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-rw-r--r--source/blender/blenkernel/BKE_mesh.h11
-rw-r--r--source/blender/blenkernel/BKE_mesh_legacy_convert.h10
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h1
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc2
-rw-r--r--source/blender/blenkernel/intern/customdata.cc9
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c1
-rw-r--r--source/blender/blenkernel/intern/mesh.cc30
-rw-r--r--source/blender/blenkernel/intern/mesh_boolean_convert.cc12
-rw-r--r--source/blender/blenkernel/intern/mesh_calc_edges.cc27
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.cc127
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc98
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.cc5
-rw-r--r--source/blender/blenkernel/intern/object_deform.c8
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c1
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc2
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c3
16 files changed, 228 insertions, 119 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index ef57c9a2e0e..c1f4d9733aa 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -870,16 +870,7 @@ void BKE_mesh_merge_customdata_for_apply_modifier(struct Mesh *me);
*/
void BKE_mesh_flush_hidden_from_verts(struct Mesh *me);
void BKE_mesh_flush_hidden_from_polys(struct Mesh *me);
-/**
- * simple poly -> vert/edge selection.
- */
-void BKE_mesh_flush_select_from_polys_ex(struct MVert *mvert,
- int totvert,
- const struct MLoop *mloop,
- struct MEdge *medge,
- int totedge,
- const struct MPoly *mpoly,
- int totpoly);
+
void BKE_mesh_flush_select_from_polys(struct Mesh *me);
void BKE_mesh_flush_select_from_verts(struct Mesh *me);
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index f45dfd8bc8d..d3e582ff197 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -55,6 +55,16 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(struct Mesh *mesh);
void BKE_mesh_legacy_convert_flags_to_hide_layers(struct Mesh *mesh);
/**
+ * Convert the selected element attributes to the old flag format for writing.
+ */
+void BKE_mesh_legacy_convert_selection_layers_to_flags(struct Mesh *mesh);
+/**
+ * Convert the old selection flags (#SELECT/#ME_FACE_SEL) to the selected element attribute for
+ * reading. Only add the attributes when there are any elements in each domain selected.
+ */
+void BKE_mesh_legacy_convert_flags_to_selection_layers(struct Mesh *mesh);
+
+/**
* Move material indices from a generic attribute to #MPoly.
*/
void BKE_mesh_legacy_convert_material_indices_to_mpoly(struct Mesh *mesh);
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index cf9763d50a4..2ee50fbaaee 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -93,6 +93,7 @@ typedef struct MeshElemMap {
/* mapping */
UvVertMap *BKE_mesh_uv_vert_map_create(const struct MPoly *mpoly,
const bool *hide_poly,
+ const bool *select_poly,
const struct MLoop *mloop,
const struct MLoopUV *mloopuv,
unsigned int totpoly,
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index df7787986db..b86353bdb74 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -58,7 +58,7 @@ const char *no_procedural_access_message =
bool allow_procedural_attribute_access(StringRef attribute_name)
{
- return !attribute_name.startswith(".sculpt") && !attribute_name.startswith(".selection") &&
+ return !attribute_name.startswith(".sculpt") && !attribute_name.startswith(".select") &&
!attribute_name.startswith(".hide");
}
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 084fe76cd10..51c3b405ebc 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -2372,7 +2372,14 @@ bool CustomData_merge(const CustomData *source,
static bool attribute_stored_in_bmesh_flag(const StringRef name)
