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-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenkernel/BKE_camera.h19
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_gpencil.h5
-rw-r--r--source/blender/blenkernel/BKE_idtype.h2
-rw-r--r--source/blender/blenkernel/BKE_image.h2
-rw-r--r--source/blender/blenkernel/BKE_multires.h41
-rw-r--r--source/blender/blenkernel/BKE_object.h4
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/BKE_scene.h6
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/BKE_sound.h5
-rw-r--r--source/blender/blenkernel/BKE_writeavi.h12
-rw-r--r--source/blender/blenkernel/BKE_writeffmpeg.h6
-rw-r--r--source/blender/blenkernel/CMakeLists.txt8
-rw-r--r--source/blender/blenkernel/intern/camera.c25
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/fluid.c22
-rw-r--r--source/blender/blenkernel/intern/gpencil.c29
-rw-r--r--source/blender/blenkernel/intern/image.c46
-rw-r--r--source/blender/blenkernel/intern/lib_id.c3
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.c4
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c1
-rw-r--r--source/blender/blenkernel/intern/multires.c219
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c236
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.h327
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_apply_base.c158
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_ccg.c72
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_legacy.c1056
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_smooth.c1064
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_util.c739
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_vertcos.c212
-rw-r--r--source/blender/blenkernel/intern/object.c4
-rw-r--r--source/blender/blenkernel/intern/scene.c12
-rw-r--r--source/blender/blenkernel/intern/seqcache.c1
-rw-r--r--source/blender/blenkernel/intern/sequencer.c6
-rw-r--r--source/blender/blenkernel/intern/sound.c4
-rw-r--r--source/blender/blenkernel/intern/subdiv_displacement_multires.c6
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c24
-rw-r--r--source/blender/blenkernel/intern/writeavi.c12
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c17
41 files changed, 3079 insertions, 1340 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index eb7078213da..2a4394ee096 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -27,7 +27,7 @@
* \note Use #STRINGIFY() rather than defining with quotes.
*/
#define BLENDER_VERSION 283
-#define BLENDER_SUBVERSION 8
+#define BLENDER_SUBVERSION 9
/** Several breakages with 280, e.g. collections vs layers. */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index aebe04f3a7a..f93003dc423 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -117,7 +117,7 @@ void BKE_camera_view_frame(const struct Scene *scene,
float r_vec[4][3]);
bool BKE_camera_view_frame_fit_to_scene(struct Depsgraph *depsgraph,
- struct Scene *scene,
+ const struct Scene *scene,
struct Object *camera_ob,
float r_co[3],
float *r_scale);
@@ -130,33 +130,34 @@ bool BKE_camera_view_frame_fit_to_coords(const struct Depsgraph *depsgraph,
/* Camera multi-view API */
-struct Object *BKE_camera_multiview_render(struct Scene *scene,
+struct Object *BKE_camera_multiview_render(const struct Scene *scene,
struct Object *camera,
const char *viewname);
-void BKE_camera_multiview_view_matrix(struct RenderData *rd,
+void BKE_camera_multiview_view_matrix(const struct RenderData *rd,
const struct Object *camera,
const bool is_left,
float r_viewmat[4][4]);
-void BKE_camera_multiview_model_matrix(struct RenderData *rd,
+void BKE_camera_multiview_model_matrix(const struct RenderData *rd,
const struct Object *camera,
const char *viewname,
float r_modelmat[4][4]);
-void BKE_camera_multiview_model_matrix_scaled(struct RenderData *rd,
+void BKE_camera_multiview_model_matrix_scaled(const struct RenderData *rd,
const struct Object *camera,
const char *viewname,
float r_modelmat[4][4]);
-void BKE_camera_multiview_window_matrix(struct RenderData *rd,
+void BKE_camera_multiview_window_matrix(const struct RenderData *rd,
const struct Object *camera,
const char *viewname,
float r_winmat[4][4]);
-float BKE_camera_multiview_shift_x(struct RenderData *rd,
+float BKE_camera_multiview_shift_x(const struct RenderData *rd,
const struct Object *camera,
const char *viewname);
-void BKE_camera_multiview_params(struct RenderData *rd,
+void BKE_camera_multiview_params(const struct RenderData *rd,
struct CameraParams *params,
const struct Object *camera,
const char *viewname);
-bool BKE_camera_multiview_spherical_stereo(struct RenderData *rd, const struct Object *camera);
+bool BKE_camera_multiview_spherical_stereo(const struct RenderData *rd,
+ const struct Object *camera);
/* Camera background image API */
struct CameraBGImage *BKE_camera_background_image_new(struct Camera *cam);
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index d5fb55af06c..96837f380d4 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -33,10 +33,10 @@ extern "C" {
struct ClothModifierData;
struct CollisionModifierData;
struct Depsgraph;
+struct GHash;
struct Mesh;
struct Object;
struct Scene;
-struct GHash;
#define DO_INLINE MALWAYS_INLINE
diff --git a/source/blender/blenkernel/BKE_gpencil.h b/source/blender/blenkernel/BKE_gpencil.h
index 3284896795b..5d23029df9e 100644
--- a/source/blender/blenkernel/BKE_gpencil.h
+++ b/source/blender/blenkernel/BKE_gpencil.h
@@ -34,8 +34,10 @@ struct CurveMapping;
struct Depsgraph;
struct GHash;
struct ListBase;
+struct MDeformVert;
struct Main;
struct Material;
+struct MaterialGPencilStyle;
struct Object;
struct Scene;
struct SpaceImage;
@@ -47,8 +49,6 @@ struct bGPDlayer_Mask;
struct bGPDspoint;
struct bGPDstroke;
struct bGPdata;
-struct MaterialGPencilStyle;
-struct MDeformVert;
#define GPENCIL_SIMPLIFY(scene) ((scene->r.simplify_gpencil & SIMPLIFY_GPENCIL_ENABLE))
#define GPENCIL_SIMPLIFY_ONPLAY(playing) \
@@ -193,6 +193,7 @@ void BKE_gpencil_layer_mask_remove_ref(struct bGPdata *gpd, const char *name);
struct bGPDlayer_Mask *BKE_gpencil_layer_mask_named_get(struct bGPDlayer *gpl, const char *name);
void BKE_gpencil_layer_mask_sort(struct bGPdata *gpd, struct bGPDlayer *gpl);
void BKE_gpencil_layer_mask_sort_all(struct bGPdata *gpd);
+void BKE_gpencil_layer_frames_sort(struct bGPDlayer *gpl, bool *r_has_duplicate_frames);
/* Brush */
struct Material *BKE_gpencil_brush_material_get(struct Brush *brush);
diff --git a/source/blender/blenkernel/BKE_idtype.h b/source/blender/blenkernel/BKE_idtype.h
index 9562ace3c51..e6e82900f6d 100644
--- a/source/blender/blenkernel/BKE_idtype.h
+++ b/source/blender/blenkernel/BKE_idtype.h
@@ -70,7 +70,7 @@ typedef struct IDTypeInfo {
* Bitflag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
* FILTER_ID_XX enums.
*/
- int id_filter;
+ int64_t id_filter;
/**
* Define the position of this data-block type in the virtual list of all data in a Main that is
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 524bd3318f6..4ce740a1f5a 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -68,7 +68,7 @@ void BKE_render_result_stamp_info(struct Scene *scene,
* Fills in the static stamp data (i.e. everything except things that can change per frame).
* The caller is responsible for freeing the allocated memory.
*/
-struct StampData *BKE_stamp_info_from_scene_static(struct Scene *scene);
+struct StampData *BKE_stamp_info_from_scene_static(const struct Scene *scene);
bool BKE_stamp_is_known_field(const char *field_name);
void BKE_imbuf_stamp_info(struct RenderResult *rr, struct ImBuf *ibuf);
void BKE_stamp_info_from_imbuf(struct RenderResult *rr, struct ImBuf *ibuf);
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index c663ae76564..4ee255d4e61 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -98,16 +98,15 @@ void multiresModifier_del_levels(struct MultiresModifierData *mmd,
struct Scene *scene,
struct Object *object,
int direction);
-void multiresModifier_base_apply(struct MultiresModifierData *mmd,
- struct Scene *scene,
- struct Object *ob);
-void multiresModifier_subdivide(struct MultiresModifierData *mmd,
- struct Scene *scene,
- struct Object *ob,
- int updateblock,
- int simple);
-void multiresModifier_sync_levels_ex(struct Scene *scene,
- struct Object *ob_dst,
+void multiresModifier_base_apply(struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd);
+void multiresModifier_subdivide_legacy(struct MultiresModifierData *mmd,
+ struct Scene *scene,
+ struct Object *ob,
+ int updateblock,
+ int simple);
+void multiresModifier_sync_levels_ex(struct Object *ob_dst,
struct MultiresModifierData *mmd_src,
struct MultiresModifierData *mmd_dst);
@@ -131,6 +130,10 @@ int multires_mdisp_corners(struct MDisps *s);
/* update multires data after topology changing */
void multires_topology_changed(struct Mesh *me);
+void multires_ensure_external_read(struct Mesh *mesh, int top_level);
+void multiresModifier_ensure_external_read(struct Mesh *mesh,
+ const struct MultiresModifierData *mmd);
+
/**** interpolation stuff ****/
void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v);
int mdisp_rot_face_to_crn(struct MVert *mvert,
@@ -145,18 +148,32 @@ int mdisp_rot_face_to_crn(struct MVert *mvert,
/* Reshaping, define in multires_reshape.c */
+bool multiresModifier_reshapeFromVertcos(struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ const float (*vert_coords)[3],
+ const int num_vert_coords);
bool multiresModifier_reshapeFromObject(struct Depsgraph *depsgraph,
struct MultiresModifierData *mmd,
struct Object *dst,
struct Object *src);
bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
- struct MultiresModifierData *mmd,
struct Object *ob,
- struct ModifierData *md);
+ struct MultiresModifierData *mmd,
+ struct ModifierData *deform_md);
bool multiresModifier_reshapeFromCCG(const int tot_level,
struct Mesh *coarse_mesh,
struct SubdivCCG *subdiv_ccg);
+/* Subdivide multires displacement once. */
+void multiresModifier_subdivide(struct Object *object, struct MultiresModifierData *mmd);
+
+/* Subdivide displacement to the given level.
+ * If level is lower than the current top level nothing happens. */
+void multiresModifier_subdivide_to_level(struct Object *object,
+ struct MultiresModifierData *mmd,
+ const int top_level);
+
/* Subdivision integration, defined in multires_subdiv.c */
struct SubdivSettings;
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index a8ebd32ad4d..886591d7728 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -76,9 +76,7 @@ bool BKE_object_shaderfx_use_time(struct Object *ob, struct ShaderFxData *md);
bool BKE_object_support_modifier_type_check(const struct Object *ob, int modifier_type);
-void BKE_object_link_modifiers(struct Scene *scene,
- struct Object *ob_dst,
- const struct Object *ob_src);
+void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_modifiers(struct Object *ob, const int flag);
void BKE_object_free_shaderfx(struct Object *ob, const int flag);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 9fd732027d1..881f3356a86 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -56,12 +56,12 @@ struct SubdivCCG;
struct SubdivCCG;
struct Tex;
struct ToolSettings;
-struct tPaletteColorHSV;
struct UnifiedPaintSettings;
struct View3D;
struct ViewLayer;
struct bContext;
struct bToolRef;
+struct tPaletteColorHSV;
enum eOverlayFlags;
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 8018178fcee..f78c7b66bb4 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -78,7 +78,7 @@ void BKE_scene_remove_rigidbody_object(struct Main *bmain,
const bool free_us);
bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
-struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name);
+struct Object *BKE_scene_object_find_by_name(const struct Scene *scene, const char *name);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
@@ -118,8 +118,8 @@ struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAM
#endif
bool BKE_scene_camera_switch_update(struct Scene *scene);
-char *BKE_scene_find_marker_name(struct Scene *scene, int frame);
-char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame);
+const char *BKE_scene_find_marker_name(const struct Scene *scene, int frame);
+const char *BKE_scene_find_last_marker_name(const struct Scene *scene, int frame);
int BKE_scene_frame_snap_by_seconds(struct Scene *scene, double interval_in_seconds, int cfra);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 2a45d89bad4..31951cc101a 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -393,7 +393,7 @@ void BKE_sequence_single_fix(struct Sequence *seq);
bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq);
-struct Sequence *BKE_sequencer_foreground_frame_get(struct Scene *scene, int frame);
+const struct Sequence *BKE_sequencer_foreground_frame_get(const struct Scene *scene, int frame);
struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */,
struct Sequence *meta /* = NULL */,
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index e6d931276bf..1298f25fcc4 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -105,7 +105,10 @@ typedef struct SoundInfo {
bool BKE_sound_info_get(struct Main *main, struct bSound *sound, SoundInfo *sound_info);
#if defined(WITH_AUDASPACE)
-AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
+AUD_Device *BKE_sound_mixdown(const struct Scene *scene,
+ AUD_DeviceSpecs specs,
+ int start,
+ float volume);
#endif
void BKE_sound_reset_scene_runtime(struct Scene *scene);
diff --git a/source/blender/blenkernel/BKE_writeavi.h b/source/blender/blenkernel/BKE_writeavi.h
index 7fc740a4a9b..79605e99306 100644
--- a/source/blender/blenkernel/BKE_writeavi.h
+++ b/source/blender/blenkernel/BKE_writeavi.h
@@ -36,7 +36,7 @@ struct Scene;
typedef struct bMovieHandle {
int (*start_movie)(void *context_v,
- struct Scene *scene,
+ const struct Scene *scene,
struct RenderData *rd,
int rectx,
int recty,
@@ -55,14 +55,20 @@ typedef struct bMovieHandle {
void (*end_movie)(void *context_v);
/* Optional function. */
- void (*get_movie_path)(char *string, struct RenderData *rd, bool preview, const char *suffix);
+ void (*get_movie_path)(char *string,
+ const struct RenderData *rd,
+ bool preview,
+ const char *suffix);
void *(*context_create)(void);
void (*context_free)(void *context_v);
} bMovieHandle;
bMovieHandle *BKE_movie_handle_get(const char imtype);
-void BKE_movie_filepath_get(char *string, struct RenderData *rd, bool preview, const char *suffix);
+void BKE_movie_filepath_get(char *string,
+ const struct RenderData *rd,
+ bool preview,
+ const char *suffix);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_writeffmpeg.h b/source/blender/blenkernel/BKE_writeffmpeg.h
index 9da28c849d9..467e6ab7242 100644
--- a/source/blender/blenkernel/BKE_writeffmpeg.h
+++ b/source/blender/blenkernel/BKE_writeffmpeg.h
@@ -62,7 +62,7 @@ struct ReportList;
struct Scene;
int BKE_ffmpeg_start(void *context_v,
- struct Scene *scene,
+ const struct Scene *scene,
struct RenderData *rd,
int rectx,
int recty,
@@ -80,14 +80,14 @@ int BKE_ffmpeg_append(void *context_v,
const char *suffix,
struct ReportList *reports);
void BKE_ffmpeg_filepath_get(char *string,
- struct RenderData *rd,
+ const struct RenderData *rd,
bool preview,
const char *suffix);
void BKE_ffmpeg_preset_set(struct RenderData *rd, int preset);
void BKE_ffmpeg_image_type_verify(struct RenderData *rd, struct ImageFormatData *imf);
void BKE_ffmpeg_codec_settings_verify(struct RenderData *rd);
-bool BKE_ffmpeg_alpha_channel_is_supported(struct RenderData *rd);
+bool BKE_ffmpeg_alpha_channel_is_supported(const struct RenderData *rd);
int BKE_ffmpeg_property_add_string(struct RenderData *rd, const char *type, const char *str);
void BKE_ffmpeg_property_del(struct RenderData *rd, void *type, void *prop_);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 112933e40be..923108240dd 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -168,7 +168,12 @@ set(SRC
intern/modifier.c
intern/movieclip.c
intern/multires.c
- intern/multires_reshape_legacy.c
+ intern/multires_reshape.c
+ intern/multires_reshape_apply_base.c
+ intern/multires_reshape_ccg.c
+ intern/multires_reshape_smooth.c
+ intern/multires_reshape_util.c
+ intern/multires_reshape_vertcos.c
intern/multires_subdiv.c
intern/nla.c
intern/node.c
@@ -378,6 +383,7 @@ set(SRC
intern/data_transfer_intern.h
intern/lib_intern.h
intern/multires_inline.h
+ intern/multires_reshape.h
intern/pbvh_intern.h
intern/subdiv_converter.h
intern/subdiv_inline.h
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index d1a6ebb222c..1a2d8290609 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -666,7 +666,7 @@ static bool camera_frame_fit_calc_from_data(CameraParams *params,
/* don't move the camera, just yield the fit location */
/* r_scale only valid/useful for ortho cameras */
bool BKE_camera_view_frame_fit_to_scene(
- Depsgraph *depsgraph, Scene *scene, Object *camera_ob, float r_co[3], float *r_scale)
+ Depsgraph *depsgraph, const Scene *scene, Object *camera_ob, float r_co[3], float *r_scale)
{
CameraParams params;
CameraViewFrameData data_cb;
@@ -813,7 +813,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
/* the view matrix is used by the viewport drawing, it is basically the inverted model matrix */
-void BKE_camera_multiview_view_matrix(RenderData *rd,
+void BKE_camera_multiview_view_matrix(const RenderData *rd,
const Object *camera,
const bool is_left,
float r_viewmat[4][4])
@@ -832,7 +832,7 @@ static bool camera_is_left(const char *viewname)
return true;
}
-void BKE_camera_multiview_model_matrix(RenderData *rd,
+void BKE_camera_multiview_model_matrix(const RenderData *rd,
const Object *camera,
const char *viewname,
float r_modelmat[4][4])
@@ -841,7 +841,7 @@ void BKE_camera_multiview_model_matrix(RenderData *rd,
normalize_m4(r_modelmat);
}
-void BKE_camera_multiview_model_matrix_scaled(RenderData *rd,
+void BKE_camera_multiview_model_matrix_scaled(const RenderData *rd,
const Object *camera,
const char *viewname,
float r_modelmat[4][4])
@@ -860,7 +860,7 @@ void BKE_camera_multiview_model_matrix_scaled(RenderData *rd,
}
}
-void BKE_camera_multiview_window_matrix(RenderData *rd,
+void BKE_camera_multiview_window_matrix(const RenderData *rd,
const Object *camera,
const char *viewname,
float r_winmat[4][4])
@@ -879,7 +879,7 @@ void BKE_camera_multiview_window_matrix(RenderData *rd,
copy_m4_m4(r_winmat, params.winmat);
}
-bool BKE_camera_multiview_spherical_stereo(RenderData *rd, const Object *camera)
+bool BKE_camera_multiview_spherical_stereo(const RenderData *rd, const Object *camera)
{
Camera *cam;
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
@@ -903,9 +903,8 @@ bool BKE_camera_multiview_spherical_stereo(RenderData *rd, const Object *camera)
return false;
}
-static Object *camera_multiview_advanced(Scene *scene, Object *camera, const char *suffix)
+static Object *camera_multiview_advanced(const Scene *scene, Object *camera, const char *suffix)
{
- SceneRenderView *srv;
char name[MAX_NAME];
const char *camera_name = camera->id.name + 2;
const int len_name = strlen(camera_name);
@@ -914,7 +913,7 @@ static Object *camera_multiview_advanced(Scene *scene, Object *camera, const cha
name[0] = '\0';
/* we need to take the better match, thus the len_suffix_max test */
- for (srv = scene->r.views.first; srv; srv = srv->next) {
+ for (const SceneRenderView *srv = scene->r.views.first; srv; srv = srv->next) {
const int len_suffix = strlen(srv->suffix);
if ((len_suffix < len_suffix_max) || (len_name < len_suffix)) {
@@ -938,7 +937,7 @@ static Object *camera_multiview_advanced(Scene *scene, Object *camera, const cha
}
/* returns the camera to be used for render */
-Object *BKE_camera_multiview_render(Scene *scene, Object *camera, const char *viewname)
+Object *BKE_camera_multiview_render(const Scene *scene, Object *camera, const char *viewname)
{
const bool is_multiview = (camera != NULL) && (scene->r.scemode & R_MULTIVIEW) != 0;
@@ -993,7 +992,9 @@ static float camera_stereo3d_shift_x(const Object *camera, const char *viewname)
return shift;
}
-float BKE_camera_multiview_shift_x(RenderData *rd, const Object *camera, const char *viewname)
+float BKE_camera_multiview_shift_x(const RenderData *rd,
+ const Object *camera,
+ const char *viewname)
{
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
Camera *data = camera->data;
@@ -1011,7 +1012,7 @@ float BKE_camera_multiview_shift_x(RenderData *rd, const Object *camera, const c
}
}
-void BKE_camera_multiview_params(RenderData *rd,
+void BKE_camera_multiview_params(const RenderData *rd,
CameraParams *params,
const Object *camera,
const char *viewname)
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index f38810322a8..3a86e3084d8 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -4822,7 +4822,7 @@ static bConstraintTypeInfo CTI_FOLLOWTRACK = {
followtrack_evaluate, /* evaluate */
};
-/* ----------- Camre Solver ------------- */
+/* ----------- Camera Solver ------------- */
static void camerasolver_new_data(void *cdata)
{
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 9919a0d7385..366137b5fa6 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -705,8 +705,7 @@ static void bb_allocateData(FluidObjectBB *bb, bool use_velocity, bool use_influ
}
bb->distances = MEM_malloc_arrayN(bb->total_cells, sizeof(float), "fluid_bb_distances");
- /* Initialize to infinity. */
- memset(bb->distances, 0x7f7f7f7f, sizeof(float) * bb->total_cells);
+ copy_vn_fl(bb->distances, bb->total_cells, FLT_MAX);
bb->valid = true;
}
@@ -3272,12 +3271,12 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *mds, Mesh *orgmesh, Obj
}
me = BKE_mesh_new_nomain(num_verts, 0, 0, num_faces * 3, num_faces);
- mverts = me->mvert;
- mpolys = me->mpoly;
- mloops = me->mloop;
if (!me) {
return NULL;
}
+ mverts = me->mvert;
+ mpolys = me->mpoly;
+ mloops = me->mloop;
/* Get size (dimension) but considering scaling scaling. */
copy_v3_v3(cell_size_scaled, mds->cell_size);
@@ -3674,8 +3673,9 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
/* Reset fluid if no fluid present (obviously)
* or if timeline gets reset to startframe */
- if (!mds->fluid || is_startframe) {
+ if (!mds->fluid) {
BKE_fluid_modifier_reset_ex(mmd, false);
+ BKE_fluid_modifier_init(mmd, depsgraph, ob, scene, me);
}
/* Guiding parent res pointer needs initialization */
@@ -3687,8 +3687,6 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
}
}
- BKE_fluid_modifier_init(mmd, depsgraph, ob, scene, me);
-
/* ensure that time parameters are initialized correctly before every step */
float fps = scene->r.frs_sec / scene->r.frs_sec_base;
mds->frame_length = DT_DEFAULT * (25.0f / fps) * mds->time_scale;
@@ -3743,10 +3741,9 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
baking_mesh = mds->cache_flag & FLUID_DOMAIN_BAKING_MESH;
baking_particles = mds->cache_flag & FLUID_DOMAIN_BAKING_PARTICLES;
baking_guide = mds->cache_flag & FLUID_DOMAIN_BAKING_GUIDE;
- bake_outdated = mds->cache_flag &
- (FLUID_DOMAIN_OUTDATED_DATA | FLUID_DOMAIN_OUTDATED_NOISE |
- FLUID_DOMAIN_OUTDATED_NOISE | FLUID_DOMAIN_OUTDATED_MESH |
- FLUID_DOMAIN_OUTDATED_PARTICLES | FLUID_DOMAIN_OUTDATED_GUIDE);
+ bake_outdated = mds->cache_flag & (FLUID_DOMAIN_OUTDATED_DATA | FLUID_DOMAIN_OUTDATED_NOISE |
+ FLUID_DOMAIN_OUTDATED_MESH | FLUID_DOMAIN_OUTDATED_PARTICLES |
+ FLUID_DOMAIN_OUTDATED_GUIDE);
bool resume_data, resume_noise, resume_mesh, resume_particles, resume_guide;
resume_data = (!is_startframe) && (mds->cache_frame_pause_data == scene_framenr);
@@ -4897,7 +4894,6 @@ void BKE_fluid_modifier_create_type_data(struct FluidModifierData *mmd)
mmd->flow->type = FLUID_FLOW_TYPE_SMOKE;
mmd->flow->behavior = FLUID_FLOW_BEHAVIOR_GEOMETRY;
- mmd->flow->type = FLUID_FLOW_TYPE_SMOKE;
mmd->flow->flags = FLUID_FLOW_ABSOLUTE | FLUID_FLOW_USE_PART_SIZE | FLUID_FLOW_USE_INFLOW;
}
else if (mmd->type & MOD_FLUID_TYPE_EFFEC) {
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 6cd2d36c188..c0b40721ccc 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -1120,6 +1120,32 @@ void BKE_gpencil_layer_mask_sort_all(bGPdata *gpd)
}
}
+static int gpencil_cb_cmp_frame(void *thunk, const void *a, const void *b)
+{
+ const bGPDframe *frame_a = a;
+ const bGPDframe *frame_b = b;
+
+ if (frame_a->framenum < frame_b->framenum) {
+ return -1;
+ }
+ if (frame_a->framenum > frame_b->framenum) {
+ return 1;
+ }
+ if (thunk != NULL) {
+ *((bool *)thunk) = true;
+ }
+ /* Sort selected last. */
+ if ((frame_a->flag & GP_FRAME_SELECT) && ((frame_b->flag & GP_FRAME_SELECT) == 0)) {
+ return 1;
+ }
+ return 0;
+}
+
+void BKE_gpencil_layer_frames_sort(struct bGPDlayer *gpl, bool *r_has_duplicate_frames)
+{
+ BLI_listbase_sort_r(&gpl->frames, gpencil_cb_cmp_frame, r_has_duplicate_frames);
+}
+
/* get the active gp-layer for editing */
bGPDlayer *BKE_gpencil_layer_active_get(bGPdata *gpd)
{
@@ -3909,6 +3935,9 @@ void BKE_gpencil_frame_original_pointers_update(const struct bGPDframe *gpf_orig
/* Assign original point pointer. */
for (int i = 0; i < gps_orig->totpoints; i++) {
+ if (i > gps_eval->totpoints - 1) {
+ break;
+ }
bGPDspoint *pt_eval = &gps_eval->points[i];
pt_eval->runtime.pt_orig = &gps_orig->points[i];
pt_eval->runtime.idx_orig = i;
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 4220408749a..22ec1fe1b98 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -145,8 +145,10 @@ static void image_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, c
BLI_duplicatelist(&image_dst->tiles, &image_src->tiles);
- for (int i = 0; i < TEXTARGET_COUNT; i++) {
- image_dst->gputexture[i] = NULL;
+ for (int eye = 0; eye < 2; eye++) {
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ image_dst->gputexture[i][eye] = NULL;
+ }
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
@@ -529,9 +531,11 @@ bool BKE_image_scale(Image *image, int width, int height)
bool BKE_image_has_opengl_texture(Image *ima)
{
- for (int i = 0; i < TEXTARGET_COUNT; i++) {
- if (ima->gputexture[i] != NULL) {
- return true;
+ for (int eye = 0; eye < 2; eye++) {
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ if (ima->gputexture[i][eye] != NULL) {
+ return true;
+ }
}
}
return false;
@@ -1813,7 +1817,7 @@ typedef struct StampData {
* \param use_dynamic: Also include data that can change on a per-frame basis.
