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-rw-r--r--source/blender/blenkernel/BKE_context.h4
-rw-r--r--source/blender/blenkernel/BKE_layer.h31
-rw-r--r--source/blender/blenkernel/BKE_node.h3
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h4
-rw-r--r--source/blender/blenkernel/BKE_scene.h35
-rw-r--r--source/blender/blenkernel/BKE_screen.h2
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h3
-rw-r--r--source/blender/blenkernel/BKE_workspace.h6
-rw-r--r--source/blender/blenkernel/intern/collision.c1
-rw-r--r--source/blender/blenkernel/intern/context.c33
-rw-r--r--source/blender/blenkernel/intern/layer.c100
-rw-r--r--source/blender/blenkernel/intern/pointcache.c8
-rw-r--r--source/blender/blenkernel/intern/scene.c131
-rw-r--r--source/blender/blenkernel/intern/sound.c130
-rw-r--r--source/blender/blenkernel/intern/workspace.c27
15 files changed, 407 insertions, 111 deletions
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 350d7a40875..7b071dc01a5 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -54,6 +54,7 @@ struct SceneLayer;
struct ScrArea;
struct SpaceLink;
struct View3D;
+struct ViewRender;
struct RegionView3D;
struct StructRNA;
struct ToolSettings;
@@ -69,6 +70,7 @@ struct bGPDpalettecolor;
struct bGPDbrush;
struct wmWindow;
struct wmWindowManager;
+struct RenderEngineType;
struct SpaceText;
struct SpaceImage;
struct SpaceClip;
@@ -251,6 +253,8 @@ struct Scene *CTX_data_scene(const bContext *C);
struct LayerCollection *CTX_data_layer_collection(const bContext *C);
struct SceneCollection *CTX_data_scene_collection(const bContext *C);
struct SceneLayer *CTX_data_scene_layer(const bContext *C);
+struct ViewRender *CTX_data_view_render(const bContext *C);
+struct RenderEngineType *CTX_data_engine(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);
const char *CTX_data_mode_string(const bContext *C);
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 52d5405ec0a..1585742729c 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -57,7 +57,7 @@ struct WorkSpace;
void BKE_layer_exit(void);
struct SceneLayer *BKE_scene_layer_from_scene_get(const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace);
+struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
/* DEPRECATED */
@@ -65,8 +65,6 @@ struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct Scene
void BKE_scene_layer_free(struct SceneLayer *sl);
-void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
-
void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag);
struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
@@ -167,6 +165,10 @@ void BKE_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_visible_objects_iterator_next(BLI_Iterator *iter);
void BKE_visible_objects_iterator_end(BLI_Iterator *iter);
+void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
+void BKE_renderable_objects_iterator_next(BLI_Iterator *iter);
+void BKE_renderable_objects_iterator_end(BLI_Iterator *iter);
+
void BKE_selected_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_selected_bases_iterator_next(BLI_Iterator *iter);
void BKE_selected_bases_iterator_end(BLI_Iterator *iter);
@@ -248,6 +250,29 @@ void BKE_visible_bases_iterator_end(BLI_Iterator *iter);
ITER_END \
}
+typedef struct ObjectsRenderableIteratorData {
+ struct Scene *scene;
+
+ struct {
+ struct SceneLayer *scene_layer;
+ struct Base *base;
+ struct Scene *set;
+ } iter;
+} ObjectsRenderableIteratorData;
+
+#define FOREACH_OBJECT_RENDERABLE(scene_, _instance) \
+ ObjectsRenderableIteratorData data_ = { \
+ .scene = (scene_), \
+ }; \
+ ITER_BEGIN(BKE_renderable_objects_iterator_begin, \
+ BKE_renderable_objects_iterator_next, \
+ BKE_renderable_objects_iterator_end, \
+ &data_, Object *, _instance)
+
+
+#define FOREACH_OBJECT_RENDERABLE_END \
+ ITER_END
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3bb8f6c9ed3..fe9fb2598d0 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -74,6 +74,7 @@ struct PointerRNA;
struct RenderData;
struct Scene;
struct Tex;
