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Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/intern/paint.c7
2 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index dff7f65b39a..07c4598c856 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -155,7 +155,7 @@ float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y);
/* stroke related */
-void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, const float mouse_pos[2]);
+bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, const float mouse_pos[2]);
void paint_update_brush_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, float rotation);
void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index c1ad31a1cab..32813ffce25 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -638,8 +638,9 @@ void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, f
ups->brush_rotation_sec = 0.0f;
}
-void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2])
+bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2])
{
+ bool ok = false;
if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
const float r = RAKE_THRESHHOLD;
float rotation;
@@ -655,16 +656,20 @@ void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, cons
ups->last_rake_angle = rotation;
paint_update_brush_rake_rotation(ups, brush, rotation);
+ ok = true;
}
/* make sure we reset here to the last rotation to avoid accumulating
* values in case a random rotation is also added */
else {
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
+ ok = false;
}
}
else {
ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
+ ok = true;
}
+ return ok;
}
void BKE_sculptsession_free_deformMats(SculptSession *ss)