*/
static void stampdata(
- Scene *scene, Object *camera, StampData *stamp_data, int do_prefix, bool use_dynamic)
+ const Scene *scene, Object *camera, StampData *stamp_data, int do_prefix, bool use_dynamic)
{
char text[256];
struct tm *tl;
@@ -1935,7 +1939,7 @@ static void stampdata(
}
if (use_dynamic && scene->r.stamp & R_STAMP_SEQSTRIP) {
- Sequence *seq = BKE_sequencer_foreground_frame_get(scene, scene->r.cfra);
+ const Sequence *seq = BKE_sequencer_foreground_frame_get(scene, scene->r.cfra);
if (seq) {
STRNCPY(text, seq->name + 2);
@@ -2479,7 +2483,7 @@ void BKE_render_result_stamp_info(Scene *scene,
}
}
-struct StampData *BKE_stamp_info_from_scene_static(Scene *scene)
+struct StampData *BKE_stamp_info_from_scene_static(const Scene *scene)
{
struct StampData *stamp_data;
@@ -3318,9 +3322,11 @@ static void image_free_tile(Image *ima, ImageTile *tile)
continue;
}
- if (ima->gputexture[i] != NULL) {
- GPU_texture_free(ima->gputexture[i]);
- ima->gputexture[i] = NULL;
+ for (int eye = 0; eye < 2; eye++) {
+ if (ima->gputexture[i][eye] != NULL) {
+ GPU_texture_free(ima->gputexture[i][eye]);
+ ima->gputexture[i][eye] = NULL;
+ }
}
}
@@ -3587,14 +3593,16 @@ ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *la
BLI_strncpy(tile->label, label, sizeof(tile->label));
}
- /* Reallocate GPU tile array. */
- if (ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY] != NULL) {
- GPU_texture_free(ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY]);
- ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY] = NULL;
- }
- if (ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING] != NULL) {
- GPU_texture_free(ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING]);
- ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING] = NULL;
+ for (int eye = 0; eye < 2; eye++) {
+ /* Reallocate GPU tile array. */
+ if (ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][eye] != NULL) {
+ GPU_texture_free(ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][eye]);
+ ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][eye] = NULL;
+ }
+ if (ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING][eye] != NULL) {
+ GPU_texture_free(ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING][eye]);
+ ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING][eye] = NULL;
+ }
}
return tile;
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index c342185d0b8..27d4b8dd047 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -162,7 +162,8 @@ static void lib_id_clear_library_data_ex(Main *bmain, ID *id)
{
bNodeTree *ntree = NULL;
Key *key = NULL;
- const bool id_in_mainlist = (id->tag & LIB_TAG_NO_MAIN) == 0;
+ const bool id_in_mainlist = (id->tag & LIB_TAG_NO_MAIN) == 0 &&
+ (id->flag & LIB_EMBEDDED_DATA) == 0;
lib_id_library_local_paths(bmain, id->lib, id);
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c
index f0bab4c0aa2..ce8fcc4eeb9 100644
--- a/source/blender/blenkernel/intern/mesh_convert.c
+++ b/source/blender/blenkernel/intern/mesh_convert.c
@@ -1420,6 +1420,8 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
const CustomData_MeshMasks *mask,
bool take_ownership)
{
+ BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
+
/* mesh_src might depend on mesh_dst, so we need to do everything with a local copy */
/* TODO(Sybren): the above claim came from 2.7x derived-mesh code (DM_to_mesh);
* check whether it is still true with Mesh */
@@ -1571,6 +1573,8 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
{
+ BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
+
int a, totvert = mesh_src->totvert;
float *fp;
MVert *mvert;
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 7b655b2d8fc..e14803e4193 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -3576,6 +3576,7 @@ void BKE_mesh_convert_mfaces_to_mpolys_ex(ID *id,
if (id) {
/* ensure external data is transferred */
+ /* TODO(sergey): Use multiresModifier_ensure_external_read(). */
CustomData_external_read(fdata, id, CD_MASK_MDISPS, totface_i);
}
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index f3d65f584d1..4e97d0fc05c 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -57,6 +57,8 @@
#include "DEG_depsgraph_query.h"
+#include "multires_reshape.h"
+
#include <math.h>
#include <string.h>
@@ -645,7 +647,7 @@ static void multires_del_higher(MultiresModifierData *mmd, Object *ob, int lvl)
GridPaintMask *gpm;
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+ multiresModifier_ensure_external_read(me, mmd);
mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
gpm = CustomData_get_layer(&me->ldata, CD_GRID_PAINT_MASK);
@@ -711,7 +713,7 @@ void multiresModifier_del_levels(MultiresModifierData *mmd,
MDisps *mdisps;
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+ multiresModifier_ensure_external_read(me, mmd);
mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
multires_force_sculpt_rebuild(ob);
@@ -789,158 +791,7 @@ static DerivedMesh *subsurf_dm_create_local(Scene *scene,
return subsurf_make_derived_from_derived(dm, &smd, scene, NULL, flags);
}
-/* assumes no is normalized; return value's sign is negative if v is on
- * the other side of the plane */
-static float v3_dist_from_plane(float v[3], float center[3], float no[3])
-{
- float s[3];
- sub_v3_v3v3(s, v, center);
- return dot_v3v3(s, no);
-}
-
-void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object *ob)
-{
- DerivedMesh *cddm, *dispdm, *origdm;
- Mesh *me;
- const MeshElemMap *pmap;
- float(*origco)[3];
- int i, j, k, offset, totlvl;
-
- multires_force_sculpt_rebuild(ob);
-
- me = BKE_mesh_from_object(ob);
- totlvl = mmd->totlvl;
-
- /* nothing to do */
- if (!totlvl) {
- return;
- }
-
- /* XXX - probably not necessary to regenerate the cddm so much? */
-
- /* generate highest level with displacements */
- cddm = CDDM_from_mesh(me);
- DM_set_only_copy(cddm, &CD_MASK_BAREMESH);
- dispdm = multires_dm_create_local(
- scene, ob, cddm, totlvl, totlvl, 0, 0, MULTIRES_IGNORE_SIMPLIFY);
- cddm->release(cddm);
-
- /* copy the new locations of the base verts into the mesh */
- offset = dispdm->getNumVerts(dispdm) - me->totvert;
- for (i = 0; i < me->totvert; i++) {
- dispdm->getVertCo(dispdm, offset + i, me->mvert[i].co);
- }
-
- /* heuristic to produce a better-fitting base mesh */
-
- cddm = CDDM_from_mesh(me);
- pmap = cddm->getPolyMap(ob, cddm);
- origco = MEM_calloc_arrayN(me->totvert, 3 * sizeof(float), "multires apply base origco");
- for (i = 0; i < me->totvert; i++) {
- copy_v3_v3(origco[i], me->mvert[i].co);
- }
-
- for (i = 0; i < me->totvert; i++) {
- float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3];
- float dist;
- int tot = 0;
-
- /* don't adjust verts not used by at least one poly */
- if (!pmap[i].count) {
- continue;
- }
-
- /* find center */
- for (j = 0; j < pmap[i].count; j++) {
- const MPoly *p = &me->mpoly[pmap[i].indices[j]];
-
- /* this double counts, not sure if that's bad or good */
- for (k = 0; k < p->totloop; k++) {
- int vndx = me->mloop[p->loopstart + k].v;
- if (vndx != i) {
- add_v3_v3(center, origco[vndx]);
- tot++;
- }
- }
- }
- mul_v3_fl(center, 1.0f / tot);
-
- /* find normal */
- for (j = 0; j < pmap[i].count; j++) {
- const MPoly *p = &me->mpoly[pmap[i].indices[j]];
- MPoly fake_poly;
- MLoop *fake_loops;
- float(*fake_co)[3];
- float no[3];
-
- /* set up poly, loops, and coords in order to call
- * BKE_mesh_calc_poly_normal_coords() */
- fake_poly.totloop = p->totloop;
- fake_poly.loopstart = 0;
- fake_loops = MEM_malloc_arrayN(p->totloop, sizeof(MLoop), "fake_loops");
- fake_co = MEM_malloc_arrayN(p->totloop, 3 * sizeof(float), "fake_co");
-
- for (k = 0; k < p->totloop; k++) {
- int vndx = me->mloop[p->loopstart + k].v;
-
- fake_loops[k].v = k;
-
- if (vndx == i) {
- copy_v3_v3(fake_co[k], center);
- }
- else {
- copy_v3_v3(fake_co[k], origco[vndx]);
- }
- }
-
- BKE_mesh_calc_poly_normal_coords(&fake_poly, fake_loops, (const float(*)[3])fake_co, no);
- MEM_freeN(fake_loops);
- MEM_freeN(fake_co);
-
- add_v3_v3(avg_no, no);
- }
- normalize_v3(avg_no);
-
- /* push vertex away from the plane */
- dist = v3_dist_from_plane(me->mvert[i].co, center, avg_no);
- copy_v3_v3(push, avg_no);
- mul_v3_fl(push, dist);
- add_v3_v3(me->mvert[i].co, push);
- }
-
- MEM_freeN(origco);
- cddm->release(cddm);
-
- /* Vertices were moved around, need to update normals after all the vertices are updated
- * Probably this is possible to do in the loop above, but this is rather tricky because
- * we don't know all needed vertices' coordinates there yet.
- */
- BKE_mesh_calc_normals(me);
-
- /* subdivide the mesh to highest level without displacements */
- cddm = CDDM_from_mesh(me);
- DM_set_only_copy(cddm, &CD_MASK_BAREMESH);
- origdm = subsurf_dm_create_local(scene,
- ob,
- cddm,
- totlvl,
- 0,
- 0,
- mmd->uv_smooth == SUBSURF_UV_SMOOTH_NONE,
- 0,
- false,
- SUBSURF_IGNORE_SIMPLIFY);
- cddm->release(cddm);
-
- /* calc disps */
- multiresModifier_disp_run(
- dispdm, me, NULL, CALC_DISPLACEMENTS, origdm->getGridData(origdm), totlvl);
-
- origdm->release(origdm);
- dispdm->release(dispdm);
-}
-
-static void multires_subdivide(
+static void multires_subdivide_legacy(
MultiresModifierData *mmd, Scene *scene, Object *ob, int totlvl, int updateblock, int simple)
{
Mesh *me = ob->data;
@@ -1038,10 +889,10 @@ static void multires_subdivide(
multires_set_tot_level(ob, mmd, totlvl);
}
-void multiresModifier_subdivide(
+void multiresModifier_subdivide_legacy(
MultiresModifierData *mmd, Scene *scene, Object *ob, int updateblock, int simple)
{
- multires_subdivide(mmd, scene, ob, mmd->totlvl + 1, updateblock, simple);
+ multires_subdivide_legacy(mmd, scene, ob, mmd->totlvl + 1, updateblock, simple);
}
static void grid_tangent(const CCGKey *key, int x, int y, int axis, CCGElem *grid, float t[3])
@@ -1293,7 +1144,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene)
me = ccgdm->multires.ob->data;
mmd = ccgdm->multires.mmd;
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+ multiresModifier_ensure_external_read(me, mmd);
mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
if (mdisps) {
@@ -1521,7 +1372,7 @@ DerivedMesh *multires_make_derived_from_derived(
}
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+ multiresModifier_ensure_external_read(me, mmd);
/*run displacement*/
multiresModifier_disp_run(result, ob->data, dm, APPLY_DISPLACEMENTS, subGridData, mmd->totlvl);
@@ -2277,7 +2128,8 @@ void multires_load_old(Object *ob, Mesh *me)
multires_load_old_vcols(me);
multires_load_old_face_flags(me);
- /* multiresModifier_subdivide (actually, multires_subdivide) expects polys, not tessfaces! */
+ /* multiresModifier_subdivide_legacy (actually, multires_subdivide_legacy) expects polys, not
+ * tessfaces! */
BKE_mesh_convert_mfaces_to_mpolys(me);
/* Add a multires modifier to the object */
@@ -2289,7 +2141,7 @@ void multires_load_old(Object *ob, Mesh *me)
BLI_insertlinkbefore(&ob->modifiers, md, mmd);
for (i = 0; i < me->mr->level_count - 1; i++) {
- multiresModifier_subdivide(mmd, NULL, ob, 1, 0);
+ multiresModifier_subdivide_legacy(mmd, NULL, ob, 1, 0);
}
mmd->lvl = mmd->totlvl;
@@ -2314,8 +2166,7 @@ void multires_load_old(Object *ob, Mesh *me)
/* If 'ob_src' and 'ob_dst' both have multires modifiers, synchronize them
* such that 'ob_dst' has the same total number of levels as 'ob_src'. */
-void multiresModifier_sync_levels_ex(Scene *scene,
- Object *ob_dst,
+void multiresModifier_sync_levels_ex(Object *ob_dst,
MultiresModifierData *mmd_src,
MultiresModifierData *mmd_dst)
{
@@ -2324,7 +2175,7 @@ void multiresModifier_sync_levels_ex(Scene *scene,
}
if (mmd_src->totlvl > mmd_dst->totlvl) {
- multires_subdivide(mmd_dst, scene, ob_dst, mmd_src->totlvl, false, mmd_dst->simple);
+ multiresModifier_subdivide_to_level(ob_dst, mmd_dst, mmd_src->totlvl);
}
else {
multires_del_higher(mmd_dst, ob_dst, mmd_src->totlvl);
@@ -2346,7 +2197,7 @@ static void multires_sync_levels(Scene *scene, Object *ob_src, Object *ob_dst)
}
if (mmd_src && mmd_dst) {
- multiresModifier_sync_levels_ex(scene, ob_dst, mmd_src, mmd_dst);
+ multiresModifier_sync_levels_ex(ob_dst, mmd_src, mmd_dst);
}
}
@@ -2373,7 +2224,7 @@ static void multires_apply_smat(struct Depsgraph *UNUSED(depsgraph),
}
/* Make sure layer present. */
Mesh *mesh = (Mesh *)object->data;
- CustomData_external_read(&mesh->ldata, &mesh->id, CD_MASK_MDISPS, mesh->totloop);
+ multiresModifier_ensure_external_read(mesh, mmd);
if (!CustomData_get_layer(&mesh->ldata, CD_MDISPS)) {
return;
}
@@ -2467,6 +2318,44 @@ void multires_topology_changed(Mesh *me)
}
}
+/* Makes sure data from an external file is fully read.
+ *
+ * Since the multires data files only contain displacement vectors without knowledge about
+ * subdivision level some extra work is needed. Namely make is to all displacement grids have
+ * proper level and number of displacement vectors set. */
+void multires_ensure_external_read(struct Mesh *mesh, int top_level)
+{
+ if (!CustomData_external_test(&mesh->ldata, CD_MDISPS)) {
+ return;
+ }
+
+ MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
+ if (mdisps == NULL) {
+ mdisps = CustomData_add_layer(&mesh->ldata, CD_MDISPS, CD_DEFAULT, NULL, mesh->totloop);
+ }
+
+ const int totloop = mesh->totloop;
+
+ for (int i = 0; i < totloop; ++i) {
+ if (mdisps[i].level != top_level) {
+ MEM_SAFE_FREE(mdisps[i].disps);
+ }
+
+ /* NOTE: CustomData_external_read will take care of allocation of displacement vectors if
+ * they are missing. */
+
+ const int totdisp = multires_grid_tot[top_level];
+ mdisps[i].totdisp = totdisp;
+ mdisps[i].level = top_level;
+ }
+
+ CustomData_external_read(&mesh->ldata, &mesh->id, CD_MASK_MDISPS, mesh->totloop);
+}
+void multiresModifier_ensure_external_read(struct Mesh *mesh, const MultiresModifierData *mmd)
+{
+ multires_ensure_external_read(mesh, mmd->totlvl);
+}
+
/***************** Multires interpolation stuff *****************/
/* Find per-corner coordinate with given per-face UV coord */
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
new file mode 100644
index 00000000000..a29398b24a0
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -0,0 +1,236 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_modifier.h"
+#include "BKE_multires.h"
+#include "BKE_subdiv.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "multires_reshape.h"
+
+/* ================================================================================================
+ * Reshape from object.
+ */
+
+bool multiresModifier_reshapeFromVertcos(struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ const float (*vert_coords)[3],
+ const int num_vert_coords)
+{
+ MultiresReshapeContext reshape_context;
+ if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
+ return false;
+ }
+ multires_reshape_store_original_grids(&reshape_context);
+ multires_reshape_ensure_grids(object->data, reshape_context.top.level);
+ if (!multires_reshape_assign_final_coords_from_vertcos(
+ &reshape_context, vert_coords, num_vert_coords)) {
+ multires_reshape_context_free(&reshape_context);
+ return false;
+ }
+ multires_reshape_smooth_object_grids_with_details(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+ multires_reshape_context_free(&reshape_context);
+ return true;
+}
+
+/* Returns truth on success, false otherwise.
+ *
+ * This function might fail in cases like source and destination not having
+ * matched amount of vertices. */
+bool multiresModifier_reshapeFromObject(struct Depsgraph *depsgraph,
+ struct MultiresModifierData *mmd,
+ struct Object *dst,
+ struct Object *src)
+{
+ struct Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ struct Object *src_eval = DEG_get_evaluated_object(depsgraph, src);
+ Mesh *src_mesh_eval = mesh_get_eval_final(depsgraph, scene_eval, src_eval, &CD_MASK_BAREMESH);
+
+ int num_deformed_verts;
+ float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(src_mesh_eval, &num_deformed_verts);
+
+ const bool result = multiresModifier_reshapeFromVertcos(
+ depsgraph, dst, mmd, deformed_verts, num_deformed_verts);
+
+ MEM_freeN(deformed_verts);
+
+ return result;
+}
+
+/* ================================================================================================
+ * Reshape from modifier.
+ */
+
+bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ struct ModifierData *deform_md)
+{
+ MultiresModifierData highest_mmd = *mmd;
+ highest_mmd.sculptlvl = highest_mmd.totlvl;
+ highest_mmd.lvl = highest_mmd.totlvl;
+ highest_mmd.renderlvl = highest_mmd.totlvl;
+
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+
+ /* Create mesh for the multires, ignoring any further modifiers (leading
+ * deformation modifiers will be applied though). */
+ Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, scene_eval, &highest_mmd, object);
+ int num_deformed_verts;
+ float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(multires_mesh, &num_deformed_verts);
+
+ /* Apply deformation modifier on the multires, */
+ const ModifierEvalContext modifier_ctx = {
+ .depsgraph = depsgraph,
+ .object = object,
+ .flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY,
+ };
+ modwrap_deformVerts(
+ deform_md, &modifier_ctx, multires_mesh, deformed_verts, multires_mesh->totvert);
+ BKE_id_free(NULL, multires_mesh);
+
+ /* Reshaping */
+ bool result = multiresModifier_reshapeFromVertcos(
+ depsgraph, object, &highest_mmd, deformed_verts, num_deformed_verts);
+
+ /* Cleanup */
+ MEM_freeN(deformed_verts);
+
+ return result;
+}
+
+/* ================================================================================================
+ * Reshape from grids.