{
- return ELEM(name, ".hide_vert", ".hide_edge", ".hide_poly", "material_index");
+ return ELEM(name,
+ ".hide_vert",
+ ".hide_edge",
+ ".hide_poly",
+ ".select_vert",
+ ".select_edge",
+ ".select_poly",
+ "material_index");
}
static CustomData shallow_copy_remove_non_bmesh_attributes(const CustomData &src)
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 49963c333ec..48fadd2e9b8 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1447,7 +1447,6 @@ Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob)
MVert *mvert = CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CONSTRUCT, NULL, mesh->totvert);
for (int i = 0; i < mesh->totvert; i++) {
copy_v3_v3(mvert[i].co, process.co[i]);
- mvert->flag = 0;
}
MEM_freeN(process.co);
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 34cebeaa5d4..6df6cd31cf4 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -68,6 +68,7 @@ using blender::BitVector;
using blender::float3;
using blender::MutableSpan;
using blender::Span;
+using blender::StringRef;
using blender::VArray;
using blender::Vector;
@@ -248,12 +249,19 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
Set<std::string> names_to_skip;
if (!BLO_write_is_undo(writer)) {
BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
+ BKE_mesh_legacy_convert_selection_layers_to_flags(mesh);
BKE_mesh_legacy_convert_material_indices_to_mpoly(mesh);
BKE_mesh_legacy_bevel_weight_from_layers(mesh);
BKE_mesh_legacy_face_set_from_generic(mesh);
BKE_mesh_legacy_edge_crease_from_layers(mesh);
/* When converting to the old mesh format, don't save redundant attributes. */
- names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly", "material_index"});
+ names_to_skip.add_multiple_new({".hide_vert",
+ ".hide_edge",
+ ".hide_poly",
+ "material_index",
+ ".select_vert",
+ ".select_edge",
+ ".select_poly"});
/* Set deprecated mesh data pointers for forward compatibility. */
mesh->mvert = const_cast<MVert *>(mesh->verts().data());
@@ -689,7 +697,6 @@ static int customdata_compare(
case CD_PROP_BOOL: {
const bool *l1_data = (bool *)l1->data;
const bool *l2_data = (bool *)l2->data;
-
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
@@ -1638,39 +1645,46 @@ void BKE_mesh_mselect_clear(Mesh *me)
void BKE_mesh_mselect_validate(Mesh *me)
{
+ using namespace blender;
+ using namespace blender::bke;
MSelect *mselect_src, *mselect_dst;
int i_src, i_dst;
if (me->totselect == 0) {
return;
}
- const Span<MVert> verts = me->verts();
- const Span<MEdge> edges = me->edges();
- const Span<MPoly> polys = me->polys();
mselect_src = me->mselect;
mselect_dst = (MSelect *)MEM_malloc_arrayN(
(me->totselect), sizeof(MSelect), "Mesh selection history");
+ const AttributeAccessor attributes = me->attributes();
+ const VArray<bool> select_vert = attributes.lookup_or_default<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT, false);
+ const VArray<bool> select_edge = attributes.lookup_or_default<bool>(
+ ".select_edge", ATTR_DOMAIN_EDGE, false);
+ const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE, false);
+
for (i_src = 0, i_dst = 0; i_src < me->totselect; i_src++) {
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL: {
- if (verts[index].flag & SELECT) {
+ if (select_vert[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL: {
- if (edges[index].flag & SELECT) {
+ if (select_edge[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL: {
- if (polys[index].flag & SELECT) {
+ if (select_poly[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
index 3d6ecec44e1..be6c27ee6f9 100644
--- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
@@ -375,14 +375,10 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
* `mv` is in `dest_mesh` with index `mv_index`.