+struct ViewRender;
struct SpaceNode;
struct ARegion;
struct ColorManagedViewSettings;
@@ -282,7 +283,7 @@ typedef struct bNodeTreeType {
/* callbacks */
void (*free_cache)(struct bNodeTree *ntree);
void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
- void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
+ void (*foreach_nodeclass)(struct ViewRender *view_render, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
/* Check visibility in the node editor */
int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
/* Select a node tree from the context */
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index f0819c8d79d..48fe8423233 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -90,6 +90,7 @@ struct ParticleKey;
struct ParticleSystem;
struct PointCache;
struct Scene;
+struct SceneLayer;
struct SmokeModifierData;
struct SoftBody;
struct RigidBodyWorld;
@@ -186,6 +187,7 @@ typedef struct PTCacheID {
typedef struct PTCacheBaker {
struct Main *main;
struct Scene *scene;
+ struct SceneLayer *scene_layer;
int bake;
int render;
int anim_init;
@@ -319,7 +321,7 @@ struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const st
/********************** Baking *********************/
/* Bakes cache with cache_step sized jumps in time, not accurate but very fast. */
-void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene);
+void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer);
/* Bake cache or simulate to current frame with settings defined in the baker. */
void BKE_ptcache_bake(struct PTCacheBaker *baker);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index e517b65cf3e..b31cd1742a2 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -50,7 +50,8 @@ struct Scene;
struct SceneCollection;
struct SceneLayer;
struct UnitSettings;
-struct Main;
+struct ViewRender;
+struct WorkSpace;
typedef enum eSceneCopyMethod {
SCE_COPY_NEW = 0,
@@ -62,11 +63,21 @@ typedef enum eSceneCopyMethod {
/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
#define SETLOOPER(_sce_basis, _sce_iter, _base) \
- _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, BKE_scene_layer_from_scene_get(_sce_basis), NULL); \
+ _base; \
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
+
+#define SETLOOPER_SCENE_LAYER(_sce_basis, _scene_layer, _sce_iter, _base) \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _scene_layer, NULL); \
_base; \
- _base = _setlooper_base_step(&_sce_iter, _base)
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
-struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
+#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base) \
+ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \
+ _base; \
+ _base = _setlooper_base_step(&_sce_iter, NULL, _base)
+
+struct Base *_setlooper_base_step(struct Scene **sce_iter, struct SceneLayer *scene_layer, struct Base *base);
void free_avicodecdata(struct AviCodecData *acd);
@@ -168,6 +179,22 @@ int BKE_render_num_threads(const struct RenderData *r);
int BKE_render_preview_pixel_size(const struct RenderData *r);
+/**********************************/
+
+struct ViewRender *BKE_viewrender_get(struct Scene *scene, struct WorkSpace *workspace);
+void BKE_viewrender_init(struct ViewRender *view_render);
+void BKE_viewrender_free(struct ViewRender *view_render);
+void BKE_viewrender_copy(struct ViewRender *view_render_dst, const struct ViewRender *view_render_src);
+bool BKE_viewrender_use_new_shading_nodes(const struct ViewRender *view_render);
+bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_render);
+bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render);
+bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render);
+bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render);
+bool BKE_viewrender_uses_blender_game(const struct ViewRender *view_render);
+bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render);
+
+/**********************************/
+
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
/* multiview */