+ */
+
+bool multiresModifier_reshapeFromCCG(const int tot_level,
+ Mesh *coarse_mesh,
+ struct SubdivCCG *subdiv_ccg)
+{
+ MultiresReshapeContext reshape_context;
+ if (!multires_reshape_context_create_from_ccg(
+ &reshape_context, subdiv_ccg, coarse_mesh, tot_level)) {
+ return false;
+ }
+
+ multires_ensure_external_read(coarse_mesh, reshape_context.top.level);
+
+ multires_reshape_store_original_grids(&reshape_context);
+ multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
+ if (!multires_reshape_assign_final_coords_from_ccg(&reshape_context, subdiv_ccg)) {
+ multires_reshape_context_free(&reshape_context);
+ return false;
+ }
+ multires_reshape_smooth_object_grids_with_details(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+ multires_reshape_context_free(&reshape_context);
+ return true;
+}
+
+/* ================================================================================================
+ * Subdivision.
+ */
+
+void multiresModifier_subdivide(Object *object, MultiresModifierData *mmd)
+{
+ const int top_level = mmd->totlvl + 1;
+ multiresModifier_subdivide_to_level(object, mmd, top_level);
+}
+
+void multiresModifier_subdivide_to_level(struct Object *object,
+ struct MultiresModifierData *mmd,
+ const int top_level)
+{
+ if (top_level <= mmd->totlvl) {
+ return;
+ }
+
+ Mesh *coarse_mesh = object->data;
+ MultiresReshapeContext reshape_context;
+
+ /* There was no multires at all, all displacement is at 0. Can simply make sure all mdisps grids
+ * are allocated at a proper level and return. */
+ const bool has_mdisps = CustomData_has_layer(&coarse_mesh->ldata, CD_MDISPS);
+ if (!has_mdisps) {
+ CustomData_add_layer(&coarse_mesh->ldata, CD_MDISPS, CD_CALLOC, NULL, coarse_mesh->totloop);
+ }
+ if (!has_mdisps || top_level == 1) {
+ multires_reshape_ensure_grids(coarse_mesh, top_level);
+ multires_set_tot_level(object, mmd, top_level);
+ return;
+ }
+
+ multires_flush_sculpt_updates(object);
+
+ if (!multires_reshape_context_create_from_subdivide(&reshape_context, object, mmd, top_level)) {
+ return;
+ }
+ multires_reshape_store_original_grids(&reshape_context);
+ multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
+ multires_reshape_assign_final_coords_from_orig_mdisps(&reshape_context);
+ multires_reshape_smooth_object_grids(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+ multires_reshape_context_free(&reshape_context);
+
+ multires_set_tot_level(object, mmd, top_level);
+}
+
+/* ================================================================================================
+ * Apply base.
+ */
+
+void multiresModifier_base_apply(struct Depsgraph *depsgraph,
+ Object *object,
+ MultiresModifierData *mmd)
+{
+ multires_force_sculpt_rebuild(object);
+
+ MultiresReshapeContext reshape_context;
+ if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
+ return;
+ }
+
+ multires_reshape_assign_final_coords_from_mdisps(&reshape_context);
+ multires_reshape_apply_base_update_mesh_coords(&reshape_context);
+ multires_reshape_apply_base_refit_base_mesh(&reshape_context);
+ multires_reshape_apply_base_refine_subdiv(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+
+ multires_reshape_context_free(&reshape_context);
+}
diff --git a/source/blender/blenkernel/intern/multires_reshape.h b/source/blender/blenkernel/intern/multires_reshape.h
new file mode 100644
index 00000000000..9029d19ae88
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape.h
@@ -0,0 +1,327 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#ifndef __BKE_INTERN_MULTIRES_RESHAPE_H__
+#define __BKE_INTERN_MULTIRES_RESHAPE_H__
+
+#include "BLI_sys_types.h"
+
+struct Depsgraph;
+struct GridPaintMask;
+struct MDisps;
+struct Mesh;
+struct MultiresModifierData;
+struct Object;
+struct Subdiv;
+struct SubdivCCG;
+
+typedef struct MultiresReshapeContext {
+ /* Base mesh from original object.
+ * NOTE: Does NOT include any leading modifiers in it. */
+ struct Mesh *base_mesh;
+
+ /* Subdivision surface created for multires modifier.
+ *
+ * The coarse mesh of this subdivision surface is a base mesh with all deformation modifiers
+ * leading multires applied on it. */
+ struct Subdiv *subdiv;
+ bool need_free_subdiv;
+
+ struct {
+ /* Level at which displacement is being assigned to.
+ * It will be propagated up from this level to top.level. */
+ int level;
+
+ /* Grid size for reshape.level. */
+ int grid_size;
+ } reshape;
+
+ struct {
+ /* Top level of the displacement grids.
+ * The displacement will be propagated up to this level. */
+ int level;
+
+ /* Grid size for top.level. */
+ int grid_size;
+ } top;
+
+ struct {
+ /* Copy of original displacement and painting masks. */
+ struct MDisps *mdisps;
+ struct GridPaintMask *grid_paint_masks;
+ } orig;
+
+ /* Number of grids which are required for base_mesh. */
+ int num_grids;
+
+ /* Destination displacement and mask.
+ * Points to a custom data on a destination mesh. */
+ struct MDisps *mdisps;
+ struct GridPaintMask *grid_paint_masks;
+
+ /* Indexed by face index, gives first grid index of the face. */
+ int *face_start_grid_index;
+
+ /* Indexed by grid index, contains face (poly) index in the base mesh from which the grid has
+ * been created (in other words, index of a poly which contains loop corresponding to the grid
+ * index). */
+ int *grid_to_face_index;
+
+ /* Indexed by ptex face index, gives first grid index of the ptex face.
+ *
+ * For non-quad base faces ptex face is created for every face corner, so it's similar to a
+ * grid in this case. In this case start grid index will be the only one for this ptex face.
+ *
+ * For quad base faces there is a single ptex face but 4 grids. So in this case there will be
+ * 4 grids for the ptex, starting at a value stored in this mapping. */
+ int *ptex_start_grid_index;
+
+ /* Indexed by base face index, returns first ptex face index corresponding
+ * to that base face. */
+ int *face_ptex_offset;
+} MultiresReshapeContext;
+
+/**
+ * Coordinate which identifies element of a grid.
+ * This is directly related on how #CD_MDISPS stores displacement.
+ */
+typedef struct GridCoord {
+ int grid_index;
+ float u, v;
+} GridCoord;
+
+/**
+ * Coordinate within ptex, which is what OpenSubdiv API operates on.
+ */
+typedef struct PTexCoord {
+ int ptex_face_index;
+ float u, v;
+} PTexCoord;
+
+/**
+ * Element of a grid data stored in the destination mesh.
+ * This is where reshaped coordinates and mask values will be written to.
+ */
+typedef struct ReshapeGridElement {
+ float *displacement;
+ float *mask;
+} ReshapeGridElement;
+
+typedef struct ReshapeConstGridElement {
+ float displacement[3];
+ float mask;
+} ReshapeConstGridElement;
+
+/* -------------------------------------------------------------------- */
+/** \name Construct/destruct reshape context.
+ * \{ */
+
+/* Create subdivision surface descriptor which is configured for surface evaluation at a given
+ * multires modifier. */
+struct Subdiv *multires_reshape_create_subdiv(struct Depsgraph *depsgraph,
+ struct Object *object,
+ const struct MultiresModifierData *mmd);
+
+bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape_context,
+ struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd);
+
+bool multires_reshape_context_create_from_ccg(MultiresReshapeContext *reshape_context,
+ struct SubdivCCG *subdiv_ccg,
+ struct Mesh *base_mesh,
+ int top_level);
+
+bool multires_reshape_context_create_from_subdivide(MultiresReshapeContext *reshape_context,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ int top_level);
+
+void multires_reshape_context_free(MultiresReshapeContext *reshape_context);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper accessors.
+ * \{ */
+
+/* For the given grid index get index of face it was created for. */
+int multires_reshape_grid_to_face_index(const MultiresReshapeContext *reshape_context,
+ int grid_index);
+
+/* For the given grid index get corner of a face it was created for. */
+int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_context, int grid_index);
+
+bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index);
+
+/* For the given grid index get index of corresponding ptex face. */
+int multires_reshape_grid_to_ptex_index(const MultiresReshapeContext *reshape_context,
+ int grid_index);
+
+/* Convert normalized coordinate within a grid to a normalized coordinate within a ptex face. */
+PTexCoord multires_reshape_grid_coord_to_ptex(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord);
+
+/* Convert a normalized coordinate within a ptex face to a normalized coordinate within a grid. */
+GridCoord multires_reshape_ptex_coord_to_grid(const MultiresReshapeContext *reshape_context,
+ const PTexCoord *ptex_coord);
+
+/* Calculate tangent matrix which converts displacement to a object vector.
+ * Is calculated for the given surface derivatives at a given base face corner. */
+void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *reshape_context,
+ const int face_index,
+ const int corner,
+ const float dPdu[3],
+ const float dPdv[3],
+ float r_tangent_matrix[3][3]);
+
+/* Get grid elements which are to be reshaped at a given or ptex coordinate.
+ * The data is coming from final custom mdata layers. */
+ReshapeGridElement multires_reshape_grid_element_for_grid_coord(
+ const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord);
+ReshapeGridElement multires_reshape_grid_element_for_ptex_coord(
+ const MultiresReshapeContext *reshape_context, const PTexCoord *ptex_coord);
+
+/* Get original grid element for the given coordinate. */
+ReshapeConstGridElement multires_reshape_orig_grid_element_for_grid_coord(
+ const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sample limit surface of the base mesh.
+ * \{ */
+
+/* Evaluate limit surface created from base mesh.
+ * This is the limit surface which defines tangent space for MDisps. */
+void multires_reshape_evaluate_limit_at_grid(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ float r_P[3],
+ float r_tangent_matrix[3][3]);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Custom data preparation.
+ * \{ */
+
+/* Make sure custom data is allocated for the given level. */
+void multires_reshape_ensure_grids(struct Mesh *mesh, const int level);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Functions specific to reshaping from a set of vertices in a object position.
+ * \{ */
+
+/* Returns truth if all coordinates were assigned.
+ *
+ * False will be returned if the number of vertex coordinates did not match required number of
+ * vertices at a reshape level. */
+bool multires_reshape_assign_final_coords_from_vertcos(
+ const MultiresReshapeContext *reshape_context,
+ const float (*vert_coords)[3],
+ const int num_vert_coords);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Functions specific to reshaping from CCG.
+ * \{ */
+
+/* NOTE: Displacement grids to be at least at a reshape level.
+ *
+ * Return truth if all coordinates have been updated. */
+bool multires_reshape_assign_final_coords_from_ccg(const MultiresReshapeContext *reshape_context,
+ struct SubdivCCG *subdiv_ccg);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Functions specific to reshaping from MDISPS.
+ * \{ */
+
+/* Reads and writes to the current mesh CD_MDISPS. */
+void multires_reshape_assign_final_coords_from_mdisps(
+ const MultiresReshapeContext *reshape_context);
+
+/* Reads from original CD_MIDTSPS, writes to the current mesh CD_MDISPS. */
+void multires_reshape_assign_final_coords_from_orig_mdisps(
+ const MultiresReshapeContext *reshape_context);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Displacement smooth.
+ * \{ */
+
+/* Operates on a displacement grids (CD_MDISPS) which contains object space coordinates stored for
+ * the reshape level.
+ *
+ * The result is grids which are defining mesh with a smooth surface and details starting from
+ * reshape level up to top level added back from original displacement grids. */
+void multires_reshape_smooth_object_grids_with_details(
+ const MultiresReshapeContext *reshape_context);
+
+/* Operates on a displacement grids (CD_MDISPS) which contains object space-coordinates stored for
+ * the reshape level.
+ *
+ * Makes it so surface on top level looks smooth. Details are not preserved
+ */
+void multires_reshape_smooth_object_grids(const MultiresReshapeContext *reshape_context);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Displacement, space conversion.
+ * \{ */
+
+/* Store original grid data, so then it's possible to calculate delta from it and add
+ * high-frequency content on top of reshaped grids. */
+void multires_reshape_store_original_grids(MultiresReshapeContext *reshape_context);
+
+void multires_reshape_object_grids_to_tangent_displacement(
+ const MultiresReshapeContext *reshape_context);
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Apply base.
+ * \{ */
+
+/* Update mesh coordinates to the final positions of displacement in object space.
+ * This is effectively desired position of base mesh vertices after canceling out displacement.
+ *
+ * NOTE: Expects that mesh's CD_MDISPS has been set to object space positions. */
+void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context);
+
+/* Perform better fitting of the base mesh so its subdivided version brings vertices to their
+ * desired locations. */
+void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context);
+
+/* Refine subdivision surface to the new positions of the base mesh. */
+void multires_reshape_apply_base_refine_subdiv(MultiresReshapeContext *reshape_context);
+
+/** \} */
+
+#endif /* __BKE_INTERN_MULTIRES_RESHAPE_H__ */
diff --git a/source/blender/blenkernel/intern/multires_reshape_apply_base.c b/source/blender/blenkernel/intern/multires_reshape_apply_base.c
new file mode 100644
index 00000000000..e05b5bb3179
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape_apply_base.c
@@ -0,0 +1,158 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "multires_reshape.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_math_vector.h"
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_subdiv_eval.h"
+
+void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context)
+{
+ Mesh *base_mesh = reshape_context->base_mesh;
+ const int grid_size = reshape_context->top.grid_size;
+ const int grid_index = grid_size * grid_size - 1;
+ for (int i = 0; i < base_mesh->totloop; ++i) {
+ MDisps *displacement_grid = &reshape_context->mdisps[i];
+ const MLoop *loop = &base_mesh->mloop[i];
+ MVert *vert = &base_mesh->mvert[loop->v];
+ copy_v3_v3(vert->co, displacement_grid->disps[grid_index]);
+ }
+}
+
+/* Assumes no is normalized; return value's sign is negative if v is on the other side of the
+ * plane. */
+static float v3_dist_from_plane(float v[3], float center[3], float no[3])
+{
+ float s[3];
+ sub_v3_v3v3(s, v, center);
+ return dot_v3v3(s, no);
+}
+
+void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context)
+{
+ Mesh *base_mesh = reshape_context->base_mesh;
+
+ MeshElemMap *pmap;
+ int *pmap_mem;
+ BKE_mesh_vert_poly_map_create(&pmap,
+ &pmap_mem,
+ base_mesh->mpoly,
+ base_mesh->mloop,
+ base_mesh->totvert,
+ base_mesh->totpoly,
+ base_mesh->totloop);
+
+ float(*origco)[3] = MEM_calloc_arrayN(
+ base_mesh->totvert, 3 * sizeof(float), "multires apply base origco");
+ for (int i = 0; i < base_mesh->totvert; i++) {
+ copy_v3_v3(origco[i], base_mesh->mvert[i].co);
+ }
+
+ for (int i = 0; i < base_mesh->totvert; i++) {
+ float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3];
+
+ /* Don't adjust vertices not used by at least one poly. */
+ if (!pmap[i].count) {
+ continue;
+ }
+
+ /* Find center. */
+ int tot = 0;
+ for (int j = 0; j < pmap[i].count; j++) {
+ const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]];
+
+ /* This double counts, not sure if that's bad or good. */
+ for (int k = 0; k < p->totloop; k++) {
+ const int vndx = base_mesh->mloop[p->loopstart + k].v;
+ if (vndx != i) {
+ add_v3_v3(center, origco[vndx]);
+ tot++;
+ }
+ }
+ }
+ mul_v3_fl(center, 1.0f / tot);
+
+ /* Find normal. */
+ for (int j = 0; j < pmap[i].count; j++) {
+ const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]];
+ MPoly fake_poly;
+ MLoop *fake_loops;
+ float(*fake_co)[3];
+ float no[3];
+
+ /* Set up poly, loops, and coords in order to call BKE_mesh_calc_poly_normal_coords(). */
+ fake_poly.totloop = p->totloop;
+ fake_poly.loopstart = 0;
+ fake_loops = MEM_malloc_arrayN(p->totloop, sizeof(MLoop), "fake_loops");
+ fake_co = MEM_malloc_arrayN(p->totloop, 3 * sizeof(float), "fake_co");
+
+ for (int k = 0; k < p->totloop; k++) {
+ const int vndx = base_mesh->mloop[p->loopstart + k].v;
+
+ fake_loops[k].v = k;
+
+ if (vndx == i) {
+ copy_v3_v3(fake_co[k], center);
+ }
+ else {
+ copy_v3_v3(fake_co[k], origco[vndx]);
+ }
+ }
+
+ BKE_mesh_calc_poly_normal_coords(&fake_poly, fake_loops, (const float(*)[3])fake_co, no);
+ MEM_freeN(fake_loops);
+ MEM_freeN(fake_co);
+
+ add_v3_v3(avg_no, no);
+ }
+ normalize_v3(avg_no);
+
+ /* Push vertex away from the plane. */
+ const float dist = v3_dist_from_plane(base_mesh->mvert[i].co, center, avg_no);
+ copy_v3_v3(push, avg_no);
+ mul_v3_fl(push, dist);
+ add_v3_v3(base_mesh->mvert[i].co, push);
+ }
+
+ MEM_freeN(origco);
+ MEM_freeN(pmap);
+ MEM_freeN(pmap_mem);
+
+ /* Vertices were moved around, need to update normals after all the vertices are updated
+ * Probably this is possible to do in the loop above, but this is rather tricky because
+ * we don't know all needed vertices' coordinates there yet. */
+ BKE_mesh_calc_normals(base_mesh);
+}
+
+void multires_reshape_apply_base_refine_subdiv(MultiresReshapeContext *reshape_context)
+{
+ BKE_subdiv_eval_update_from_mesh(reshape_context->subdiv, reshape_context->base_mesh, NULL);
+}
diff --git a/source/blender/blenkernel/intern/multires_reshape_ccg.c b/source/blender/blenkernel/intern/multires_reshape_ccg.c
new file mode 100644
index 00000000000..1f8c782ed46
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape_ccg.c
@@ -0,0 +1,72 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "multires_reshape.h"
+
+#include <string.h>
+
+#include "BLI_utildefines.h"
+
+#include "BKE_ccg.h"
+#include "BKE_subdiv_ccg.h"
+
+bool multires_reshape_assign_final_coords_from_ccg(const MultiresReshapeContext *reshape_context,
+ struct SubdivCCG *subdiv_ccg)
+{
+ CCGKey reshape_level_key;
+ BKE_subdiv_ccg_key(&reshape_level_key, subdiv_ccg, reshape_context->reshape.level);
+
+ const int reshape_grid_size = reshape_context->reshape.grid_size;
+ const float reshape_grid_size_1_inv = 1.0f / (((float)reshape_grid_size) - 1.0f);
+
+ int num_grids = subdiv_ccg->num_grids;
+ for (int grid_index = 0; grid_index < num_grids; ++grid_index) {
+ CCGElem *ccg_grid = subdiv_ccg->grids[grid_index];
+ for (int y = 0; y < reshape_grid_size; ++y) {
+ const float v = (float)y * reshape_grid_size_1_inv;
+ for (int x = 0; x < reshape_grid_size; ++x) {
+ const float u = (float)x * reshape_grid_size_1_inv;
+
+ GridCoord grid_coord;
+ grid_coord.grid_index = grid_index;
+ grid_coord.u = u;
+ grid_coord.v = v;
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(
+ reshape_context, &grid_coord);
+
+ BLI_assert(grid_element.displacement != NULL);
+ memcpy(grid_element.displacement,
+ CCG_grid_elem_co(&reshape_level_key, ccg_grid, x, y),
+ sizeof(float) * 3);
+
+ if (reshape_level_key.has_mask) {
+ BLI_assert(grid_element.mask != NULL);
+ *grid_element.mask = *CCG_grid_elem_mask(&reshape_level_key, ccg_grid, x, y);
+ }
+ }
+ }
+ }
+
+ return true;
+}
diff --git a/source/blender/blenkernel/intern/multires_reshape_legacy.c b/source/blender/blenkernel/intern/multires_reshape_legacy.c
deleted file mode 100644
index 0a8248b25f1..00000000000
--- a/source/blender/blenkernel/intern/multires_reshape_legacy.c
+++ /dev/null
@@ -1,1056 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2018 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bke
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_utildefines.h"
-#include "BLI_math_vector.h"
-#include "BLI_task.h"
-
-#include "BKE_ccg.h"
-#include "BKE_lib_id.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_runtime.h"
-#include "BKE_modifier.h"
-#include "BKE_multires.h"
-#include "BKE_subdiv.h"
-#include "BKE_subdiv_ccg.h"
-#include "BKE_subdiv_eval.h"
-#include "BKE_subdiv_foreach.h"
-#include "BKE_subdiv_mesh.h"
-
-#include "DEG_depsgraph_query.h"
-
-static void multires_reshape_init_mmd(MultiresModifierData *reshape_mmd,
- const MultiresModifierData *mmd)
-{
- *reshape_mmd = *mmd;
-}
-
-static void multires_reshape_init_mmd_top_level(MultiresModifierData *reshape_mmd,
- const MultiresModifierData *mmd)
-{
- *reshape_mmd = *mmd;
- reshape_mmd->lvl = reshape_mmd->totlvl;
-}
-
-/* =============================================================================
- * General reshape implementation, reused by all particular cases.
