_vertex[start_vertex_index]; - /* Actual evaluation. */ - VerticesForInterpolation vertex_interpolation; - vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly); - const int ptex_face_index = ctx->face_ptex_offset[poly_index]; - for (int ptex_of_poly_index = 0; - ptex_of_poly_index < num_ptex_faces_per_poly; - ptex_of_poly_index++) + MVert *subdiv_mvert = subdiv_mesh->mvert; + const int poly_index = coarse_poly - coarse_mesh->mpoly; + const int ptex_face_start_index = ctx->face_ptex_offset[poly_index]; + int ptex_face_index = ptex_face_start_index; + for (int corner = 0; + corner < coarse_poly->totloop; + corner++, ptex_face_index++) { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map, + coarse_loop->e)) { + continue; + } vertex_interpolation_from_ptex(ctx, - &vertex_interpolation, + vertex_interpolation, coarse_poly, - ptex_of_poly_index); - const int current_ptex_face_index = - ptex_face_index + ptex_of_poly_index; - BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal( - subdiv, - current_ptex_face_index, - ptex_resolution, - subdiv_vert, offsetof(MVert, co), sizeof(MVert), - subdiv_vert, offsetof(MVert, no), sizeof(MVert)); - for (int y = 0; y < ptex_resolution; y++) { - const float v = y * inv_ptex_resolution_1; - for (int x = 0; x < ptex_resolution; x++, subdiv_vert++) { - const float u = x * inv_ptex_resolution_1; - subdiv_copy_vertex_data(ctx, - subdiv_vert, - coarse_mesh, - coarse_poly, - &vertex_interpolation, - ptex_of_poly_index, - u, v); + corner); + const MEdge *coarse_edge = &coarse_medge[coarse_loop->e]; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + MVert *subdiv_vert = &subdiv_mvert[ + ctx->vertices_edge_offset + + coarse_loop->e * num_subdiv_vertices_per_coarse_edge]; + int veretx_delta = 1; + if (flip) { + subdiv_vert += num_subdiv_vertices_per_coarse_edge - 1; + veretx_delta = -1; + } + for (int vertex_index = 1; + vertex_index < num_vertices_per_ptex_edge; + vertex_index++, subdiv_vert += veretx_delta) + { + float u = vertex_index * inv_ptex_resolution_1; + subdiv_vertex_data_interpolate(ctx, + subdiv_vert, + vertex_interpolation, + u, 0.0f); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + u, 0.0f, + subdiv_vert->co, subdiv_vert->no); + } + const int next_ptex_face_index = + ptex_face_start_index + (corner + 1) % coarse_poly->totloop; + for (int vertex_index = 1; + vertex_index < num_vertices_per_ptex_edge - 1; + vertex_index++, subdiv_vert += veretx_delta) + { + float v = 1.0f - vertex_index * inv_ptex_resolution_1; + subdiv_vertex_data_interpolate(ctx, + subdiv_vert, + vertex_interpolation, + 0.0f, v); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + next_ptex_face_index, + 0.0f, v, + subdiv_vert->co, subdiv_vert->no); + } + } +} + +static void subdiv_evaluate_edge_vertices( + SubdivMeshContext *ctx, + const MPoly *coarse_poly, + VerticesForInterpolation *vertex_interpolation) +{ + if (coarse_poly->totloop == 4) { + subdiv_evaluate_edge_vertices_regular( + ctx, coarse_poly, vertex_interpolation); + } + else { + subdiv_evaluate_edge_vertices_special( + ctx, coarse_poly, vertex_interpolation); + } +} + +/* Evaluation of inner vertices, they are coming from ptex patches. */ + +static void subdiv_evaluate_inner_vertices_regular( + SubdivMeshContext *ctx, + const MPoly *coarse_poly, + VerticesForInterpolation *vertex_interpolation) +{ + const int resolution = ctx->settings->resolution; + const float inv_resolution_1 = 1.0f / (float)(resolution - 1); + Subdiv *subdiv = ctx->subdiv; + const Mesh *coarse_mesh = ctx->coarse_mesh; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MVert *subdiv_mvert = subdiv_mesh->mvert; + const int poly_index = coarse_poly - coarse_mesh->mpoly; + const int ptex_face_index = ctx->face_ptex_offset[poly_index]; + const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index]; + MVert *subdiv_vert = + &subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index]; + vertex_interpolation_from_ptex(ctx, + vertex_interpolation, + coarse_poly, + 0); + for (int y = 1; y < resolution - 1; y++) { + const float v = y * inv_resolution_1; + for (int x = 1; x < resolution - 1; x++, subdiv_vert++) { + const float u = x * inv_resolution_1; + subdiv_vertex_data_interpolate(ctx, + subdiv_vert, + vertex_interpolation, + u, v); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + u, v, + subdiv_vert->co, subdiv_vert->no); + } + } +} + +static void subdiv_evaluate_inner_vertices_special( + SubdivMeshContext *ctx, + const MPoly *coarse_poly, + VerticesForInterpolation *vertex_interpolation) +{ + const int resolution = ctx->settings->resolution; + const int ptex_face_resolution = ptex_face_resolution_get( + coarse_poly, resolution); + const float inv_ptex_face_resolution_1 = + 1.0f / (float)(ptex_face_resolution - 1); + Subdiv *subdiv = ctx->subdiv; + const Mesh *coarse_mesh = ctx->coarse_mesh; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MVert *subdiv_mvert = subdiv_mesh->mvert; + const int poly_index = coarse_poly - coarse_mesh->mpoly; + int ptex_face_index = ctx->face_ptex_offset[poly_index]; + const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index]; + MVert *subdiv_vert = + &subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index]; + vertex_interpolation_from_ptex(ctx, + vertex_interpolation, + coarse_poly, + 0); + subdiv_vertex_data_interpolate(ctx, + subdiv_vert, + vertex_interpolation, + 1.0f, 1.0f); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + 1.0f, 1.0f, + subdiv_vert->co, subdiv_vert->no); + subdiv_vert++; + for (int corner = 0; + corner < coarse_poly->totloop; + corner++, ptex_face_index++) + { + if (corner != 0) { + vertex_interpolation_from_ptex(ctx, + vertex_interpolation, + coarse_poly, + corner); + } + for (int y = 1; y < ptex_face_resolution - 1; y++) { + const float v = y * inv_ptex_face_resolution_1; + for (int x = 1; x < ptex_face_resolution; x++, subdiv_vert++) { + const float u = x * inv_ptex_face_resolution_1; + subdiv_vertex_data_interpolate(ctx, + subdiv_vert, + vertex_interpolation, + u, v); + BKE_subdiv_eval_limit_point_and_short_normal( + subdiv, + ptex_face_index, + u, v, + subdiv_vert->co, subdiv_vert->no); } } } +} + +static void subdiv_evaluate_inner_vertices( + SubdivMeshContext *ctx, + const MPoly *coarse_poly, + VerticesForInterpolation *vertex_interpolation) +{ + if (coarse_poly->totloop == 4) { + subdiv_evaluate_inner_vertices_regular( + ctx, coarse_poly, vertex_interpolation); + } + else { + subdiv_evaluate_inner_vertices_special( + ctx, coarse_poly, vertex_interpolation); + } +} + +/* Evaluate all vertices which are emitted from given coarse polygon. */ +static void subdiv_evaluate_vertices(SubdivMeshContext *ctx, + const int poly_index) +{ + /* Base/coarse mesh information. */ + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MPoly *coarse_mpoly = coarse_mesh->mpoly; + const MPoly *coarse_poly = &coarse_mpoly[poly_index]; + /* Initialize vertex interpolation, it is reused by corner vertices, coarse + * edges and patch evaluation. + */ + VerticesForInterpolation vertex_interpolation; + vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly); + (void) vertex_interpolation; + subdiv_evaluate_corner_vertices(ctx, coarse_poly); + subdiv_evaluate_edge_vertices(ctx, coarse_poly, &vertex_interpolation); + subdiv_evaluate_inner_vertices(ctx, coarse_poly, &vertex_interpolation); vertex_interpolation_end(&vertex_interpolation); } @@ -700,20 +1145,17 @@ static void subdiv_copy_edge_data( coarse_edge_index, subdiv_edge_index, 1); - if (ctx->edge_origindex != NULL) { - ctx->edge_origindex[subdiv_edge_index] = coarse_edge_index; - } } static MEdge *subdiv_create_edges_row(SubdivMeshContext *ctx, MEdge *subdiv_edge, const MEdge *coarse_edge, const int start_vertex_index, - const int resolution) + const int num_edges_per_row) { int vertex_index = start_vertex_index; for (int edge_index = 0; - edge_index < resolution - 1; + edge_index < num_edges_per_row - 1; edge_index++, subdiv_edge++) { subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge); @@ -729,104 +1171,330 @@ static MEdge *subdiv_create_edges_column(SubdivMeshContext *ctx, const MEdge *coarse_start_edge, const MEdge *coarse_end_edge, const int start_vertex_index, - const int resolution) + const int num_edges_per_row) { int vertex_index = start_vertex_index; for (int edge_index = 0; - edge_index < resolution; + edge_index < num_edges_per_row; edge_index++, subdiv_edge++) { const MEdge *coarse_edge = NULL; if (edge_index == 0) { coarse_edge = coarse_start_edge; } - else if (edge_index == resolution - 1) { + else if (edge_index == num_edges_per_row - 1) { coarse_edge = coarse_end_edge; } subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge); subdiv_edge->v1 = vertex_index; - subdiv_edge->v2 = vertex_index + resolution; + subdiv_edge->v2 = vertex_index + num_edges_per_row; vertex_index += 1; } return subdiv_edge; } -static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index) +/* Create edges between inner vertices of patch, and also edges to the + * boundary. + */ + +/* Consider a subdivision of base face at level 1: + * + * y + * ^ + * | (6) ---- (7) ---- (8) + * | | | | + * | (3) ---- (4) ---- (5) + * | | | | + * | (0) ---- (1) ---- (2) + * o---------------------------> x + * + * This is illustrate which parts of geometry is created by code below. + */ + +static void subdiv_create_edges_all_patches_regular( + SubdivMeshContext *ctx, + const MPoly *coarse_poly) { - const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index]; - const int start_edge_index = ctx->subdiv_edge_offset[poly_index]; - /* Base/coarse mesh information. */ const Mesh *coarse_mesh = ctx->coarse_mesh; + const MEdge *coarse_medge = coarse_mesh->medge; + const MLoop *coarse_mloop = coarse_mesh->mloop; const MPoly *coarse_mpoly = coarse_mesh->mpoly; - const MPoly *coarse_poly = &coarse_mpoly[poly_index]; - const int num_ptex_faces_per_poly = - num_ptex_faces_per_poly_get(coarse_poly); - const int ptex_face_resolution = ptex_face_resolution_get( - coarse_poly, ctx->settings->resolution); - const int ptex_face_resolution2 = - ptex_face_resolution * ptex_face_resolution; - /* Hi-poly subdivided mesh. */ + const int poly_index = coarse_poly - coarse_mpoly; + const int resolution = ctx->settings->resolution; + const int start_vertex_index = + ctx->vertices_inner_offset + + ctx->subdiv_vertex_offset[poly_index]; + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; Mesh *subdiv_mesh = ctx->subdiv_mesh; MEdge *subdiv_medge = subdiv_mesh->medge; - MEdge *subdiv_edge = &subdiv_medge[start_edge_index]; - /* Consider a subdivision of base face at level 1: - * - * y - * ^ - * | (6) ---- (7) ---- (8) - * | | | | - * | (3) ---- (4) ---- (5) - * | | | | - * | (0) ---- (1) ---- (2) - * o---------------------------> x - * - * This is illustrate which parts of geometry is created by code below. - */ - for (int ptex_of_poly_index = 0; - ptex_of_poly_index < num_ptex_faces_per_poly; - ptex_of_poly_index++) - { + MEdge *subdiv_edge = &subdiv_medge[ + ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]]; + /* Create bottom row of edges (0-1, 1-2). */ + subdiv_edge = subdiv_create_edges_row( + ctx, + subdiv_edge, + NULL, + start_vertex_index, + resolution - 2); + /* Create remaining edges. */ + for (int row = 0; row < resolution - 3; row++) { + const int start_row_vertex_index = + start_vertex_index + row * (resolution - 2); + /* Create vertical columns. + * + * At first iteration it will be edges (0-3. 