* The `orig_mv` vertex came from Mesh `orig_me` and had index `index_in_orig_me` there. */
static void copy_vert_attributes(Mesh *dest_mesh,
- MVert *mv,
- const MVert *orig_mv,
const Mesh *orig_me,
int mv_index,
int index_in_orig_me)
{
- mv->flag = orig_mv->flag;
-
/* For all layers in the orig mesh, copy the layer information. */
CustomData *target_cd = &dest_mesh->vdata;
const CustomData *source_cd = &orig_me->vdata;
@@ -723,14 +719,14 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
MutableSpan<MVert> verts = result->verts_for_write();
for (int vi : im->vert_index_range()) {
const Vert *v = im->vert(vi);
- MVert *mv = &verts[vi];
- copy_v3fl_v3db(mv->co, v->co);
if (v->orig != NO_INDEX) {
const Mesh *orig_me;
int index_in_orig_me;
- const MVert *orig_mv = mim.input_mvert_for_orig_index(v->orig, &orig_me, &index_in_orig_me);
- copy_vert_attributes(result, mv, orig_mv, orig_me, vi, index_in_orig_me);
+ mim.input_mvert_for_orig_index(v->orig, &orig_me, &index_in_orig_me);
+ copy_vert_attributes(result, orig_me, vi, index_in_orig_me);
}
+ MVert *mv = &verts[vi];
+ copy_v3fl_v3db(mv->co, v->co);
}
/* Set the loopstart and totloop for each output poly,
diff --git a/source/blender/blenkernel/intern/mesh_calc_edges.cc b/source/blender/blenkernel/intern/mesh_calc_edges.cc
index cc315130ad1..038133c33ae 100644
--- a/source/blender/blenkernel/intern/mesh_calc_edges.cc
+++ b/source/blender/blenkernel/intern/mesh_calc_edges.cc
@@ -13,6 +13,7 @@
#include "BLI_threads.h"
#include "BLI_timeit.hh"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
@@ -120,8 +121,7 @@ static void add_polygon_edges_to_hash_maps(Mesh *mesh,
}
static void serialize_and_initialize_deduplicated_edges(MutableSpan<EdgeMap> edge_maps,
- MutableSpan<MEdge> new_edges,
- short new_edge_flag)
+ MutableSpan<MEdge> new_edges)
{
/* All edges are distributed in the hash tables now. They have to be serialized into a single
* array below. To be able to parallelize this, we have to compute edge index offsets for each
@@ -147,7 +147,7 @@ static void serialize_and_initialize_deduplicated_edges(MutableSpan<EdgeMap> edg
/* Initialize new edge. */
new_edge.v1 = item.key.v_low;
new_edge.v2 = item.key.v_high;
- new_edge.flag = new_edge_flag;
+ new_edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
}
item.value.index = new_edge_index;
new_edge_index++;
@@ -236,8 +236,7 @@ void BKE_mesh_calc_edges(Mesh *mesh, bool keep_existing_edges, const bool select
/* Create new edges. */
MutableSpan<MEdge> new_edges{
static_cast<MEdge *>(MEM_calloc_arrayN(new_totedge, sizeof(MEdge), __func__)), new_totedge};
- const short new_edge_flag = (ME_EDGEDRAW | ME_EDGERENDER) | (select_new_edges ? SELECT : 0);
- calc_edges::serialize_and_initialize_deduplicated_edges(edge_maps, new_edges, new_edge_flag);
+ calc_edges::serialize_and_initialize_deduplicated_edges(edge_maps, new_edges);
calc_edges::update_edge_indices_in_poly_loops(mesh, edge_maps, parallel_mask);
/* Free old CustomData and assign new one. */
@@ -246,6 +245,24 @@ void BKE_mesh_calc_edges(Mesh *mesh, bool keep_existing_edges, const bool select
CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_ASSIGN, new_edges.data(), new_totedge);
mesh->totedge = new_totedge;
+ if (select_new_edges) {
+ MutableAttributeAccessor attributes = mesh->attributes_for_write();
+ SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_span<bool>(
+ ".select_edge", ATTR_DOMAIN_EDGE);
+ if (select_edge) {
+ int new_edge_index = 0;
+ for (const EdgeMap &edge_map : edge_maps) {
+ for (EdgeMap::Item item : edge_map.items()) {
+ if (item.value.original_edge == nullptr) {
+ select_edge.span[new_edge_index] = true;
+ }
+ new_edge_index++;
+ }
+ }
+ select_edge.finish();
+ }
+ }
+
/* Explicitly clear edge maps, because that way it can be parallelized. */
clear_hash_tables(edge_maps);
}
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc
index 938d7e42aa3..4f8391263a1 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.cc
+++ b/source/blender/blenkernel/intern/mesh_evaluate.cc
@@ -818,103 +818,88 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me)
hide_edge.finish();
}
-void BKE_mesh_flush_select_from_polys_ex(MVert *mvert,
- const int totvert,
- const MLoop *mloop,
- MEdge *medge,
- const int totedge,
- const MPoly *mpoly,
- const int totpoly)
+void BKE_mesh_flush_select_from_polys(Mesh *me)
{
- MVert *mv;
- MEdge *med;
- const MPoly *mp;
-
- int i = totvert;
- for (mv = mvert; i--; mv++) {
- mv->flag &= (char)~SELECT;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = me->attributes_for_write();
+ const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE, false);
+ if (select_poly.is_single() && !select_poly.get_internal_single()) {
+ attributes.remove(".select_vert");
+ attributes.remove(".select_edge");
+ return;
}
+ SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+ SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_edge", ATTR_DOMAIN_EDGE);
- i = totedge;
- for (med = medge; i--; med++) {
- med->flag &= ~SELECT;
- }
+ /* Use generic domain interpolation to read the polygon attribute on the other domains.