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 3cb78a427ab..2bbe5b0587e 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -85,7 +85,7 @@ typedef struct SpaceType {
void (*exit)(struct wmWindowManager *, struct ScrArea *);
/* Listeners can react to bContext changes */
void (*listener)(struct bScreen *sc, struct ScrArea *,
- struct wmNotifier *, const struct Scene *scene);
+ struct wmNotifier *, struct Scene *scene, struct WorkSpace *workspace);
/* refresh context, called after filereads, ED_area_tag_refresh() */
void (*refresh)(const struct bContext *, struct ScrArea *);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index bcc06a4ab25..dfb6b47a4e4 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -422,7 +422,8 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(
- const struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
+ const struct EvaluationContext *eval_ctx, struct Scene *,
+ struct SceneLayer *sl, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
diff --git a/source/blender/blenkernel/BKE_workspace.h b/source/blender/blenkernel/BKE_workspace.h
index 43962c2eb35..67868ee961a 100644
--- a/source/blender/blenkernel/BKE_workspace.h
+++ b/source/blender/blenkernel/BKE_workspace.h
@@ -115,6 +115,12 @@ struct WorkSpaceLayout *BKE_workspace_hook_layout_for_workspace_get(
void BKE_workspace_hook_layout_for_workspace_set(
struct WorkSpaceInstanceHook *hook, struct WorkSpace *workspace, struct WorkSpaceLayout *layout) ATTR_NONNULL();
+struct ViewRender *BKE_workspace_view_render_get(struct WorkSpace *workspace) GETTER_ATTRS;
+
+/* flags */
+bool BKE_workspace_use_scene_settings_get(const struct WorkSpace *workspace) GETTER_ATTRS;
+void BKE_workspace_use_scene_settings_set(struct WorkSpace *workspace, bool value) SETTER_ATTRS;
+
#undef GETTER_ATTRS
#undef SETTER_ATTRS
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index acb48a9646f..bc50fdd5a11 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -47,6 +47,7 @@
#include "BKE_cloth.h"
#include "BKE_effect.h"
+#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_scene.h"
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 4f1dd18b39c..bc75958ba33 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -57,6 +57,8 @@
#include "BKE_sound.h"
#include "BKE_workspace.h"
+#include "RE_engine.h"
+
#include "RNA_access.h"
#ifdef WITH_PYTHON
@@ -927,10 +929,36 @@ SceneLayer *CTX_data_scene_layer(const bContext *C)
return sl;
}
else {
- return BKE_scene_layer_from_workspace_get(CTX_wm_workspace(C));
+ return BKE_scene_layer_from_workspace_get(CTX_data_scene(C), CTX_wm_workspace(C));
+ }
+}
+
+ViewRender *CTX_data_view_render(const bContext *C)
+{
+ ViewRender *view_render;
+
+ if (ctx_data_pointer_verify(C, "view_render", (void *)&view_render)) {
+ return view_render;
+ }
+ else {
+ Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ return BKE_viewrender_get(scene, workspace);
}
}
+RenderEngineType *CTX_data_engine(const bContext *C)
+{
+ const char *engine_id;
+
+ if (!ctx_data_pointer_verify(C, "engine", (void *)&engine_id)) {
+ ViewRender *view_render = CTX_data_view_render(C);
+ engine_id = view_render->engine_id;
+ }
+
+ return RE_engines_find(engine_id);
+}
+
/**
* This is tricky. Sometimes the user overrides the render_layer
* but not the scene_collection. In this case what to do?
@@ -1247,7 +1275,8 @@ void CTX_data_eval_ctx(const bContext *C, EvaluationContext *eval_ctx)
Scene *scene = CTX_data_scene(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
+ RenderEngineType *engine = CTX_data_engine(C);
DEG_evaluation_context_init_from_scene(eval_ctx,
- scene, scene_layer,
+ scene, scene_layer, engine,
DAG_EVAL_VIEWPORT);
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index f20b96b8bc7..0e0290414a4 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -82,9 +82,14 @@ SceneLayer *BKE_scene_layer_from_scene_get(const Scene *scene)
/**
* Returns the SceneLayer to be used for drawing, outliner, and other context related areas.