- */
-
-typedef struct MultiresReshapeContext {
- Subdiv *subdiv;
- const Mesh *coarse_mesh;
- MDisps *mdisps;
- GridPaintMask *grid_paint_mask;
- int top_grid_size;
- int top_level;
- /* Indexed by coarse face index, returns first ptex face index corresponding
- * to that coarse face. */
- int *face_ptex_offset;
-} MultiresReshapeContext;
-
-static void multires_reshape_allocate_displacement_grid(MDisps *displacement_grid, const int level)
-{
- const int grid_size = BKE_subdiv_grid_size_from_level(level);
- const int grid_area = grid_size * grid_size;
- float(*disps)[3] = MEM_calloc_arrayN(grid_area, 3 * sizeof(float), "multires disps");
- if (displacement_grid->disps != NULL) {
- MEM_freeN(displacement_grid->disps);
- }
- displacement_grid->disps = disps;
- displacement_grid->totdisp = grid_area;
- displacement_grid->level = level;
-}
-
-static void multires_reshape_ensure_displacement_grid(MDisps *displacement_grid, const int level)
-{
- if (displacement_grid->disps != NULL && displacement_grid->level == level) {
- return;
- }
- multires_reshape_allocate_displacement_grid(displacement_grid, level);
-}
-
-static void multires_reshape_ensure_displacement_grids(Mesh *mesh, const int grid_level)
-{
- const int num_grids = mesh->totloop;
- MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- multires_reshape_ensure_displacement_grid(&mdisps[grid_index], grid_level);
- }
-}
-
-static void multires_reshape_ensure_mask_grids(Mesh *mesh, const int grid_level)
-{
- GridPaintMask *grid_paint_masks = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
- if (grid_paint_masks == NULL) {
- return;
- }
- const int num_grids = mesh->totloop;
- const int grid_size = BKE_subdiv_grid_size_from_level(grid_level);
- const int grid_area = grid_size * grid_size;
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index];
- if (grid_paint_mask->level == grid_level) {
- continue;
- }
- grid_paint_mask->level = grid_level;
- if (grid_paint_mask->data) {
- MEM_freeN(grid_paint_mask->data);
- }
- grid_paint_mask->data = MEM_calloc_arrayN(grid_area, sizeof(float), "gpm.data");
- }
-}
-
-static void multires_reshape_ensure_grids(Mesh *mesh, const int grid_level)
-{
- multires_reshape_ensure_displacement_grids(mesh, grid_level);
- multires_reshape_ensure_mask_grids(mesh, grid_level);
-}
-
-/* Convert normalized coordinate within a grid to a normalized coordinate within
- * a ptex face. */
-static void multires_reshape_corner_coord_to_ptex(const MPoly *coarse_poly,
- const int corner,
- const float corner_u,
- const float corner_v,
- float *r_ptex_face_u,
- float *r_ptex_face_v)
-{
- if (coarse_poly->totloop == 4) {
- float grid_u, grid_v;
- BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
- BKE_subdiv_rotate_grid_to_quad(corner, grid_u, grid_v, r_ptex_face_u, r_ptex_face_v);
- }
- else {
- *r_ptex_face_u = corner_u;
- *r_ptex_face_v = corner_v;
- }
-}
-
-/* NOTE: The tangent vectors are measured in ptex face normalized coordinates,
- * which is different from grid tangent. */
-static void multires_reshape_sample_surface(Subdiv *subdiv,
- const MPoly *coarse_poly,
- const int corner,
- const float corner_u,
- const float corner_v,
- const int ptex_face_index,
- float r_P[3],
- float r_dPdu[3],
- float r_dPdv[3])
-{
- float ptex_face_u, ptex_face_v;
- multires_reshape_corner_coord_to_ptex(
- coarse_poly, corner, corner_u, corner_v, &ptex_face_u, &ptex_face_v);
- BKE_subdiv_eval_limit_point_and_derivatives(
- subdiv, ptex_face_index, ptex_face_u, ptex_face_v, r_P, r_dPdu, r_dPdv);
-}
-
-static void multires_reshape_tangent_matrix_for_corner(const MPoly *coarse_poly,
- const int coarse_corner,
- const float dPdu[3],
- const float dPdv[3],
- float r_tangent_matrix[3][3])
-{
- /* For a quad faces we would need to flip the tangent, since they will use
- * use different coordinates within displacement grid comparent to ptex
- * face. */
- const bool is_quad = (coarse_poly->totloop == 4);
- const int tangent_corner = is_quad ? coarse_corner : 0;
- BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);
-}
-
-static void multires_reshape_vertex_from_final_data(MultiresReshapeContext *ctx,
- const int ptex_face_index,
- const float corner_u,
- const float corner_v,
- const int coarse_poly_index,
- const int coarse_corner,
- const float final_P[3],
- const float final_mask)
-{
- Subdiv *subdiv = ctx->subdiv;
- const int grid_size = ctx->top_grid_size;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- const int loop_index = coarse_poly->loopstart + coarse_corner;
- /* Evaluate limit surface. */
- float P[3], dPdu[3], dPdv[3];
- multires_reshape_sample_surface(
- subdiv, coarse_poly, coarse_corner, corner_u, corner_v, ptex_face_index, P, dPdu, dPdv);
- /* Construct tangent matrix which matches orientation of the current
- * displacement grid. */
- float tangent_matrix[3][3], inv_tangent_matrix[3][3];
- multires_reshape_tangent_matrix_for_corner(
- coarse_poly, coarse_corner, dPdu, dPdv, tangent_matrix);
- invert_m3_m3(inv_tangent_matrix, tangent_matrix);
- /* Convert object coordinate to a tangent space of displacement grid. */
- float D[3];
- sub_v3_v3v3(D, final_P, P);
- float tangent_D[3];
- mul_v3_m3v3(tangent_D, inv_tangent_matrix, D);
- /* Calculate index of element within the grid. */
- float grid_u, grid_v;
- BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
- const int grid_x = (grid_u * (grid_size - 1) + 0.5f);
- const int grid_y = (grid_v * (grid_size - 1) + 0.5f);
- const int index = grid_y * grid_size + grid_x;
- /* Write tangent displacement. */
- MDisps *displacement_grid = &ctx->mdisps[loop_index];
- copy_v3_v3(displacement_grid->disps[index], tangent_D);
- /* Write mask grid. */
- if (ctx->grid_paint_mask != NULL) {
- GridPaintMask *grid_paint_mask = &ctx->grid_paint_mask[loop_index];
- BLI_assert(grid_paint_mask->level == displacement_grid->level);
- grid_paint_mask->data[index] = final_mask;
- }
-}
-
-/* =============================================================================
- * Helpers to propagate displacement to higher levels.
- */
-
-typedef struct MultiresPropagateData {
- /* Number of displacement grids. */
- int num_grids;
- /* Resolution level up to which displacement is known. */
- int reshape_level;
- /* Resolution up to which propagation is happening, affecting all the
- * levels in [reshape_level + 1, top_level]. */
- int top_level;
- /* Grid sizes at the corresponding levels. */
- int reshape_grid_size;
- int top_grid_size;
- /* Keys to access CCG at different levels. */
- CCGKey reshape_level_key;
- CCGKey top_level_key;
- /* Original grid data, before any updates for reshape.
- * Contains data at the reshape_level resolution level. */
- CCGElem **orig_grids_data;
- /* Custom data layers from a coarse mesh. */
- MDisps *mdisps;
- GridPaintMask *grid_paint_mask;
-} MultiresPropagateData;
-
-static CCGElem **allocate_grids(CCGKey *key, int num_grids)
-{
- CCGElem **grids = MEM_calloc_arrayN(num_grids, sizeof(CCGElem *), "reshape grids*");
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- grids[grid_index] = MEM_calloc_arrayN(
- key->elem_size, key->grid_area, "reshape orig_grids_data elems");
- }
- return grids;
-}
-
-static void free_grids(CCGElem **grids, int num_grids)
-{
- if (grids == NULL) {
- return;
- }
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- MEM_freeN(grids[grid_index]);
- }
- MEM_freeN(grids);
-}
-
-/* Initialize element sizes and offsets. */
-static void multires_reshape_init_key_layers(CCGKey *key, const MultiresPropagateData *data)
-{
- key->elem_size = 3 * sizeof(float);
- if (data->grid_paint_mask != NULL) {
- key->mask_offset = 3 * sizeof(float);
- key->elem_size += sizeof(float);
- key->has_mask = true;
- }
- else {
- key->mask_offset = -1;
- key->has_mask = false;
- }
- /* We never have normals in original grids. */
- key->normal_offset = -1;
- key->has_normals = false;
-}
-
-/* Initialize key used to access reshape grids at given level. */
-static void multires_reshape_init_level_key(CCGKey *key,
- const MultiresPropagateData *data,
- const int level)
-{
- key->level = level;
- /* Init layers. */
- multires_reshape_init_key_layers(key, data);
- /* By default, only 3 floats for coordinate, */
- key->grid_size = BKE_subdiv_grid_size_from_level(key->level);
- key->grid_area = key->grid_size * key->grid_size;
- key->grid_bytes = key->elem_size * key->grid_area;
-}
-
-static void multires_reshape_store_original_grids(MultiresPropagateData *data)
-{
- const int num_grids = data->num_grids;
- /* Original data to be backed up. */
- const MDisps *mdisps = data->mdisps;
- const GridPaintMask *grid_paint_mask = data->grid_paint_mask;
- /* Allocate grids for backup. */
- CCGKey *orig_key = &data->reshape_level_key;
- CCGElem **orig_grids_data = allocate_grids(orig_key, num_grids);
- /* Fill in grids. */
- const int orig_grid_size = data->reshape_grid_size;
- const int top_grid_size = data->top_grid_size;
- const int skip = (top_grid_size - 1) / (orig_grid_size - 1);
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- CCGElem *orig_grid = orig_grids_data[grid_index];
- for (int y = 0; y < orig_grid_size; y++) {
- const int top_y = y * skip;
- for (int x = 0; x < orig_grid_size; x++) {
- const int top_x = x * skip;
- const int top_index = top_y * top_grid_size + top_x;
- memcpy(CCG_grid_elem_co(orig_key, orig_grid, x, y),
- mdisps[grid_index].disps[top_index],
- sizeof(float) * 3);
- if (orig_key->has_mask) {
- *CCG_grid_elem_mask(
- orig_key, orig_grid, x, y) = grid_paint_mask[grid_index].data[top_index];
- }
- }
- }
- }
- /* Store in the context. */
- data->orig_grids_data = orig_grids_data;
-}
-
-static void multires_reshape_propagate_prepare(MultiresPropagateData *data,
- Mesh *coarse_mesh,
- const int reshape_level,
- const int top_level)
-{
- BLI_assert(reshape_level <= top_level);
- memset(data, 0, sizeof(*data));
- data->num_grids = coarse_mesh->totloop;
- data->reshape_level = reshape_level;
- data->top_level = top_level;
- if (reshape_level == top_level) {
- /* Nothing to do, reshape will happen on the whole grid content. */
- return;
- }
- data->mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS);
- data->grid_paint_mask = CustomData_get_layer(&coarse_mesh->ldata, CD_GRID_PAINT_MASK);
- data->top_grid_size = BKE_subdiv_grid_size_from_level(top_level);
- data->reshape_grid_size = BKE_subdiv_grid_size_from_level(reshape_level);
- /* Initialize keys to access CCG at different levels. */
- multires_reshape_init_level_key(&data->reshape_level_key, data, data->reshape_level);
- multires_reshape_init_level_key(&data->top_level_key, data, data->top_level);
- /* Make a copy of grids before reshaping, so we can calculate deltas
- * later on. */
- multires_reshape_store_original_grids(data);
-}
-
-static void multires_reshape_propagate_prepare_from_mmd(MultiresPropagateData *data,
- struct Depsgraph *depsgraph,
- Object *object,
- const MultiresModifierData *mmd,
- const int top_level,
- const bool use_render_params)
-{
- /* TODO(sergey): Find mode reliable way of getting current level. */
- Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
- Mesh *mesh = object->data;
- const int level = multires_get_level(scene_eval, object, mmd, use_render_params, true);
- multires_reshape_propagate_prepare(data, mesh, level, top_level);
-}
-
-/* Calculate delta of changed reshape level data layers. Delta goes to a
- * grids at top level (meaning, the result grids are only partially filled
- * in). */
-static void multires_reshape_calculate_delta(MultiresPropagateData *data,
- CCGElem **delta_grids_data)
-{
- const int num_grids = data->num_grids;
- /* At this point those custom data layers has updated data for the
- * level we are propagating from. */
- const MDisps *mdisps = data->mdisps;
- const GridPaintMask *grid_paint_mask = data->grid_paint_mask;
- CCGKey *reshape_key = &data->reshape_level_key;
- CCGKey *delta_level_key = &data->top_level_key;
- /* Calculate delta. */
- const int top_grid_size = data->top_grid_size;
- const int reshape_grid_size = data->reshape_grid_size;
- const int delta_grid_size = data->top_grid_size;
- const int skip = (top_grid_size - 1) / (reshape_grid_size - 1);
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- /*const*/ CCGElem *orig_grid = data->orig_grids_data[grid_index];
- CCGElem *delta_grid = delta_grids_data[grid_index];
- for (int y = 0; y < reshape_grid_size; y++) {
- const int top_y = y * skip;
- for (int x = 0; x < reshape_grid_size; x++) {
- const int top_x = x * skip;
- const int top_index = top_y * delta_grid_size + top_x;
- sub_v3_v3v3(CCG_grid_elem_co(delta_level_key, delta_grid, top_x, top_y),
- mdisps[grid_index].disps[top_index],
- CCG_grid_elem_co(reshape_key, orig_grid, x, y));
- if (delta_level_key->has_mask) {
- const float old_mask_value = *CCG_grid_elem_mask(reshape_key, orig_grid, x, y);
- const float new_mask_value = grid_paint_mask[grid_index].data[top_index];
- *CCG_grid_elem_mask(delta_level_key, delta_grid, top_x, top_y) = new_mask_value -
- old_mask_value;
- }
- }
- }
- }
-}
-
-/* Makes it so delta is propagated onto all the higher levels, but is also
- * that this delta is smoothed in a way that it does not cause artifacts on
- * boundaries. */
-
-typedef struct MultiresPropagateCornerData {
- float coord_delta[3];
- float mask_delta;
-} MultiresPropagateCornerData;
-
-BLI_INLINE void multires_reshape_propagate_init_patch_corners(
- MultiresPropagateData *data,
- CCGElem *delta_grid,
- const int patch_x,
- const int patch_y,
- MultiresPropagateCornerData r_corners[4])
-{
- CCGKey *delta_level_key = &data->top_level_key;
- const int orig_grid_size = data->reshape_grid_size;
- const int top_grid_size = data->top_grid_size;
- const int skip = (top_grid_size - 1) / (orig_grid_size - 1);
- const int x = patch_x * skip;
- const int y = patch_y * skip;
- /* Store coordinate deltas. */
- copy_v3_v3(r_corners[0].coord_delta, CCG_grid_elem_co(delta_level_key, delta_grid, x, y));
- copy_v3_v3(r_corners[1].coord_delta, CCG_grid_elem_co(delta_level_key, delta_grid, x + skip, y));
- copy_v3_v3(r_corners[2].coord_delta, CCG_grid_elem_co(delta_level_key, delta_grid, x, y + skip));
- copy_v3_v3(r_corners[3].coord_delta,
- CCG_grid_elem_co(delta_level_key, delta_grid, x + skip, y + skip));
- if (delta_level_key->has_mask) {
- r_corners[0].mask_delta = *CCG_grid_elem_mask(delta_level_key, delta_grid, x, y);
- r_corners[1].mask_delta = *CCG_grid_elem_mask(delta_level_key, delta_grid, x + skip, y);
- r_corners[2].mask_delta = *CCG_grid_elem_mask(delta_level_key, delta_grid, x, y + skip);
- r_corners[3].mask_delta = *CCG_grid_elem_mask(delta_level_key, delta_grid, x + skip, y + skip);
- }
-}
-
-BLI_INLINE void multires_reshape_propagate_interpolate_coord(
- float delta[3], const MultiresPropagateCornerData corners[4], const float weights[4])
-{
- interp_v3_v3v3v3v3(delta,
- corners[0].coord_delta,
- corners[1].coord_delta,
- corners[2].coord_delta,
- corners[3].coord_delta,
- weights);
-}
-
-BLI_INLINE float multires_reshape_propagate_interpolate_mask(
- const MultiresPropagateCornerData corners[4], const float weights[4])
-{
- return corners[0].mask_delta * weights[0] + corners[1].mask_delta * weights[1] +
- corners[2].mask_delta * weights[2] + corners[3].mask_delta * weights[3];
-}
-
-BLI_INLINE void multires_reshape_propagate_and_smooth_delta_grid_patch(MultiresPropagateData *data,
- CCGElem *delta_grid,
- const int patch_x,
- const int patch_y)
-{
- CCGKey *delta_level_key = &data->top_level_key;
- const int orig_grid_size = data->reshape_grid_size;
- const int top_grid_size = data->top_grid_size;
- const int skip = (top_grid_size - 1) / (orig_grid_size - 1);
- const float skip_inv = 1.0f / (float)skip;
- MultiresPropagateCornerData corners[4];
- multires_reshape_propagate_init_patch_corners(data, delta_grid, patch_x, patch_y, corners);
- const int start_x = patch_x * skip;
- const int start_y = patch_y * skip;
- for (int y = 0; y <= skip; y++) {
- const float v = (float)y * skip_inv;
- const int final_y = start_y + y;
- for (int x = 0; x <= skip; x++) {
- const float u = (float)x * skip_inv;
- const int final_x = start_x + x;
- const float linear_weights[4] = {
- (1.0f - u) * (1.0f - v), u * (1.0f - v), (1.0f - u) * v, u * v};
- multires_reshape_propagate_interpolate_coord(
- CCG_grid_elem_co(delta_level_key, delta_grid, final_x, final_y),
- corners,
- linear_weights);
- if (delta_level_key->has_mask) {
- float *mask = CCG_grid_elem_mask(delta_level_key, delta_grid, final_x, final_y);
- *mask = multires_reshape_propagate_interpolate_mask(corners, linear_weights);
- }
- }
- }
-}
-
-BLI_INLINE void multires_reshape_propagate_and_smooth_delta_grid(MultiresPropagateData *data,
- CCGElem *delta_grid)
-{
- const int orig_grid_size = data->reshape_grid_size;
- for (int patch_y = 0; patch_y < orig_grid_size - 1; patch_y++) {
- for (int patch_x = 0; patch_x < orig_grid_size - 1; patch_x++) {
- multires_reshape_propagate_and_smooth_delta_grid_patch(data, delta_grid, patch_x, patch_y);
- }
- }
-}
-
-/* Entry point to propagate+smooth. */
-static void multires_reshape_propagate_and_smooth_delta(MultiresPropagateData *data,
- CCGElem **delta_grids_data)
-{
- const int num_grids = data->num_grids;
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- CCGElem *delta_grid = delta_grids_data[grid_index];
- multires_reshape_propagate_and_smooth_delta_grid(data, delta_grid);
- }
-}
-
-/* Apply smoothed deltas on the actual data layers. */
-static void multires_reshape_propagate_apply_delta(MultiresPropagateData *data,
- CCGElem **delta_grids_data)
-{
- const int num_grids = data->num_grids;
- /* At this point those custom data layers has updated data for the
- * level we are propagating from. */
- MDisps *mdisps = data->mdisps;
- GridPaintMask *grid_paint_mask = data->grid_paint_mask;
- CCGKey *orig_key = &data->reshape_level_key;
- CCGKey *delta_level_key = &data->top_level_key;
- CCGElem **orig_grids_data = data->orig_grids_data;
- const int orig_grid_size = data->reshape_grid_size;
- const int top_grid_size = data->top_grid_size;
- const int skip = (top_grid_size - 1) / (orig_grid_size - 1);
- /* Restore grid values at the reshape level. Those values are to be changed
- * to the accommodate for the smooth delta. */
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- CCGElem *orig_grid = orig_grids_data[grid_index];
- for (int y = 0; y < orig_grid_size; y++) {
- const int top_y = y * skip;
- for (int x = 0; x < orig_grid_size; x++) {
- const int top_x = x * skip;
- const int top_index = top_y * top_grid_size + top_x;
- copy_v3_v3(mdisps[grid_index].disps[top_index],
- CCG_grid_elem_co(orig_key, orig_grid, x, y));
- if (grid_paint_mask != NULL) {
- grid_paint_mask[grid_index].data[top_index] = *CCG_grid_elem_mask(
- orig_key, orig_grid, x, y);
- }
- }
- }
- }
- /* Add smoothed delta to all the levels. */
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- CCGElem *delta_grid = delta_grids_data[grid_index];
- for (int y = 0; y < top_grid_size; y++) {
- for (int x = 0; x < top_grid_size; x++) {
- const int top_index = y * top_grid_size + x;
- add_v3_v3(mdisps[grid_index].disps[top_index],
- CCG_grid_elem_co(delta_level_key, delta_grid, x, y));
- if (delta_level_key->has_mask) {
- grid_paint_mask[grid_index].data[top_index] += *CCG_grid_elem_mask(
- delta_level_key, delta_grid, x, y);
- }
- }
- }
- }
-}
-
-static void multires_reshape_propagate(MultiresPropagateData *data)
-{
- if (data->reshape_level == data->top_level) {
- return;
- }
- const int num_grids = data->num_grids;
- /* Calculate delta made at the reshape level. */
- CCGKey *delta_level_key = &data->top_level_key;
- CCGElem **delta_grids_data = allocate_grids(delta_level_key, num_grids);
- multires_reshape_calculate_delta(data, delta_grids_data);
- /* Propagate deltas to the higher levels. */
- multires_reshape_propagate_and_smooth_delta(data, delta_grids_data);
- /* Finally, apply smoothed deltas. */
- multires_reshape_propagate_apply_delta(data, delta_grids_data);
- /* Cleanup. */
- free_grids(delta_grids_data, num_grids);
-}
-
-static void multires_reshape_propagate_free(MultiresPropagateData *data)
-{
- free_grids(data->orig_grids_data, data->num_grids);
-}
-
-/* =============================================================================
- * Reshape from deformed vertex coordinates.