1-4, 2-5), then it + * will be (3-6, 4-7, 5-8) and so on. + */ + subdiv_edge = subdiv_create_edges_column( + ctx, + subdiv_edge, + NULL, + NULL, + start_row_vertex_index, + resolution - 2); + /* Create horizontal edge row. + * + * At first iteration it will be edges (3-4, 4-5), then it will be + * (6-7, 7-8) and so on. + */ + subdiv_edge = subdiv_create_edges_row( + ctx, + subdiv_edge, + NULL, + start_row_vertex_index + resolution - 2, + resolution - 2); + } + /* Connect inner part of patch to boundary. */ + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + const MEdge *coarse_edge = &coarse_medge[coarse_loop->e]; + const int start_edge_vertex = ctx->vertices_edge_offset + + coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + int side_start_index = start_vertex_index; + int side_stride = 0; + /* Calculate starting veretx of corresponding inner part of ptex. */ + if (corner == 0) { + side_stride = 1; + } + else if (corner == 1) { + side_start_index += resolution - 3; + side_stride = resolution - 2; + } + else if (corner == 2) { + side_start_index += num_subdiv_vertices_per_coarse_edge * + num_subdiv_vertices_per_coarse_edge - 1; + side_stride = -1; + } + else if (corner == 3) { + side_start_index += num_subdiv_vertices_per_coarse_edge * + (num_subdiv_vertices_per_coarse_edge - 1); + side_stride = -(resolution - 2); + } + for (int i = 0; i < resolution - 2; i++, subdiv_edge++) { + subdiv_copy_edge_data(ctx, subdiv_edge, NULL); + if (flip) { + subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3); + } + else { + subdiv_edge->v1 = start_edge_vertex + i; + } + subdiv_edge->v2 = side_start_index + side_stride * i; + } + } +} + +static void subdiv_create_edges_all_patches_special( + SubdivMeshContext *ctx, + const MPoly *coarse_poly) +{ + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MEdge *coarse_medge = coarse_mesh->medge; + const MLoop *coarse_mloop = coarse_mesh->mloop; + const MPoly *coarse_mpoly = coarse_mesh->mpoly; + const int poly_index = coarse_poly - coarse_mpoly; + const int resolution = ctx->settings->resolution; + const int ptex_face_resolution = + ptex_face_resolution_get(coarse_poly, resolution); + const int ptex_face_inner_resolution = ptex_face_resolution - 2; + const int num_inner_vertices_per_ptex = + (ptex_face_resolution - 1) * (ptex_face_resolution - 2); + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + const int center_vertex_index = + ctx->vertices_inner_offset + + ctx->subdiv_vertex_offset[poly_index]; + const int start_vertex_index = center_vertex_index + 1; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MEdge *subdiv_medge = subdiv_mesh->medge; + MEdge *subdiv_edge = &subdiv_medge[ + ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]]; + /* Create inner ptex edges. */ + for (int corner = 0; corner < coarse_poly->totloop; corner++) { const int start_ptex_face_vertex_index = - start_vertex_index + ptex_of_poly_index * ptex_face_resolution2; - EdgesOfPtex edges_of_ptex; - edges_of_ptex_get(ctx, &edges_of_ptex, coarse_poly, ptex_of_poly_index); - /* Create bottom row of edges (0-1, 1-2). */ + start_vertex_index + corner * num_inner_vertices_per_ptex; + /* Similar steps to regular patch case. */ subdiv_edge = subdiv_create_edges_row( ctx, subdiv_edge, - edges_of_ptex.first_edge, + NULL, start_ptex_face_vertex_index, - ptex_face_resolution); - /* Create remaining edges. */ - for (int row = 0; row < ptex_face_resolution - 1; row++) { + ptex_face_inner_resolution + 1); + for (int row = 0; row < ptex_face_inner_resolution - 1; row++) { const int start_row_vertex_index = - start_ptex_face_vertex_index + row * ptex_face_resolution; - /* Create vertical columns. - * - * At first iteration it will be edges (0-3. 1-4, 2-5), then it - * will be (3-6, 4-7, 5-8) and so on. - */ + start_ptex_face_vertex_index + + row * (ptex_face_inner_resolution + 1); subdiv_edge = subdiv_create_edges_column( ctx, subdiv_edge, - edges_of_ptex.last_edge, - edges_of_ptex.second_edge, + NULL, + NULL, start_row_vertex_index, - ptex_face_resolution); - /* Create horizontal edge row. - * - * At first iteration it will be edges (3-4, 4-5), then it will be - * (6-7, 7-8) and so on. - */ + ptex_face_inner_resolution + 1); subdiv_edge = subdiv_create_edges_row( ctx, subdiv_edge, - (row == ptex_face_resolution - 2) ? edges_of_ptex.third_edge - : NULL, - start_row_vertex_index + ptex_face_resolution, - ptex_face_resolution); + NULL, + start_row_vertex_index + ptex_face_inner_resolution + 1, + ptex_face_inner_resolution + 1); } } + /* Create connections between ptex faces. */ + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const int next_corner = (corner + 1) % coarse_poly->totloop; + int current_patch_vertex_index = + start_vertex_index + corner * num_inner_vertices_per_ptex + + ptex_face_inner_resolution; + int next_path_vertex_index = + start_vertex_index + next_corner * num_inner_vertices_per_ptex + + num_inner_vertices_per_ptex - ptex_face_resolution + 1; + for (int row = 0; + row < ptex_face_inner_resolution; + row++, subdiv_edge++) + { + subdiv_copy_edge_data(ctx, subdiv_edge, NULL); + subdiv_edge->v1 = current_patch_vertex_index; + subdiv_edge->v2 = next_path_vertex_index; + current_patch_vertex_index += ptex_face_inner_resolution + 1; + next_path_vertex_index += 1; + } + } + /* Create edges from center. */ + if (ptex_face_resolution >= 3) { + for (int corner = 0; + corner < coarse_poly->totloop; + corner++, subdiv_edge++) + { + const int current_patch_end_vertex_index = + start_vertex_index + corner * num_inner_vertices_per_ptex + + num_inner_vertices_per_ptex - 1; + subdiv_copy_edge_data(ctx, subdiv_edge, NULL); + subdiv_edge->v1 = center_vertex_index; + subdiv_edge->v2 = current_patch_end_vertex_index; + } + } + /* Connect inner path of patch to boundary. */ + const MLoop *prev_coarse_loop = + &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1]; + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + { + const MEdge *coarse_edge = &coarse_medge[coarse_loop->e]; + const int start_edge_vertex = ctx->vertices_edge_offset + + coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + int side_start_index; + if (ptex_face_resolution >= 3) { + side_start_index = + start_vertex_index + num_inner_vertices_per_ptex * corner; + } + else { + side_start_index = center_vertex_index; + } + for (int i = 0; i < ptex_face_resolution - 1; i++, subdiv_edge++) { + subdiv_copy_edge_data(ctx, subdiv_edge, NULL); + if (flip) { + subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3); + } else { + subdiv_edge->v1 = start_edge_vertex + i; + } + subdiv_edge->v2 = side_start_index + i; + } + } + if (ptex_face_resolution >= 3) { + const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e]; + const int start_edge_vertex = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + int side_start_index = + start_vertex_index + num_inner_vertices_per_ptex * corner; + for (int i = 0; i < ptex_face_resolution - 2; i++, subdiv_edge++) { + subdiv_copy_edge_data(ctx, subdiv_edge, NULL); + if (flip) { + subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3); + } else { + subdiv_edge->v1 = start_edge_vertex + i; + } + subdiv_edge->v2 = side_start_index + + (ptex_face_inner_resolution + 1) * i; + } + } + prev_coarse_loop = coarse_loop; + } +} + +static void subdiv_create_edges_all_patches( + SubdivMeshContext *ctx, + const MPoly *coarse_poly) +{ + if (coarse_poly->totloop == 4) { + subdiv_create_edges_all_patches_regular(ctx, coarse_poly); + } + else { + subdiv_create_edges_all_patches_special(ctx, coarse_poly); + } +} + +static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index) +{ + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MPoly *coarse_mpoly = coarse_mesh->mpoly; + const MPoly *coarse_poly = &coarse_mpoly[poly_index]; + subdiv_create_edges_all_patches(ctx, coarse_poly); +} + +static void subdiv_create_boundary_edges( + SubdivMeshContext *ctx, + int edge_index) +{ + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MEdge *coarse_medge = coarse_mesh->medge; + const MEdge *coarse_edge = &coarse_medge[edge_index]; + const int resolution = ctx->settings->resolution; + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + const int num_subdiv_edges_per_coarse_edge = resolution - 1; + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MEdge *subdiv_medge = subdiv_mesh->medge; + MEdge *subdiv_edge = &subdiv_medge[ + ctx->edge_boundary_offset + + edge_index * num_subdiv_edges_per_coarse_edge]; + int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1; + for (int i = 0; + i < num_subdiv_edges_per_coarse_edge - 1; + i++, subdiv_edge++) + { + subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge); + subdiv_edge->v1 = last_vertex_index; + subdiv_edge->v2 = + ctx->vertices_edge_offset + + edge_index * num_subdiv_vertices_per_coarse_edge + + i; + last_vertex_index = subdiv_edge->v2; + } + subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge); + subdiv_edge->v1 = last_vertex_index; + subdiv_edge->v2 = ctx->vertices_corner_offset + coarse_edge->v2; } /* ============================================================================= @@ -857,15 +1525,13 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx, MLoop *subdiv_loop, const int ptex_face_index, const float u, const float v, - const float inv_resolution_1) + const float du, const float dv) { if (ctx->num_uv_layers == 0) { return; } Subdiv *subdiv = ctx->subdiv; const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop; - const float du = inv_resolution_1; - const float dv = inv_resolution_1; for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) { MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index]; BKE_subdiv_eval_face_varying(subdiv, @@ -891,24 +1557,85 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx, } } -static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index) +static void rotate_indices(const int rot, int *a, int *b, int *c, int *d) +{ + int values[4] = {*a, *b, *c, *d}; + *a = values[(0 - rot + 4) % 4]; + *b = values[(1 - rot + 4) % 4]; + *c = values[(2 - rot + 4) % 4]; + *d = values[(3 - rot + 4) % 4]; +} + +static void subdiv_create_loops_of_poly( + SubdivMeshContext *ctx, + LoopsForInterpolation *loop_interpolation, + MLoop *subdiv_loop_start, + const int ptex_face_index, + const int rotation, + /*const*/ int v0, /*const*/ int e0, + /*const*/ int v1, /*const*/ int e1, + /*const*/ int v2, /*const*/ int e2, + /*const*/ int v3, /*const*/ int e3, + const float u, const float v, + const float du, const float dv) +{ + rotate_indices(rotation, &v0, &v1, &v2, &v3); + rotate_indices(rotation, &e0, &e1, &e2, &e3); + subdiv_copy_loop_data(ctx, + &subdiv_loop_start[0], + loop_interpolation, + u, v); + subdiv_loop_start[0].v = v0; + subdiv_loop_start[0].e = e0; + subdiv_copy_loop_data(ctx, + &subdiv_loop_start[1], + loop_interpolation, + u + du, v); + subdiv_loop_start[1].v = v1; + subdiv_loop_start[1].e = e1; + subdiv_copy_loop_data(ctx, + &subdiv_loop_start[2], + loop_interpolation, + u + du, v + dv); + subdiv_loop_start[2].v = v2; + subdiv_loop_start[2].e = e2; + subdiv_copy_loop_data(ctx, + &subdiv_loop_start[3], + loop_interpolation, + u, v + dv); + subdiv_loop_start[3].v = v3; + subdiv_loop_start[3].e = e3; + /* Interpolate UV layers using OpenSubdiv. */ + subdiv_eval_uv_layer(ctx, + subdiv_loop_start, + ptex_face_index, + u, v, du, dv); +} + +static void subdiv_create_loops_regular(SubdivMeshContext *ctx, + const MPoly *coarse_poly) { const int resolution = ctx->settings->resolution; - const int ptex_face_index = ctx->face_ptex_offset[poly_index]; - const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index]; - const int start_edge_index = ctx->subdiv_edge_offset[poly_index]; - const int start_poly_index = ctx->subdiv_polygon_offset[poly_index]; /* Base/coarse mesh information. */ const Mesh *coarse_mesh = ctx->coarse_mesh; + const MEdge *coarse_medge = coarse_mesh->medge; + const MLoop *coarse_mloop = coarse_mesh->mloop; const MPoly *coarse_mpoly = coarse_mesh->mpoly; - const MPoly *coarse_poly = &coarse_mpoly[poly_index]; - const int num_ptex_faces_per_poly = - num_ptex_faces_per_poly_get(coarse_poly); + const int poly_index = coarse_poly - coarse_mpoly; const int ptex_resolution = ptex_face_resolution_get(coarse_poly, resolution); - const int ptex_resolution2 = ptex_resolution * ptex_resolution; + const int ptex_inner_resolution = ptex_resolution - 2; + const int num_subdiv_edges_per_coarse_edge = resolution - 1; + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1); - const int num_edges_per_ptex = num_edges_per_ptex_face_get(ptex_resolution); + const int ptex_face_index = ctx->face_ptex_offset[poly_index]; + const int start_vertex_index = + ctx->vertices_inner_offset + + ctx->subdiv_vertex_offset[poly_index]; + const int start_edge_index = + ctx->edge_inner_offset + + ctx->subdiv_edge_offset[poly_index]; + const int start_poly_index = ctx->subdiv_polygon_offset[poly_index]; const int start_loop_index = 4 * start_poly_index; const float du = inv_ptex_resolution_1; const float dv = inv_ptex_resolution_1; @@ -918,74 +1645,526 @@ static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index) MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index]; LoopsForInterpolation loop_interpolation; loop_interpolation_init(ctx, &loop_interpolation, coarse_poly); - for (int ptex_of_poly_index = 0; - ptex_of_poly_index < num_ptex_faces_per_poly; - ptex_of_poly_index++) + loop_interpolation_from_ptex(ctx, + &loop_interpolation, + coarse_poly, + 0); + /* Loops for inner part of ptex. */ + for (int y = 1; y < ptex_resolution - 2; y++) { + const float v = y * inv_ptex_resolution_1; + const int inner_y = y - 1; + for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop += 4) { + const int inner_x = x - 1; + const float u = x * inv_ptex_resolution_1; + /* Vertex indicies ordered counter-clockwise. */ + const int v0 = start_vertex_index + + (inner_y * ptex_inner_resolution + inner_x); + const int v1 = v0 + 1; + const int v2 = v0 + ptex_inner_resolution + 1; + const int v3 = v0 + ptex_inner_resolution; + /* Edge indicies ordered counter-clockwise. */ + const int e0 = start_edge_index + + (inner_y * (2 * ptex_inner_resolution - 1) + inner_x); + const int e1 = e0 + ptex_inner_resolution; + const int e2 = e0 + (2 * ptex_inner_resolution - 1); + const int e3 = e0 + ptex_inner_resolution - 1; + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, ptex_face_index, 0, + v0, e0, v1, e1, v2, e2, v3, e3, + u, v, du, dv); + } + } + /* Loops for faces connecting inner ptex part with boundary. */ + const MLoop *prev_coarse_loop = + &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1]; + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + const MEdge *coarse_edge = &coarse_medge[coarse_loop->e]; + const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e]; + const int start_edge_vertex = ctx->vertices_edge_offset + + coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + int side_start_index = start_vertex_index; + int side_stride = 0; + int v0 = ctx->vertices_corner_offset + coarse_loop->v; + int v3, e3; + int e2_offset, e2_stride; + float u, v, delta_u, delta_v; + if (prev_coarse_loop->v == prev_coarse_edge->v1) { + v3 = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge + + num_subdiv_vertices_per_coarse_edge - 1; + e3 = ctx->edge_boundary_offset + + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge + + num_subdiv_edges_per_coarse_edge - 1; + } + else { + v3 = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + e3 = ctx->edge_boundary_offset + + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge; + } + /* Calculate starting veretx of corresponding inner part of ptex. */ + if (corner == 0) { + side_stride = 1; + e2_offset = 0; + e2_stride = 1; + u = 0.0f; + v = 0.0f; + delta_u = du; + delta_v = 0.0f; + } + else if (corner == 1) { + side_start_index += resolution - 3; + side_stride = resolution - 2; + e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4; + e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3; + u = 1.0f - du; + v = 0; + delta_u = 0.0f; + delta_v = dv; + } + else if (corner == 2) { + side_start_index += num_subdiv_vertices_per_coarse_edge * + num_subdiv_vertices_per_coarse_edge - 1; + side_stride = -1; + e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1; + e2_stride = -1; + u = 1.0f - du; + v = 1.0f - dv; + delta_u = -du; + delta_v = 0.0f; + } + else if (corner == 3) { + side_start_index += num_subdiv_vertices_per_coarse_edge * + (num_subdiv_vertices_per_coarse_edge - 1); + side_stride = -(resolution - 2); + e2_offset = num_edges_per_ptex_face_get(resolution - 2) - + (2 * num_subdiv_edges_per_coarse_edge - 3); + e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3); + u = 0.0f; + v = 1.0f - dv; + delta_u = 0.0f; + delta_v = -dv; + } + for (int i = 0; i < resolution - 2; i++, subdiv_loop += 4) { + int v1; + if (flip) { + v1 = start_edge_vertex + (resolution - i - 3); + } + else { + v1 = start_edge_vertex + i; + } + const int v2 = side_start_index + side_stride * i; + int e0; + if (flip) { + e0 = ctx->edge_boundary_offset + + coarse_loop->e * num_subdiv_edges_per_coarse_edge + + num_subdiv_edges_per_coarse_edge - i - 1; + } else { + e0 = ctx->edge_boundary_offset + + coarse_loop->e * num_subdiv_edges_per_coarse_edge + + i; + } + int e1 = start_edge_index + + num_edges_per_ptex_face_get(resolution - 2) + + corner * num_subdiv_vertices_per_coarse_edge + + i; + int e2; + if (i == 0) { + e2 = start_edge_index + + num_edges_per_ptex_face_get(resolution - 2) + + ((corner - 1 + coarse_poly->totloop) % + coarse_poly->totloop) * + num_subdiv_vertices_per_coarse_edge + + num_subdiv_vertices_per_coarse_edge - 1; + } + else { + e2 = start_edge_index + e2_offset + e2_stride * (i - 1); + } + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, + ptex_face_index, corner, + v0, e0, v1, e1, v2, e2, v3, e3, + u + delta_u * i, v + delta_v * i, du, dv); + v0 = v1; + v3 = v2; + e3 = e1; + } + prev_coarse_loop = coarse_loop; + } + loop_interpolation_end(&loop_interpolation); +} + +static void subdiv_create_loops_special(SubdivMeshContext *ctx, + const MPoly *coarse_poly) +{ + const int resolution = ctx->settings->resolution; + /* Base/coarse mesh information. */ + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MEdge *coarse_medge = coarse_mesh->medge; + const MLoop *coarse_mloop = coarse_mesh->mloop; + const MPoly *coarse_mpoly = coarse_mesh->mpoly; + const int poly_index = coarse_poly - coarse_mpoly; + const int ptex_face_resolution = + ptex_face_resolution_get(coarse_poly, resolution); + const int ptex_face_inner_resolution = ptex_face_resolution - 2; + const float inv_ptex_resolution_1 = + 1.0f / (float)(ptex_face_resolution - 1); + const int num_inner_vertices_per_ptex = + (ptex_face_resolution - 1) * (ptex_face_resolution - 2); + const int num_inner_edges_per_ptex_face = + num_inner_edges_per_ptex_face_get( + ptex_face_inner_resolution + 1); + const int num_subdiv_vertices_per_coarse_edge = resolution - 2; + const int num_subdiv_edges_per_coarse_edge = resolution - 1; + const int ptex_face_index = ctx->face_ptex_offset[poly_index]; + const int center_vertex_index = + ctx->vertices_inner_offset + + ctx->subdiv_vertex_offset[poly_index]; + const int start_vertex_index = center_vertex_index + 1; + const int start_inner_vertex_index = center_vertex_index + 1; + const int start_edge_index = ctx->edge_inner_offset + + ctx->subdiv_edge_offset[poly_index]; + const int start_poly_index = ctx->subdiv_polygon_offset[poly_index]; + const int start_loop_index = 4 * start_poly_index; + const float du = inv_ptex_resolution_1; + const float dv = inv_ptex_resolution_1; + /* Hi-poly subdivided mesh. */ + Mesh *subdiv_mesh = ctx->subdiv_mesh; + MLoop *subdiv_loopoop = subdiv_mesh->mloop; + MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index]; + LoopsForInterpolation loop_interpolation; + loop_interpolation_init(ctx, &loop_interpolation, coarse_poly); + for (int corner = 0; + corner < coarse_poly->totloop; + corner++) { + const int corner_vertex_index = + start_vertex_index + corner * num_inner_vertices_per_ptex; + const int corner_edge_index = + start_edge_index + corner * num_inner_edges_per_ptex_face; loop_interpolation_from_ptex(ctx, &loop_interpolation, coarse_poly, - ptex_of_poly_index); - const int current_ptex_face_index = - ptex_face_index + ptex_of_poly_index; - for (int y = 0; y < ptex_resolution - 1; y++) { + corner); + for (int y = 1; y < ptex_face_inner_resolution; y++) { const float v = y * inv_ptex_resolution_1; - for (int x = 0; x < ptex_resolution - 1; x++, subdiv_loop += 4) { + const int inner_y = y - 1; + for (int x = 1; + x < ptex_face_inner_resolution + 1; + x++, subdiv_loop += 4) + { + const int inner_x = x - 1; const float u = x * inv_ptex_resolution_1; /* Vertex indicies ordered counter-clockwise. */ - const int v0 = start_vertex_index + - (ptex_of_poly_index * ptex_resolution2) + - (y * ptex_resolution + x); + const int v0 = + corner_vertex_index + + (inner_y * (ptex_face_inner_resolution + 1) + inner_x); const int v1 = v0 + 1; - const int v2 = v0 + ptex_resolution + 1; - const int v3 = v0 + ptex_resolution; + const int v2 = v0 + ptex_face_inner_resolution + 2; + const int v3 = v0 + ptex_face_inner_resolution + 1; /* Edge indicies ordered counter-clockwise. */ - const int e0 = start_edge_index + - (ptex_of_poly_index * num_edges_per_ptex) + - (y * (2 * ptex_resolution - 1) + x); - const int e1 = e0 + ptex_resolution; - const int e2 = e0 + (2 * ptex_resolution - 1); - const int e3 = e0 + ptex_resolution - 1; - /* Initialize 4 loops of corresponding hi-poly poly. */ - /* TODO(sergey): For ptex boundaries we should use loops from - * coarse mesh. - */ - subdiv_copy_loop_data(ctx, - &subdiv_loop[0], - &loop_interpolation, - u, v); - subdiv_loop[0].v = v0; - subdiv_loop[0].e = e0; - subdiv_copy_loop_data(ctx, - &subdiv_loop[1], - &loop_interpolation, - u + du, v); - subdiv_loop[1].v = v1; - subdiv_loop[1].e = e1; - subdiv_copy_loop_data(ctx, - &subdiv_loop[2], - &loop_interpolation, - u + du, v + dv); - subdiv_loop[2].v = v2; - subdiv_loop[2].e = e2; - subdiv_copy_loop_data(ctx, - &subdiv_loop[3], - &loop_interpolation, - u, v + dv); - subdiv_loop[3].v = v3; - subdiv_loop[3].e = e3; - /* Interpolate UV layers using OpenSubdiv. */ - subdiv_eval_uv_layer(ctx, - subdiv_loop, - current_ptex_face_index, - u, v, - inv_ptex_resolution_1); + const int e0 = corner_edge_index + + (inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x); + const int e1 = e0 + ptex_face_inner_resolution + 1; + const int e2 = e0 + (2 * ptex_face_inner_resolution + 1); + const int e3 = e0 + ptex_face_inner_resolution; + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, + ptex_face_index + corner, 0, + v0, e0, v1, e1, v2, e2, v3, e3, + u, v, du, dv); } } } + /* Create connections between ptex faces. */ + for (int corner = 0; corner < coarse_poly->totloop; corner++) { + const int next_corner = (corner + 1) % coarse_poly->totloop; + const int corner_edge_index = + start_edge_index + corner * num_inner_edges_per_ptex_face; + const int next_corner_edge_index = + start_edge_index + next_corner * num_inner_edges_per_ptex_face; + int current_patch_vertex_index = + start_inner_vertex_index + + corner * num_inner_vertices_per_ptex + + ptex_face_inner_resolution; + int next_path_vertex_index = + start_inner_vertex_index + + next_corner * num_inner_vertices_per_ptex + + num_inner_vertices_per_ptex - ptex_face_resolution + 1; + int v0 = current_patch_vertex_index; + int v1 = next_path_vertex_index; + current_patch_vertex_index += ptex_face_inner_resolution + 1; + next_path_vertex_index += 1; + int e0 = start_edge_index + + coarse_poly->totloop * num_inner_edges_per_ptex_face + + corner * (ptex_face_resolution - 2); + int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face - + ptex_face_resolution + 2; + int e3 = corner_edge_index + 2 * ptex_face_resolution - 4; + loop_interpolation_from_ptex(ctx, + &loop_interpolation, + coarse_poly, + next_corner); + for (int row = 1; + row < ptex_face_inner_resolution; + row++, subdiv_loop += 4) + { + const int v2 = next_path_vertex_index; + const int v3 = current_patch_vertex_index; + const int e2 = e0 + 1; + const float u = row * du; + const float v = 1.0f - dv; + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, + ptex_face_index + next_corner, 3, + v0, e0, v1, e1, v2, e2, v3, e3, + u, v, du, dv); + current_patch_vertex_index += ptex_face_inner_resolution + 1; + next_path_vertex_index += 1; + v0 = v3; + v1 = v2; + e0 = e2; + e1 += 1; + e3 += 2 * ptex_face_resolution - 3; + } + } + /* Create loops from center. */ + if (ptex_face_resolution >= 3) { + const int start_center_edge_index = + start_edge_index + + (num_inner_edges_per_ptex_face + + ptex_face_inner_resolution) * coarse_poly->totloop; + const int start_boundary_edge = + start_edge_index + + coarse_poly->totloop * num_inner_edges_per_ptex_face + + ptex_face_inner_resolution - 1; + for (int corner = 0, prev_corner = coarse_poly->totloop - 1; + corner < coarse_poly->totloop; + prev_corner = corner, corner++, subdiv_loop += 4) + { + loop_interpolation_from_ptex(ctx, + &loop_interpolation, + coarse_poly, + corner); + const int corner_edge_index = + start_edge_index + + corner * num_inner_edges_per_ptex_face; + const int current_patch_end_vertex_index = + start_vertex_index + corner * num_inner_vertices_per_ptex + + num_inner_vertices_per_ptex - 1; + const int prev_current_patch_end_vertex_index = + start_vertex_index + prev_corner * + num_inner_vertices_per_ptex + + num_inner_vertices_per_ptex - 1; + const int v0 = center_vertex_index; + const int v1 = prev_current_patch_end_vertex_index; + const int v2 = current_patch_end_vertex_index - 1; + const int v3 = current_patch_end_vertex_index; + const int e0 = start_center_edge_index + prev_corner; + const int e1 = start_boundary_edge + + prev_corner * (ptex_face_inner_resolution); + const int e2 = corner_edge_index + + num_inner_edges_per_ptex_face - 1; + const int e3 = start_center_edge_index + corner; + const float u = 1.0f - du; + const float v = 1.0f - dv; + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, + ptex_face_index + corner, 2, + v0, e0, v1, e1, v2, e2, v3, e3, + u, v, du, dv); + } + } + /* Loops for faces connecting inner ptex part with boundary. */ + const MLoop *prev_coarse_loop = + &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1]; + for (int prev_corner = coarse_poly->totloop - 1, corner = 0; + corner < coarse_poly->totloop; + prev_corner = corner, corner++) + { + loop_interpolation_from_ptex(ctx, + &loop_interpolation, + coarse_poly, + corner); + const MLoop *coarse_loop = + &coarse_mloop[coarse_poly->loopstart + corner]; + const MEdge *coarse_edge = &coarse_medge[coarse_loop->e]; + const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e]; + const bool flip = (coarse_edge->v2 == coarse_loop->v); + const int start_edge_vertex = ctx->vertices_edge_offset + + coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + const int corner_vertex_index = + start_vertex_index + corner * num_inner_vertices_per_ptex; + const int corner_edge_index = + start_edge_index + corner * num_inner_edges_per_ptex_face; + /* Create loops for polygons along U axis. */ + int v0 = ctx->vertices_corner_offset + coarse_loop->v; + int v3, e3; + if (prev_coarse_loop->v == prev_coarse_edge->v1) { + v3 = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge + + num_subdiv_vertices_per_coarse_edge - 1; + e3 = ctx->edge_boundary_offset + + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge + + num_subdiv_edges_per_coarse_edge - 1; + } + else { + v3 = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + e3 = ctx->edge_boundary_offset + + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge; + } + for (int i = 0; + i <= ptex_face_inner_resolution; + i++, subdiv_loop += 4) + { + int v1; + if (flip) { + v1 = start_edge_vertex + (resolution - i - 3); + } + else { + v1 = start_edge_vertex + i; + } + int v2; + if (ptex_face_inner_resolution >= 1) { + v2 = corner_vertex_index + i; + } + else { + v2 = center_vertex_index; + } + int e0; + if (flip) { + e0 = ctx->edge_boundary_offset + + coarse_loop->e * num_subdiv_edges_per_coarse_edge + + num_subdiv_edges_per_coarse_edge - i - 1; + } else { + e0 = ctx->edge_boundary_offset + + coarse_loop->e * num_subdiv_edges_per_coarse_edge + + i; + } + int e1 = start_edge_index + + corner * (2 * ptex_face_inner_resolution + 1); + if (ptex_face_resolution >= 3) { + e1 += coarse_poly->totloop * (num_inner_edges_per_ptex_face + + ptex_face_inner_resolution + 1) + + i; + } + int e2 = 0; + if (i == 0 && ptex_face_resolution >= 3) { + e2 = start_edge_index + + coarse_poly->totloop * + (num_inner_edges_per_ptex_face + + ptex_face_inner_resolution + 1) + + corner * (2 * ptex_face_inner_resolution + 1) + + ptex_face_inner_resolution + 1; + } + else if (i == 0 && ptex_face_resolution < 3) { + e2 = start_edge_index + + prev_corner * (2 * ptex_face_inner_resolution + 1); + } + else { + e2 = corner_edge_index + i - 1; + } + const float u = du * i; + const float v = 0.0f; + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, + ptex_face_index + corner, 