*/
-SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace)
+SceneLayer *BKE_scene_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace)
{
- return BKE_workspace_render_layer_get(workspace);
+ if (BKE_workspace_use_scene_settings_get(workspace)) {
+ return BKE_scene_layer_from_scene_get(scene);
+ }
+ else {
+ return BKE_workspace_render_layer_get(workspace);
+ }
}
/**
@@ -171,14 +176,6 @@ void BKE_scene_layer_free(SceneLayer *sl)
}
/**
- * Set the render engine of a renderlayer
- */
-void BKE_scene_layer_engine_set(SceneLayer *sl, const char *engine)
-{
- BLI_strncpy_utf8(sl->engine, engine, sizeof(sl->engine));
-}
-
-/**
* Tag all the selected objects of a renderlayer
*/
void BKE_scene_layer_selected_objects_tag(SceneLayer *sl, const int tag)
@@ -1781,6 +1778,89 @@ void BKE_visible_bases_iterator_end(BLI_Iterator *UNUSED(iter))
/* do nothing */
}
+void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
+{
+ ObjectsRenderableIteratorData *data = data_in;
+
+ for (Scene *scene = data->scene; scene; scene = scene->set) {
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ base->object->id.flag |= LIB_TAG_DOIT;
+ }
+ }
+ }
+
+ SceneLayer *scene_layer = data->scene->render_layers.first;
+ data->iter.scene_layer = scene_layer;
+
+ Base base = {(Base *)scene_layer->object_bases.first, NULL};
+ data->iter.base = &base;
+
+ data->iter.set = NULL;
+
+ iter->data = data_in;
+ BKE_renderable_objects_iterator_next(iter);
+}
+
+void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
+{
+ ObjectsRenderableIteratorData *data = iter->data;
+ Base *base = data->iter.base->next;
+
+ /* There is still a base in the current scene layer. */
+ if (base != NULL) {
+ Object *ob = base->object;
+
+ iter->current = ob;
+ data->iter.base = base;
+
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ BKE_renderable_objects_iterator_next(iter);
+ }
+ return;
+ }
+
+ /* Time to go to the next scene layer. */
+ if (data->iter.set == NULL) {
+ while ((data->iter.scene_layer = data->iter.scene_layer->next)) {
+ SceneLayer *scene_layer = data->iter.scene_layer;
+ if (scene_layer->flag & SCENE_LAYER_RENDER) {
+
+ Base base_iter = {(Base *)scene_layer->object_bases.first, NULL};
+ data->iter.base = &base_iter;
+
+ BKE_renderable_objects_iterator_next(iter);
+ return;
+ }
+ }
+
+ /* Setup the "set" for the next iteration. */
+ Scene scene = {.set = data->scene};
+ data->iter.set = &scene;
+ BKE_renderable_objects_iterator_next(iter);
+ return;
+ }
+
+ /* Look for an object in the next set. */
+ while ((data->iter.set = data->iter.set->set)) {
+ SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(data->iter.set);
+
+ Base base_iter = {(Base *)scene_layer->object_bases.first, NULL};
+ data->iter.base = &base_iter;
+
+ BKE_renderable_objects_iterator_next(iter);
+ return;
+ }
+
+ iter->current = NULL;
+ iter->valid = false;
+}
+
+void BKE_renderable_objects_iterator_end(BLI_Iterator *UNUSED(iter))
+{
+ /* Do nothing - iter->data was static allocated, we can't free it. */
+}
+
/* Evaluation */
/**
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 5ec3156f4df..35d65551483 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3509,13 +3509,14 @@ PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, const ListBase *ptcach
* every user action changing stuff, and then it runs a complete bake??? (ton) */
/* Baking */
-void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene)
+void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene, SceneLayer *scene_layer)
{
PTCacheBaker baker;
memset(&baker, 0, sizeof(baker));
baker.main = bmain;
baker.scene = scene;
+ baker.scene_layer = scene_layer;
baker.bake = 0;
baker.render = 0;
baker.anim_init = 0;
@@ -3541,6 +3542,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
{
Main *bmain = baker->main;
Scene *scene = baker->scene;
+ SceneLayer *scene_layer = baker->scene_layer;
Scene *sce_iter; /* SETLOOPER macro only */
Base *base;
ListBase pidlist;
@@ -3603,7 +3605,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
}
}
else {
- for (SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER_SCENE_LAYER(scene, scene_layer, sce_iter, base)) {
/* cache/bake everything in the scene */
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
@@ -3714,7 +3716,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
}
}
else {
- for (SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER_SCENE_LAYER(scene, scene_layer, sce_iter, base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
for (pid=pidlist.first; pid; pid=pid->next) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6b2d809c31a..f49ba37faaa 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -49,6 +49,7 @@
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_math.h"