- */
-
-typedef struct MultiresReshapeFromDeformedVertsContext {
- MultiresReshapeContext reshape_ctx;
- const float (*deformed_verts)[3];
- int num_deformed_verts;
-} MultiresReshapeFromDeformedVertsContext;
-
-static bool multires_reshape_topology_info(const SubdivForeachContext *foreach_context,
- const int num_vertices,
- const int UNUSED(num_edges),
- const int UNUSED(num_loops),
- const int UNUSED(num_polygons))
-{
- MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
- if (num_vertices != ctx->num_deformed_verts) {
- return false;
- }
- return true;
-}
-
-/* Will run reshaping for all grid elements which are adjacent to the given
- * one. This is the way to ensure continuity of displacement stored in the
- * grids across the inner boundaries of the grids. */
-static void multires_reshape_neighour_boundary_vertices(MultiresReshapeContext *ctx,
- const int UNUSED(ptex_face_index),
- const float corner_u,
- const float corner_v,
- const int coarse_poly_index,
- const int coarse_corner,
- const float final_P[3],
- const float final_mask)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- const int num_corners = coarse_poly->totloop;
- const int start_ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
- const bool is_quad = (coarse_poly->totloop == 4);
- if (corner_u == 1.0f && corner_v == 1.0f) {
- for (int current_corner = 0; current_corner < num_corners; current_corner++) {
- if (current_corner == coarse_corner) {
- continue;
- }
- const int current_ptex_face_index = is_quad ? start_ptex_face_index :
- start_ptex_face_index + current_corner;
- multires_reshape_vertex_from_final_data(ctx,
- current_ptex_face_index,
- 1.0f,
- 1.0f,
- coarse_poly_index,
- current_corner,
- final_P,
- final_mask);
- }
- }
- else if (corner_u == 1.0f) {
- const float next_corner_index = (coarse_corner + 1) % num_corners;
- const float next_corner_u = corner_v;
- const float next_corner_v = 1.0f;
- const int next_ptex_face_index = is_quad ? start_ptex_face_index :
- start_ptex_face_index + next_corner_index;
- multires_reshape_vertex_from_final_data(ctx,
- next_ptex_face_index,
- next_corner_u,
- next_corner_v,
- coarse_poly_index,
- next_corner_index,
- final_P,
- final_mask);
- }
- else if (corner_v == 1.0f) {
- const float prev_corner_index = (coarse_corner + num_corners - 1) % num_corners;
- const float prev_corner_u = 1.0f;
- const float prev_corner_v = corner_u;
- const int prev_ptex_face_index = is_quad ? start_ptex_face_index :
- start_ptex_face_index + prev_corner_index;
- multires_reshape_vertex_from_final_data(ctx,
- prev_ptex_face_index,
- prev_corner_u,
- prev_corner_v,
- coarse_poly_index,
- prev_corner_index,
- final_P,
- final_mask);
- }
-}
-
-static void multires_reshape_vertex(MultiresReshapeFromDeformedVertsContext *ctx,
- const int ptex_face_index,
- const float u,
- const float v,
- const int coarse_poly_index,
- const int coarse_corner,
- const int subdiv_vertex_index)
-{
- const float *final_P = ctx->deformed_verts[subdiv_vertex_index];
- const Mesh *coarse_mesh = ctx->reshape_ctx.coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- const bool is_quad = (coarse_poly->totloop == 4);
- float corner_u, corner_v;
- int actual_coarse_corner;
- if (is_quad) {
- actual_coarse_corner = BKE_subdiv_rotate_quad_to_corner(u, v, &corner_u, &corner_v);
- }
- else {
- actual_coarse_corner = coarse_corner;
- corner_u = u;
- corner_v = v;
- }
- multires_reshape_vertex_from_final_data(&ctx->reshape_ctx,
- ptex_face_index,
- corner_u,
- corner_v,
- coarse_poly_index,
- actual_coarse_corner,
- final_P,
- 0.0f);
- multires_reshape_neighour_boundary_vertices(&ctx->reshape_ctx,
- ptex_face_index,
- corner_u,
- corner_v,
- coarse_poly_index,
- actual_coarse_corner,
- final_P,
- 0.0f);
-}
-
-static void multires_reshape_vertex_inner(const SubdivForeachContext *foreach_context,
- void *UNUSED(tls_v),
- const int ptex_face_index,
- const float u,
- const float v,
- const int coarse_poly_index,
- const int coarse_corner,
- const int subdiv_vertex_index)
-{
- MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
- multires_reshape_vertex(
- ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, subdiv_vertex_index);
-}
-
-static void multires_reshape_vertex_every_corner(
- const struct SubdivForeachContext *foreach_context,
- void *UNUSED(tls_v),
- const int ptex_face_index,
- const float u,
- const float v,
- const int UNUSED(coarse_vertex_index),
- const int coarse_poly_index,
- const int coarse_corner,
- const int subdiv_vertex_index)
-{
- MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
- multires_reshape_vertex(
- ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, subdiv_vertex_index);
-}
-
-static void multires_reshape_vertex_every_edge(const struct SubdivForeachContext *foreach_context,
- void *UNUSED(tls_v),
- const int ptex_face_index,
- const float u,
- const float v,
- const int UNUSED(coarse_edge_index),
- const int coarse_poly_index,
- const int coarse_corner,
- const int subdiv_vertex_index)
-{
- MultiresReshapeFromDeformedVertsContext *ctx = foreach_context->user_data;
- multires_reshape_vertex(
- ctx, ptex_face_index, u, v, coarse_poly_index, coarse_corner, subdiv_vertex_index);
-}
-
-static Subdiv *multires_create_subdiv_for_reshape(struct Depsgraph *depsgraph,
- /*const*/ Object *object,
- const MultiresModifierData *mmd)
-{
- Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
- Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
- Mesh *deformed_mesh = mesh_get_eval_deform(
- depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- SubdivSettings subdiv_settings;
- BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
- Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, deformed_mesh);
- if (!BKE_subdiv_eval_update_from_mesh(subdiv, deformed_mesh, NULL)) {
- BKE_subdiv_free(subdiv);
- return NULL;
- }
- return subdiv;
-}
-
-static bool multires_reshape_from_vertcos(struct Depsgraph *depsgraph,
- Object *object,
- const MultiresModifierData *mmd,
- const float (*deformed_verts)[3],
- const int num_deformed_verts,
- const bool use_render_params)
-{
- Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
- Mesh *coarse_mesh = object->data;
- MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS);
- /* Pick maximum between multires level and displacement level.
- * This is because mesh can be used by objects with multires at different
- * levels.
- *
- * TODO(sergey): At this point it should be possible to always use
- * mdisps->level. */
- const int top_level = max_ii(mmd->totlvl, mdisps->level);
- /* Make sure displacement grids are ready. */
- multires_reshape_ensure_grids(coarse_mesh, top_level);
- /* Initialize subdivision surface. */
- Subdiv *subdiv = multires_create_subdiv_for_reshape(depsgraph, object, mmd);
- if (subdiv == NULL) {
- return false;
- }
- /* Construct context. */
- MultiresReshapeFromDeformedVertsContext reshape_deformed_verts_ctx = {
- .reshape_ctx =
- {
- .subdiv = subdiv,
- .coarse_mesh = coarse_mesh,
- .mdisps = mdisps,
- .grid_paint_mask = NULL,
- .top_grid_size = BKE_subdiv_grid_size_from_level(top_level),
- .top_level = top_level,
- .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
- },
- .deformed_verts = deformed_verts,
- .num_deformed_verts = num_deformed_verts,
- };
- SubdivForeachContext foreach_context = {
- .topology_info = multires_reshape_topology_info,
- .vertex_inner = multires_reshape_vertex_inner,
- .vertex_every_edge = multires_reshape_vertex_every_edge,
- .vertex_every_corner = multires_reshape_vertex_every_corner,
- .user_data = &reshape_deformed_verts_ctx,
- };
- /* Initialize mesh rasterization settings. */
- SubdivToMeshSettings mesh_settings;
- BKE_multires_subdiv_mesh_settings_init(
- &mesh_settings, scene_eval, object, mmd, use_render_params, true);
- /* Initialize propagation to higher levels. */
- MultiresPropagateData propagate_data;
- multires_reshape_propagate_prepare_from_mmd(
- &propagate_data, depsgraph, object, mmd, top_level, use_render_params);
- /* Run all the callbacks. */
- BKE_subdiv_foreach_subdiv_geometry(subdiv, &foreach_context, &mesh_settings, coarse_mesh);
- BKE_subdiv_free(subdiv);
- /* Update higher levels if needed. */
- multires_reshape_propagate(&propagate_data);
- multires_reshape_propagate_free(&propagate_data);
- return true;
-}
-
-/* =============================================================================
- * Reshape from object.
- */
-
-/* Returns truth on success, false otherwise.
- *
- * This function might fail in cases like source and destination not having
- * matched amount of vertices. */
-bool multiresModifier_reshapeFromObject(struct Depsgraph *depsgraph,
- MultiresModifierData *mmd,
- Object *dst,
- Object *src)
-{
- /* Would be cool to support this eventually, but it is very tricky to match
- * vertices order even for meshes, when mixing meshes and other objects it's
- * even more tricky. */
- if (src->type != OB_MESH) {
- return false;
- }
- MultiresModifierData reshape_mmd;
- multires_reshape_init_mmd(&reshape_mmd, mmd);
- /* Get evaluated vertices locations to reshape to. */
- Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
- Object *src_eval = DEG_get_evaluated_object(depsgraph, src);
- Mesh *src_mesh_eval = mesh_get_eval_final(depsgraph, scene_eval, src_eval, &CD_MASK_BAREMESH);
- int num_deformed_verts;
- float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(src_mesh_eval, &num_deformed_verts);
- bool result = multires_reshape_from_vertcos(
- depsgraph, dst, &reshape_mmd, deformed_verts, num_deformed_verts, false);
- MEM_freeN(deformed_verts);
- return result;
-}
-
-/* =============================================================================
- * Reshape from modifier.
- */
-
-bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
- MultiresModifierData *mmd,
- Object *object,
- ModifierData *md)
-{
- MultiresModifierData highest_mmd;
- /* It is possible that the current subdivision level of multires is lower
- * that it's maximum possible one (i.e., viewport is set to a lower level
- * for the performance purposes). But even then, we want all the multires
- * levels to be reshaped. Most accurate way to do so is to ignore all
- * simplifications and calculate deformation modifier for the highest
- * possible multires level.
- * Alternative would be propagate displacement from current level to a
- * higher ones, but that is likely to cause artifacts. */
- multires_reshape_init_mmd_top_level(&highest_mmd, mmd);
- Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
- /* Perform sanity checks and early output. */
- if (multires_get_level(scene_eval, object, &highest_mmd, false, true) == 0) {
- return false;
- }
- /* Create mesh for the multires, ignoring any further modifiers (leading
- * deformation modifiers will be applied though). */
- Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, scene_eval, &highest_mmd, object);
- int num_deformed_verts;
- float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(multires_mesh, &num_deformed_verts);
- /* Apply deformation modifier on the multires, */
- const ModifierEvalContext modifier_ctx = {
- .depsgraph = depsgraph,
- .object = object,
- .flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY,
- };
- modwrap_deformVerts(md, &modifier_ctx, multires_mesh, deformed_verts, multires_mesh->totvert);
- BKE_id_free(NULL, multires_mesh);
- /* Reshaping */
- bool result = multires_reshape_from_vertcos(
- depsgraph, object, &highest_mmd, deformed_verts, num_deformed_verts, false);
- /* Cleanup */
- MEM_freeN(deformed_verts);
- return result;
-}
-
-/* =============================================================================
- * Reshape from grids.
- */
-
-typedef struct ReshapeFromCCGTaskData {
- MultiresReshapeContext reshape_ctx;
- const CCGKey *key;
- /*const*/ CCGElem **grids;
-} ReshapeFromCCGTaskData;
-
-static void reshape_from_ccg_task(void *__restrict userdata,
- const int coarse_poly_index,
- const TaskParallelTLS *__restrict UNUSED(tls))
-{
- ReshapeFromCCGTaskData *data = userdata;
- const CCGKey *key = data->key;
- /*const*/ CCGElem **grids = data->grids;
- const Mesh *coarse_mesh = data->reshape_ctx.coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- const int key_grid_size = key->grid_size;
- const int key_grid_size_1 = key_grid_size - 1;
- const int resolution = key_grid_size;
- const float resolution_1_inv = 1.0f / (float)(resolution - 1);
- const int start_ptex_face_index = data->reshape_ctx.face_ptex_offset[coarse_poly_index];
- const bool is_quad = (coarse_poly->totloop == 4);
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- for (int y = 0; y < resolution; y++) {
- const float corner_v = y * resolution_1_inv;
- for (int x = 0; x < resolution; x++) {
- const float corner_u = x * resolution_1_inv;
- /* Quad faces consists of a single ptex face. */
- const int ptex_face_index = is_quad ? start_ptex_face_index :
- start_ptex_face_index + corner;
- float grid_u, grid_v;
- BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
- /*const*/ CCGElem *grid = grids[coarse_poly->loopstart + corner];
- /*const*/ CCGElem *grid_element = CCG_grid_elem(
- key, grid, key_grid_size_1 * grid_u, key_grid_size_1 * grid_v);
- const float *final_P = CCG_elem_co(key, grid_element);
- float final_mask = 0.0f;
- if (key->has_mask) {
- final_mask = *CCG_elem_mask(key, grid_element);
- }
- multires_reshape_vertex_from_final_data(&data->reshape_ctx,
- ptex_face_index,
- corner_u,
- corner_v,
- coarse_poly_index,
- corner,
- final_P,
- final_mask);
- }
- }
- }
-}
-
-bool multiresModifier_reshapeFromCCG(const int tot_level, Mesh *coarse_mesh, SubdivCCG *subdiv_ccg)
-{
- CCGKey key;
- BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
- /* Sanity checks. */
- if (coarse_mesh->totloop != subdiv_ccg->num_grids) {
- /* Grids are supposed to eb created for each face-cornder (aka loop). */
- return false;
- }
- MDisps *mdisps = CustomData_get_layer(&coarse_mesh->ldata, CD_MDISPS);
- if (mdisps == NULL) {
- /* Multires displacement has been removed before current changes were
- * applies to all the levels. */
- return false;
- }
- GridPaintMask *grid_paint_mask = CustomData_get_layer(&coarse_mesh->ldata, CD_GRID_PAINT_MASK);
- Subdiv *subdiv = subdiv_ccg->subdiv;
- /* Pick maximum between multires level and displacement level.
- * This is because mesh can be used by objects with multires at different
- * levels.
- *
- * TODO(sergey): At this point it should be possible to always use
- * mdisps->level. */
- const int top_level = max_ii(tot_level, mdisps->level);
- /* Make sure displacement grids are ready. */
- multires_reshape_ensure_grids(coarse_mesh, top_level);
- /* Construct context. */
- ReshapeFromCCGTaskData data = {
- .reshape_ctx =
- {
- .subdiv = subdiv,
- .coarse_mesh = coarse_mesh,
- .mdisps = mdisps,
- .grid_paint_mask = grid_paint_mask,
- .top_grid_size = BKE_subdiv_grid_size_from_level(top_level),
- .top_level = top_level,
- .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
- },
- .key = &key,
- .grids = subdiv_ccg->grids,
- };
- /* Initialize propagation to higher levels. */
- MultiresPropagateData propagate_data;
- multires_reshape_propagate_prepare(&propagate_data, coarse_mesh, key.level, top_level);
- /* Threaded grids iteration. */
- TaskParallelSettings parallel_range_settings;
- BLI_parallel_range_settings_defaults(&parallel_range_settings);
- BLI_task_parallel_range(
- 0, coarse_mesh->totpoly, &data, reshape_from_ccg_task, &parallel_range_settings);
- /* Update higher levels if needed. */
- multires_reshape_propagate(&propagate_data);
- multires_reshape_propagate_free(&propagate_data);
- return true;
-}
diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c
new file mode 100644
index 00000000000..0a9a17d7bd8
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c
@@ -0,0 +1,1064 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "multires_reshape.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+#include "BLI_task.h"
+
+#include "BKE_multires.h"
+#include "BKE_subdiv.h"
+#include "BKE_subdiv_eval.h"
+#include "BKE_subdiv_foreach.h"
+#include "BKE_subdiv_mesh.h"
+
+#include "opensubdiv_converter_capi.h"
+#include "opensubdiv_evaluator_capi.h"
+#include "opensubdiv_topology_refiner_capi.h"
+
+#include "subdiv_converter.h"
+
+typedef struct SurfacePoint {
+ float P[3];
+ float tangent_matrix[3][3];
+} SurfacePoint;
+
+typedef struct SurfaceGrid {
+ SurfacePoint *points;
+} SurfaceGrid;
+
+typedef struct Vertex {
+ /* All grid coordinates which the vertex corresponding to.
+ * For a vertices which are created from inner points of grids there is always one coordinate. */
+ int num_grid_coords;
+ GridCoord *grid_coords;
+
+ bool is_infinite_sharp;
+} Vertex;
+
+typedef struct Corner {
+ const Vertex *vertex;
+ int grid_index;
+} Corner;
+
+typedef struct Dace {
+ int start_corner_index;
+ int num_corners;
+} Dace;
+
+typedef struct MultiresReshapeSmoothContext {
+ const MultiresReshapeContext *reshape_context;
+
+ // Geometry at a reshape multires level.
+ struct {
+ int num_vertices;
+ Vertex *vertices;
+
+ int num_corners;
+ Corner *corners;
+
+ int num_faces;
+ Dace *faces;
+ } geometry;
+
+ /* Subdivision surface created for geometry at a reshape level. */
+ Subdiv *reshape_subdiv;
+
+ SurfaceGrid *base_surface_grids;
+} MultiresReshapeSmoothContext;
+
+/* ================================================================================================
+ * Masks.
+ */
+
+/* Interpolate mask grid at a reshape level.
+ * Will return 0 if there is no masks custom data layer. */
+static float interpolate_masks_grid(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const GridCoord *grid_coord)
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ if (reshape_context->grid_paint_masks == NULL) {
+ return 0.0f;
+ }
+
+ const GridPaintMask *grid = &reshape_context->orig.grid_paint_masks[grid_coord->grid_index];
+ const int grid_size = BKE_subdiv_grid_size_from_level(grid->level);
+ const int grid_size_1 = grid_size - 1;
+ const float grid_size_1_inv = 1.0f / (float)(grid_size_1);
+
+ const float x_f = grid_coord->u * grid_size_1;
+ const float y_f = grid_coord->v * grid_size_1;
+
+ const int x_i = x_f;
+ const int y_i = y_f;
+ const int x_n_i = (x_i == grid_size - 1) ? (x_i) : (x_i + 1);
+ const int y_n_i = (y_i == grid_size - 1) ? (y_i) : (y_i + 1);
+
+ const int corners[4][2] = {{x_i, y_i}, {x_n_i, y_i}, {x_n_i, y_n_i}, {x_i, y_n_i}};
+ float mask_elements[4];
+ for (int i = 0; i < 4; ++i) {
+ GridCoord corner_grid_coord;
+ corner_grid_coord.grid_index = grid_coord->grid_index;
+ corner_grid_coord.u = corners[i][0] * grid_size_1_inv;
+ corner_grid_coord.v = corners[i][1] * grid_size_1_inv;
+
+ ReshapeConstGridElement element = multires_reshape_orig_grid_element_for_grid_coord(
+ reshape_context, &corner_grid_coord);
+ mask_elements[i] = element.mask;
+ }
+
+ const float u = x_f - x_i;
+ const float v = y_f - y_i;
+ const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), (1.0f - u) * v, u * v};
+
+ return mask_elements[0] * weights[0] + mask_elements[1] * weights[1] +
+ mask_elements[2] * weights[2] + mask_elements[3] * weights[3];
+}
+
+/* ================================================================================================
+ * Surface.
+ */
+
+static void base_surface_grids_allocate(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ const int num_grids = reshape_context->num_grids;
+ const int grid_size = reshape_context->top.grid_size;
+ const int grid_area = grid_size * grid_size;
+
+ SurfaceGrid *surface_grid = MEM_malloc_arrayN(num_grids, sizeof(SurfaceGrid), "delta grids");
+
+ for (int grid_index = 0; grid_index < num_grids; ++grid_index) {
+ surface_grid[grid_index].points = MEM_calloc_arrayN(
+ sizeof(SurfacePoint), grid_area, "delta grid dispalcement");
+ }
+
+ reshape_smooth_context->base_surface_grids = surface_grid;
+}
+
+static void base_surface_grids_free(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ if (reshape_smooth_context->base_surface_grids == NULL) {
+ return;
+ }
+
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ const int num_grids = reshape_context->num_grids;
+ for (int grid_index = 0; grid_index < num_grids; ++grid_index) {
+ MEM_freeN(reshape_smooth_context->base_surface_grids[grid_index].points);
+ }
+ MEM_freeN(reshape_smooth_context->base_surface_grids);
+}
+
+static SurfacePoint *base_surface_grids_read(
+ const MultiresReshapeSmoothContext *reshape_smooth_context, const GridCoord *grid_coord)
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ const int grid_index = grid_coord->grid_index;
+ const int grid_size = reshape_context->top.grid_size;
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+
+ SurfaceGrid *surface_grid = &reshape_smooth_context->base_surface_grids[grid_index];
+ return &surface_grid->points[grid_element_index];
+}
+
+static void base_surface_grids_write(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const GridCoord *grid_coord,
+ float P[3],
+ float tangent_matrix[3][3])
+{
+ SurfacePoint *point = base_surface_grids_read(reshape_smooth_context, grid_coord);
+ copy_v3_v3(point->P, P);
+ copy_m3_m3(point->tangent_matrix, tangent_matrix);
+}
+
+/* ================================================================================================
+ * Evaluation of subdivision surface at a reshape level.
+ */
+
+typedef void (*ForeachTopLevelGridCoordCallback)(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const PTexCoord *ptex_coord,
+ const GridCoord *grid_coord,
+ void *userdata_v);
+
+typedef struct ForeachTopLevelGridCoordTaskData {
+ const MultiresReshapeSmoothContext *reshape_smooth_context;
+
+ int inner_grid_size;
+ float inner_grid_size_1_inv;
+
+ ForeachTopLevelGridCoordCallback callback;
+ void *callback_userdata_v;
+} ForeachHighLevelCoordTaskData;
+
+/* Find grid index which given face was created for. */
+static int get_face_grid_index(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const Dace *face)
+{
+ const Corner *first_corner = &reshape_smooth_context->geometry.corners[face->start_corner_index];
+ const int grid_index = first_corner->grid_index;
+
+#ifndef NDEBUG
+ for (int face_corner = 0; face_corner < face->num_corners; ++face_corner) {
+ const int corner_index = face->start_corner_index + face_corner;
+ const Corner *corner = &reshape_smooth_context->geometry.corners[corner_index];
+ BLI_assert(corner->grid_index == grid_index);
+ }
+#endif
+
+ return grid_index;
+}
+
+static GridCoord *vertex_grid_coord_with_grid_index(const Vertex *vertex, const int grid_index)
+{
+ for (int i = 0; i < vertex->num_grid_coords; ++i) {
+ if (vertex->grid_coords[i].grid_index == grid_index) {
+ return &vertex->grid_coords[i];
+ }
+ }
+ return NULL;
+}
+
+/* Get grid coordinates which correspond to corners of the given face.