0, + v0, e0, v1, e1, v2, e2, v3, e3, + u, v, du, dv); + v0 = v1; + v3 = v2; + e3 = e1; + } + /* Create loops for polygons along V axis. */ + const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v); + v0 = corner_vertex_index; + if (prev_coarse_loop->v == prev_coarse_edge->v1) { + v3 = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge + + num_subdiv_vertices_per_coarse_edge - 1; + } + else { + v3 = ctx->vertices_edge_offset + + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge; + } + e3 = start_edge_index + + coarse_poly->totloop * + (num_inner_edges_per_ptex_face + + ptex_face_inner_resolution + 1) + + corner * (2 * ptex_face_inner_resolution + 1) + + ptex_face_inner_resolution + 1; + for (int i = 0; + i <= ptex_face_inner_resolution - 1; + i++, subdiv_loop += 4) + { + int v1; + int e0, e1; + if (i == ptex_face_inner_resolution - 1) { + v1 = start_vertex_index + + prev_corner * num_inner_vertices_per_ptex + + ptex_face_inner_resolution; + e1 = start_edge_index + + coarse_poly->totloop * + (num_inner_edges_per_ptex_face + + ptex_face_inner_resolution + 1) + + prev_corner * (2 * ptex_face_inner_resolution + 1) + + ptex_face_inner_resolution; + e0 = start_edge_index + + coarse_poly->totloop * num_inner_edges_per_ptex_face + + prev_corner * ptex_face_inner_resolution; + } + else { + v1 = v0 + ptex_face_inner_resolution + 1; + e0 = corner_edge_index + ptex_face_inner_resolution + + i * (2 * ptex_face_inner_resolution + 1); + e1 = e3 + 1; + } + int v2 = flip_prev ? v3 - 1 : v3 + 1; + int e2; + if (flip_prev) { + e2 = ctx->edge_boundary_offset + + prev_coarse_loop->e * + num_subdiv_edges_per_coarse_edge + + num_subdiv_edges_per_coarse_edge - 2 - i; + } + else { + e2 = ctx->edge_boundary_offset + + prev_coarse_loop->e * + num_subdiv_edges_per_coarse_edge + 1 + i; + } + const float u = 0.0f; + const float v = du * (i + 1); + subdiv_create_loops_of_poly( + ctx, &loop_interpolation, subdiv_loop, + ptex_face_index + corner, 1, + v0, e0, v1, e1, v2, e2, v3, e3, + u, v, du, dv); + v0 = v1; + v3 = v2; + e3 = e1; + } + prev_coarse_loop = coarse_loop; + } loop_interpolation_end(&loop_interpolation); } +static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index) +{ + const Mesh *coarse_mesh = ctx->coarse_mesh; + const MPoly *coarse_mpoly = coarse_mesh->mpoly; + const MPoly *coarse_poly = &coarse_mpoly[poly_index]; + if (coarse_poly->totloop == 4) { + subdiv_create_loops_regular(ctx, coarse_poly); + } + else { + subdiv_create_loops_special(ctx, coarse_poly); + } +} + /* ============================================================================= * Polygons subdivision process. */ @@ -1001,9 +2180,6 @@ static void subdiv_copy_poly_data(const SubdivMeshContext *ctx, coarse_poly_index, subdiv_poly_index, 1); - if (ctx->poly_origindex != NULL) { - // ctx->poly_origindex[subdiv_poly_index] = coarse_poly_index; - } } static void subdiv_create_polys(SubdivMeshContext *ctx, int poly_index) @@ -1051,13 +2227,22 @@ static void subdiv_eval_task( const int poly_index, const ParallelRangeTLS *__restrict UNUSED(tls)) { - SubdivMeshContext *data = userdata; + SubdivMeshContext *ctx = userdata; /* Evaluate hi-poly vertex coordinates and normals. */ - subdiv_evaluate_vertices(data, poly_index); + subdiv_evaluate_vertices(ctx, poly_index); /* Create mesh geometry for the given base poly index. */ - subdiv_create_edges(data, poly_index); - subdiv_create_loops(data, poly_index); - subdiv_create_polys(data, poly_index); + subdiv_create_edges(ctx, poly_index); + subdiv_create_loops(ctx, poly_index); + subdiv_create_polys(ctx, poly_index); +} + +static void subdiv_create_boundary_edges_task( + void *__restrict userdata, + const int edge_index, + const ParallelRangeTLS *__restrict UNUSED(tls)) +{ + SubdivMeshContext *ctx = userdata; + subdiv_create_boundary_edges(ctx, edge_index); } Mesh *BKE_subdiv_to_mesh( @@ -1065,6 +2250,7 @@ Mesh *BKE_subdiv_to_mesh( const SubdivToMeshSettings *settings, const Mesh *coarse_mesh) { + // printf("================ MESH SUBDIVISION ================\n"); BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH); /* Make sure evaluator is up to date with possible new topology, and that * is is refined for the new positions of coarse vertices. @@ -1086,12 +2272,19 @@ Mesh *BKE_subdiv_to_mesh( subdiv_mesh_ctx_init_result(&ctx); /* Multi-threaded evaluation. */ ParallelRangeSettings parallel_range_settings; + BKE_subdiv_stats_begin(&subdiv->stats, + SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY); BLI_parallel_range_settings_defaults(¶llel_range_settings); BLI_task_parallel_range(0, coarse_mesh->totpoly, &ctx, subdiv_eval_task, ¶llel_range_settings); + BLI_task_parallel_range(0, coarse_mesh->totedge, + &ctx, + subdiv_create_boundary_edges_task, + ¶llel_range_settings); subdiv_mesh_ctx_free(&ctx); + BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY); // BKE_mesh_validate(result, true, true); BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH); return result; diff --git a/source/blender/blenkernel/intern/subdiv_stats.c b/source/blender/blenkernel/intern/subdiv_stats.c index 5da63fdbacb..f2219961ab7 100644 --- a/source/blender/blenkernel/intern/subdiv_stats.c +++ b/source/blender/blenkernel/intern/subdiv_stats.c @@ -37,6 +37,7 @@ void BKE_subdiv_stats_init(SubdivStats *stats) { stats->topology_refiner_creation_time = 0.0; stats->subdiv_to_mesh_time = 0.0; + stats->subdiv_to_mesh_geometry_time = 0.0; stats->evaluator_creation_time = 0.0; stats->evaluator_refine_time = 0.0; } @@ -70,6 +71,9 @@ void BKE_subdiv_stats_print(const SubdivStats *stats) subdiv_to_mesh_time, "Subdivision to mesh time"); STATS_PRINT_TIME(stats, + subdiv_to_mesh_geometry_time, + " Geometry time"); + STATS_PRINT_TIME(stats, evaluator_creation_time, "Evaluator creation time"); STATS_PRINT_TIME(stats, |