@@ -905,7 +906,7 @@ void BKE_scene_init(Scene *sce)
sce->r.ffcodecdata.audio_bitrate = 192;
sce->r.ffcodecdata.audio_channels = 2;
- BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
+ BKE_viewrender_init(&sce->view_render);
sce->audio.distance_model = 2.0f;
sce->audio.doppler_factor = 1.0f;
@@ -1541,9 +1542,11 @@ static bool check_rendered_viewport_visible(Main *bmain)
wmWindow *window;
for (window = wm->windows.first; window != NULL; window = window->next) {
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
+ WorkSpace *workspace = BKE_workspace_active_get(window->workspace_hook);
Scene *scene = window->scene;
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
ScrArea *area;
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
if ((type->draw_engine != NULL) || (type->render_to_view == NULL)) {
continue;
}
@@ -1833,38 +1836,32 @@ float get_render_aosss_error(const RenderData *r, float error)
}
/**
- * Helper function for the SETLOOPER macro
+ * Helper function for the SETLOOPER and SETLOOPER_SCENE_LAYER macros
*
* It iterates over the bases of the active layer and then the bases
* of the active layer of the background (set) scenes recursively.
*/
-Base *_setlooper_base_step(Scene **sce_iter, Base *base)
+Base *_setlooper_base_step(Scene **sce_iter, SceneLayer *scene_layer, Base *base)
{
if (base && base->next) {
- /* common case, step to the next */
+ /* Common case, step to the next. */
return base->next;
}
- else if (base == NULL) {
- /* first time looping, return the scenes first base */
-
- /* for the first loop we should get the layer from context */
- SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER((*sce_iter));
- /* TODO For first scene (non-background set), we should pass the render layer as argument.
- * In some cases we want it to be the workspace one, in other the scene one. */
- TODO_LAYER;
-
- if (sl->object_bases.first) {
- return (Base *)sl->object_bases.first;
+ else if ((base == NULL) && (scene_layer != NULL)) {
+ /* First time looping, return the scenes first base. */
+ /* For the first loop we should get the layer from workspace when available. */
+ if (scene_layer->object_bases.first) {
+ return (Base *)scene_layer->object_bases.first;
}
- /* no base on this scene layer */
+ /* No base on this scene layer. */
goto next_set;
}
else {
next_set:
- /* reached the end, get the next base in the set */
+ /* Reached the end, get the next base in the set. */
while ((*sce_iter = (*sce_iter)->set)) {
- SceneLayer *sl = BKE_scene_layer_from_scene_get((*sce_iter));
- base = (Base *)sl->object_bases.first;
+ SceneLayer *scene_layer_set = BKE_scene_layer_from_scene_get((*sce_iter));
+ base = (Base *)scene_layer_set->object_bases.first;
if (base) {
return base;
@@ -1877,42 +1874,39 @@ next_set:
bool BKE_scene_use_new_shading_nodes(const Scene *scene)
{
- const RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SHADING_NODES);
+ return BKE_viewrender_use_new_shading_nodes(&scene->view_render);
}
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+ return BKE_viewrender_use_shading_nodes_custom(&scene->view_render);
}
bool BKE_scene_use_world_space_shading(Scene *scene)
{
- const RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
return ((scene->r.mode & R_USE_WS_SHADING) ||
(type && (type->flag & RE_USE_SHADING_NODES)));
}
bool BKE_scene_use_spherical_stereo(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SPHERICAL_STEREO);
+ return BKE_viewrender_use_spherical_stereo(&scene->view_render);
}
-bool BKE_scene_uses_blender_internal(const Scene *scene)
+bool BKE_scene_uses_blender_internal(const Scene *scene)
{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER);
+ return BKE_viewrender_uses_blender_internal(&scene->view_render);
}
bool BKE_scene_uses_blender_game(const Scene *scene)
{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME);
+ return BKE_viewrender_uses_blender_game(&scene->view_render);
}
bool BKE_scene_uses_blender_eevee(const Scene *scene)
{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
+ return BKE_viewrender_uses_blender_eevee(&scene->view_render);
}
void BKE_scene_base_flag_to_objects(SceneLayer *sl)
@@ -2027,6 +2021,81 @@ int BKE_render_preview_pixel_size(const RenderData *r)
return r->preview_pixel_size;
}
+/* ***************************************************** */
+/* render engine settings */
+
+ViewRender *BKE_viewrender_get(Scene *scene, WorkSpace *workspace)
+{
+ if (workspace == NULL || BKE_workspace_use_scene_settings_get(workspace)) {
+ return &scene->view_render;
+ }
+ return BKE_workspace_view_render_get(workspace);
+}
+
+/**
+ * Initialize a static created struct for WorkSpace and Scene to store the viewport
+ * related drawing data.