+ * Assume selected faces are not hidden and none of their vertices/edges are hidden. */
+ attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_POINT, false)
+ .materialize(select_vert.span);
+ attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_EDGE, false)
+ .materialize(select_edge.span);
- i = totpoly;
- for (mp = mpoly; i--; mp++) {
- /* Assume if its selected its not hidden and none of its verts/edges are hidden
- * (a common assumption). */
- if (mp->flag & ME_FACE_SEL) {
- const MLoop *ml;
- int j;
- j = mp->totloop;
- for (ml = &mloop[mp->loopstart]; j--; ml++) {
- mvert[ml->v].flag |= SELECT;
- medge[ml->e].flag |= SELECT;
- }
- }
- }
-}
-void BKE_mesh_flush_select_from_polys(Mesh *me)
-{
- BKE_mesh_flush_select_from_polys_ex(me->verts_for_write().data(),
- me->totvert,
- me->loops().data(),
- me->edges_for_write().data(),
- me->totedge,
- me->polys().data(),
- me->totpoly);
+ select_vert.finish();
+ select_edge.finish();
}
-static void mesh_flush_select_from_verts(const Span<MVert> verts,
+static void mesh_flush_select_from_verts(const Span<MEdge> edges,
+ const Span<MPoly> polys,
const Span<MLoop> loops,
const VArray<bool> &hide_edge,
const VArray<bool> &hide_poly,
- MutableSpan<MEdge> edges,
- MutableSpan<MPoly> polys)
+ const VArray<bool> &select_vert,
+ MutableSpan<bool> select_edge,
+ MutableSpan<bool> select_poly)
{
+ /* Select visible edges that have both of their vertices selected. */
for (const int i : edges.index_range()) {
if (!hide_edge[i]) {
- MEdge &edge = edges[i];
- if ((verts[edge.v1].flag & SELECT) && (verts[edge.v2].flag & SELECT)) {
- edge.flag |= SELECT;
- }
- else {
- edge.flag &= ~SELECT;
- }
+ const MEdge &edge = edges[i];
+ select_edge[i] = select_vert[edge.v1] && select_vert[edge.v2];
}
}
+ /* Select visible faces that have all of their vertices selected. */
for (const int i : polys.index_range()) {
- if (hide_poly[i]) {
- continue;
- }
- MPoly &poly = polys[i];
- bool all_verts_selected = true;
- for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
- if (!(verts[loop.v].flag & SELECT)) {
- all_verts_selected = false;
- }
- }
- if (all_verts_selected) {
- poly.flag |= ME_FACE_SEL;
- }
- else {
- poly.flag &= (char)~ME_FACE_SEL;
+ if (!hide_poly[i]) {
+ const MPoly &poly = polys[i];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ select_poly[i] = std::all_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) {
+ return select_vert[loop.v];
+ });
}
}
}
void BKE_mesh_flush_select_from_verts(Mesh *me)
{
- const blender::bke::AttributeAccessor attributes = me->attributes();
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = me->attributes_for_write();
+ const VArray<bool> select_vert = attributes.lookup_or_default<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT, false);
+ if (select_vert.is_single() && !select_vert.get_internal_single()) {
+ attributes.remove(".select_edge");
+ attributes.remove(".select_poly");
+ return;
+ }
+ SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_edge", ATTR_DOMAIN_EDGE);
+ SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE);
mesh_flush_select_from_verts(
- me->verts(),
+ me->edges(),
+ me->polys(),
me->loops(),
attributes.lookup_or_default<bool>(".hide_edge", ATTR_DOMAIN_EDGE, false),
attributes.lookup_or_default<bool>(".hide_poly", ATTR_DOMAIN_FACE, false),
- me->edges_for_write(),
- me->polys_for_write());
+ select_vert,
+ select_edge.span,
+ select_poly.span);
+ select_edge.finish();
+ select_poly.finish();
}
/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index 09982f15afa..506501ead2a 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -13,6 +13,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