+ * All the grid coordinates will be from the same grid index. */
+static void grid_coords_from_face_vertices(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const Dace *face,
+ const GridCoord *grid_coords[])
+{
+ BLI_assert(face->num_corners == 4);
+
+ const int grid_index = get_face_grid_index(reshape_smooth_context, face);
+ BLI_assert(grid_index != -1);
+
+ for (int i = 0; i < face->num_corners; ++i) {
+ const int corner_index = face->start_corner_index + i;
+ const Corner *corner = &reshape_smooth_context->geometry.corners[corner_index];
+ grid_coords[i] = vertex_grid_coord_with_grid_index(corner->vertex, grid_index);
+ BLI_assert(grid_coords[i] != NULL);
+ }
+}
+
+static float lerp(float t, float a, float b)
+{
+ return (a + t * (b - a));
+}
+
+static void interpolate_grid_coord(GridCoord *result,
+ const GridCoord *face_grid_coords[4],
+ const float u,
+ const float v)
+{
+ /*
+ * v
+ * ^
+ * | (3) -------- (2)
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * | (0) -------- (1)
+ * *--------------------------> u
+ */
+
+ const float u01 = lerp(u, face_grid_coords[0]->u, face_grid_coords[1]->u);
+ const float u32 = lerp(u, face_grid_coords[3]->u, face_grid_coords[2]->u);
+
+ const float v03 = lerp(v, face_grid_coords[0]->v, face_grid_coords[3]->v);
+ const float v12 = lerp(v, face_grid_coords[1]->v, face_grid_coords[2]->v);
+
+ result->grid_index = face_grid_coords[0]->grid_index;
+ result->u = lerp(v, u01, u32);
+ result->v = lerp(u, v03, v12);
+}
+
+static void foreach_toplevel_grid_coord_task(void *__restrict userdata_v,
+ const int face_index,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ ForeachHighLevelCoordTaskData *data = userdata_v;
+
+ const MultiresReshapeSmoothContext *reshape_smooth_context = data->reshape_smooth_context;
+ const int inner_grid_size = data->inner_grid_size;
+ const float inner_grid_size_1_inv = data->inner_grid_size_1_inv;
+
+ const Dace *face = &reshape_smooth_context->geometry.faces[face_index];
+ const GridCoord *face_grid_coords[4];
+ grid_coords_from_face_vertices(reshape_smooth_context, face, face_grid_coords);
+
+ for (int y = 0; y < inner_grid_size; ++y) {
+ const float ptex_v = (float)y * inner_grid_size_1_inv;
+ for (int x = 0; x < inner_grid_size; ++x) {
+ const float ptex_u = (float)x * inner_grid_size_1_inv;
+
+ PTexCoord ptex_coord;
+ ptex_coord.ptex_face_index = face_index;
+ ptex_coord.u = ptex_u;
+ ptex_coord.v = ptex_v;
+
+ GridCoord grid_coord;
+ interpolate_grid_coord(&grid_coord, face_grid_coords, ptex_u, ptex_v);
+
+ data->callback(reshape_smooth_context, &ptex_coord, &grid_coord, data->callback_userdata_v);
+ }
+ }
+}
+
+static void foreach_toplevel_grid_coord(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ ForeachTopLevelGridCoordCallback callback,
+ void *callback_userdata_v)
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ const int level_difference = (reshape_context->top.level - reshape_context->reshape.level);
+
+ ForeachHighLevelCoordTaskData data;
+ data.reshape_smooth_context = reshape_smooth_context;
+ data.inner_grid_size = (1 << level_difference) + 1;
+ data.inner_grid_size_1_inv = 1.0f / (float)(data.inner_grid_size - 1);
+ data.callback = callback;
+ data.callback_userdata_v = callback_userdata_v;
+
+ TaskParallelSettings parallel_range_settings;
+ BLI_parallel_range_settings_defaults(&parallel_range_settings);
+ parallel_range_settings.min_iter_per_thread = 1;
+
+ const int num_faces = reshape_smooth_context->geometry.num_faces;
+ BLI_task_parallel_range(
+ 0, num_faces, &data, foreach_toplevel_grid_coord_task, &parallel_range_settings);
+}
+
+/* ================================================================================================
+ * Generation of a topology information for OpenSubdiv converter.
+ *
+ * Calculates vertices, their coordinates in the original grids, and connections of them so then
+ * it's easy to create OpenSubdiv's topology refiner. */
+
+static void context_init(MultiresReshapeSmoothContext *reshape_smooth_context,
+ const MultiresReshapeContext *reshape_context)
+{
+ reshape_smooth_context->reshape_context = reshape_context;
+
+ reshape_smooth_context->geometry.num_vertices = 0;
+ reshape_smooth_context->geometry.vertices = NULL;
+ reshape_smooth_context->geometry.num_corners = 0;
+ reshape_smooth_context->geometry.corners = NULL;
+
+ reshape_smooth_context->reshape_subdiv = NULL;
+ reshape_smooth_context->base_surface_grids = NULL;
+}
+
+static void context_free_geometry(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ if (reshape_smooth_context->geometry.vertices != NULL) {
+ for (int i = 0; i < reshape_smooth_context->geometry.num_vertices; ++i) {
+ MEM_SAFE_FREE(reshape_smooth_context->geometry.vertices[i].grid_coords);
+ }
+ }
+ MEM_SAFE_FREE(reshape_smooth_context->geometry.vertices);
+ MEM_SAFE_FREE(reshape_smooth_context->geometry.corners);
+ MEM_SAFE_FREE(reshape_smooth_context->geometry.faces);
+}
+
+static void context_free_subdiv(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ if (reshape_smooth_context->reshape_subdiv == NULL) {
+ return;
+ }
+ BKE_subdiv_free(reshape_smooth_context->reshape_subdiv);
+}
+
+static void context_free(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ context_free_geometry(reshape_smooth_context);
+ context_free_subdiv(reshape_smooth_context);
+ base_surface_grids_free(reshape_smooth_context);
+}
+
+static bool foreach_topology_info(const SubdivForeachContext *foreach_context,
+ const int num_vertices,
+ const int UNUSED(num_edges),
+ const int num_loops,
+ const int num_polygons)
+{
+ MultiresReshapeSmoothContext *reshape_smooth_context = foreach_context->user_data;
+
+ /* NOTE: Calloc so the counters are re-set to 0 "for free". */
+ reshape_smooth_context->geometry.num_vertices = num_vertices;
+ reshape_smooth_context->geometry.vertices = MEM_calloc_arrayN(
+ sizeof(Vertex), num_vertices, "smooth vertices");
+
+ reshape_smooth_context->geometry.num_corners = num_loops;
+ reshape_smooth_context->geometry.corners = MEM_malloc_arrayN(
+ sizeof(Corner), num_loops, "smooth corners");
+
+ reshape_smooth_context->geometry.num_faces = num_polygons;
+ reshape_smooth_context->geometry.faces = MEM_malloc_arrayN(
+ sizeof(Dace), num_polygons, "smooth faces");
+
+ return true;
+}
+
+static void foreach_single_vertex(const SubdivForeachContext *foreach_context,
+ const GridCoord *grid_coord,
+ const int subdiv_vertex_index)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = foreach_context->user_data;
+
+ BLI_assert(subdiv_vertex_index < reshape_smooth_context->geometry.num_vertices);
+
+ Vertex *vertex = &reshape_smooth_context->geometry.vertices[subdiv_vertex_index];
+
+ vertex->grid_coords = MEM_reallocN(vertex->grid_coords,
+ sizeof(Vertex) * (vertex->num_grid_coords + 1));
+ vertex->grid_coords[vertex->num_grid_coords] = *grid_coord;
+ ++vertex->num_grid_coords;
+}
+
+/* TODO(sergey): De-duplicate with similar function in multires_reshape_vertcos.c */
+static void foreach_vertex(const SubdivForeachContext *foreach_context,
+ const PTexCoord *ptex_coord,
+ const int subdiv_vertex_index)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = foreach_context->user_data;
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ const GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context,
+ grid_coord.grid_index);
+
+ const Mesh *base_mesh = reshape_context->base_mesh;
+ const MPoly *base_poly = &base_mesh->mpoly[face_index];
+ const int num_corners = base_poly->totloop;
+ const int start_grid_index = reshape_context->face_start_grid_index[face_index];
+ const int corner = grid_coord.grid_index - start_grid_index;
+
+ if (grid_coord.u == 0.0f && grid_coord.v == 0.0f) {
+ for (int current_corner = 0; current_corner < num_corners; ++current_corner) {
+ GridCoord corner_grid_coord = grid_coord;
+ corner_grid_coord.grid_index = start_grid_index + current_corner;
+ foreach_single_vertex(foreach_context, &corner_grid_coord, subdiv_vertex_index);
+ }
+ return;
+ }
+
+ foreach_single_vertex(foreach_context, &grid_coord, subdiv_vertex_index);
+
+ if (grid_coord.u == 0.0f) {
+ GridCoord prev_grid_coord;
+ prev_grid_coord.grid_index = start_grid_index + ((corner + num_corners - 1) % num_corners);
+ prev_grid_coord.u = grid_coord.v;
+ prev_grid_coord.v = 0.0f;
+
+ foreach_single_vertex(foreach_context, &prev_grid_coord, subdiv_vertex_index);
+ }
+
+ if (grid_coord.v == 0.0f) {
+ GridCoord next_grid_coord;
+ next_grid_coord.grid_index = start_grid_index + ((corner + 1) % num_corners);
+ next_grid_coord.u = 0.0f;
+ next_grid_coord.v = grid_coord.u;
+
+ foreach_single_vertex(foreach_context, &next_grid_coord, subdiv_vertex_index);
+ }
+}
+
+static void foreach_vertex_inner(const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int ptex_face_index,
+ const float ptex_face_u,
+ const float ptex_face_v,
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
+{
+ const PTexCoord ptex_coord = {
+ .ptex_face_index = ptex_face_index,
+ .u = ptex_face_u,
+ .v = ptex_face_v,
+ };
+ foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
+}
+
+static void foreach_vertex_every_corner(const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls_v),
+ const int ptex_face_index,
+ const float ptex_face_u,
+ const float ptex_face_v,
+ const int UNUSED(coarse_vertex_index),
+ const int UNUSED(coarse_face_index),
+ const int UNUSED(coarse_face_corner),
+ const int subdiv_vertex_index)
+{
+ const PTexCoord ptex_coord = {
+ .ptex_face_index = ptex_face_index,
+ .u = ptex_face_u,
+ .v = ptex_face_v,
+ };
+ foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
+}
+
+static void foreach_vertex_every_edge(const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls_v),
+ const int ptex_face_index,
+ const float ptex_face_u,
+ const float ptex_face_v,
+ const int UNUSED(coarse_edge_index),
+ const int UNUSED(coarse_face_index),
+ const int UNUSED(coarse_face_corner),
+ const int subdiv_vertex_index)
+{
+ const PTexCoord ptex_coord = {
+ .ptex_face_index = ptex_face_index,
+ .u = ptex_face_u,
+ .v = ptex_face_v,
+ };
+ foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
+}
+
+static void foreach_loop(const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int UNUSED(ptex_face_index),
+ const float UNUSED(ptex_face_u),
+ const float UNUSED(ptex_face_v),
+ const int UNUSED(coarse_loop_index),
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_loop_index,
+ const int subdiv_vertex_index,
+ const int UNUSED(subdiv_edge_index))
+{
+ MultiresReshapeSmoothContext *reshape_smooth_context = foreach_context->user_data;
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ BLI_assert(subdiv_loop_index < reshape_smooth_context->geometry.num_corners);
+
+ Corner *corner = &reshape_smooth_context->geometry.corners[subdiv_loop_index];
+ corner->vertex = &reshape_smooth_context->geometry.vertices[subdiv_vertex_index];
+
+ const int first_grid_index = reshape_context->face_start_grid_index[coarse_poly_index];
+ corner->grid_index = first_grid_index + coarse_corner;
+}
+
+static void foreach_poly(const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int UNUSED(coarse_poly_index),
+ const int subdiv_poly_index,
+ const int start_loop_index,
+ const int num_loops)
+{
+ MultiresReshapeSmoothContext *reshape_smooth_context = foreach_context->user_data;
+
+ BLI_assert(subdiv_poly_index < reshape_smooth_context->geometry.num_faces);
+
+ Dace *face = &reshape_smooth_context->geometry.faces[subdiv_poly_index];
+ face->start_corner_index = start_loop_index;
+ face->num_corners = num_loops;
+}
+
+static void foreach_vertex_of_loose_edge(const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int UNUSED(coarse_edge_index),
+ const float UNUSED(u),
+ const int vertex_index)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = foreach_context->user_data;
+ Vertex *vertex = &reshape_smooth_context->geometry.vertices[vertex_index];
+
+ if (vertex->num_grid_coords != 0) {
+ vertex->is_infinite_sharp = true;
+ }
+}
+
+static void geometry_create(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ SubdivForeachContext foreach_context = {
+ .topology_info = foreach_topology_info,
+ .vertex_inner = foreach_vertex_inner,
+ .vertex_every_corner = foreach_vertex_every_corner,
+ .vertex_every_edge = foreach_vertex_every_edge,
+ .loop = foreach_loop,
+ .poly = foreach_poly,
+ .vertex_of_loose_edge = foreach_vertex_of_loose_edge,
+ .user_data = reshape_smooth_context,
+ };
+
+ SubdivToMeshSettings mesh_settings;
+ mesh_settings.resolution = (1 << reshape_context->reshape.level) + 1;
+ mesh_settings.use_optimal_display = false;
+
+ /* TODO(sergey): Tell the foreach() to ignore loose vertices. */
+ BKE_subdiv_foreach_subdiv_geometry(
+ reshape_context->subdiv, &foreach_context, &mesh_settings, reshape_context->base_mesh);
+}
+
+/* ================================================================================================
+ * Generation of OpenSubdiv evaluator for topology created form reshape level.
+ */
+
+static OpenSubdiv_SchemeType get_scheme_type(const OpenSubdiv_Converter *UNUSED(converter))
+{
+ return OSD_SCHEME_CATMARK;
+}
+
+static OpenSubdiv_VtxBoundaryInterpolation get_vtx_boundary_interpolation(
+ const struct OpenSubdiv_Converter *converter)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ const SubdivSettings *settings = &reshape_context->subdiv->settings;
+
+ return BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(settings);
+}
+
+static OpenSubdiv_FVarLinearInterpolation get_fvar_linear_interpolation(
+ const OpenSubdiv_Converter *converter)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ const SubdivSettings *settings = &reshape_context->subdiv->settings;
+
+ return BKE_subdiv_converter_fvar_linear_from_settings(settings);
+}
+
+static bool specifies_full_topology(const OpenSubdiv_Converter *UNUSED(converter))
+{
+ return false;
+}
+
+static int get_num_faces(const OpenSubdiv_Converter *converter)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+
+ return reshape_smooth_context->geometry.num_faces;
+}
+
+static int get_num_vertices(const OpenSubdiv_Converter *converter)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+
+ return reshape_smooth_context->geometry.num_vertices;
+}
+
+static int get_num_face_vertices(const OpenSubdiv_Converter *converter, int face_index)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+ const Dace *face = &reshape_smooth_context->geometry.faces[face_index];
+
+ return face->num_corners;
+}
+
+static void get_face_vertices(const OpenSubdiv_Converter *converter,
+ int face_index,
+ int *face_vertices)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+ const Dace *face = &reshape_smooth_context->geometry.faces[face_index];
+
+ for (int i = 0; i < face->num_corners; ++i) {
+ const int corner_index = face->start_corner_index + i;
+ const Corner *corner = &reshape_smooth_context->geometry.corners[corner_index];
+ face_vertices[i] = corner->vertex - reshape_smooth_context->geometry.vertices;
+ }
+}
+
+static bool is_infinite_sharp_vertex(const OpenSubdiv_Converter *converter, int vertex_index)
+{
+ const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data;
+ Vertex *vertex = &reshape_smooth_context->geometry.vertices[vertex_index];
+
+ return vertex->is_infinite_sharp;
+}
+
+static void converter_init(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ OpenSubdiv_Converter *converter)
+{
+ converter->getSchemeType = get_scheme_type;
+ converter->getVtxBoundaryInterpolation = get_vtx_boundary_interpolation;
+ converter->getFVarLinearInterpolation = get_fvar_linear_interpolation;
+ converter->specifiesFullTopology = specifies_full_topology;
+
+ converter->getNumFaces = get_num_faces;
+ converter->getNumEdges = NULL;
+ converter->getNumVertices = get_num_vertices;
+
+ converter->getNumFaceVertices = get_num_face_vertices;
+ converter->getFaceVertices = get_face_vertices;
+ converter->getFaceEdges = NULL;
+
+ converter->getEdgeVertices = NULL;
+ converter->getNumEdgeFaces = NULL;
+ converter->getEdgeFaces = NULL;
+ converter->getEdgeSharpness = NULL;
+
+ converter->getNumVertexEdges = NULL;
+ converter->getVertexEdges = NULL;
+ converter->getNumVertexFaces = NULL;
+ converter->getVertexFaces = NULL;
+ converter->isInfiniteSharpVertex = is_infinite_sharp_vertex;
+ converter->getVertexSharpness = NULL;
+
+ converter->getNumUVLayers = NULL;
+ converter->precalcUVLayer = NULL;
+ converter->finishUVLayer = NULL;
+ converter->getNumUVCoordinates = NULL;
+ converter->getFaceCornerUVIndex = NULL;
+
+ converter->freeUserData = NULL;
+
+ converter->user_data = (void *)reshape_smooth_context;
+}
+
+/* Create subdiv descriptor created for topology at a reshape level, */
+static void reshape_subdiv_create(MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ const SubdivSettings *settings = &reshape_context->subdiv->settings;
+
+ OpenSubdiv_Converter converter;
+ converter_init(reshape_smooth_context, &converter);
+
+ Subdiv *reshape_subdiv = BKE_subdiv_new_from_converter(settings, &converter);
+ BKE_subdiv_eval_begin(reshape_subdiv);
+
+ reshape_smooth_context->reshape_subdiv = reshape_subdiv;
+
+ BKE_subdiv_converter_free(&converter);
+}
+
+/* Callback to provide coarse position for subdivision surface topology at a reshape level. */
+typedef void(ReshapeSubdivCoarsePositionCb)(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const Vertex *vertex,
+ float r_P[3]);
+
+/* Refine subdivision surface topology at a reshape level for new coarse verticies positions. */
+static void reshape_subdiv_refine(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ ReshapeSubdivCoarsePositionCb coarse_position_cb)
+{
+ Subdiv *reshape_subdiv = reshape_smooth_context->reshape_subdiv;
+
+ /* TODO(sergey): For non-trivial coarse_position_cb we should multi-thread this loop. */
+
+ const int num_vertices = reshape_smooth_context->geometry.num_vertices;
+ for (int i = 0; i < num_vertices; ++i) {
+ const Vertex *vertex = &reshape_smooth_context->geometry.vertices[i];
+ float P[3];
+ coarse_position_cb(reshape_smooth_context, vertex, P);
+ reshape_subdiv->evaluator->setCoarsePositions(reshape_subdiv->evaluator, P, i, 1);
+ }
+ reshape_subdiv->evaluator->refine(reshape_subdiv->evaluator);
+}
+
+BLI_INLINE const GridCoord *reshape_subdiv_refine_vertex_grid_coord(const Vertex *vertex)
+{
+ if (vertex->num_grid_coords == 0) {
+ /* This is a loose vertex, the coordinate is not important. */
+ /* TODO(sergey): Once the subdiv_foreach() supports properly ignoring loose elements this
+ * should become an assert instead. */
+ return NULL;
+ }
+ /* NOTE: All grid coordinates will point to the same object position, so can be simple and use
+ * first grid coordinate. */
+ return &vertex->grid_coords[0];
+}
+
+/* Version of reshape_subdiv_refine() which uses coarse position from original grids. */
+static void reshape_subdiv_refine_orig_P(
+ const MultiresReshapeSmoothContext *reshape_smooth_context, const Vertex *vertex, float r_P[3])
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ const GridCoord *grid_coord = reshape_subdiv_refine_vertex_grid_coord(vertex);
+
+ /* Check whether this is a loose vertex. */
+ if (grid_coord == NULL) {
+ zero_v3(r_P);
+ return;
+ }
+
+ float limit_P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, limit_P, tangent_matrix);
+
+ const ReshapeConstGridElement orig_grid_element =
+ multires_reshape_orig_grid_element_for_grid_coord(reshape_context, grid_coord);
+
+ float D[3];
+ mul_v3_m3v3(D, tangent_matrix, orig_grid_element.displacement);
+
+ add_v3_v3v3(r_P, limit_P, D);
+}
+static void reshape_subdiv_refine_orig(const MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ reshape_subdiv_refine(reshape_smooth_context, reshape_subdiv_refine_orig_P);
+}
+
+/* Version of reshape_subdiv_refine() which uses coarse position from final grids. */
+static void reshape_subdiv_refine_final_P(
+ const MultiresReshapeSmoothContext *reshape_smooth_context, const Vertex *vertex, float r_P[3])
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ const GridCoord *grid_coord = reshape_subdiv_refine_vertex_grid_coord(vertex);
+
+ /* Check whether this is a loose vertex. */
+ if (grid_coord == NULL) {
+ zero_v3(r_P);
+ return;
+ }
+
+ const ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(
+ reshape_context, grid_coord);
+
+ /* NOTE: At this point in reshape/propagate pipeline grid displacement is actually storing object
+ * vertices coordinates. */
+ copy_v3_v3(r_P, grid_element.displacement);
+}
+static void reshape_subdiv_refine_final(const MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ reshape_subdiv_refine(reshape_smooth_context, reshape_subdiv_refine_final_P);
+}
+
+static void reshape_subdiv_evaluate_limit_at_grid(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const PTexCoord *ptex_coord,
+ const GridCoord *grid_coord,
+ float limit_P[3],
+ float r_tangent_matrix[3][3])
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ float dPdu[3], dPdv[3];
+ BKE_subdiv_eval_limit_point_and_derivatives(reshape_smooth_context->reshape_subdiv,
+ ptex_coord->ptex_face_index,
+ ptex_coord->u,
+ ptex_coord->v,
+ limit_P,
+ dPdu,
+ dPdv);
+
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
+ BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, corner);
+}
+
+/* ================================================================================================
+ * Evaluation of base surface.
+ */
+
+static void evaluate_base_surface_grids_callback(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const PTexCoord *ptex_coord,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float limit_P[3];
+ float tangent_matrix[3][3];
+ reshape_subdiv_evaluate_limit_at_grid(
+ reshape_smooth_context, ptex_coord, grid_coord, limit_P, tangent_matrix);
+
+ base_surface_grids_write(reshape_smooth_context, grid_coord, limit_P, tangent_matrix);
+}
+
+static void evaluate_base_surface_grids(const MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ foreach_toplevel_grid_coord(reshape_smooth_context, evaluate_base_surface_grids_callback, NULL);
+}
+
+/* ================================================================================================
+ * Evaluation of new surface.
+ */
+
+/* Evaluate final position of the original (pre-sculpt-edit) point position at a given grid
+ * coordinate. */
+static void evaluate_final_original_point(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const GridCoord *grid_coord,
+ float r_orig_final_P[3])
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ /* Element of an original MDISPS grid) */
+ const ReshapeConstGridElement orig_grid_element =
+ multires_reshape_orig_grid_element_for_grid_coord(reshape_context, grid_coord);
+
+ /* Limit surface of the base mesh. */
+ float base_mesh_limit_P[3];
+ float base_mesh_tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(
+ reshape_context, grid_coord, base_mesh_limit_P, base_mesh_tangent_matrix);
+
+ /* Convert original displacement from tangent space to object space. */
+ float orig_displacement[3];
+ mul_v3_m3v3(orig_displacement, base_mesh_tangent_matrix, orig_grid_element.displacement);
+
+ /* Final point = limit surface + displacement. */
+ add_v3_v3v3(r_orig_final_P, base_mesh_limit_P, orig_displacement);
+}
+
+static void evaluate_higher_grid_positions_with_details_callback(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const PTexCoord *ptex_coord,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+
+ /* Position of the original veretx at top level. */
+ float orig_final_P[3];
+ evaluate_final_original_point(reshape_smooth_context, grid_coord, orig_final_P);
+
+ /* Original surface point on sculpt level (sculpt level before edits in sculpt mode). */
+ const SurfacePoint *orig_sculpt_point = base_surface_grids_read(reshape_smooth_context,
+ grid_coord);
+
+ /* Difference between original top level and original sculpt level in object space. */
+ float original_detail_delta[3];
+ sub_v3_v3v3(original_detail_delta, orig_final_P, orig_sculpt_point->P);
+
+ /* Difference between original top level and original sculpt level in tangent space of original
+ * sculpt level. */
+ float original_detail_delta_tangent[3];
+ float original_sculpt_tangent_matrix_inv[3][3];
+ invert_m3_m3(original_sculpt_tangent_matrix_inv, orig_sculpt_point->tangent_matrix);
+ mul_v3_m3v3(
+ original_detail_delta_tangent, original_sculpt_tangent_matrix_inv, original_detail_delta);
+
+ /* Limit surface of smoothed (subdivided) edited sculpt level. */
+ float smooth_limit_P[3];
+ float smooth_tangent_matrix[3][3];
+ reshape_subdiv_evaluate_limit_at_grid(
+ reshape_smooth_context, ptex_coord, grid_coord, smooth_limit_P, smooth_tangent_matrix);
+
+ /* Add original detail to the smoothed surface. */
+ float smooth_delta[3];
+ mul_v3_m3v3(smooth_delta, smooth_tangent_matrix, original_detail_delta_tangent);
+
+ /* Grid element of the result.