+ */
+void BKE_viewrender_init(ViewRender *view_render)
+{
+ BLI_strncpy(view_render->engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(view_render->engine_id));
+}
+
+/**
+ * Do not free ViewRender itself since it's not even allocated.
+ */
+void BKE_viewrender_free(ViewRender *UNUSED(view_render))
+{
+ /* Do nothing. */
+}
+
+/**
+ * Copy used by libblock copying.
+ */
+void BKE_viewrender_copy(ViewRender *to, const ViewRender *from)
+{
+ *to = *from;
+}
+
+bool BKE_viewrender_use_new_shading_nodes(const ViewRender *view_render)
+{
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
+ return (type && type->flag & RE_USE_SHADING_NODES);
+}
+
+bool BKE_viewrender_use_shading_nodes_custom(const ViewRender *view_render)
+{
+ RenderEngineType *type = RE_engines_find(view_render->engine_id);
+ return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+}
+
+bool BKE_viewrender_use_spherical_stereo(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ RenderEngineType *type = RE_engines_find(engine_id);
+ return (type && type->flag & RE_USE_SPHERICAL_STEREO);
+}
+
+bool BKE_viewrender_uses_blender_internal(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ return STREQ(engine_id, RE_engine_id_BLENDER_RENDER);
+}
+
+bool BKE_viewrender_uses_blender_game(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ return STREQ(engine_id, RE_engine_id_BLENDER_GAME);
+}
+
+bool BKE_viewrender_uses_blender_eevee(const ViewRender *view_render)
+{
+ const char *engine_id = view_render->engine_id;
+ return STREQ(engine_id, RE_engine_id_BLENDER_EEVEE);
+}
+
+/* ***************************************************** */
+
/* Apply the needed correction factor to value, based on unit_type (only length-related are affected currently)
* and unit->scale_length.