#include "BLI_edgehash.h"
#include "BLI_math.h"
@@ -1058,7 +1059,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
".hide_vert", ATTR_DOMAIN_POINT, false);
threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- SET_FLAG_FROM_TEST(verts[i].flag, hide_vert[i], ME_HIDE);
+ SET_FLAG_FROM_TEST(verts[i].flag_legacy, hide_vert[i], ME_HIDE);
}
});
@@ -1088,13 +1089,14 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
MutableAttributeAccessor attributes = mesh->attributes_for_write();
const Span<MVert> verts = mesh->verts();
- if (std::any_of(
- verts.begin(), verts.end(), [](const MVert &vert) { return vert.flag & ME_HIDE; })) {
+ if (std::any_of(verts.begin(), verts.end(), [](const MVert &vert) {
+ return vert.flag_legacy & ME_HIDE;
+ })) {
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- hide_vert.span[i] = verts[i].flag & ME_HIDE;
+ hide_vert.span[i] = verts[i].flag_legacy & ME_HIDE;
}
});
hide_vert.finish();
@@ -1128,6 +1130,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
}
/** \} */
+
/* -------------------------------------------------------------------- */
/** \name Material Index Conversion
* \{ */
@@ -1167,3 +1170,90 @@ void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Selection Attribute and Legacy Flag Conversion
+ * \{ */
+
+void BKE_mesh_legacy_convert_selection_layers_to_flags(Mesh *mesh)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ const AttributeAccessor attributes = mesh->attributes();
+
+ MutableSpan<MVert> verts = mesh->verts_for_write();
+ const VArray<bool> select_vert = attributes.lookup_or_default<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT, false);
+ threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ SET_FLAG_FROM_TEST(verts[i].flag_legacy, select_vert[i], SELECT);
+ }
+ });
+
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ const VArray<bool> select_edge = attributes.lookup_or_default<bool>(
+ ".select_edge", ATTR_DOMAIN_EDGE, false);
+ threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ SET_FLAG_FROM_TEST(edges[i].flag, select_edge[i], SELECT);
+ }
+ });
+
+ MutableSpan<MPoly> polys = mesh->polys_for_write();
+ const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE, false);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ SET_FLAG_FROM_TEST(polys[i].flag, select_poly[i], ME_FACE_SEL);
+ }
+ });
+}
+
+void BKE_mesh_legacy_convert_flags_to_selection_layers(Mesh *mesh)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh->attributes_for_write();
+
+ const Span<MVert> verts = mesh->verts();
+ if (std::any_of(verts.begin(), verts.end(), [](const MVert &vert) {
+ return vert.flag_legacy & SELECT;
+ })) {
+ SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_vert", ATTR_DOMAIN_POINT);
+ threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ select_vert.span[i] = (verts[i].flag_legacy & SELECT) != 0;
+ }
+ });
+ select_vert.finish();
+ }
+
+ const Span<MEdge> edges = mesh->edges();
+ if (std::any_of(
+ edges.begin(), edges.end(), [](const MEdge &edge) { return edge.flag & SELECT; })) {
+ SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_edge", ATTR_DOMAIN_EDGE);
+ threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ select_edge.span[i] = (edges[i].flag & SELECT) != 0;
+ }
+ });
+ select_edge.finish();
+ }
+
+ const Span<MPoly> polys = mesh->polys();
+ if (std::any_of(
+ polys.begin(), polys.end(), [](const MPoly &poly) { return poly.flag & ME_FACE_SEL; })) {
+ SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ select_poly.span[i] = (polys[i].flag & ME_FACE_SEL) != 0;