+ *
+ * NOTE: Displacement is storing object space coordinate. */
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+
+ add_v3_v3v3(grid_element.displacement, smooth_limit_P, smooth_delta);
+}
+static void evaluate_higher_grid_positions_with_details(
+ const MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ foreach_toplevel_grid_coord(
+ reshape_smooth_context, evaluate_higher_grid_positions_with_details_callback, NULL);
+}
+
+static void evaluate_higher_grid_positions_callback(
+ const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const PTexCoord *ptex_coord,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
+ Subdiv *reshape_subdiv = reshape_smooth_context->reshape_subdiv;
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+
+ /* Surface. */
+
+ float P[3];
+ BKE_subdiv_eval_limit_point(
+ reshape_subdiv, ptex_coord->ptex_face_index, ptex_coord->u, ptex_coord->v, P);
+
+ copy_v3_v3(grid_element.displacement, P);
+
+ /* Masks. */
+ if (grid_element.mask != NULL) {
+ *grid_element.mask = interpolate_masks_grid(reshape_smooth_context, grid_coord);
+ }
+}
+
+static void evaluate_higher_grid_positions(
+ const MultiresReshapeSmoothContext *reshape_smooth_context)
+{
+ foreach_toplevel_grid_coord(
+ reshape_smooth_context, evaluate_higher_grid_positions_callback, NULL);
+}
+/* ================================================================================================
+ * Entry point.
+ */
+
+void multires_reshape_smooth_object_grids_with_details(
+ const MultiresReshapeContext *reshape_context)
+{
+ const int level_difference = (reshape_context->top.level - reshape_context->reshape.level);
+ if (level_difference == 0) {
+ /* Early output. */
+ return;
+ }
+
+ MultiresReshapeSmoothContext reshape_smooth_context;
+ context_init(&reshape_smooth_context, reshape_context);
+
+ geometry_create(&reshape_smooth_context);
+
+ reshape_subdiv_create(&reshape_smooth_context);
+
+ base_surface_grids_allocate(&reshape_smooth_context);
+ reshape_subdiv_refine_orig(&reshape_smooth_context);
+ evaluate_base_surface_grids(&reshape_smooth_context);
+
+ reshape_subdiv_refine_final(&reshape_smooth_context);
+ evaluate_higher_grid_positions_with_details(&reshape_smooth_context);
+
+ context_free(&reshape_smooth_context);
+}
+
+void multires_reshape_smooth_object_grids(const MultiresReshapeContext *reshape_context)
+{
+ const int level_difference = (reshape_context->top.level - reshape_context->reshape.level);
+ if (level_difference == 0) {
+ /* Early output. */
+ return;
+ }
+
+ MultiresReshapeSmoothContext reshape_smooth_context;
+ context_init(&reshape_smooth_context, reshape_context);
+
+ geometry_create(&reshape_smooth_context);
+
+ reshape_subdiv_create(&reshape_smooth_context);
+
+ reshape_subdiv_refine_final(&reshape_smooth_context);
+ evaluate_higher_grid_positions(&reshape_smooth_context);
+
+ context_free(&reshape_smooth_context);
+}
diff --git a/source/blender/blenkernel/intern/multires_reshape_util.c b/source/blender/blenkernel/intern/multires_reshape_util.c
new file mode 100644
index 00000000000..f9271e37672
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape_util.c
@@ -0,0 +1,739 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "multires_reshape.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_task.h"
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_multires.h"
+#include "BKE_subdiv.h"
+#include "BKE_subdiv_eval.h"
+#include "BKE_subdiv_ccg.h"
+#include "BKE_subdiv_foreach.h"
+#include "BKE_subdiv_mesh.h"
+
+#include "DEG_depsgraph_query.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Construct/destruct reshape context.
+ * \{ */
+
+/* Create subdivision surface descriptor which is configured for surface evaluation at a given
+ * multires modifier. */
+Subdiv *multires_reshape_create_subdiv(Depsgraph *depsgraph,
+ /*const*/ Object *object,
+ const MultiresModifierData *mmd)
+{
+ Mesh *coarse_mesh;
+
+ if (depsgraph != NULL) {
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
+ coarse_mesh = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
+ }
+ else {
+ coarse_mesh = (Mesh *)object->data;
+ }
+
+ SubdivSettings subdiv_settings;
+ BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
+ Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, coarse_mesh);
+ if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh, NULL)) {
+ BKE_subdiv_free(subdiv);
+ return NULL;
+ }
+ return subdiv;
+}
+
+static void context_zero(MultiresReshapeContext *reshape_context)
+{
+ memset(reshape_context, 0, sizeof(*reshape_context));
+}
+
+static void context_init_lookup(MultiresReshapeContext *reshape_context)
+{
+ const Mesh *base_mesh = reshape_context->base_mesh;
+ const MPoly *mpoly = base_mesh->mpoly;
+ const int num_faces = base_mesh->totpoly;
+
+ reshape_context->face_start_grid_index = MEM_malloc_arrayN(
+ sizeof(int), num_faces, "face_start_grid_index");
+ int num_grids = 0;
+ int num_ptex_faces = 0;
+ for (int face_index = 0; face_index < num_faces; ++face_index) {
+ const int num_corners = mpoly[face_index].totloop;
+ reshape_context->face_start_grid_index[face_index] = num_grids;
+ num_grids += num_corners;
+ num_ptex_faces += (num_corners == 4) ? 1 : num_corners;
+ }
+
+ reshape_context->grid_to_face_index = MEM_malloc_arrayN(
+ sizeof(int), num_grids, "grid_to_face_index");
+ reshape_context->ptex_start_grid_index = MEM_malloc_arrayN(
+ sizeof(int), num_ptex_faces, "ptex_start_grid_index");
+ for (int face_index = 0, grid_index = 0, ptex_index = 0; face_index < num_faces; ++face_index) {
+ const int num_corners = mpoly[face_index].totloop;
+ const int num_face_ptex_faces = (num_corners == 4) ? 1 : num_corners;
+ for (int i = 0; i < num_face_ptex_faces; ++i) {
+ reshape_context->ptex_start_grid_index[ptex_index + i] = grid_index + i;
+ }
+ for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
+ reshape_context->grid_to_face_index[grid_index] = face_index;
+ }
+ ptex_index += num_face_ptex_faces;
+ }
+
+ /* Store number of grids, which will be used for sanity checks. */
+ reshape_context->num_grids = num_grids;
+}
+
+static void context_init_grid_pointers(MultiresReshapeContext *reshape_context)
+{
+ Mesh *base_mesh = reshape_context->base_mesh;
+ reshape_context->mdisps = CustomData_get_layer(&base_mesh->ldata, CD_MDISPS);
+ reshape_context->grid_paint_masks = CustomData_get_layer(&base_mesh->ldata, CD_GRID_PAINT_MASK);
+}
+
+static void context_init_commoon(MultiresReshapeContext *reshape_context)
+{
+ BLI_assert(reshape_context->subdiv != NULL);
+ BLI_assert(reshape_context->base_mesh != NULL);
+
+ reshape_context->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(reshape_context->subdiv),
+
+ context_init_lookup(reshape_context);
+ context_init_grid_pointers(reshape_context);
+}
+
+static bool context_is_valid(MultiresReshapeContext *reshape_context)
+{
+ if (reshape_context->mdisps == NULL) {
+ /* Multires displacement has been removed before current changes were applies. */
+ return false;
+ }
+ return true;
+}
+
+static bool context_verify_or_free(MultiresReshapeContext *reshape_context)
+{
+ const bool is_valid = context_is_valid(reshape_context);
+ if (!is_valid) {
+ multires_reshape_context_free(reshape_context);
+ }
+ return is_valid;
+}
+
+bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape_context,
+ Depsgraph *depsgraph,
+ Object *object,
+ MultiresModifierData *mmd)
+{
+ context_zero(reshape_context);
+
+ const bool use_render_params = false;
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Mesh *base_mesh = (Mesh *)object->data;
+
+ reshape_context->base_mesh = base_mesh;
+
+ reshape_context->subdiv = multires_reshape_create_subdiv(depsgraph, object, mmd);
+ reshape_context->need_free_subdiv = true;
+
+ reshape_context->reshape.level = multires_get_level(
+ scene_eval, object, mmd, use_render_params, true);
+ reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
+ reshape_context->reshape.level);
+
+ reshape_context->top.level = mmd->totlvl;
+ reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
+
+ context_init_commoon(reshape_context);
+
+ return context_verify_or_free(reshape_context);
+}
+
+bool multires_reshape_context_create_from_ccg(MultiresReshapeContext *reshape_context,
+ SubdivCCG *subdiv_ccg,
+ Mesh *base_mesh,
+ int top_level)
+{
+ context_zero(reshape_context);
+
+ reshape_context->base_mesh = base_mesh;
+
+ reshape_context->subdiv = subdiv_ccg->subdiv;
+ reshape_context->need_free_subdiv = false;
+
+ reshape_context->reshape.level = subdiv_ccg->level;
+ reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
+ reshape_context->reshape.level);
+
+ reshape_context->top.level = top_level;
+ reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
+
+ context_init_commoon(reshape_context);
+
+ return context_verify_or_free(reshape_context);
+}
+
+bool multires_reshape_context_create_from_subdivide(MultiresReshapeContext *reshape_context,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ int top_level)
+{
+ context_zero(reshape_context);
+
+ Mesh *base_mesh = (Mesh *)object->data;
+
+ reshape_context->base_mesh = base_mesh;
+
+ reshape_context->subdiv = multires_reshape_create_subdiv(NULL, object, mmd);
+ reshape_context->need_free_subdiv = true;
+
+ reshape_context->reshape.level = mmd->totlvl;
+ reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
+ reshape_context->reshape.level);
+
+ reshape_context->top.level = top_level;
+ reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
+
+ context_init_commoon(reshape_context);
+
+ return context_verify_or_free(reshape_context);
+}
+
+static void free_original_grids(MultiresReshapeContext *reshape_context)
+{
+ MDisps *orig_mdisps = reshape_context->orig.mdisps;
+ GridPaintMask *orig_grid_paint_masks = reshape_context->orig.grid_paint_masks;
+
+ if (orig_mdisps == NULL && orig_grid_paint_masks == NULL) {
+ return;
+ }
+
+ const int num_grids = reshape_context->num_grids;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ if (orig_mdisps != NULL) {
+ MDisps *orig_grid = &orig_mdisps[grid_index];
+ MEM_SAFE_FREE(orig_grid->disps);
+ }
+ if (orig_grid_paint_masks != NULL) {
+ GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
+ MEM_SAFE_FREE(orig_paint_mask_grid->data);
+ }
+ }
+
+ MEM_SAFE_FREE(orig_mdisps);
+ MEM_SAFE_FREE(orig_grid_paint_masks);
+}
+
+void multires_reshape_context_free(MultiresReshapeContext *reshape_context)
+{
+ if (reshape_context->need_free_subdiv) {
+ BKE_subdiv_free(reshape_context->subdiv);
+ }
+
+ free_original_grids(reshape_context);
+
+ MEM_freeN(reshape_context->face_start_grid_index);
+ MEM_freeN(reshape_context->ptex_start_grid_index);
+ MEM_freeN(reshape_context->grid_to_face_index);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper accessors.
+ * \{ */
+
+/* For the given grid index get index of face it was created for. */
+int multires_reshape_grid_to_face_index(const MultiresReshapeContext *reshape_context,
+ int grid_index)
+{
+ BLI_assert(grid_index >= 0);
+ BLI_assert(grid_index < reshape_context->num_grids);
+
+ /* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
+ * SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
+
+ return reshape_context->grid_to_face_index[grid_index];
+}
+
+/* For the given grid index get corner of a face it was created for. */
+int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_context, int grid_index)
+{
+ BLI_assert(grid_index >= 0);
+ BLI_assert(grid_index < reshape_context->num_grids);
+
+ /* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
+ * SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
+
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
+ return grid_index - reshape_context->face_start_grid_index[face_index];
+}
+
+bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index)
+{
+ const MPoly *coarse_poly = &reshape_context->base_mesh->mpoly[face_index];
+ return (coarse_poly->totloop == 4);
+}
+
+/* For the given grid index get index of corresponding ptex face. */
+int multires_reshape_grid_to_ptex_index(const MultiresReshapeContext *reshape_context,
+ int grid_index)
+{
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_index);
+ const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
+ return reshape_context->face_ptex_offset[face_index] + (is_quad ? 0 : corner);
+}
+
+/* Convert normalized coordinate within a grid to a normalized coordinate within a ptex face. */
+PTexCoord multires_reshape_grid_coord_to_ptex(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord)
+{
+ PTexCoord ptex_coord;
+
+ ptex_coord.ptex_face_index = multires_reshape_grid_to_ptex_index(reshape_context,
+ grid_coord->grid_index);
+
+ float corner_u, corner_v;
+ BKE_subdiv_grid_uv_to_ptex_face_uv(grid_coord->u, grid_coord->v, &corner_u, &corner_v);
+
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context,
+ grid_coord->grid_index);
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
+ if (multires_reshape_is_quad_face(reshape_context, face_index)) {
+ float grid_u, grid_v;
+ BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
+ BKE_subdiv_rotate_grid_to_quad(corner, grid_u, grid_v, &ptex_coord.u, &ptex_coord.v);
+ }
+ else {
+ ptex_coord.u = corner_u;
+ ptex_coord.v = corner_v;
+ }
+
+ return ptex_coord;
+}
+
+/* Convert a normalized coordinate within a ptex face to a normalized coordinate within a grid. */
+GridCoord multires_reshape_ptex_coord_to_grid(const MultiresReshapeContext *reshape_context,
+ const PTexCoord *ptex_coord)
+{
+ GridCoord grid_coord;
+
+ const int start_grid_index = reshape_context->ptex_start_grid_index[ptex_coord->ptex_face_index];
+ const int face_index = reshape_context->grid_to_face_index[start_grid_index];
+
+ int corner_delta;
+ if (multires_reshape_is_quad_face(reshape_context, face_index)) {
+ corner_delta = BKE_subdiv_rotate_quad_to_corner(
+ ptex_coord->u, ptex_coord->v, &grid_coord.u, &grid_coord.v);
+ }
+ else {
+ corner_delta = 0;
+ grid_coord.u = ptex_coord->u;
+ grid_coord.v = ptex_coord->v;
+ }
+ grid_coord.grid_index = start_grid_index + corner_delta;
+
+ BKE_subdiv_ptex_face_uv_to_grid_uv(grid_coord.u, grid_coord.v, &grid_coord.u, &grid_coord.v);
+
+ return grid_coord;
+}
+
+void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *reshape_context,
+ const int face_index,
+ const int corner,
+ const float dPdu[3],
+ const float dPdv[3],
+ float r_tangent_matrix[3][3])
+{
+ /* For a quad faces we would need to flip the tangent, since they will use
+ * use different coordinates within displacement grid compared to the ptex face. */
+ const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
+ const int tangent_corner = is_quad ? corner : 0;
+ BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);
+}
+
+ReshapeGridElement multires_reshape_grid_element_for_grid_coord(
+ const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
+{
+ ReshapeGridElement grid_element = {NULL, NULL};
+
+ const int grid_size = reshape_context->top.grid_size;
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+
+ if (reshape_context->mdisps != NULL) {
+ MDisps *displacement_grid = &reshape_context->mdisps[grid_coord->grid_index];
+ grid_element.displacement = displacement_grid->disps[grid_element_index];
+ }
+
+ if (reshape_context->grid_paint_masks != NULL) {
+ GridPaintMask *grid_paint_mask = &reshape_context->grid_paint_masks[grid_coord->grid_index];
+ grid_element.mask = &grid_paint_mask->data[grid_element_index];
+ }
+
+ return grid_element;
+}
+
+ReshapeGridElement multires_reshape_grid_element_for_ptex_coord(
+ const MultiresReshapeContext *reshape_context, const PTexCoord *ptex_coord)
+{
+ GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
+ return multires_reshape_grid_element_for_grid_coord(reshape_context, &grid_coord);
+}
+
+ReshapeConstGridElement multires_reshape_orig_grid_element_for_grid_coord(
+ const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
+{
+ ReshapeConstGridElement grid_element = {{0.0f, 0.0f, 0.0f}, 0.0f};
+
+ const MDisps *mdisps = reshape_context->orig.mdisps;
+ if (mdisps != NULL) {
+ const MDisps *displacement_grid = &mdisps[grid_coord->grid_index];
+ if (displacement_grid->disps != NULL) {
+ const int grid_size = BKE_subdiv_grid_size_from_level(displacement_grid->level);
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+ copy_v3_v3(grid_element.displacement, displacement_grid->disps[grid_element_index]);
+ }
+ }
+
+ const GridPaintMask *grid_paint_masks = reshape_context->orig.grid_paint_masks;
+ if (grid_paint_masks != NULL) {
+ const GridPaintMask *paint_mask_grid = &grid_paint_masks[grid_coord->grid_index];
+ if (paint_mask_grid->data != NULL) {
+ const int grid_size = BKE_subdiv_grid_size_from_level(paint_mask_grid->level);
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+ grid_element.mask = paint_mask_grid->data[grid_element_index];
+ }
+ }
+
+ return grid_element;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sample limit surface of the base mesh.
+ * \{ */
+
+void multires_reshape_evaluate_limit_at_grid(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ float r_P[3],
+ float r_tangent_matrix[3][3])
+{
+ float dPdu[3], dPdv[3];
+ const PTexCoord ptex_coord = multires_reshape_grid_coord_to_ptex(reshape_context, grid_coord);
+ Subdiv *subdiv = reshape_context->subdiv;
+ BKE_subdiv_eval_limit_point_and_derivatives(
+ subdiv, ptex_coord.ptex_face_index, ptex_coord.u, ptex_coord.v, r_P, dPdu, dPdv);
+
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context,
+ grid_coord->grid_index);
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
+ multires_reshape_tangent_matrix_for_corner(
+ reshape_context, face_index, corner, dPdu, dPdv, r_tangent_matrix);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Custom data preparation.
+ * \{ */
+
+static void allocate_displacement_grid(MDisps *displacement_grid, const int level)
+{
+ const int grid_size = BKE_subdiv_grid_size_from_level(level);
+ const int grid_area = grid_size * grid_size;
+ float(*disps)[3] = MEM_calloc_arrayN(grid_area, 3 * sizeof(float), "multires disps");
+ if (displacement_grid->disps != NULL) {
+ MEM_freeN(displacement_grid->disps);
+ }
+ /* TODO(sergey): Preserve data on the old level. */
+ displacement_grid->disps = disps;
+ displacement_grid->totdisp = grid_area;
+ displacement_grid->level = level;
+}
+
+static void ensure_displacement_grid(MDisps *displacement_grid, const int level)
+{
+ if (displacement_grid->disps != NULL && displacement_grid->level >= level) {
+ return;
+ }
+ allocate_displacement_grid(displacement_grid, level);
+}
+
+static void ensure_displacement_grids(Mesh *mesh, const int grid_level)
+{
+ const int num_grids = mesh->totloop;
+ MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ ensure_displacement_grid(&mdisps[grid_index], grid_level);
+ }
+}
+
+static void ensure_mask_grids(Mesh *mesh, const int level)
+{
+ GridPaintMask *grid_paint_masks = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
+ if (grid_paint_masks == NULL) {
+ return;
+ }
+ const int num_grids = mesh->totloop;
+ const int grid_size = BKE_subdiv_grid_size_from_level(level);
+ const int grid_area = grid_size * grid_size;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index];
+ if (grid_paint_mask->level >= level) {
+ continue;
+ }
+ grid_paint_mask->level = level;
+ if (grid_paint_mask->data) {
+ MEM_freeN(grid_paint_mask->data);
+ }
+ /* TODO(sergey): Preserve data on the old level. */
+ grid_paint_mask->data = MEM_calloc_arrayN(grid_area, sizeof(float), "gpm.data");
+ }
+}
+
+void multires_reshape_ensure_grids(Mesh *mesh, const int level)
+{
+ ensure_displacement_grids(mesh, level);
+ ensure_mask_grids(mesh, level);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Displacement, space conversion.
+ * \{ */
+
+void multires_reshape_store_original_grids(MultiresReshapeContext *reshape_context)
+{
+ const MDisps *mdisps = reshape_context->mdisps;
+ const GridPaintMask *grid_paint_masks = reshape_context->grid_paint_masks;
+
+ MDisps *orig_mdisps = MEM_dupallocN(mdisps);
+ GridPaintMask *orig_grid_paint_masks = NULL;
+ if (grid_paint_masks != NULL) {
+ orig_grid_paint_masks = MEM_dupallocN(grid_paint_masks);
+ }
+
+ const int num_grids = reshape_context->num_grids;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ MDisps *orig_grid = &orig_mdisps[grid_index];
+ /* Ignore possibly invalid/non-allocated original grids. They will be replaced with 0 original
+ * data when accessed during reshape process.