*/
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index a2568707b0a..6cf310461c1 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -806,13 +806,76 @@ void BKE_sound_read_waveform(bSound *sound, short *stop)
BLI_spin_unlock(sound->spinlock);
}
-void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
+static void sound_update_base(Scene *scene, Base *base, void *new_set)
{
- Object *ob;
- Base *base;
+ Object *ob = base->object;
NlaTrack *track;
NlaStrip *strip;
Speaker *speaker;
+ float quat[4];
+
+ if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
+ return;
+ }
+
+ ob->id.tag &= ~LIB_TAG_DOIT;
+
+ if ((ob->type != OB_SPEAKER) || !ob->adt) {
+ return;
+ }
+
+ for (track = ob->adt->nla_tracks.first; track; track = track->next) {
+ for (strip = track->strips.first; strip; strip = strip->next) {
+ if (strip->type != NLASTRIP_TYPE_SOUND) {
+ continue;
+ }
+ speaker = (Speaker *)ob->data;
+
+ if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
+ if (speaker->sound) {
+ AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
+ }
+ else {
+ AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
+ strip->speaker_handle = NULL;
+ }
+ }
+ else {
+ if (speaker->sound) {
+ strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
+ speaker->sound->playback_handle,
+ (double)strip->start / FPS, FLT_MAX, 0);
+ AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
+ }
+ }
+
+ if (strip->speaker_handle) {
+ const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
+ AUD_addSet(new_set, strip->speaker_handle);
+ AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
+ AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
+ AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
+ AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
+ AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
+ AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
+ AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
+ AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
+
+ mat4_to_quat(quat, ob->obmat);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
+ AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
+ AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
+ }
+ }
+ }
+}
+
+void BKE_sound_update_scene(Main *bmain, Scene *scene)
+{
+ Base *base;
Scene *sce_it;
void *new_set = AUD_createSet();
@@ -821,59 +884,18 @@ void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
/* cheap test to skip looping over all objects (no speakers is a common case) */
if (!BLI_listbase_is_empty(&bmain->speaker)) {
- for (SETLOOPER(scene, sce_it, base)) {
- ob = base->object;
- if ((ob->type != OB_SPEAKER) || !ob->adt) {
- continue;
- }
- for (track = ob->adt->nla_tracks.first; track; track = track->next) {
- for (strip = track->strips.first; strip; strip = strip->next) {
- if (strip->type != NLASTRIP_TYPE_SOUND) {
- continue;
- }
- speaker = (Speaker *)ob->data;
-
- if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
- if (speaker->sound) {
- AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
- }
- else {
- AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
- strip->speaker_handle = NULL;
- }
- }
- else {
- if (speaker->sound) {
- strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
- speaker->sound->playback_handle,
- (double)strip->start / FPS, FLT_MAX, 0);
- AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
- }
- }
-
- if (strip->speaker_handle) {
- const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
- AUD_addSet(new_set, strip->speaker_handle);
- AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
- AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
- AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
- AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
- AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
- AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
- AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
- AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
-
- mat4_to_quat(quat, ob->obmat);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
- AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
- AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
- }
- }
+ BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
+
+ for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
+ for (base = scene_layer->object_bases.first; base; base = base->next) {
+ sound_update_base(scene, base, new_set);
}
}
+
+ for (SETLOOPER_SET_ONLY(scene, sce_it, base)) {
+ sound_update_base(scene, base, new_set);
+ }
+
}
while ((handle = AUD_getSet(scene->speaker_handles))) {
diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c
index 05dab9208e5..0747bde16d3 100644
--- a/source/blender/blenkernel/intern/workspace.c
+++ b/source/blender/blenkernel/intern/workspace.c
@@ -29,12 +29,14 @@
#include "BLI_utildefines.h"
#include "BLI_string.h"
+#include "BLI_string_utf8.h"
#include "BLI_string_utils.h"
#include "BLI_listbase.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
@@ -161,6 +163,7 @@ void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
BKE_workspace_layout_remove(bmain, workspace, layout);
}
+ BKE_viewrender_free(&workspace->view_render);
BKE_libblock_free(bmain, workspace);
}
@@ -430,3 +433,27 @@ void BKE_workspace_hook_layout_for_workspace_set(
hook->act_layout = layout;
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, layout);
}
+
+/**
+ * Get the render engine of a workspace, to be used in the viewport.
+ */
+ViewRender *BKE_workspace_view_render_get(WorkSpace *workspace)
+{
+ return &workspace->view_render;
+}
+
+/* Flags */
+bool BKE_workspace_use_scene_settings_get(const WorkSpace *workspace)
+{
+ return (workspace->flags & WORKSPACE_USE_SCENE_SETTINGS) != 0;
+}
+
+void BKE_workspace_use_scene_settings_set(WorkSpace *workspace, bool value)
+{
+ if (value) {
+ workspace->flags |= WORKSPACE_USE_SCENE_SETTINGS;
+ }
+ else {
+ workspace->flags &= ~WORKSPACE_USE_SCENE_SETTINGS;
+ }
+}