+ }
+ });
+ select_poly.finish();
+ }
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
index db091361223..b612564ef09 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.cc
+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
@@ -31,6 +31,7 @@
/* ngon version wip, based on BM_uv_vert_map_create */
UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
const bool *hide_poly,
+ const bool *select_poly,
const MLoop *mloop,
const MLoopUV *mloopuv,
uint totpoly,
@@ -53,7 +54,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
/* generate UvMapVert array */
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
- if (!selected || (!(hide_poly && hide_poly[a]) && (mp->flag & ME_FACE_SEL))) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (select_poly && select_poly[a]))) {
totuv += mp->totloop;
}
}
@@ -76,7 +77,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
- if (!selected || (!(hide_poly && hide_poly[a]) && (mp->flag & ME_FACE_SEL))) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (select_poly && select_poly[a]))) {
float(*tf_uv)[2] = NULL;
if (use_winding) {
diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c
index 1fe5d7aa0e7..a72d68710ed 100644
--- a/source/blender/blenkernel/intern/object_deform.c
+++ b/source/blender/blenkernel/intern/object_deform.c
@@ -163,14 +163,14 @@ bool BKE_object_defgroup_clear(Object *ob, bDeformGroup *dg, const bool use_sele
}
else {
if (BKE_mesh_deform_verts(me)) {
- const MVert *mv;
+ const bool *select_vert = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".select_vert");
int i;
- mv = BKE_mesh_verts(me);
dv = BKE_mesh_deform_verts_for_write(me);
- for (i = 0; i < me->totvert; i++, mv++, dv++) {
- if (dv->dw && (!use_selection || (mv->flag & SELECT))) {
+ for (i = 0; i < me->totvert; i++, dv++) {
+ if (dv->dw && (!use_selection || (select_vert && select_vert[i]))) {
MDeformWeight *dw = BKE_defvert_find_index(dv, def_nr);
BKE_defvert_remove_group(dv, dw); /* dw can be NULL */
changed = true;
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
index 369e7f7060a..aabed2cea28 100644
--- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -212,6 +212,7 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
storage->polys,
(const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"),
+ (const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".select_poly"),
storage->loops,
mloopuv,
num_poly,
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index 04389b43fd9..6bc188fd1fc 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -1137,8 +1137,6 @@ static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach
is_simple,
u,
subdiv_vertex->co);
- /* Reset flags and such. */
- subdiv_vertex->flag = 0;
}
/** \} */
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 98d4ee6e8c2..c95c43a8099 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -285,7 +285,7 @@ static int ss_sync_from_uv(CCGSubSurf *ss,
* Also, initially intention is to treat merged vertices from mirror modifier as seams.
* This fixes a very old regression (2.49 was correct here) */
vmap = BKE_mesh_uv_vert_map_create(
- mpoly, NULL, mloop, mloopuv, totface, totvert, limit, false, true);
+ mpoly, NULL, NULL, mloop, mloopuv, totface, totvert, limit, false, true);
if (!vmap) {
return 0;
}
@@ -880,7 +880,6 @@ static void ccgDM_getFinalVertNo(DerivedMesh *dm, int vertNum, float r_no[3])
BLI_INLINE void ccgDM_to_MVert(MVert *mv, const CCGKey *key, CCGElem *elem)
{
copy_v3_v3(mv->co, CCG_elem_co(key, elem));
- mv->flag = 0;
}
static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)