+ * Reshape process will ensure all grids are on top level, but that happens on separate set of
+ * grids which eventually replaces original one. */
+ if (orig_grid->disps != NULL) {
+ orig_grid->disps = MEM_dupallocN(orig_grid->disps);
+ }
+ if (orig_grid_paint_masks != NULL) {
+ GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
+ if (orig_paint_mask_grid->data != NULL) {
+ orig_paint_mask_grid->data = MEM_dupallocN(orig_paint_mask_grid->data);
+ }
+ }
+ }
+
+ reshape_context->orig.mdisps = orig_mdisps;
+ reshape_context->orig.grid_paint_masks = orig_grid_paint_masks;
+}
+
+typedef void (*ForeachGridCoordinateCallback)(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *userdata_v);
+
+typedef struct ForeachGridCoordinateTaskData {
+ const MultiresReshapeContext *reshape_context;
+
+ int grid_size;
+ float grid_size_1_inv;
+
+ ForeachGridCoordinateCallback callback;
+ void *callback_userdata_v;
+} ForeachGridCoordinateTaskData;
+
+static void foreach_grid_face_coordinate_task(void *__restrict userdata_v,
+ const int face_index,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ ForeachGridCoordinateTaskData *data = userdata_v;
+
+ const MultiresReshapeContext *reshape_context = data->reshape_context;
+
+ const Mesh *base_mesh = data->reshape_context->base_mesh;
+ const MPoly *mpoly = base_mesh->mpoly;
+ const int grid_size = data->grid_size;
+ const float grid_size_1_inv = 1.0f / (((float)grid_size) - 1.0f);
+
+ const int num_corners = mpoly[face_index].totloop;
+ int grid_index = reshape_context->face_start_grid_index[face_index];
+ for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
+ for (int y = 0; y < grid_size; ++y) {
+ const float v = (float)y * grid_size_1_inv;
+ for (int x = 0; x < grid_size; ++x) {
+ const float u = (float)x * grid_size_1_inv;
+
+ GridCoord grid_coord;
+ grid_coord.grid_index = grid_index;
+ grid_coord.u = u;
+ grid_coord.v = v;
+
+ data->callback(data->reshape_context, &grid_coord, data->callback_userdata_v);
+ }
+ }
+ }
+}
+
+/* Run given callback for every grid coordinate at a given level. */
+static void foreach_grid_coordinate(const MultiresReshapeContext *reshape_context,
+ const int level,
+ ForeachGridCoordinateCallback callback,
+ void *userdata_v)
+{
+ ForeachGridCoordinateTaskData data;
+ data.reshape_context = reshape_context;
+ data.grid_size = BKE_subdiv_grid_size_from_level(level);
+ data.grid_size_1_inv = 1.0f / (((float)data.grid_size) - 1.0f);
+ data.callback = callback;
+ data.callback_userdata_v = userdata_v;
+
+ TaskParallelSettings parallel_range_settings;
+ BLI_parallel_range_settings_defaults(&parallel_range_settings);
+ parallel_range_settings.min_iter_per_thread = 1;
+
+ const Mesh *base_mesh = reshape_context->base_mesh;
+ const int num_faces = base_mesh->totpoly;
+ BLI_task_parallel_range(
+ 0, num_faces, &data, foreach_grid_face_coordinate_task, &parallel_range_settings);
+}
+
+static void object_grid_element_to_tangent_displacement(
+ const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
+
+ float inv_tangent_matrix[3][3];
+ invert_m3_m3(inv_tangent_matrix, tangent_matrix);
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+
+ float D[3];
+ sub_v3_v3v3(D, grid_element.displacement, P);
+
+ float tangent_D[3];
+ mul_v3_m3v3(tangent_D, inv_tangent_matrix, D);
+
+ copy_v3_v3(grid_element.displacement, tangent_D);
+}
+
+void multires_reshape_object_grids_to_tangent_displacement(
+ const MultiresReshapeContext *reshape_context)
+{
+ foreach_grid_coordinate(reshape_context,
+ reshape_context->top.level,
+ object_grid_element_to_tangent_displacement,
+ NULL);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name MDISPS.
+ * \{ */
+
+/* TODO(sergey): Make foreach_grid_coordinate more accessible and move this functionality to
+ * own file. */
+
+static void assign_final_coords_from_mdisps(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+ float D[3];
+ mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
+
+ add_v3_v3v3(grid_element.displacement, P, D);
+}
+
+void multires_reshape_assign_final_coords_from_mdisps(
+ const MultiresReshapeContext *reshape_context)
+{
+ foreach_grid_coordinate(
+ reshape_context, reshape_context->top.level, assign_final_coords_from_mdisps, NULL);
+}
+
+static void assign_final_coords_from_orig_mdisps(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
+
+ const ReshapeConstGridElement orig_grid_element =
+ multires_reshape_orig_grid_element_for_grid_coord(reshape_context, grid_coord);
+
+ float D[3];
+ mul_v3_m3v3(D, tangent_matrix, orig_grid_element.displacement);
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+ add_v3_v3v3(grid_element.displacement, P, D);
+}
+
+void multires_reshape_assign_final_coords_from_orig_mdisps(
+ const MultiresReshapeContext *reshape_context)
+{
+ foreach_grid_coordinate(
+ reshape_context, reshape_context->top.level, assign_final_coords_from_orig_mdisps, NULL);
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/multires_reshape_vertcos.c b/source/blender/blenkernel/intern/multires_reshape_vertcos.c
new file mode 100644
index 00000000000..5aff0b3caa2
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape_vertcos.c
@@ -0,0 +1,212 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "multires_reshape.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_math_vector.h"
+
+#include "BKE_subdiv_foreach.h"
+#include "BKE_subdiv_mesh.h"
+
+typedef struct MultiresReshapeAssignVertcosContext {
+ const MultiresReshapeContext *reshape_context;
+
+ const float (*vert_coords)[3];
+ const int num_vert_coords;
+} MultiresReshapeAssignVertcosContext;
+
+/**
+ * Set single displacement grid value at a reshape level to a corresponding vertex coordinate.
+ * This function will be called for every side of a boundary grid points for inner coordinates.
+ */
+static void multires_reshape_vertcos_foreach_single_vertex(
+ const SubdivForeachContext *foreach_context,
+ const GridCoord *grid_coord,
+ const int subdiv_vertex_index)
+{
+ MultiresReshapeAssignVertcosContext *reshape_vertcos_context = foreach_context->user_data;
+ const float *coordinate = reshape_vertcos_context->vert_coords[subdiv_vertex_index];
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(
+ reshape_vertcos_context->reshape_context, grid_coord);
+ BLI_assert(grid_element.displacement != NULL);
+ copy_v3_v3(grid_element.displacement, coordinate);
+}
+
+/* TODO(sergey): De-duplicate with similar function in multires_reshape_smooth.c */
+static void multires_reshape_vertcos_foreach_vertex(const SubdivForeachContext *foreach_context,
+ const PTexCoord *ptex_coord,
+ const int subdiv_vertex_index)
+{
+ const MultiresReshapeAssignVertcosContext *reshape_vertcos_context = foreach_context->user_data;
+ const MultiresReshapeContext *reshape_context = reshape_vertcos_context->reshape_context;
+
+ const GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context,
+ grid_coord.grid_index);
+
+ const Mesh *base_mesh = reshape_context->base_mesh;
+ const MPoly *base_poly = &base_mesh->mpoly[face_index];
+ const int num_corners = base_poly->totloop;
+ const int start_grid_index = reshape_context->face_start_grid_index[face_index];
+ const int corner = grid_coord.grid_index - start_grid_index;
+
+ if (grid_coord.u == 0.0f && grid_coord.v == 0.0f) {
+ for (int current_corner = 0; current_corner < num_corners; ++current_corner) {
+ GridCoord corner_grid_coord = grid_coord;
+ corner_grid_coord.grid_index = start_grid_index + current_corner;
+ multires_reshape_vertcos_foreach_single_vertex(
+ foreach_context, &corner_grid_coord, subdiv_vertex_index);
+ }
+ return;
+ }
+
+ multires_reshape_vertcos_foreach_single_vertex(
+ foreach_context, &grid_coord, subdiv_vertex_index);
+
+ if (grid_coord.u == 0.0f) {
+ GridCoord prev_grid_coord;
+ prev_grid_coord.grid_index = start_grid_index + ((corner + num_corners - 1) % num_corners);
+ prev_grid_coord.u = grid_coord.v;
+ prev_grid_coord.v = 0.0f;
+
+ multires_reshape_vertcos_foreach_single_vertex(
+ foreach_context, &prev_grid_coord, subdiv_vertex_index);
+ }
+
+ if (grid_coord.v == 0.0f) {
+ GridCoord next_grid_coord;
+ next_grid_coord.grid_index = start_grid_index + ((corner + 1) % num_corners);
+ next_grid_coord.u = 0.0f;
+ next_grid_coord.v = grid_coord.u;
+
+ multires_reshape_vertcos_foreach_single_vertex(
+ foreach_context, &next_grid_coord, subdiv_vertex_index);
+ }
+}
+
+/* SubdivForeachContext::topology_info() */
+static bool multires_reshape_vertcos_foreach_topology_info(
+ const SubdivForeachContext *foreach_context,
+ const int num_vertices,
+ const int UNUSED(num_edges),
+ const int UNUSED(num_loops),
+ const int UNUSED(num_polygons))
+{
+ MultiresReshapeAssignVertcosContext *reshape_vertcos_context = foreach_context->user_data;
+ if (num_vertices != reshape_vertcos_context->num_vert_coords) {
+ return false;
+ }
+ return true;
+}
+
+/* SubdivForeachContext::vertex_inner() */
+static void multires_reshape_vertcos_foreach_vertex_inner(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls_v),
+ const int ptex_face_index,
+ const float ptex_face_u,
+ const float ptex_face_v,
+ const int UNUSED(coarse_face_index),
+ const int UNUSED(coarse_face_corner),
+ const int subdiv_vertex_index)
+{
+ const PTexCoord ptex_coord = {
+ .ptex_face_index = ptex_face_index,
+ .u = ptex_face_u,
+ .v = ptex_face_v,
+ };
+ multires_reshape_vertcos_foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
+}
+
+/* SubdivForeachContext::vertex_every_corner() */
+static void multires_reshape_vertcos_foreach_vertex_every_corner(
+ const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls_v),
+ const int ptex_face_index,
+ const float ptex_face_u,
+ const float ptex_face_v,
+ const int UNUSED(coarse_vertex_index),
+ const int UNUSED(coarse_face_index),
+ const int UNUSED(coarse_face_corner),
+ const int subdiv_vertex_index)
+{
+ const PTexCoord ptex_coord = {
+ .ptex_face_index = ptex_face_index,
+ .u = ptex_face_u,
+ .v = ptex_face_v,
+ };
+ multires_reshape_vertcos_foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
+}
+
+/* SubdivForeachContext::vertex_every_edge() */
+static void multires_reshape_vertcos_foreach_vertex_every_edge(
+ const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls_v),
+ const int ptex_face_index,
+ const float ptex_face_u,
+ const float ptex_face_v,
+ const int UNUSED(coarse_edge_index),
+ const int UNUSED(coarse_face_index),
+ const int UNUSED(coarse_face_corner),
+ const int subdiv_vertex_index)
+{
+ const PTexCoord ptex_coord = {
+ .ptex_face_index = ptex_face_index,
+ .u = ptex_face_u,
+ .v = ptex_face_v,
+ };
+ multires_reshape_vertcos_foreach_vertex(foreach_context, &ptex_coord, subdiv_vertex_index);
+}
+
+/* Set displacement grids values at a reshape level to a object coordinates of the the given
+ * source. */
+bool multires_reshape_assign_final_coords_from_vertcos(
+ const MultiresReshapeContext *reshape_context,
+ const float (*vert_coords)[3],
+ const int num_vert_coords)
+{
+ MultiresReshapeAssignVertcosContext reshape_vertcos_context = {
+ .reshape_context = reshape_context,
+ .vert_coords = vert_coords,
+ .num_vert_coords = num_vert_coords,
+ };
+
+ SubdivForeachContext foreach_context = {
+ .topology_info = multires_reshape_vertcos_foreach_topology_info,
+ .vertex_inner = multires_reshape_vertcos_foreach_vertex_inner,
+ .vertex_every_edge = multires_reshape_vertcos_foreach_vertex_every_edge,
+ .vertex_every_corner = multires_reshape_vertcos_foreach_vertex_every_corner,
+ .user_data = &reshape_vertcos_context,
+ };
+
+ SubdivToMeshSettings mesh_settings;
+ mesh_settings.resolution = (1 << reshape_context->reshape.level) + 1;
+ mesh_settings.use_optimal_display = false;
+
+ return BKE_subdiv_foreach_subdiv_geometry(
+ reshape_context->subdiv, &foreach_context, &mesh_settings, reshape_context->base_mesh);
+}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 41f7531ed85..d7247518f9e 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -524,7 +524,7 @@ bool BKE_object_support_modifier_type_check(const Object *ob, int modifier_type)
return true;
}
-void BKE_object_link_modifiers(Scene *scene, struct Object *ob_dst, const struct Object *ob_src)
+void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_src)
{
ModifierData *md;
BKE_object_free_modifiers(ob_dst, 0);
@@ -562,7 +562,7 @@ void BKE_object_link_modifiers(Scene *scene, struct Object *ob_dst, const struct
if (md->type == eModifierType_Multires) {
/* Has to be done after mod creation, but *before* we actually copy its settings! */
multiresModifier_sync_levels_ex(
- scene, ob_dst, (MultiresModifierData *)md, (MultiresModifierData *)nmd);
+ ob_dst, (MultiresModifierData *)md, (MultiresModifierData *)nmd);
}
modifier_copyData(md, nmd);
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6ca14ec9197..98638b6c865 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -740,7 +740,7 @@ bool BKE_scene_object_find(Scene *scene, Object *ob)
return false;
}
-Object *BKE_scene_object_find_by_name(Scene *scene, const char *name)
+Object *BKE_scene_object_find_by_name(const Scene *scene, const char *name)
{
for (ViewLayer *view_layer = scene->view_layers.first; view_layer;
view_layer = view_layer->next) {
@@ -999,10 +999,10 @@ bool BKE_scene_camera_switch_update(Scene *scene)
return false;
}
-char *BKE_scene_find_marker_name(Scene *scene, int frame)
+const char *BKE_scene_find_marker_name(const Scene *scene, int frame)
{
- ListBase *markers = &scene->markers;
- TimeMarker *m1, *m2;
+ const ListBase *markers = &scene->markers;
+ const TimeMarker *m1, *m2;
/* search through markers for match */
for (m1 = markers->first, m2 = markers->last; m1 && m2; m1 = m1->next, m2 = m2->prev) {
@@ -1024,9 +1024,9 @@ char *BKE_scene_find_marker_name(Scene *scene, int frame)
/* return the current marker for this frame,
* we can have more than 1 marker per frame, this just returns the first :/ */
-char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
+const char *BKE_scene_find_last_marker_name(const Scene *scene, int frame)
{
- TimeMarker *marker, *best_marker = NULL;
+ const TimeMarker *marker, *best_marker = NULL;
int best_frame = -MAXFRAME * 2;
for (marker = scene->markers.first; marker; marker = marker->next) {
if (marker->frame == frame) {
diff --git a/source/blender/blenkernel/intern/seqcache.c b/source/blender/blenkernel/intern/seqcache.c
index 0846c6c90a6..aa4066b643f 100644
--- a/source/blender/blenkernel/intern/seqcache.c
+++ b/source/blender/blenkernel/intern/seqcache.c
@@ -682,7 +682,6 @@ void BKE_sequencer_cache_put(
key->nfra = cfra - seq->start;
key->type = type;
key->cost = cost;
- key->cache_owner = cache;
key->link_prev = NULL;
key->link_next = NULL;
key->is_temp_cache = true;
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index ea53726a94d..827cccc6bd6 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -4603,10 +4603,10 @@ void BKE_sequence_sound_init(Scene *scene, Sequence *seq)
}
}
-Sequence *BKE_sequencer_foreground_frame_get(Scene *scene, int frame)
+const Sequence *BKE_sequencer_foreground_frame_get(const Scene *scene, int frame)
{
- Editing *ed = BKE_sequencer_editing_get(scene, false);
- Sequence *seq, *best_seq = NULL;
+ const Editing *ed = scene->ed;
+ const Sequence *seq, *best_seq = NULL;
int best_machine = -1;
if (!ed) {
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index df7597b7f01..47b02654104 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -135,7 +135,7 @@ static int sound_cfra;
static char **audio_device_names = NULL;
#endif
-BLI_INLINE void sound_verify_evaluated_id(ID *id)
+BLI_INLINE void sound_verify_evaluated_id(const ID *id)
{
UNUSED_VARS_NDEBUG(id);
/* This is a bit tricky and not quite reliable, but good enough check.
@@ -504,7 +504,7 @@ void BKE_sound_load(Main *bmain, bSound *sound)
sound_load_audio(bmain, sound, true);
}
-AUD_Device *BKE_sound_mixdown(Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
+AUD_Device *BKE_sound_mixdown(const Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
{
sound_verify_evaluated_id(&scene->id);
return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
diff --git a/source/blender/blenkernel/intern/subdiv_displacement_multires.c b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
index 1f78cf4eb3b..50b2b3c7c46 100644
--- a/source/blender/blenkernel/intern/subdiv_displacement_multires.c
+++ b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
@@ -47,6 +47,7 @@ typedef struct MultiresDisplacementData {
int grid_size;
/* Mesh is used to read external displacement. */
Mesh *mesh;
+ const MultiresModifierData *mmd;
const MPoly *mpoly;
const MDisps *mdisps;
/* Indexed by ptex face index, contains polygon/corner which corresponds
@@ -328,9 +329,7 @@ static int displacement_get_face_corner(MultiresDisplacementData *data,
static void initialize(SubdivDisplacement *displacement)
{
MultiresDisplacementData *data = displacement->user_data;
- Mesh *mesh = data->mesh;
- /* Make sure external displacement is read. */
- CustomData_external_read(&mesh->ldata, &mesh->id, CD_MASK_MDISPS, mesh->totloop);
+ multiresModifier_ensure_external_read(data->mesh, data->mmd);
data->is_initialized = true;
}
@@ -421,6 +420,7 @@ static void displacement_init_data(SubdivDisplacement *displacement,
data->subdiv = subdiv;
data->grid_size = BKE_subdiv_grid_size_from_level(mmd->totlvl);
data->mesh = mesh;
+ data->mmd = mmd;
data->mpoly = mesh->mpoly;
data->mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
data->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv);
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
index 0f56fc5ec21..347e2843423 100644
--- a/source/blender/blenkernel/intern/subdiv_foreach.c
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -1772,6 +1772,21 @@ static void subdiv_foreach_single_geometry_vertices(SubdivForeachTaskContext *ct
}
}
+static void subdiv_foreach_mark_non_loose_geometry(SubdivForeachTaskContext *ctx)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
+ BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
+ BLI_BITMAP_ENABLE(ctx->coarse_vertices_used_map, loop->v);
+ }
+ }
+}
+
static void subdiv_foreach_single_thread_tasks(SubdivForeachTaskContext *ctx)
{
/* NOTE: In theory, we can try to skip allocation of TLS here, but in
@@ -1785,6 +1800,15 @@ static void subdiv_foreach_single_thread_tasks(SubdivForeachTaskContext *ctx)
/* Run callbacks which are supposed to be run once per shared geometry. */
subdiv_foreach_single_geometry_vertices(ctx, tls);
subdiv_foreach_tls_free(ctx, tls);
+
+ const SubdivForeachContext *foreach_context = ctx->foreach_context;
+ const bool is_loose_geometry_tagged = (foreach_context->vertex_every_edge != NULL &&
+ foreach_context->vertex_every_corner != NULL);
+ const bool is_loose_geometry_tags_needed = (foreach_context->vertex_loose != NULL ||
+ foreach_context->vertex_of_loose_edge != NULL);
+ if (is_loose_geometry_tagged && is_loose_geometry_tags_needed) {
+ subdiv_foreach_mark_non_loose_geometry(ctx);
+ }
}
static void subdiv_foreach_task(void *__restrict userdata,
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index 19425a0d80b..4635db98514 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -43,7 +43,7 @@
/* ********************** general blender movie support ***************************** */
static int start_stub(void *UNUSED(context_v),
- Scene *UNUSED(scene),
+ const Scene *UNUSED(scene),
RenderData *UNUSED(rd),
int UNUSED(rectx),
int UNUSED(recty),
@@ -85,7 +85,7 @@ static void context_free_stub(void *UNUSED(context_v))
/* callbacks */
static int start_avi(void *context_v,
- Scene *scene,
+ const Scene *scene,
RenderData *rd,
int rectx,
int recty,
@@ -102,7 +102,7 @@ static int append_avi(void *context_v,
int recty,
const char *suffix,
ReportList *reports);
-static void filepath_avi(char *string, RenderData *rd, bool preview, const char *suffix);
+static void filepath_avi(char *string, const RenderData *rd, bool preview, const char *suffix);
static void *context_create_avi(void);
static void context_free_avi(void *context_v);
#endif /* WITH_AVI */
@@ -158,7 +158,7 @@ bMovieHandle *BKE_movie_handle_get(const char imtype)
#ifdef WITH_AVI
-static void filepath_avi(char *string, RenderData *rd, bool preview, const char *suffix)
+static void filepath_avi(char *string, const RenderData *rd, bool preview, const char *suffix)
{
int sfra, efra;
@@ -196,7 +196,7 @@ static void filepath_avi(char *string, RenderData *rd, bool preview, const char
}
static int start_avi(void *context_v,
- Scene *UNUSED(scene),
+ const Scene *UNUSED(scene),
RenderData *rd,
int rectx,
int recty,
@@ -316,7 +316,7 @@ static void context_free_avi(void *context_v)
#endif /* WITH_AVI */
/* similar to BKE_image_path_from_imformat() */
-void BKE_movie_filepath_get(char *string, RenderData *rd, bool preview, const char *suffix)
+void BKE_movie_filepath_get(char *string, const RenderData *rd, bool preview, const char *suffix)
{
bMovieHandle *mh = BKE_movie_handle_get(rd->im_format.imtype);
if (mh && mh->get_movie_path) {
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index deb9592b4f9..7e5d99617e4 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -114,8 +114,11 @@ typedef struct FFMpegContext {
static void ffmpeg_dict_set_int(AVDictionary **dict, const char *key, int value);
static void ffmpeg_dict_set_float(AVDictionary **dict, const char *key, float value);
static void ffmpeg_set_expert_options(RenderData *rd);
-static void ffmpeg_filepath_get(
- FFMpegContext *context, char *string, struct RenderData *rd, bool preview, const char *suffix);
+static void ffmpeg_filepath_get(FFMpegContext *context,
+ char *string,
+ const struct RenderData *rd,
+ bool preview,
+ const char *suffix);
/* Delete a picture buffer */
@@ -338,7 +341,7 @@ static const char **get_file_extensions(int format)
/* Write a frame to the output file */
static int write_video_frame(
- FFMpegContext *context, RenderData *rd, int cfra, AVFrame *frame, ReportList *reports)
+ FFMpegContext *context, const RenderData *rd, int cfra, AVFrame *frame, ReportList *reports)
{
int got_output;
int ret, success = 1;
@@ -1217,7 +1220,7 @@ static void flush_ffmpeg(FFMpegContext *context)
/* Get the output filename-- similar to the other output formats */
static void ffmpeg_filepath_get(
- FFMpegContext *context, char *string, RenderData *rd, bool preview, const char *suffix)
+ FFMpegContext *context, char *string, const RenderData *rd, bool preview, const char *suffix)
{
char autosplit[20];
@@ -1282,13 +1285,13 @@ static void ffmpeg_filepath_get(
BLI_path_suffix(string, FILE_MAX, suffix, "");
}
-void BKE_ffmpeg_filepath_get(char *string, RenderData *rd, bool preview, const char *suffix)
+void BKE_ffmpeg_filepath_get(char *string, const RenderData *rd, bool preview, const char *suffix)
{
ffmpeg_filepath_get(NULL, string, rd, preview, suffix);
}
int BKE_ffmpeg_start(void *context_v,
- struct Scene *scene,
+ const struct Scene *scene,
RenderData *rd,
int rectx,
int recty,
@@ -1846,7 +1849,7 @@ void BKE_ffmpeg_codec_settings_verify(RenderData *rd)
ffmpeg_set_expert_options(rd);
}
-bool BKE_ffmpeg_alpha_channel_is_supported(RenderData *rd)
+bool BKE_ffmpeg_alpha_channel_is_supported(const RenderData *rd)
{
int codec = rd->ffcodecdata.codec;